Hopeling

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  1. A 30-day AE license has appeared on beta a couple of times, but it has never made it to live, nor even been focused on for testing. I couldn't tell you exactly why, though.

    There's no way to get AE access a la carte, at least to the best of my knowledge. Sorry :/
  2. Quote:
    Originally Posted by Verene View Post
    I say this every time this issue comes up (i.e. every time they release wtf list) but why not use the mechanic they use for SSA rewards to make the first tf you run a week the wtf? Would give extra incentive to join TFs in general. Maybe it would keep me from having to load in a second account just to run a silver mantis on my low pop. server.
    Yes, this could mean defacto itf every week. Yes, this could be abused with speed trees or morty. No, that wouldn't really be a big deal.
    I like how the WST focuses attention on a single task each week. It makes that TF much easier to form, which is nice for some of the less popular ones.
  3. Hopeling

    Leechplattering

    It's more the passive-aggressive "how dare somebody else not form this trial for me" comment at the end that's annoying, not just that somebody is unwilling to lead.
  4. Since a large fraction of the board's users are apparently guests (right now, 3223 of 3727 are not logged in), I wonder if a bunch of people ended up here from somewhere else somehow (news story in Europe leads to mass googling of some strange topic for which a CoH forum post ranks highly, or some such?). Or even just the forum bugging out and counting too many people, since it was having problems then. 30k players on the forums in the middle of the night sounds crazy, even if the servers had crashed and rolled back to 2004 - I mean, that's like 25% (?) of the game's players, I'd be surprised to see that many people logged into the game simultaneously at prime time on a new Issue release day.
  5. Quote:
    Originally Posted by Psiphon View Post
    I'm looking at taking the assault hybrid on my SD/SS TANK and was wondering how effective it would be. Not being a maths guru, can someone tell me how often the double hit would proc in Footstomp and the ST powers?
    Would Core be a better way to go?
    With Rage and AAO, you're probably at or near the damage cap a large fraction of the time, so Core will provide minimal benefit.

    If I've got the math right, Assault Radial t4 will provide a 100% chance to deal 152.49 energy damage in KO Blow, and a 68% chance to deal 31.9 energy damage in Footstomp. The latest version of Mids can calculate doublehit, but it's giving me different numbers than my spreadsheet, and I'm not sure which (if either) is correct. Hm.

    Forevermore is correct about Hybrid's toggle-with-duration nature.
  6. Enhancements are counted as part of the cap. Mids will show this on, say, a Defender with Fulcrum Shift, but that's not quite proof since Mids isn't the game, so here are some numbers from in-game:

    Scrapper, Crushing Blow, base damage: 112.86 (before averaging in crits). Scrappers have a cap of +400% (5x base damage), so if enhancements are included in that cap, it should max out at 112.86*(1+4)=564.3 against an even-con enemy with 0% smashing resist, and I'll need ~270% of damage buffs to get there.
    My Crushing Blow has 128.8% total damage enhancement (thanks to Musculature Core Paragon). If enhancements are not part of that cap, it should max out at 112.86*(1+4+1.288)=709.66 against an even-con enemy with 0% smashing resist, and I'll need 400% of damage buffs to get there.
    If ED-bypassing enhancement is outside the cap but regular enhancements aren't, it should cap out at 112.86*(1+4+.3)=598.16, and I'll need ~300% of damage buffs to get there.

    I set my mission difficulty to +1 (so enemies would be even-con despite the alpha shift), hopped into a Nemesis tip mission, and hit a Dragoon with a Power Analyzer Mk III (to make sure Dragoons have 0% resist; they do).
    I popped 4 large reds (+210%) and Build Momentum (+62.5%), plus set bonuses (4%), bringing me to 276.5% total damage buff. Walk up, bonk a Dragoon with Crushing Blow. Combat log says 564.29 damage.
    Build Momentum wore off, I popped another two large reds, bringing my damage bonus to 319%. Hit another Dragoon. 564.29 damage.
    Used two more large reds, damage bonus reaches 400% and turns blue. Hit another Dragoon. 564.29 damage.
    Okay, so it's .01 points off the calculated value, but that's easily within the realm of a rounding error. The important part here is that the damage was the same in all three cases.

    The power's damage stopped increasing a good ~130% before my damage bonus stat turned blue, which only makes sense if the full enhancement value counts against the cap.

    Also jeez, yeah, this is on the wiki, common knowledge, and exceptionally easy to test. If you're not sure, take fifteen seconds to buy a bunch of reds and hit something, rather than spend two hours waiting for someone to provide evidence for you.
  7. Quote:
    Originally Posted by cursedsorcerer View Post
    At the same time, he says that the Menders of Ouroboros have ALL done worse crimes.
    ...and in the case of the only Mender we know much of anything about (Silos), he is quite correct.

