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Posts
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Quote:I'm not sure if you're aware of this particular factoid and it's not a good hour of the morning for me to check the math myself for this particular build, but there's a certain subset of Broadsword builds for which the best ST attack chain is Headsplitter-Hack-Disembowel-Hack even though they don't have the recharge to run it gapless. It's better to spend .3 seconds or whatever after Disembowel doing zero damage than to spend 2.244 seconds using Slice for low damage.Your ST attack chain on this build would be something like Headsplitter-Hack-Slice-Disembowel,
BS/Inv is a solid combo. I ran one as my main for 18 issues before a couple other characters became my favorites. But I never found a way to use it to set solo speed records. If your goal is to compete with 7 other people for speed going through spawns, like you mentioned in your first post, an AoE from an ancillary pool really helps, redraw notwithstanding. Fire Ball (or Ball Lightning if you prefer) does similar damage to Whirling Sword, except it animates faster (even if you count the subsequent redraw as part of its animation time) and hits a lot more guys by virtue of its larger radius. If you don't want an ancillary AoE for concept reasons, Body Mastery is a fine pool as well, it's the one I used. It would be difficult to get sustainable endurance for soloing AVs without it. But it's not the best choice for mowing down spawns.
If you want to spend twice as much, you could take advantage of dual builds and have one for each purpose. -
Nor I usually (except a brief period on my Bane after I got Surveillance and thought it was really cool), but a bizarrely large fraction of my most-played characters deal primarily lethal damage, and the next-most-often-played character deals smashing damage, so the difference is quite noticeable to me.
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Quote:There's no contradiction here. The thing you correctly cite as his core argument leads with "While the structure of Katana and Broadsword are identical...". There is NO meaningful mechanical difference except the DPA. That's why comparing just their DPA is meaningful, because they are otherwise extremely similar. It's comparing apples to apples.Look back to your first post. You say there...
'While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable.'
The is your CORE argument Geko. The one you are basing this whole idea on! (Note, I am not saying you are not correct in the lower DPA's) So then, when I join the discussion, and go and list sets with WORSE dpa than broadsword, suddenly that is silly and you quickly pile in with listing all the unqiue things that Spines can do, and tell me I should not compare an aoe set to a single target set. -
Quote:No, there are quite a lot of enemies with lethal resist, but less/no smashing resist. Malta Titans, for example, have 50% lethal resist but only 30% smashing according to Paragonwiki. Rikti Drones seem to actually be vulnerable to smashing, but not lethal (never taken a power analyzer to this one but I always get unusually large hits on them with my SS/ brute), and Carnies are vulnerable to lethal but not smashing. Robots in general seem to resist lethal far more heavily than smashing.Doesn't almost every single thing int eh game have the exact same numbers for smashing defense and resistance as they do for Lethal defense and resistance.
Edit: If the NPC is getting resistance from a version of a player power, like Temp Invulnerability, then it will give equal parts smashing and lethal resist of course, but their base resistances are quite another matter. -
Titan Weapons/Electric!
If you want one of the two sets you named, Broadsword is not so much worse that you can't enjoy it. -
Quote:Well, like you said, it took us 4.5 billion years to get here. But the universe is something like 13 billion years old, so there's plenty of time for other species to have a head start. And, again like you said, our technological advancement in the last 100 years has been very rapid. By all indications, that rate is going to continue or increase. So even a small (on a geologic scale) head start would mean that another species could be far ahead of us now, even if they have no other advantage.That's something I've been thinking about lately. Why do we assume that if there are aliens they must be orders of magnitude more technologically advanced than we are? [...] We haven't yet developed FTL travel, why should we assume that we've been beaten to the punch?
That doesn't mean EVERY alien species in the universe would necessarily be more advanced than us, but some of them would be. And if we encounter any aliens, it would be the more advanced ones, since the less advanced ones can't get to us, and we certainly can't get to them. Yet. -
If it's a brand new account, though, and the lost slot bugs him, he could just make a new account.
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Assault isn't literally useless on a SS/ brute, you benefit normally from the damage bonus (as do your teammates). But its personal usefulness is relatively small - a 10% damage bonus when you're already running around with +200% from Fury and Rage just doesn't matter very much. Musculature isn't as good on a Brute as it is on a Scrapper, for basically the same reason. Cardiac is much better at solving endurance problems; Vigor would probably be even better once it's released, since it gives the endurance reduction along with healing and accuracy.
Sorry for not providing more feedback on your build itself, it looks pretty solid overall, but my brain is fuzzy at this hour, I'll take another look later. -
I've had the queue let me into a few trials in progress. At the time, BAF/Lam were new and frequently failed, so the in progress runs I got into were usually from slots opening up as people left failing runs. I haven't tried solo queuing in a while, it may be different now.
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Quote:IO procs have a flat chance to fire. If you use the power more often, the proc goes off more often. This is why procs are great in buzzsaw chains, and lackluster in nukes. Katana powers are faster, so it uses more powers than Broadsword in the same amount of time, so the procs go off more often.How is the proccing ability in KATs favour when both sets can take the SAME amount of procs??
