Tanker ATO Proc in a Damage Aura
I'm actually not 100% sure how it works.
What I DO know is that when slotted into my Death Shroud I stay consistently double-stacked if I stay within range of enemies more or less constantly.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I think it lasts about 10-15 seconds - doesnt seem to have a limit *yet*; I was lucky to have it stack 3 time spamming shadow punch, at that point I moved it to an aura.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
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Both.
Basically, I'm just kind of curious how it works. Once every ten seconds like other procs? Or does it go with the four times per minute rule?
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It gets an opportunity to proc every ten seconds. Its PPM determines the chance to go off. This should (?) give it an 83% proc chance for the normal version, or 100% for the Superior version, and with a 20s duration, that means it will pretty consistently stay at 1-2 stacks. I haven't personally tried it in an aura, but ClawsAndEffects' experience appears consistent with this prediction.
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Silly question time, but can it hit more than once in your aura (eg. double stack instantly?).
I'm actually not 100% sure how it works.
What I DO know is that when slotted into my Death Shroud I stay consistently double-stacked if I stay within range of enemies more or less constantly. |
Do you need to hit to have it proc? This sounds stupid, but the proc is 100% in burn, even with no enemies (its a pet, so that makes sense). So, my question is, since aura is active, does it roll % to activate, or only roll if it hits something?
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
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Technically, it shouldnt be 100%. All aoe's (cone, pboe, aoe) use a different formula from single attack. For a single attack having a base recharge of 10s, you are correct. For cones, they have a different formula, using the max # hit and size of the aoe. Unless aura's are using the single hit rule.
Both.
It gets an opportunity to proc every ten seconds. Its PPM determines the chance to go off. This should (?) give it an 83% proc chance for the normal version, or 100% for the Superior version, and with a 20s duration, that means it will pretty consistently stay at 1-2 stacks. I haven't personally tried it in an aura, but ClawsAndEffects' experience appears consistent with this prediction. |
It is a pain to follow and guess how these work, esp when they get changed (the rules) all the time.
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Since the Tanker proc checks once per activation, rather than once per target hit, it does not have the areafactor penalty. Or so I had thought, anyway.
I hope your right, and if you are (thus, my 2nd question, does it need 'to hit'), I'll be doing a few respec's (easier management).
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Basically, I'm just kind of curious how it works. Once every ten seconds like other procs? Or does it go with the four times per minute rule?
Roxster (Level 45 Earth/Rad Controller)
Proud member of the Guardian Angels