Super Inspirations?
Here's the wiki page on all the numbers, since i can't recall since i barely use Inps.
http://wiki.cohtitan.com/wiki/Super_...iration_Levels
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Your stat caps are the same no matter what type of insp or other buff you use, but how many insps it takes to get there of course depends on the type. Super! purple inspirations give +50% def, so one of those will softcap you by itself. The reds give +100% damage, so a couple of those will cap most ATs. Oranges give +30% res, so two Super! oranges and one medium orange will cap resists on most ATs. Super blues give +100 end, and I had thought there was a super green that gives +100% hp, but checking now it appears there is not.
http://paragonwiki.com/wiki/Limits has the caps for each specific AT.
Great, thanks v much. I think purples, oranges and reds will be what we'll be using to keep our figures at the cap for the fight, with greens to stop us dying as and when needed.
Hm, did i read somewhere there was a way to get a bigger inspir tray? is it something we can buy in the Paragon market?
Eco
EDIT: Do the Ultimate isnpirations work in TFs?
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Tray size increases with level, up to 20 slots at level 40. There are no other ways to increase it. You could mail yourself some insps and claim them as tray space opens up, though.
To clarify, you can buy increases to number of enhancements, salvage and recipes you can hold from the Market - this is most likely what you were thinking of.

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Also remember that presents inspirations can easily cap you while on a team since they're equal to a large inspiration per friendly within 20'. They're dirt cheap on the market right now and the only hard part if figuring out which is the one you want. But once you do, you can use a bind or macro to use a specific one, see the wiki page for the commands.
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Also if you're really determined to spend inf to win, the Ultimate gives a couple minutes of +1 level. So that's an extra +10% damage/-10% incoming damage/+7% to hit and a few more things I can't think of...
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Hi,
I'm currently trying to trio the Sutter TF with 2 SG-mates (50 en/en/fire Blaster, 50 PB human form, 50 Ill/Kin Controller).
I'm trying to prepare us for the final fight against the two Durays, and I noticed that the Market now has Super Inspirations.
Can somebody tell me the numbers for these in regard to caps? How many do I ned to eat at once to get the maximum effect from them? I think any more than 4 normal lucks is a waste, for example? What's the score with the Supers? Obviously, the more we have for the duration of the battle, the better, so i guess a trayful of Supers will last longer than just Larges.
Is the cap the same for all types of inspiration?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)