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We already have an AT that's like Corruptors with melee attacks but no buff/debuff/support powers. We call them Blasters.
IMO, Iron Man (movie or otherwise) doesn't fit even remotely well into any archetype. Blaster is much closer than Corruptor, though. -
Changing the spreadsheet for i24 should actually be super easy - just type in the enhanced recharge rather than the base recharge, and change the PPM value to 7.5 instead of 6. Well, unless I am forgetting another part of the changes; haven't read through that thread in a while.
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Quote:No, but I did see him pullingDid you see him herding in the movie.. that sir is not a blaster..
Moreover, the MOVIE version of Iron Man, as Stealth_Bomber specified, has only moderate durability (note how he ends almost every major fight with his armor severely damaged), but lots of "whoa" attacks. Mapping movie characters to game archetypes is fuzzy business, but he could reasonably be interpreted as a blaster. Heck, Avengers had a cinematic version of the "anyone got a wakie?" moment, with Iron Man the faceplanted one. (Hulk combined three reds.) -
Currently, Mids is erroneously applying ED to the buff from Core stacks, which will significantly affect your calculations. Codewalker has posted a workaround until it's fixed in the next version.
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If your brute can complete Magisterium, he can buy the unlock for 10 empyrean merits. You might prefer this to the 700m+ opportunity cost.
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IIRC, you have to let the NPCs on the boat finish their conversation, which they won't do if you go too far away. Once they finish talking, you should get the objective to enter the ship.
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I checked your first four powers by hand, and yeah, looks right. Tankers have a lowish damage mod, so they gain less benefit from Core, but Radial is unaffected by AT mods, so it becomes relatively more attractive.
I have read that Doublehit is currently treating Tanker single-target attacks as AoEs because of Gauntlet, so until/unless that is fixed, you will get less benefit on ST attacks than your numbers show, though. You can enter the appropriate Gauntlet radius and 360 for arc to see exactly what the difference will be. -
Eh, I give it about... 50-50.
In the event of multiversal catastrophe, though, I'd be more reassured by BAB's guidance than Ms. Liberty's, so kind of a win either way. -
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Quote:Well for one, the developers labeled one effect "Intangible", and the other "Untouchable", and describe them in different ways in the power blurbs. Moreover, the developers are not to blame when a player decides that hearsay and guessing without any direct experience is good enough to declare total certainty about the function and even the intent of a power.1) See this thread for where I get the "untouchable makes you unable to affect others" idea: http://boards.cityofheroes.com/showt...33#post4174833
It's not my fault the developers have not been clear with powers.
No. Definitely not. Temporary powers are all over the map in terms of power (see: IR Goggles, Shivan Shard). -
It shouldn't use any endurance. The toggle may not properly suppress when hidden, though, and iirc even the "check for enemies in range" pulses can alert foes even if you're not using one of the taunting versions of the power.
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Quote:You can't get Excalibur from Dark Astoria, though. You cannot purchase the unlock with merits until after completing Magisterium, which means you must first reach level 50, unlock the first 5 Incarnate slots, and if you want to contribute meaningfully in Magisterium, you'll need 3 level shifts. Earning Excalibur this way comes very near the end of a character's career, which is kinda lame if it's central to your concept.I don't see why. You can purchase them on an appropriate character from Ouroborous. And if it's the fact it's costumes gated behind Incarnate Content, then there's still alternatives (Dark Astoria).
Hopefully, though, Magisterium farming will die down, full runs will become more common, more recipe drops will enter the market, and the demand will die down as the people willing to spend a billion to get the recipe in the first week all get theirs, leading to a precipitous drop in price. Maelstrom's Pistols say that may never happen, but we'll see. -
I have really lost the ability to care about this enough to argue with you over it. You should, however, probably refrain from claiming certainty about the intended function of a power when you have apparently never even used it, and don't actually know what it does.
Quote:RotP is not a phase. Untouchable does not prevent you from dealing damage, and AFAIK never has. This is a near-impossible misconception to hold while having ever used the power, and makes it incredibly difficult for me to swallow your claims that the power is useless over my direct experience to the contrary.Honestly, I think the delay on the untouchable application was possibly there, originally, to allow the damage portion of the power to hit enemies before the player is made untouchable and thus unable to affect the enemies in order to damage them(as per how phase was explained to me in a thread about the new Dimension Shift and my idea to use it to be invulnerable while damaging enemies).
