Inv/DM advice and help


Andferne

 

Posted

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Abomb: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Endurance
Level 1: Shadow Punch
  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (3) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (3) Superior Might of the Tanker - Accuracy/Damage
  • (5) Superior Might of the Tanker - Damage/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Endurance
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Resist Elements
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 8: Unyielding
  • (A) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Endurance
Level 10: Taunt
  • (A) Mocking Beratement - Recharge
  • (34) Mocking Beratement - Taunt/Range
  • (34) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
Level 12: Resist Energies
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Siphon Life
  • (A) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (17) Gladiator's Strike - Accuracy/Damage
  • (17) Gladiator's Strike - Damage/Recharge
  • (19) Gladiator's Strike - Damage/Endurance/Recharge
  • (19) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (21) Healing IO
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 20: Boxing
  • (A) Damage Increase IO
Level 22: Tough
  • (A) Impervium Armor - Resistance
  • (40) Impervium Armor - Resistance/Endurance
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
Level 28: Soul Drain
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 35: Dark Consumption
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 38: Midnight Grasp
  • (A) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
Level 41: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Laser Beam Eyes
  • (A) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
Level 49: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Healing IO
  • (50) Healing IO
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Regenerative Tissue - +Regeneration
  • (9) Miracle - +Recovery
  • (11) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Numina's Convalescence - Heal
  • (45) Miracle - Heal
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod/Accuracy
  • (9) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

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Posted

One attack until lvl 16?
Two attacks until lvl 38?
Hope you have vet powers, or don't Exemplar down that often.

Resist Elements and Resist Energies can be put later in the build.

I rarely like using Maneuvers on a tank, to much endurance for what you get in return. I hate using Tactics or Focus Accuracy when I can get nearly the same return in one IO: Kismet +6% Unique(Although it says accuracy, it's really a to hit boost.) for one enhancement slot. You will also be getting plenty of +to hit the more in range of Invincibility.

For comparison, here's my planned Inv/Dark tank build. Leveling up I used Smite, but since I have 4 vet attacks I didn't worry about having it in this revised build. Although I typically don't stress about getting F/C defense soft capped, I did in here without compromising the rest of the build. I went Arctic Mastery as it fit thematically.

Take a look and see what you think. Hopefully you'll find something in here that helps.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Comrade Polar Bear: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5)
Level 1: Shadow Punch -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(7), SMotTanker-Acc/Dmg(7), SMotTanker-Dmg/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(15), M'Strk-Dmg/EndRdx(17), Erad-Acc/Dmg/Rchg(17), Erad-Dmg(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(23)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Nictus-Acc/EndRdx/Heal/HP/Regen(31)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(33), LkGmblr-Rchg+(33)
Level 20: Boxing -- Acc-I(A)
Level 22: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
Level 24: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(36)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Rec'dRet-ToHit(39), Rec'dRet-ToHit/Rchg(39), M'Strk-Acc/Dmg/EndRdx(39)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(40), GA-3defTpProc(40)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 35: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 41: Block of Ice -- Lock-Acc/EndRdx/Rchg/Hold(A)
Level 44: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(15)
Level 50: Agility Core Paragon
------------



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
One attack until lvl 16?
Two attacks until lvl 38?
Hope you have vet powers, or don't Exemplar down that often.

Resist Elements and Resist Energies can be put later in the build.

I rarely like using Maneuvers on a tank, to much endurance for what you get in return. I hate using Tactics or Focus Accuracy when I can get nearly the same return in one IO: Kismet +6% Unique(Although it says accuracy, it's really a to hit boost.) for one enhancement slot. You will also be getting plenty of +to hit the more in range of Invincibility.

For comparison, here's my planned Inv/Dark tank build. Leveling up I used Smite, but since I have 4 vet attacks I didn't worry about having it in this revised build. Although I typically don't stress about getting F/C defense soft capped, I did in here without compromising the rest of the build. I went Arctic Mastery as it fit thematically.

Take a look and see what you think. Hopefully you'll find something in here that helps.
You would be correct that I use a few Vet powers for attacks at the lower levels. I have reworked the build a little already to include Smite. This way I can run a more optimal attack chain. Midnight grasp, smite, siphon life, smite, repeat.

Was not sure about the Resist energies and Elements. I'll postpone them further down on the build. Thanks.

Can't believe I forgot to add in a Kismet for my build. Thanks for the catch. Ended up dropping tactics so that I can pick up Smite.

For your build do you believe that your end will be sustainable? That's one of my main concerns for my build. I would prefer to set it up where I am not having to keep a stash of blues.


 

Posted

Quote:
Originally Posted by Andferne View Post
You would be correct that I use a few Vet powers for attacks at the lower levels. I have reworked the build a little already to include Smite. This way I can run a more optimal attack chain. Midnight grasp, smite, siphon life, smite, repeat.

Was not sure about the Resist energies and Elements. I'll postpone them further down on the build. Thanks.

Can't believe I forgot to add in a Kismet for my build. Thanks for the catch. Ended up dropping tactics so that I can pick up Smite.

