Hopeling

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  1. I use Enhancement Boosters for two things:
    1) Getting the same enhancement from less slots. You can ED-cap Hasten's recharge with a 50+5 and a 50+2, for example, rather than the usual 3 slots.
    2) Slotting low-level set pieces (for leveling or exemplaring) and boosting them to get high-level enhancement values. 25+5 Decimations are comparable to level 40 Decimations, but can be used 15 levels earlier. This obviously costs more points than using level 40s, but less than buying an attuned Decimation set, and is comparably useful.
  2. Quote:
    Originally Posted by Ukaserex View Post
    Pen and paper rpg? You mean like..D&D? That game even exist today with all these computer games available?
    It does! They're working on 5th edition now, I think, and they've still got power creep

    Power creep, IMX, happens less as a marketing ploy and more as underpowered stuff gets fixed/replaced. In an MMO, a game is never perfectly balanced, so underpowered stuff usually gets buffed, but average things don't get nerfed, so over time the average moves upward. Players and devs also often feel that the target point for balance lies somewhere above the current average, and aim for that. P&P games are kinda similar; it's hard to patch books that are already published of course, but things in new books tend to use stronger existing things as a balance point, so if Wizards are the strongest in the first book, you'll have a bunch of classes comparable to Wizards in books after that.
  3. Quote:
    Originally Posted by Erratic View Post
    I didn't deliberately omit anything. I saw the line and gave a response. My fault for not catching the end of his statement. However I am going to strongly suggest you refrain from claiming knowledge of another person's mental state without considerably more to go on. (Edit: Honestly, do you really think that it would make sense to intentionally falsely edit someone when their full words are available in the thread itself?)
    I apologize if that came across as an attack; I was just puzzled by the objection. I didn't mean you were dishonestly trying to misconstrue his words, just that you would have had to delete the last part of his message to get the quote you did. I wasn't operating at full capacity myself at 5am, frankly ;P

    ...and yeah, it's also really cool on Stalkers; I'm working on one of those Plays quite differently from a brute or scrapper, though, so I'm not sure if it's drawing from quite the same pool of potential players, and it only became this awesome a week ago, so I haven't seen many yet. In a month or two I would not be at all surprised to see a lot of them running around.
  4. Quote:
    Originally Posted by Erratic View Post
    That depends heavily on what you are fighting and how many of them.
    Yes, that was mentioned; in fact, you had to deliberately omit it from your quote, so o.O
    The exact degree of its effectiveness will vary depending on foes, but will pretty much never work out equivalent to 16% damage resist, especially since it's reduced by the purple patch and by AV debuff resistance.

    KM/EA seems more common on scrappers, at least that I've seen, probably because they get more benefit from Power Siphon, and can recharge it instantly. It's still far from bad on a brute, though.
  5. I'm not complaining that the SSA Incarnate rewards are bad, I'm just pointing out that even the other thing that remotely resembles a solo/small-team Incarnate path does not do what I want, either. Telling me to stop looking at everything as an opportunity for farming is completely missing the point.

    Once again, I am not demanding that EVERYTHING fit my playstyle perfectly and grant awesome Incarnate progress. It would be nice to have ONE thing that fits and gives halfway decent Incarnate rewards. Since "fits my playstyle" currently includes almost everything in the game EXCEPT Incarnate content, I don't think I'm too out of line in asking for that, either. Apparently, it's too late for DA to be that thing. Oh well. Then I shall voice my opinion in hope of whatever the next thing is. Please do not claim that I'm "beating a dead horse" by providing dev-requested feedback.
  6. Quote:
    Originally Posted by Armath View Post
    QFT, and since devs said themselves that DA was designed and intended to be that way, i don't get it why they are still beating a dead horse...
    Obviously it was designed to be that way, because it is that way, and isn't considered a bug. That does not mean the intent can never be altered for this or future content. You might note Dr. Aeon specifically said they're considering our feedback, and asked for opinions.
    Quote:
    There is so much content to cater to your likings, why wouldn't you let something different slip under the carpet just for a change? Why are you so intoxicated with the notion that everything has to revolve around your playstyle?
    If that were valid, we wouldn't need Dark Astoria in the first place. Bringing up "the rest of the game" is nearly irrelevant; you don't get (meaningful) Incarnate rewards there. For this discussion, we're talking about Incarnate content, which so far consists of the trials, plus Dark Astoria. I don't demand that EVERYTHING cater to my playstyle, but it would be nice for one thing to do so. Even the SSAs, as feeble as they are for solo Incarnate progress, do not let me fight AVs, and most of them don't let me use Incarnate powers at all.
  7. There's actually several recipes in that tab that are pretty useful, but their existence is not immediately obvious to many players (myself included) who don't already know, so don't feel too bad. It's worth just checking through the whole tab some time to see if there are any you don't know about.
  8. Powers -> Incarnate Abilities -> Convert -> Incarnate Thread -> Incarnate XP