They obviously found a way around that, but must have missed changing the pool version of Rise of the Phoenix when they changed power sets. -
Beta feedback was rather overwhelming in asking for Ms. Liberty to be the new TF contact instead. Her role as leader of Longbow and Statesman's closest kin, as well as her recent "redeem Recluse" thing, made her more appropriate to fill in for the TF. The request was that BAB take her place in Atlas, but that part would/will require some time to change all the missions that send you to talk to her, and there wasn't time to do that before i23 went live. I'm not sure if the plan is that BAB will move to the spot under the globe later, or if that's been completely scrapped.
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Quote:I guess we have very different in-game experiences with this. IMX, danger even within a single mission tends to fluctuate dramatically. The ITF Cyst mission is a cakewalk, except when one of the explosions lucks through my defense and suddenly I'm on the ropes and cannot afford to soak more hits. I waltz through Carnie missions until two spawns overlap at a corner and three Master Illusionists plus their decoys can overcome my mez protection. The Lambda warehouse is laughable except when Drain Psyche hits and I'm gasping for breath with six bosses bearing down. Any old mission with a team is a snoozefest, until I zig where the rest of the team zags and it's just me against a sea of 54 Malta. And moreover, even though these situations are relatively infrequent, they are the only times I'm actually in danger, so I don't need a survival boost the rest of the time.And that is a very rare situation, most situations have you in a team taking on large groups of mobs and aside from the alpha the damage tends to be very steady and stays the same more or less as you run through the mission. The only time it changes is if you get hit be a debuff that normally misses.
So, maybe it's a playstyle thing, I dunno. And I have no argument against someone who simply prefers to not keep track of another button. It's claims of "part-time survivability is useless" that are so wildly contrary to my own experience that, at least to me, they seem nonsensical.
OwtS is frequently skipped because /SD can operate quite well without it, so it's first on the chopping block in a tight build, but I usually haven't seen even the people skipping it justifying that by saying it's not a good power. -
No, but the comment JayboH quoted wasn't talking about toggles, it was just talking about what roles future Hybrid powers might cover.
Quote:But then even if it was an awesome 'oh dear' button because of the unusual duration/recharge it doesn't let you actively take advantage of it being there because you can't go looking for higher levels of challenge without accepting that you will need to wait 2 minutes without fighting whenever the power drops*.
*And if you don't need to take those 2 minute breaks then the power isn't doing all that much.
And enemies don't deal damage in a steady and unvarying stream. Sometimes I'm in little or no danger, other times Anti-Matter gets loose on Keyes and decides to shoot at me for a while with attacks that deal 4 digits and massively debuff defense, to name a single example. I don't need to be able to survive that forever, just until the danger subsides. Death usually results from running out of panic buttons, so having an extra panic button directly and significantly increases my ability to avoid death. -
Water/Elec + posi2 badge title = hydroelectric dam. THEMATIC MATCH
...but yeah, more secondaries would be cool. -
From a related thread:
Quote:Note that I put in Scrapper numbers; Brutes will gain less benefit from Core, and thus are more likely to prefer Radial.I've made a spreadsheet:
https://docs.google.com/spreadsheet/...Gw4X2t4VzNvQUE
I've entered the numbers for Titan Weapons and Broadsword already, but feel free to download a copy for your own use and add in whatever powers you want. Green cells are for entering power info; yellow cells are for adjusting Hybrid power parameters (which Hybrid powers you're comparing, how many stacks of Core's buff you have); red cells do the calculations and should be left alone.
I haven't used Excel in like two years, so it's not very nice to look at, but it should do all the math correctly. -
I have made a spreadsheet to compare Core vs Radial:
https://docs.google.com/spreadsheet/...Gw4X2t4VzNvQUE
I put in Titan Weapons (with Scrapper numbers), and as long as I've set the math up right, Core appears to be significantly ahead of Radial at 5 stacks. However, I have no testing to back this up, and I'm not sure if having 5 stacks all the time is close to realistic. Thoughts?
Feel free to download a copy of the spreadsheet for your own use, too. -
Yeesh, why did I do those last calculations by hand?? I've made a spreadsheet:
https://docs.google.com/spreadsheet/...Gw4X2t4VzNvQUE
I've entered the numbers for Titan Weapons and Broadsword already, but feel free to download a copy for your own use and add in whatever powers you want. Green cells are for entering power info; yellow cells are for adjusting Hybrid power parameters (which Hybrid powers you're comparing, how many stacks of Core's buff you have); red cells do the calculations and should be left alone.
