Hopeling

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  1. Yes, you only apply the highest applicable defense. If you have 25% AoE defense, and 10% fire defense, and get hit with a Fireball, it will use your AoE defense and ignore your fire defense.

    Which one you should focus on depends on the build, but basically you want to focus on the kind of defense you already have from your powers, if any. So Shield Defense would want positional defense set bonuses, but Invulnerability would want typed bonuses. If you're trying to build up some defense on a build that starts with none, you can just choose the most appropriate type. A hover-blaster might go for ranged defense, since he's out of melee range (and AoE attacks are less common and less dangerous), for example.
  2. Hopeling

    TW/?

    TW has the potential to eat through a lot of endurance very quickly, with its powers that are not particularly cheap and activate quickly. This is somewhat overhyped as the set's weakness, so many people choose /elec since it's the ultimate answer to endurance problems. Defensive Sweep also stacks nicely on top of /elec's resists.
    It's hardly the only good combo, though. /EA, /WP, /Regen, and /Fire also have tools to help with the endurance costs, and really, any secondary is perfectly usable (except SD, obviously) with intelligent building.

    TW is a very strong set overall, with a def buff and a lot of knockdown, so it will combine pretty well with any secondary. I've seen more people posting about /elec than other secondaries, but in-game I've seen more /WP and /fire.
  3. The name release policy, these days, is simple: names are not released.

    Shadow Wail, the name would not be open, but your friend might be able to delete his character (thus freeing the name) without having the slot unlocked, not sure.
  4. Are you sure you still have the day job buff when you're completing these missions?

    Once you're 50, higher level enemies give more inf, and more tickets in AE, but other drops are unchanged. It would be nice for higher risk to mean higher reward, but it doesn't really for normal missions.
  5. Quote:
    Originally Posted by Dasher View Post
    It's starting to look pretty obvious that the target of the "Who Will Die?" arc is going to be Lord Recluse.
    If you mean the answer to "Who Will Die?" is Recluse, that can't be for two very strong reasons: 1) Who Will Die is explicitly referring to the Surviving Eight, of whom Recluse is not one, and 2) they already officially announced that Statesman will be the one to die (yes, they spoilered the big reveal of their own story before it went live). Recluse could die as well, I guess. Care to present your reasons for thinking it's obvious that he will?
  6. There's no reason that combination of power sets is better suited to being a hero or villain. Moreover, you couldn't respec out of it even if you wanted to - your character's primary and secondary power sets are basically written in stone at character creation.
  7. I don't find the sliver of health thing to be an issue, frankly. It's mildly annoying, but it only takes about one second extra to start an attack without Momentum. I'd much rather have an unusually difficult time dealing with a single enemy at low health, than have a difficult time dealing with many enemies at high health, as some attack sets do.
    If you do find it to be an issue, and the enemy has too much health for Brawl, there's always Envenomed Dagger (does decent damage and casts quickly) or epic blasts. Either causes redraw, but if it's the last guy, who cares, you can draw your weapon on the way to the next group.
  8. Quote:
    Originally Posted by VoodooGirl View Post
    Yes, well the whole purpose of the T9 VIP reward is to reward long term paying subscribers with something unique and exclusive.
    Yes, and at any point in time, those VIP subscribers will have something unique and exclusive. Let them languish in the "vault" for a while before they become available to everyone, if necessary. But making only part of the set available still doesn't make the non-t9s happy, especially if one of the pieces they specifically wanted is chosen to remain exclusive (very likely, since you specified the "cool" pieces I most often see used and commented on), yet it also makes the people who cared about the exclusivity unhappy. I have no idea if the latter group is a large segment of the population; I rarely encounter them, but that's not necessarily a representative sample.
    Quote:
    Originally Posted by VoodooGirl View Post
    Then why would I, as a VIP subscriber, continue to pay $15 a month when I just go Premium and buy the "exclusive" VIP rewards when they become available?
    Good question. Why would you do that? You can already do it under the current system once you reach t9 - you can subscribe for one month, buy some points for tokens, get the costume set, and let your account lapse again. Since we're both doing it currently, there must be a decent reason.
  9. As someone who has the Celestial set, and actually spent a large chunk of cash on points to get the Celestial set as soon as it was available, let me say this:
    I totally agree that it should be in the store once it's removed from the t9 VIP spot. I've already had the pack exclusive for some months, and it will be some months more before the new pack displaces it. That's plenty of exclusivity for me. Besides, by the time it's removed from the top spot, there will be a new t9 costume set I can use to display my brand loyalty, if I so desire. And I disagree with VoodooGirl, if they're going to put it in the store, it should be the whole thing. Making it available but keeping the "cool parts" exclusive would rather defeat the point of making it no longer exclusive.
  10. The Vanguard day job gives a bonus merit on completion of ANY mission, not just a RWZ mission. With the badge, you instead get a new buff that grants two bonus merits on completion; thus, double. You'd get 3 merits total for completing a RWZ mission.