    Enjoy
  9. Softcapping a /WP scrapper is not easy. Fortunately, it's also not necessary, so if you can't get there without making unacceptable sacrifices, don't. Defense in the mid 30s - 32.5% at least, to softcap with one Luck, but more is nice too - has been sufficient for me in a wide variety of situations. Preferably to S/L/E/NE, and F/C if possible. As /WP your exotic resists are low, you cannot afford to neglect those defenses.

    Blinding Feint must be slotted as an attack. It MUST have accuracy to be useful at all, and it should be slotted for damage since you're using it so often, and it needs end/rech too of course, like any attack. Do you have any particular attack chain in mind? The Blinding Feint -> Attack Vitals chain doesn't require much global recharge, and is quite good.

    High Pain Tolerance should be slotted for health first. You can slot it for resist as well, if you want, but it needs heal slotting as the first priority. Rise to the Challenge is a healing power and should be slotted as such; the tohit debuff is trivial.

    I've played DB and WP, but not together, so I can't say with certainty, but I expect that you could get away with underslotting Stamina/QR, or with using a bunch of Oblit sets, but not both.
  10. Quote:
    Originally Posted by Arcanaville View Post
    I'm compelled to partially agree with J_B on this one, for this reason. The question that is *often* asked about *anything* is "why not." The presumption is that the burden of proof is not on the person asking, but on everyone else to justify why their request should not be satisfied.
    I'm kinda puzzled by this statement, because we've done quite a lot of that, actually. This thread clearly shows it's a largely subjective question, so I'm not sure how one could "prove" it in any useful sense, but several people (including myself) in this thread have presented reasons we think the absence of an AV option is detrimental to the DA experience, even for soloists and small teams specifically. At this point, asking "Why not?" is not attempting to shift the burden of proof. I've provided what I think are very good reasons. I'm asking what the reasons to the contrary are, and whether they outweigh the reasons I've provided. Which is again subjective, of course.

    Dr. Aeon has spoken, so I accept that DA will not get changed now, but I maintain that it should have been done earlier in development when the issues could have been addressed, and that it should be done in similar future content.
  11. In trials, at least, I've found 45% defense to be plenty for /SD, when backed up by Rebirth and carrying a couple purple inspirations. Admittedly, I have not yet taken a /SD to Dark Astoria, where being without team support is the norm instead of the exception.
  12. Quote:
    Originally Posted by Darth_Khasei View Post
    Why can't they make both function exactly the same. I don't understand this at bit.
    They can. If you perhaps you mean to ask "why DON'T they?", well, I think that's been covered extensively already.
  13. Quote:
    Originally Posted by Gothikaijuzero View Post
    I was only trying to send some low-level enhancements to a new character...
    Odd. Which enhancements?
  14. Quote:
    Originally Posted by gameboy1234 View Post
    You can see that it clearly does. Which is dumb.
    I disagree, I think it's quite good. Remember, the NPCs use the same attack mechanics that we do. If acc did not multiply defense the way it does, you'd need different amounts of defense to cap against enemies of different rank or level, or with abnormally accurate powers, like Malta Gunslingers. Arguably, if the game had been built from the ground up without a single relatively-easily-obtainable defense softcap, we might have avoided certain problems, but within the way it works now, it makes fine sense.
    Quote:
    Originally Posted by gameboy1234 View Post
    I see what you are saying, but this is not quite accurate. Several powers have a To-Hit bonus. If a buff "helps you hit," then it likely does have a ToHit bonus. Leadership: Tactics and a Fortunata's Mind Link both grant a bonus to ToHit.

