Mids' Hero/Villain Designer v1.957


Bullet Barrage

 

Posted

Quicker turnaround than normal for a relatively small issue...

Mids’ Hero/Villain Designer 1.957 - June 2012

New features:

  • Hybrid Incarnate Pool
  • Printer settings actually let you choose a printer
  • Added Team Size setting to the configuration window, for use with Vigilance (and, in the future, crit chance for Stalkers out of hide)

Fixes & changes:
  • Inherent powers now listed at proper numbers
  • Titan Weapon numbers should be correct, and Defensive Sweep usable
  • Shield Defense and Staff Fighting now mutually exclusive
  • Soul Absorption allows 16 targets
  • Respec Window should no longer append the number 1 to level numbers.

Known issues:
  • Windows Vista and Windows 7 have issues with the updater due to UAC interfering with writing to the Program Files folder. Many of these problems can be resolved by (a) installing as Administrator, (b) running Mids as Administrator, or (c) installing Mids to a location other than the Program Files folder.
  • Diminishing Returns for PvP mode have not yet been added; all buffs currently show their full, unmodified values.
  • The Power Graphs for the current build do not display effects for pseudo-pet powers like Ice Storm. This does not affect the Powerset Comparison, which is now fully aware of pseudo-pets.
  • Power Boost affects some powers that should ignore its buffs, such as Ice Shields.
  • Temporary and Accolade powers are not being affected by buffs such as recharge rate.
  • Some powers are enhanced by HOs that shouldn’t be (like Active Defense’s Res(Def))


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Woo, many thanks to the team.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Thank you once more


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Thanks buds!


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

FYI, the defense in Melee's Radial branch isn't showing up on the Totals tab.
The resist in the Core branch shows up fine though.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

You guys are awesome.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
FYI, the defense in Melee's Radial branch isn't showing up on the Totals tab.
The resist in the Core branch shows up fine though.
Did you set the slider on the power to have targets? It doesn't provide defense without enemies in range (unlike the resist branch, which has a frontloaded amount).


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Err, none of the Hybrid powers are showing sliders for me. Assault Core doesn't have it for number of stacks either.


 

Posted

Quote:
Originally Posted by Codewalker View Post
Err, none of the Hybrid powers are showing sliders for me. Assault Core doesn't have it for number of stacks either.
After you choose the power, when you mouse over it at the bottom of the build (have to scroll down to get there), it should have the standard green slider thing for choosing number of targets.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Quote:
Originally Posted by Diellan_ View Post
After you choose the power, when you mouse over it at the bottom of the build (have to scroll down to get there), it should have the standard green slider thing for choosing number of targets.
That's what I mean... It shows up at the bottom below the inherents, but when hovering over it there's no slider in the UI.

EDIT: Now Assault core is showing it. I swear a minute ago it wan't.

Oh... duh. Apparently if you haven't picked the first power from your primary yet it doesn't show the slider. Shouldn't be an issue in a real build.

To the OP: Make sure it's toggled on with the little green dot, too.


 

Posted

Quote:
Originally Posted by Diellan_ View Post
Did you set the slider on the power to have targets? It doesn't provide defense without enemies in range (unlike the resist branch, which has a frontloaded amount).
Ah so!

*Opens mouth*
*Inserts foot*
*Pushes until noting the taste of buttock*



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Pretty sure the assault hybrids arent working right. The radial seems to be..I think. Showing energy damage is about the same amounts as Hopelings spreadsheet would indicate..

But the Core..even with 5 stacks, powers are only increasing in about 20% damage, and in the View Totals tab, the damage section is definately NOT showing 75% extra.


 

Posted

Minor issue for Melee Core- if you have it toggled off, it will disable the Passive Regeneration Bonus the power gives. Toggled on, it's lumped in with the Front Loaded Regen bonus. Not sure if this is the same problem as putting Gaussian's in Tactics (Either Tactics is off, or it's on with the Build Up effect in play).


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
same problem as putting Gaussian's in Tactics (Either Tactics is off, or it's on with the Build Up effect in play).
This can be fixed:
Options-Advanced-Database Editor-Main Database Editor
choose category Boosts and go to the middle window
scroll down to Crafted_Gaussians_Synchronized_FireControl_F and click on it
on the right window click the only selection and click Edit at the bottom
click the Effects tab on the new popup window
select the one listed item and click Remove
click Ok, click Save & Close, click Close

You will probably have to restart Mids (or at least reload a build) to get the change to take effect.

Now, you can turn on something with Gaussian's slotted without the special build-up effect applying.


 

Posted

Quote:
Originally Posted by MisterD View Post
Pretty sure the assault hybrids arent working right. The radial seems to be..I think. Showing energy damage is about the same amounts as Hopelings spreadsheet would indicate..

But the Core..even with 5 stacks, powers are only increasing in about 20% damage, and in the View Totals tab, the damage section is definately NOT showing 75% extra.
Codewalker found the problem here: it's applying the damage buff as an enhancement bonus and subjecting it to ED. Bug. Sigh.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Codewalker also has a workaround until it's officially fixed, though:

Quote:
Originally Posted by Codewalker View Post
Workaround for now:

1. Options / Advanced / Database Editor.
2. Go into the Main Database Editor
3. Under Incarnate, select Hybrid_Silent, then the Assault Core that you're using. Hit edit (near the bottom right of the dialog).
4. Click the Power Attributes tab
5. Change Power Type from GlobalBoost to Auto
6. Hit OK, then Save & Close

Edit: You'll need to toggle the hybrid off and back on before this takes effect if you already have a build loaded.

The issue is that technically, Hybrid is a toggle that grants you a global enhancement (same as an Alpha slot) that goes into all your powers that take damage enhancements, which has a proc that grants you an auto power that gives you a damage buff. *takes a deep breath* Whew!

Mids is getting a little confused because of how it fakes that by merging powers together, so it thinks the damage buff temp power is itself an enhancement and is subjecting it to ED.

The workaround shouldn't have any side effects. Since we're setting the number of stacks manually with the slider, there's really no need for it to actually be an enhancement.

I'll run it by Diellan in the morning and try to get a fix into the next update.


 

Posted

Bug: For the last couple versions (dunno exactly how long), several Titan Weapons powers don't show anything in the Enhance tab. The power seems to receive all of the appropriate values, but they don't show. Somehow, this also seems to have the effect that Musculature doesn't enhance these powers.

The powers in question are: Arc of Destruction, Rend Armor, Titan Sweep, Crushing Blow, Defensive Sweep. Basically, the only things that do show enhancement values in the Enhance tab (and enhancement from Musculature) are Follow Through and Whirling Smash.


 

Posted

Bug: Run speed is showing as 1.4mph no matter what powers are/are not activated. Makes building a Stone Armor more problematic.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Bug: Run speed is showing as 1.4mph no matter what powers are/are not activated. Makes building a Stone Armor more problematic.
Sent a PM about this a couple days ago. Here's the response I got:

Quote:
Originally Posted by Diellan_

This is a known issue. I have it fixed in the dev version.

Thanks for reporting it anyway!


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.