    Fragmentation Grenade should show up next to your other day job powers, and accumulates charges for time logged out. I'm not sure how long 1 charge takes, but probably something like 24 hours. Charges means how many times you can use the power - each use eats one charge, and when you run out of charges the power disappears and is no longer usable (until you accumulate more charges).
  11. Quote:
    Originally Posted by Crazy1van View Post
    Weren't the Shivan meteors originally sent to Earth by a destroyer of worlds called galact... er, Shiva, by Earthlings? I haven't seen anything directly connecting Shiva to the Battalion / Coming Storm, so for the moment Shiva ought to be considered at least potentially a seperate space race.
    Humans dubbed the thing Shiva, without really knowing what it was. We now know that it is the Battalion. It would take some seriously fancy footwork to explain Shiva being a separate race somehow.
  12. Well, they're called uniforms for a reason. But yes, it is disappointing to be unable to mix-and-match with the normal costume pieces.
  13. Oh WOW. That heartbeat-aura thing is amazing, I'd never thought to do that. I mean, all of the costumes in this thread are already amazing, but that one is amazing AND personally useful to me
  14. Hopeling

    SSA4 and Johnny

    I'm not sure (or maybe I've just forgotten) if Johnny's demonic deal got him actual singing ability, or if it just added magical compulsion to his still-bad singing so that people liked it anyway. If the latter, I see no reason his song should be halfway decent to read without music
  15. Hopeling

    RIP /buycoh

    Hey, I care about debt! If I'm not careful about accumulating enough debt, I might have to die on purpose several times just to get that badge for the accolade.
  16. Hopeling

    RIP /buycoh

    Some kind of instant logout would be a nice feature. Tie it to a Day Job location, or the Rest power, or something, if necessary to prevent exploitative behavior. More annoying to me than the 30 second timer, though, is the "Press any key to cancel". Are you sure you want to log out? Really double positive? I think you might have pressed that by accident. Here, I'll cancel it if you take any action at all, just in case.
  17. Interesting, I was expecting build critiques more than adopters, but OK I'm also quite pleased with how the build is working out. Trials indeed have not made me rethink my defenses, especially with Barrier and Archmage to fall back on. I'm running through story arcs at +0/x8 with AVs on for kicks, and so far haven't encountered one I cannot defeat.
  18. BS/SD is a fine combo, and easy to level because Parry lets you softcap your melee defense early on. Personally I prefer WM/SD, though, now that scrappers have it.
  19. Tray size increases with level, up to 20 slots at level 40. There are no other ways to increase it. You could mail yourself some insps and claim them as tray space opens up, though.
  20. Musculature doesn't give endurance discount, it gives endurance modification. In your build, that means it's only helping Physical Perfection and Stamina. Ageless will definitely be good to get. Your end use from toggles alone is also quite high, and Arc of Destruction and Whirling Smash are underslotted for endurance considering their cost.

    I'm far from an expert on Dark Armor, so take this with a grain of salt, but it was my impression that one of the mez auras and the self rez are generally very desirable.
  21. Your stat caps are the same no matter what type of insp or other buff you use, but how many insps it takes to get there of course depends on the type. Super! purple inspirations give +50% def, so one of those will softcap you by itself. The reds give +100% damage, so a couple of those will cap most ATs. Oranges give +30% res, so two Super! oranges and one medium orange will cap resists on most ATs. Super blues give +100 end, and I had thought there was a super green that gives +100% hp, but checking now it appears there is not.

    http://paragonwiki.com/wiki/Limits has the caps for each specific AT.
  22. Even if the forums remembered us properly for a week, or a month, or however long, you'd still have to put in your username/password sooner or later, at which point the keylogger would grab it. In fact, the keylogger could probably grab your keystrokes as you're logging into the game directly, so even having a different login for the forums wouldn't help. Not to mention the problems if you do anything serious on your computer, like check your bank account.
    Basically, if you have a keylogger, you're screwed period, forum bug or no. Solution: Don't get a keylogger, and if you do get one, fix it.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    While I love the look and feel of the judgement powers and feel they were a long time coming... I keep thinking there are other ways to be amazing without necessarily shooting great balls of fire, if I may say that.
    Oh, absolutely, I totally agree. I meant that out of the powers we HAVE, Judgement is the most godlike, at least in my opinion. There could certainly be other powers that would be at least equally impressive.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Should demigods be able to do something - i.e. one thing - that ordinary heroes and villains can't, or should said demigod instead be able to do lots of things that lots of different people can, but not at the same time?
    Yes.

    Demigods should generally be good at lots of things, but with just that, you're still simply a mortal with a broad skill set. There should be something, at least one thing, they can do that says "I wield divine power." Unfortunately, for lots of characters this wouldn't be a combat ability. Superhuman wisdom or foresight, for example.

    In the context of us as players, I think the Judgement slot captures this the best. An eighty-foot-wide fireball that drops enemies by the dozen really says ULTIMATE COSMIC POWER, at least to me. The other slots are mechanically great, and most of them have more impact on your character's performance, but Judgement is the "I am an Incarnate" power, in my mind.

    Overall, do the Incarnate powers we have capture the essence of being a demigod? Yes and no. Alpha, Interface, and the level shifts make us "good at everything", and the activated powers are all things that non-Incarnates can't do, so that's good. And like I said, I think Judgement is cool and thematic, but Destiny and Lore are a bit... odd. Conjuring ghosts and force fields aren't the first things I'd choose when giving my characters godlike powers.