    I think what you mean was than when you slot a power, the enhancements grant accuracy rather than ToHit.
    I think he meant that no power has a tohit buff that applies only to that one power. Some powers do provide tohit buffs that affect all your powers, but individual powers only ever have bonus accuracy, not bonus tohit. In the example, Hack should have had 1.05 base accuracy, not 1.00 accuracy and +5% tohit.

    Incidentally, a power's final accuracy is AccMods = the power's inherent Accuracy × (1.0 + the power's Accuracy Enhancements + all global Set Accuracy bonuses)
    Presumably, the few powers that grant accuracy buffs are added in those parentheses as well. So Fulmens' example should have had a total acc of 1.05*(1+.4+.28) = 1.764, but a total tohit of 39%, for a final hit chance of 68.80%.
  15. Agility doesn't do nearly as much for endurance problems as Cardiac does, especially when the endmod is only boosting Stamina. Of course, endurance problems can be solved in other ways (that's what we did for years before the alpha slot, after all), but leaving your build otherwise unchanged and swapping Cardiac for Agility might not have the results you want.
  16. Quote:
    Originally Posted by SgtHartmanVirtue View Post
    Does anyone have any remote idea how less frequently the proc will trigger in an AoE? Is the reduction less for cones versus circular AoE's?
    So far, we know very little of the math for AoEs. Radius, target cap, and (for cones) arc are all factors, but we don't know exactly how; some players are collecting data on this currently to try to figure it out. However, Full Auto's recharge is long enough that the blaster proc should have a very high, probably guaranteed, proc rate in that power, even despite its AoE-ness.
  17. Hopeling

    Brother Hammond

    Quote:
    Originally Posted by Tyrrano View Post
    They'll show up on the 'FIND CONTACTS' button. If you know where they are, you can just walk up and talk to them. If you're too low level, they step through the opening dialog until mission start, then say "Um, come back later, lowbie". If you've outlevelled them you get thru the dialog then get the 'I've got no more work for you' dialogs.
    Excellent, thank you.
  18. Quote:
    Originally Posted by Codewalker View Post
    Don't be silly. They still need to re-record the sound effects yet again, to fix the ones that everyone hates that they recorded to please the people who complained about the sound effects being too quiet.

    My vote is for "wet fish hitting burlap sack... full of glass".
    But what kind of fish, and what kind of glass? These are important questions, you can't just gloss over them like that!
  19. Hopeling

    Blaster ATO

    Hopefully this won't derail the thread too far (there's a thread about it over in the Stalker forums, if anyone wants to discuss that), but the chance to proc Assassin's Focus appears to be set by hand for each power, and isn't simply linear with recharge the way the PPM procs seem to be. Most of the chances seem to be "nice" numbers (multiples of 5%), too, which again kinda implies they're chosen by hand rather than a formula.
    For instance, Body Blow has a 75% proc chance and a cycle (recharge + cast) time of just over 6.07 seconds; Smashing Blow has an 8.2 second cycle time, which would lead us to expect a 100% proc chance from the same formula, but it only has 85%. Focused Burst has a 10-second cycle time and a 90% chance. Meanwhile Burst is a 10-target AoE, and guarantees a stack of Focus.