    Them being the bad guys doesn't mean we have to destroy the zone. See: every villain zone.
  8. Quote:
    Originally Posted by StratoNexus View Post
    I am not sure that is true. Fast cycling powers also have lower base damage so Core is smaller as well (although it does become easier to maintain stacks for Core).
    Core provides a benefit proportional to base damage. It's +75% of base damage, no matter which power you're talking about. Replace 75 with the appropriate number if you're talking about a different tier or a different number of stacks. A power that does half as much damage gets half as much benefit from Core.

    Radial, however, scales both its proc chance AND its proc damage to the power's recharge. So a power with half the recharge (and thus ~half the damage) gets less than half as much benefit, because it has slightly more than half the proc chance and slightly more than half the proc damage. For example Hack and Slash in Broadsword: Hack (8s recharge) gets about one-third more benefit from Core than Radial (85 vs 66), but Slash gets more than twice as much benefit from Core as it does from Radial (52 vs 23).

    Since a power's base damage and its recharge are linked (not all powers obey the formula precisely, but I'm not aware of many attacks that hit for KO Blow damage with Jab recharge, nor many of the reverse), we can roughly approximate this by saying that Core provides benefit proportional to recharge, but Radial provides benefit proportional to recharge squared. x^2 < x for small x, but x^2 > x for large x.
  9. Quote:
    Originally Posted by DarkGob View Post
    I'd love to see the level 35-40 SF make the WST list.

    (I know what I said.)
    ...I'm not sure I do, though.
  10. Quote:
    Originally Posted by Starsman View Post
    You realize that the devs also love seeing you lose bets? Now just to mess with you they will name whatever they are doing "Defiance 3.0", no matter if it's the addition of an Unstoppable-like toggle power!
    That just means Arcanaville has to promise to make an embarassing video if there ARE blaster changes in i24.

    ...anyway, I think it's interesting that Synapse seems to be hinting at changes for ranged sets in general, more than Blasters specifically. Although perhaps I'm forgetting the context of those quotes. And tweaks to ranged certainly don't preclude tweaks to Blasters specifically as well.
  11. If there's anything more exciting than the Terra Volta trial, it's the Terra Volta trial without several of my favorite powers.

    ...at least they've got the schedule up ahead of time, though, rather than waiting until the last possible minute to put up the new month...
  12. Freebie Friday runs from 4pm Thursday - 4pm Friday (Pacific time). Last week's was extended because it was special, as the announcement said.

    I do agree that the timeframe is not very clear and all too easy to miss, but it's the same place this week as it has normally been.
  13. Quote:
    Originally Posted by ArcticFahx View Post
    That would make a good Smashing damage one (since Vorpal is apparently Lethal). Just need a Psychic and Toxic one to round out all the damage types.
    Vorpal is Smashing (although the DoT on Vorpal Core is Lethal). It's a bit too mystical-kung-fu to fit most brick types, though.
  14. As I say in every thread about this, moving Horns into the Ears category (or Detail 2, or whatever) shifts the problem onto a different group of players (those that want to use horns together with non-human ears), but doesn't actually fix it. And adding new anchor points is maybe excessively difficult due to the anchor point thing (I'm no more an expert on that than anyone else in this thread, though). The best and most practical (?) approach seems to be the one Diggis mentions - copy the relevant pieces to multiple categories, so you can choose horns from detail 1 or from detail 2.

    I have no idea if that has problems of its own, though; it might require significant work too so that you don't have two sideways sets of horns growing out of your ears, or some such disaster.
  15. Codewalker also has a workaround until it's officially fixed, though:
    Quote:
    Originally Posted by Codewalker View Post
    Workaround for now:

    1. Options / Advanced / Database Editor.
    2. Go into the Main Database Editor
    3. Under Incarnate, select Hybrid_Silent, then the Assault Core that you're using. Hit edit (near the bottom right of the dialog).
    4. Click the Power Attributes tab
    5. Change Power Type from GlobalBoost to Auto
    6. Hit OK, then Save & Close

    Edit: You'll need to toggle the hybrid off and back on before this takes effect if you already have a build loaded.

    The issue is that technically, Hybrid is a toggle that grants you a global enhancement (same as an Alpha slot) that goes into all your powers that take damage enhancements, which has a proc that grants you an auto power that gives you a damage buff. *takes a deep breath* Whew!

    Mids is getting a little confused because of how it fakes that by merging powers together, so it thinks the damage buff temp power is itself an enhancement and is subjecting it to ED.

    The workaround shouldn't have any side effects. Since we're setting the number of stacks manually with the slider, there's really no need for it to actually be an enhancement.

    I'll run it by Diellan in the morning and try to get a fix into the next update.
  16. Right... that is definitely how Alpha works. It doesn't actually address any part of the question, though.