I haven't used Excel in like two years, so it's not very nice to look at, but it should do all the math correctly. -
Screenshots should show up in a folder wherever you installed CoH. The printscreen button should also put your whole screen as an image onto your clipboard, which you can then paste into an image program (like Paint). Personally, I use the Snipping Tool that comes with Windows, because I usually don't need or want to capture every part of the screen.
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Quote:Human intuition is pretty bad when it comes to probability. Really, amazingly, spectacularly awful.I do find a certain ironic amusement in random_person having an imperfect understanding of the word 'random' though.
Also, remember that we call things "unlikely" because they happen rarely, but do still happen. If they never happened, we'd call them "impossible". Getting some weird fluke of luck with converters is unlikely, but such flukes SHOULD and MUST happen if the RNG is working properly. The absence of unlikely events would be a far stronger indictment of the RNG than their presence.
Or, y'know, properly collecting and analyzing actual data can work too. Going from gut feeling on probability gets back to the "spectacularly bad" problem. -
Clicking through on Melee_Tempdamage, we can see that it does 107.09 damage for every AT at level 50. The areafactor term is:
areafactor = 1+ radius*(11*arc+540)/30000
So single-target attacks have an areafactor of 1, Slice has 1.46, Whirling Sword has 2.2, and Head Splitter has 1.25.
All the attacks in Broadsword have base recharge between 1 and 20 seconds, so the minmax() function is irrelevant. From there, the formula can be simplified to
Doublehit damage = (6.85*recharge + 15.4)/areafactor
And doublehit is a 6-PPM proc, so its chance to fire is given by
6*(recharge+activation)/(60*areafactor)
Or, simplified,
proc chance = (recharge+activation)/(10*areafactor)
So, for the Broadsword attacks, Doublehit has the following proc chances and damage:
Hack: 93.3% for 70.2 damage (65.5 average per hit)
Slash: 53.3% for 42.8 (22.8 average per hit)
Slice: 68.5% for 48.1 (33.0 average per hit)
Parry: 43.3% for 36.0 (15.6 average per hit)
Whirling Sword: 75.8% for 50.6 (38.3 average per hit)
Disembowel: 100% for 83.9 (83.9 average per hit)
Head Splitter: 100% for 89.0 (89.0 average per hit)
That's a t4 Radial; lower tiers have lower proc rates and/or damage values.
For comparison, here is the damage per hit that Core t4 would add to those same powers with 5 stacks of its buff, averaging in a 10% crit chance and assuming you're not running into the damage cap:
Hack: 84.7 per hit
Slash: 51.6 per hit
Slice: 63.5 per hit
Parry: 43.3 per hit
Whirling Sword: 65.7 per hit
Disembowel: 101.2 per hit
Head Splitter: 140.3 per hit
So, for this particular powerset, Core wins across the board at 5 stacks. It breaks even around 3 stacks. Radial does have the advantage of doing full damage immediately, though.
I rounded to 1-2 decimal places at several steps; if you want five decimal places of precision, you can do the math yourself
B_L_Angel also made a nice reference chart here: http://boards.cityofheroes.com/showp...6&postcount=47
So yeah, in summary, the math is complex and annoying and also kind of weird since it double-dips on recharge and areafactor (they affect both the proc chance and the damage dealt when the proc fires). And this is all without even getting into what effect the i24 PPM changes will have.
Edit: rearranged areafactor formula to be less ugly, because ugly formulas are ugly, and also usually an obstacle to understanding. Credit to Kosmos for the simplified formula. -
Sometimes, yes. There's a 1 in 78 chance of getting back the same ATO you started with after two conversions. Depending on just how many conversions you did over those 2 days, having this happen 3 times falls somewhere between "mildly unlikely" and "more likely than not".
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Almost every epic pool power in existence, for example? I would omit the "almost", but I'm not entirely certain offhand that there are no exceptions. Certainly a large majority of epic pool powers are downgraded in at least one way, though.
A .25s window of vulnerability does indeed make the power inferior, but still not worthless. The delay makes it ineffective as a rez when you're getting corpse-camped by a large group of NPCs with nobody else to shoot at. If you're facing a not-instantly-deadly amount of attention upon rezzing, the Untouchable will have time to kick in and you'll be fine. This means Fiery Armor RotP is basically "death immunity" (no matter how you died, RotP will get you back up), while epic RotP is "death resistance" (as long as you didn't get stomped TOO badly, RotP will get you back up). Having used both versions of the power, that's my conclusion from direct experience.