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Posts
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Joined
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At least this time they didn't mess up metric and Imperial...
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Quote:You're not forced to stop playing.I hate the crash in Rage. I hate anything that forces me to stop playing the game for 10 seconds and sit there twiddling my thumbs. Any change they made that removed the damage crash I would be in favour of.
- You can taunt.
- You can use vet attacks. These are unaffected.
- You can use Incarnate attacks. These are unaffected last I checked.
- You can use temp powers.
- You can heal up if need be.
- etc
- etc
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Quote:Huh. I didn't think Moffat was going back to the old Dalek designs. Wonder what the in-story reasoning is... more leftovers from Davros' group in Series 4? Time travel to an earlier point in their history?
Daleks are like MRSA and VRE crossed with cockroaches. Only larger, louder and more immediately fatal. -
Quote:Eh.
Rage, crash and all, is one of the defining items of Super Strength. Get rid of it, and - well, why not just take Street Justice instead? Or Martial Arts? It turns it into more "just punch stuff."
I play a fair amount of SS, but I don't think anyone would refer to me as a min/maxer (or even really caring about the numbers.) And yet I think this would just make the set more... bland for me.
Yes, I actually *like* the rage crash. It's kind of a mini-game for me when I've got a pile of enemies burying me and I see that icon start flashing. No crash? It's like build up. Boring. With it? It's "Can I finish these before I'm down to doing 1 pt of damage or not?"
I am Hyperstrike and I endorse this post!
Mess with my Super Strength at your own peril!
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IO: Known quantity and dependable. But recovery can still be floored.
Proc: Can give you back End even when recovery floored, but you can't "depend" on it happening (see: random is random). -
Quote:Estimated number of days as active forum participant: 2942
Average posts per day: 10.20
PMs sent: ~6500
PMs received: ~6200
Estimated number of posted words: 5,000,000
I think that's enough beta testing. Arcanaville 1.0 should be ready for go-live now.
You're still a piker compared to GoldenGirl.
Granted, her word count is probably lower and her emoticon count is probably something that'd make a nation-full of rabid text messagers blush. -
Pfft. Know it. Learn it. LOVE IT! Outside of the game itself, it's the single greatest piece of CoH-related software extant. It's a great tool for letting you see what a build looks like BEFORE you
It also helps you know what to buy so you don't waste money, Inf, merits, etc on crap you don't need. And you WERE asking for pointers as to what you should buy.
Mids builds are the lingua franca for that.
Quote:and wasn't really looking for something that complex, but thank you!
Quote:Leadership was taken to reflect the character's military background.
Rage is (or should be) DEEPLY perma. Which will keep you up near your damage cap a good chunk of the time.
So Assault is just a monster Endurance sink.
Tactics...well...as I've said before...built right, and an Inv Tank has ZERO need for it.
So, again, an endurance sink.
Perma Rage should have you pretty much always hitting even at very high levels.
There goes Tactics.
Vengeance? A tank should be keeping his/her squishies alive via combat control and unmitigated face-mashery. Not sobbing over a corpse, swearing vengeance.
That and you pretty much have to wait for someone to suicide to get any benefit from it. -
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Well at least it isn't a takeoff on this stupid "Vs" garbage.
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Quote:Basically Spider-Man is now Charlie Brown. Complete with full regret about "the little red-haired girl".They're still apart. MJ still appears like once every 20 issues, and each time it feels like she's only there to tease fans about "what was." Her entire character has been dwindled down into a symbol for regret; in the comics that they never went through with the marriage. In the eyes of the fans that Joey Q. holds such sway over the character.
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Quote:Bull! You're trying to tell me there's NO way that Spider Island could have happened without OMD?OMD did screw things up. But without it, we wouldn't have gotten the great Spider Island event (which actually got me back on the Spidey bandwagon).
Seriously? -
Honestly, with the right choices, you don't need Leadership.
As for the rest, take a look at this build and just replace SuperJump with Fly.
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Balance on this would be an absolute nightmare. Especially with "Option 2"
I can understand not wanting to lose badges, etc. But it's just far simpler to reroll/alt. -
Quote:I think the devs have made it pretty clear that the world will be moving forward in ways that affect even level 1 characters. Personal timelines are becoming less relevant than the world timeline. We will need to pretend things ourselves about how the older stories fit in.
Yeah. But there's a lot to be said for internal consistency.
Otherwise, why have ANY storylines at all?
It's all just a bunch of "Go, hunt, kill skuls" -
Quote:This is about the nicest way to put it.I really do think this is possible it should not be hard to code the system to work that way.
The devs have SPECIFICALLY pointed out the base system as THE ur-example of something that's so fragile and badly documented that they're actually afraid to touch it anymore, lest they destroy it utterly. -
Yeah. The Donald pays someone to beat you do death with a toupee he stole from William Shatner.
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Okay your choice actually looks pretty damn good from here.
One small tweak if you can fit it in your budget:
Primary HD: 240GB SSD
Secondary (Data) HD: Your 2TB BTS upgrade HD.
This way you have a system that starts up 17 seconds after the BIOS hands off to the OS and apps that start up lightning fast. Plus, you then have a big storage drive that'll hold pretty much everything you need.
One other small thing to consider. Windows Home works for you now. But you're pretty much maxed as far as how much memory you can load into that system.
If you ever decide to throw in more, you'll need to go to Win7 Pro or Ultimate. I might suggest taking the $31 "bite" for pro now. -
Now think back to that long, long (longlonglong) ago day of your whelping!
Wait.
What are you doing?
Put down that rocket launcher!
No!
C'mon!
It was just a jooooohcrap!
HBDTY! -
Quote:Wouldn't worry excessively about the psi hole on Invuln. Decent slotting will also give you a surfeit of (normally unused) positional defense that will help cover weaknesses like psi.What partner would be the best for an Invul melee?
Dark/ fender because of the 20% psy res (unenhenced but still, looks low) and molto control+debuffs?
or X-troller just because CCed mobs do not hit back?
Let your teammate play whatever the heck they feel like. -
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How about this?
Capped WITHOUT Maneuvers and adequate EndRed in all your powers.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5), GA-3defTpProc:50(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), HO:Nucle(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13)
Level 4: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39)
Level 6: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/Rchg:50(15)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 10: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), HO:Nucle(42)
Level 12: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(19)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(21), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(25)
Level 16: Siphon Life -- Nictus-Acc/Heal:50(A), Nictus-Heal:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Acc/Dmg:50(43)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(27)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 28: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36)
Level 32: Super Jump -- Winter-ResSlow:50(A)
Level 35: Dark Consumption -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), P'Shift-EndMod/Acc/Rchg:50(37), Efficacy-EndMod/Acc/Rchg:50(37)
Level 38: Midnight Grasp -- SMotTanker-Acc/Dmg:50(A), SMotTanker-Dmg/Rchg:50(48), SMotTanker-Acc/Dmg/Rchg:50(50), SMotTanker-Dmg/EndRdx/Rchg:50(50), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(50)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A)
Level 49: Hasten -- RechRdx-I:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(27), Mrcl-Rcvry+:40(29)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), EndMod-I:50(31)
Level 50: Agility Core Paragon
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