    So, back on topic, the ATO proc doesn't have to have a 100% proc chance to be good. The best power to put it in isn't just the one where it will have the highest proc chance - if that were true, we'd all be putting it in nukes. Rather, it's best in a power where it has the chance to go off most often, and a 64% proc chance in Lightning Bolt is not much different over time than an 87% proc chance in Bitter Ice Blast.
  20. Quote:
    Originally Posted by Johnny_Butane View Post
    Then you'd likely would never finish Max's mission with Black Scorpion, because on the STF he's a level 54 AV. That is what he is when he's not "underpowered". Or the mission with Reichsman and Requiem, the former would be like Statesman from the LRSF.
    Maybe not, but I'd like to at least have the option to try. Bring 'em on! I'll put up a much better fight than I could have done before I was an Incarnate. If they're too tough, oh well, I'll have to make use of the EB option that we already have, just as I do everywhere else in the game.
  21. Power Boost (or Power Build Up) is REALLY good for Time Manipulation. If you use Farsight during Power Boost, it will grant a higher defense bonus for its entire duration, it doesn't drop back down when Power Boost expires. Power Boost is quite nice for your other powers, too, but Farsight is what really makes it great.
  22. Procs work at any level, anyway. If set bonuses when sidekicking down is the issue, just buy the lowest-level version of the proc.
  23. The limit of 3 respecs from the trial has never been changed, AFAIK. It was even specifically left in place when we gained the ability to switch sides and do both trials.
  24. Quote:
    Originally Posted by Leo_G View Post
    That you'd get a simple dmg debuff INSTEAD OF demoralize should be considered a gift considering the devs probably have their eye on taking away one of your other tools (talking about that crit chance on Burst).
    ...do you have any basis for that statement, other than your opinion? Any at all? A single dev quote or action that even vaguely implies it? It appears to me that KM just received two huge buffs (AS, and indirectly the ATO proc, which benefits KM possibly more than any other set), which would be an odd thing to do if they're considering nerfing it. Certainly, the stalker revamp patch would have been an opportune time to make such changes. I'm expecting the AS cast times to be standardized across the sets, which will mean KM's gets slower; if you're talking about changes other than that, you're gonna have to provide at least a shred of something that looks like evidence, before I allow you to totally dismiss my opinion.

    But let's forget KM for a moment. I talked about it because it's the only stalker set I've played since i22 hit, but it's not my only stalker. My Nin/Nin stalker would not be at all happy with losing Demoralize either, not for a def debuff that's just as worthless as the def debuffs on my other attacks. An equally useful, but more thematically appropriate effect would be fine.

    Moreover though, you seem to be talking about removing Demoralize and replacing it with an all-the-time secondary effect on AS, which I disagree with totally. I like and use Demoralize as it is. If it's replaced, I want it to be with something roughly analogous in function.

    Edit: Wow, sorry, that came out way more aggressively than I intended it. Your comment rubbed me the wrong way, but yeesh, this came out much more confrontational than I meant it.

    Further edit: On a hopefully more constructive note, is there a particular reason that Demoralize-or-equivalent AND all-the-time secondary effects isn't on the table?
  25. Quote:
    Originally Posted by Lycantropus View Post
    Now this is a legitimate argument because it addresses the 'appearances' of making underpowered AV's.

    However, if I may posit, that'd end up in a 'power creep' problem that ED and Issue 6 sought to avoid.

    The EB vs AV argument could in this case, be made as an avoidance of such power creep. Otherwise, when Batallion and the next 'threat' appear, it would require a new categorization to apply to the conning system. Folks have already balked the currencey systems in this game (inf, merits, salvage, shards, threads, etc)... How do you think they'd react to a new conning system?
    We're more than 7 years into the game, and halfway into the Incarnate slots, and the rank system hasn't broken down yet. If the Battalion baddies need to be stronger than Praetorian baddies, that's easy: they can be higher level.
    There's a few problems with having significant enemies spawn as EBs, even when players are willing to fight AVs. For one thing, it makes the fight trivial. Not "He was a strong foe, but I prevailed thanks to my Incarnate might", just "he was a pushover, I could've done that without Incarnate powers at all". To me, that's not satisfying.
    In a similar vein, EBs just do not live very long against Incarnate-level DPS, so what should be a climactic encounter ends before you even get a good look at their costume or powers.
    It's also a problem because ranks are relative: these guys are barely stronger than the nameless bosses I've been fighting dozens of.
    And it's again a problem because it just feels disappointing. I possess ULTIMATE COSMIC POWER, which I have painstakingly gained, risking bodily harm and even the loss of my free will, in order to face challenges against which I would otherwise have no hope of prevailing, and those challenges are failing to materialize.