    I haven't checked every power's info, but the passive regen boost on my Melee Partial Core Graft says "Ignores buffs and enhancements", so it seems probably intentional that that part, at least, is unaffected by Alpha powers.
  17. Since the Tanker proc checks once per activation, rather than once per target hit, it does not have the areafactor penalty. Or so I had thought, anyway.
  18. As usual, his ideas are way too drastic to ever actually be done, but he's not working for Marvel in the first place, so who cares?

    I think he has some very interesting ideas. It's also interesting to see some really dramatic power/appearance/etc changes and realize that the basic essence of the story and characters is unaffected.
  19. Hopeling

    Radiation Armor

    Quote:
    Originally Posted by Dz131 View Post
    melee can finally solo GMs
    Quote:
    Originally Posted by DarkSideLeague View Post
    [Longbow Core Superior Ally]
    Not to mention [envenomed dagger] and good ol' [enrage]. Melee have been able to solo GMs for a very long time.
    Quote:
    Originally Posted by Hatred666 View Post
    Looks weak.
    Aside from the fact that you really could not possibly know how strong or weak it is just from short power descriptions that have no numbers at all, if you have a concern, bring it up once the set goes into beta. That is why sets go through beta, after all. Even Titan Weapons had some problems when it entered testing, and we all know how that turned out.

    Edit: I'd'a sworn we had a thread about this already, but I'm not sure where. Maybe I'm just thinking of the N&A discussion thread for the article as a whole.
  20. Quote:
    Originally Posted by Cobra_Man View Post
    It may well be but with Statesman's removal, it's not something we can expect to see again is it?
    It's something we can expect to see on a very regular basis, I think. Statesman dying didn't make WWD awesome. Letting the player step up and take the spotlight made WWD awesome. As long as Statesman was "the world's greatest superhero", it was difficult for that kind of thing to happen. As long as the Phalanx was the world's premier super-team, it was difficult for that kind of thing to happen. Now, the Phalanx is still an important part of the setting - they're deeply tied to its history, and have many connections to other characters - but they have problems and need help like any other group, making them more like a supergroup that happens to be populated by NPCs, rather than the group that solves all the important problems and deigns to let you be a "reserve member" if you handle the cleanup.
  21. Quote:
    Originally Posted by Cobra_Man View Post
    but I'm talking about what the game as a whole gained from his removal.
    It gained WWD #7, possibly the most awesome arc yet made.
  22. Quote:
    Originally Posted by Cobra_Man View Post
    So ... again .... Who gains from killing off Statesman?
    Who loses from killing off Statesman?

    We've lost... a one-dimensional character with whom the extent of our interaction was to rescue him from some silly Praetorian plot, and then have him tell us in a vaguely condescending way that he's been somehow watching our career (despite having been missing for most of a player character's career)?
    And who, meanwhile, kept players eternally in his shadow? (Despite all four Patrons being defeated at once, Recluse exclaims "even the mighty Statesman will bow down before me!", despite him being nowhere in sight and having done nothing for the duration of the task force.)

    I don't hate Statesman; I'm as indifferent to his absence as I was to his presence. He was as generic and undeveloped after eight years as he was at launch, though, and I don't think we've lost anything resembling a great icon. If anything, we've lost the guy who was occupying the spot where a great icon SHOULD be, and maybe now it can be properly filled. I enjoyed WWD more than everything else involving Statesman for the last eight years, including his role in the comics (even though I really like the CoH comics).

    Obviously, this is highly subjective. But y'know, other works of fiction have killed off far more important and popular characters with less reason, usually with little impact on their ability to tell a good story.

    ...killing him retroactively in past content was a bit much, though.
  23. Quote:
    Originally Posted by mattbrp View Post
    Basically, I'm just kind of curious how it works. Once every ten seconds like other procs? Or does it go with the four times per minute rule?
    Both.

    It gets an opportunity to proc every ten seconds. Its PPM determines the chance to go off. This should (?) give it an 83% proc chance for the normal version, or 100% for the Superior version, and with a 20s duration, that means it will pretty consistently stay at 1-2 stacks. I haven't personally tried it in an aura, but ClawsAndEffects' experience appears consistent with this prediction.
  24. I dunno about getting one in every issue, but we are now five issues into the Incarnate system (i19, i20, i21, i22, i23) and have six slots, so averaging about one slot per issue sounds plausible.
  25. Quote:
    Originally Posted by UberGuy View Post
    I tried that, and doing it that way breaks the calculation for the Radial side's damage.
    Oh, yeah, you're right.

    I wanted an i24 spreadsheet myself, and didn't want to wait until Friday, so I made my own version. As before, green is for entering power data, yellow is for entering Hybrid power parameters, red is where calculations happen and should not be altered unless you know what you're doing.
    https://docs.google.com/spreadsheet/...VVUd2drSGhkRlE

    Edit: ack, googledocs ate the checkbox. Just type in "TRUE" for i24 mode and "FALSE" for i23 mode.