Melee Hybrid Unhiding My Stalker?
Quote:
Melee has a taunt component and buff bonus based on enemies around you. This is getting you noticed.
I got the Melee Genome for my stalker, since he's usually up close and personal, and now I find when it's toggled on and I line up an assassination, the mobs suddenly turn and start attacking. I look at my status and find that I'm unhidden before even completing my attack. (Doesn't happen when it's toggled off.)
Is this supposed to be happening? I.e. I shouldn't turn it on till after my stealth strike? Or maybe I should consider Assault for this char instead? Also, does this power count the regen boost from nearby foes as "hits" that use End per enemy like Disrupt? Because with it turned on this char's Endurance is going faster than hotcakes. |
--Rad
/whereami:

It shouldn't use any endurance. The toggle may not properly suppress when hidden, though, and iirc even the "check for enemies in range" pulses can alert foes even if you're not using one of the taunting versions of the power.
Just Melee Genome (T1) so no taunt yet.
Yeah, I think that is the problem. At least I assume it's a problem, since other powers, like the aforementioned Disrupt, know not to activate until I un-hide.
I think I'll report it and see what they say.
Thanks!
I think I'll report it and see what they say.
Thanks!
I got the Melee Genome for my stalker, since he's usually up close and personal, and now I find when it's toggled on and I line up an assassination, the mobs suddenly turn and start attacking. I look at my status and find that I'm unhidden before even completing my attack. (Doesn't happen when it's toggled off.)
Is this supposed to be happening? I.e. I shouldn't turn it on till after my stealth strike? Or maybe I should consider Assault for this char instead?
Also, does this power count the regen boost from nearby foes as "hits" that use End per enemy like Disrupt? Because with it turned on this char's Endurance is going faster than hotcakes.