For your build do you believe that your end will be sustainable? That's one of my main concerns for my build. I would prefer to set it up where I am not having to keep a stash of blues.
I try and craft my builds to be end sustainable, but I'm not always as successful as I'd like to be. This build's a bit on the edge. Even without Incarnates, and with the 4 Accolades it's getting a 2.34 end/sec recovery differential, not counting what you would get from the P-shifter Proc. With Agility Core Alpha it's up to 2.53, but that also ups the attack rate. That being said, the end usage in the attacks vs. the recharge I'm seeing does concern me. If it ends up being a problem, I'd probably switch to Cardiac, or end up boosting the enhancements that provide end redux in the attacks. (Siphon Life and Shadow Maul are the two I'd focus in on first.)
Taking another look at Shadow Maul I'm going to switch out the Erad: Dmg/Rech and the Multi-Strike; Dmg/End for Scirocco's Dervish: Dmg/End and Acc/Dmg/End. It will lose a little bit of recharge for better end-recharge ratio.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Revision. This set up allows me to be soft cap without Incarnate powers. Something I really liked about your build.

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Posted

How about this?

Capped WITHOUT Maneuvers and adequate EndRed in all your powers.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5), GA-3defTpProc:50(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), HO:Nucle(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13)
Level 4: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39)
Level 6: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/Rchg:50(15)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 10: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), HO:Nucle(42)
Level 12: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(19)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(21), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(25)
Level 16: Siphon Life -- Nictus-Acc/Heal:50(A), Nictus-Heal:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Acc/Dmg:50(43)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(27)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 28: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36)
Level 32: Super Jump -- Winter-ResSlow:50(A)
Level 35: Dark Consumption -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), P'Shift-EndMod/Acc/Rchg:50(37), Efficacy-EndMod/Acc/Rchg:50(37)
Level 38: Midnight Grasp -- SMotTanker-Acc/Dmg:50(A), SMotTanker-Dmg/Rchg:50(48), SMotTanker-Acc/Dmg/Rchg:50(50), SMotTanker-Dmg/EndRdx/Rchg:50(50), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(50)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A)
Level 49: Hasten -- RechRdx-I:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(27), Mrcl-Rcvry+:40(29)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), EndMod-I:50(31)
Level 50: Agility Core Paragon
------------



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Thank you for the feedback and builds. Now for the hard part.
Leveling him up. lol


 

Posted

I've now gotten him to level 50 and most of his build purchased. Only things missing are the Luck of the Gambler sets. I've even managed to get all of the Accolades for +End and +HP. Looking forward to seeing how he performs at top end. After that it's to the incarnate grind once again.


 

Posted

Been playing this Inv/DM for incarnate content lately and I must say he is down right impressive when it comes to survivability. Even before I got him to being 50+1 he could survive mobs of +4/x8. The only thing is that it takes him forever to kill stuff.

I'm debating on re-working the build some to include Spring Attack for a decent AoE attack to help take out the mobs faster in solo play. Something like this maybe.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Acc-I(42)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34)
Level 10: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(36), Mocking-Taunt(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(37)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15)
Level 16: Siphon Life -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(42), SMotTanker-Acc/Dmg(43), SMotTanker-Acc/Dmg/Rchg(43), Numna-Heal(43), Numna-Heal/EndRdx(50)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(29)
Level 28: Soul Drain -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit(40)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 32: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45), Numna-Heal(50), Numna-Heal/EndRdx(50)
Level 47: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 49: Resist Energies -- GA-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Mrcl-Rcvry+(9), Numna-Heal(9)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(7)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------



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Still soft cap to all typed Defenses without incarnate stuff factored in. S/L resistance is hard cap, E/N is at 31 while F/I is at 34 and T is 33. Sustainable endurance where I do not have to worry about drains much if at all. Regen rate is at 322% which factoring in with Siphon Life makes for a great healing process. 70% recharge while hasten is not active.


 

Posted

Quote:
Originally Posted by Andferne View Post
Been playing this Inv/DM for incarnate content lately and I must say he is down right impressive when it comes to survivability. Even before I got him to being 50+1 he could survive mobs of +4/x8. The only thing is that it takes him forever to kill stuff.
Inv/dm is the tankers tank. It is nigh unkillable, but pays for that with damage output. It's not as bad an a stone/ice, for example, but it's never going to be a powerhouse.


Quote:
I'm debating on re-working the build some to include Spring Attack for a decent AoE attack to help take out the mobs faster in solo play. Something like this maybe.
Er, no amount of tinkering is going to make an inv/dm fast in solo. Play with teams.

If you want a good soloing tank, roll a fire/fire.


 

Posted

Part of the reason I went with Ice Mastery on the build I showed you, was to provide more AoE damage. The recharge on Soul Drain and Ice Storm are fairly close. If I can saturate SD, Ice Storm will do fairly decent damage.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by mauk2 View Post
Inv/dm is the tankers tank. It is nigh unkillable, but pays for that with damage output.

Er, no amount of tinkering is going to make an inv/dm fast in solo. Play with teams.
I've noticed. I'm enjoying teaming with this guy on large teams. More than I thought I would so overall I am quite happy with its performance.

Quote:
Originally Posted by Rangle M. Down View Post
Part of the reason I went with Ice Mastery on the build I showed you, was to provide more AoE damage.
I was wondering why you had gone with Ice. Seeing as I have yet to come into an End problem. I might respec out of Energy mastery for something with a bit more kick.