Quote:You want to get rid of the feeling of wishing you rolled kat or mace..so GO and roll those sets. There is nothing at all stopping you. Different sets, different performance. I already said that BS could use some tweaking and a unique feel, but so can just about any of the older sets. -
I like the idea of moving origin to the end of character creation, but I disagree with the subcategories you've come up with, basically because I don't feel they're nearly as exhaustive as the current origins, nor as well linked thematically. One of my characters is a Frost Giant, as in Norse myth, Magic origin (an earlier incarnation on another server was Natural, which was ok but I liked it less). But he doesn't get his power from an artifact, and he's certainly not a mystic. Under your categories he'd be either a Creature (mutant) or an Alien (is this its own origin category? it's not connected to one of the existing origins in your OP). But I don't want him to carry a [Mutagen], or equip sciency-named alien organs when he uses SOs.
I also dislike the idea of Psychic being its own origin. That doesn't make sense to me. Origin explains how/why you have your powers. If the answer to "how can you read my mind" is "because I'm psychic," that doesn't explain anything. "Because I went through extensive training to unlock my latent potential" is an explanation, as is "my doohickey lobe was enlarged by exposure to omega radiation", or "I cast a spell that allows me to read your spiritual aura." -
Quote:True, but that's not really a good or bad thing, it's just a thing. With a normal 95% hit chance, Broadsword has a 1/20 chance to do zero damage with its one attack, while Katana only has a 1/400 chance to do zero damage with its two attacks together.Comparing two attacks from Kat to one from BS doesnt really work..since you get two chances to miss.
Quote:And adding procs into the mix? How does that give an indication of which sets are better or worse? It simply depends on what sets have more proc-ability. Going by that, it would make rad or dual pistols far and away better than most other blast sets. And the general consensus is..they arent.
Quote:but I think it is because the devs said its gonna be a fast quick set. Hell, look in the powerset description..'A quick elegant weapon, faster than broadsword.' You know..faster?? Like..not as slow?
Comparing the DPA of every melee set is not nearly as useful a comparison because those sets do vastly different things. Spines or Electric Melee have worse DPA, but they also have more AoE than Broadsword, so you have to account for more things to make a comparison. Katana is the most direct comparison, and it's a comparison where Broadsword comes out behind in every meaningful way. You can compare it to all of the other sets and account for all of the differences, and Broadsword again comes out behind.
Quote:If you don't like the set..don;t play it.
On the last page you said:
Quote:I do not see any reason BS needs a buff. COuld it use one..for sure!
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I seem to recall, but haven't tested or paid much attention to it in a long time, that changes in your max hp basically "stretch" or "compress" your current HP so that the bar doesn't appear to move (the actual heal part of Dull Pain still moves the bar, of course). So if you're at 20/140 (14%), and Dull Pain wears off, you'll drop to 14/100 HP (still 14%).
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I'm not sure if it's a preconception or a misunderstanding of the mechanic, but TW is not actually a slow set*. You use one moderately slow attack for Momentum, then up to 4 fast attacks. In practice this means it's faster than Super Strength or Dark Melee, neither of which are considered slow or difficult to build Fury with.
Also, /EA has DDR - a little over 50% by level 50, which isn't stellar, but on the other hand you can easily pad yourself against debuffs with Energy Drain, so it doesn't need as much DDR as /Shield or /SR can obtain. Scrappers don't have Darkest Night, but they can get Shadow Meld, which helps prevent or reverse cascade failure.
All in all I don't see a compelling reason to pick one AT over the other for this powerset combination, beyond the normal Scrapper vs Brute comparison. Although, brutes would have a better reason to take the taunt, which does have an awesome animation...
*I haven't gotten to try TW yet, but this is what I've read. -
OK, I've done this mission 3 times now, and I still don't know what's actually happening in it. Every time I get to Doc Quantum, he tells me he'll spill the beans... and, without turning friendly or talkable, he simultaneously says goodbye and teleports away, leaving me with nothing but questions and a crate full of something that I must apparently disable.
What exactly is Doc Quantum supposed to tell me about? The mission doesn't appear to be on Paragonwiki. Also, am I doing something wrong that triggers his early teleport? At first I thought I had simply killed him too fast, but I tried again, carefully attacking once, waiting for any dialogue, attack again, wait, etc, until he yet again teleports away with no revelation given. -
As the others have said, I'm not sure "could get a plane ticket and some time off work" is a noteworthy accomplishment to be commemorated with forever-exclusive items. I'm also not sure what criteria you could possibly have imagined for the VIP server that would make your rose-tinted vision of the early days of CoH into reality.
Based on the title I had expected a thread about putting in-game unlockables in the Paragon store. -
If you want blue bar revenge, you need Electric Melee. Elec Armor by itself can empty end bars, but not so easily keep them too low for the enemies to attack.
However, the end drain Interface coming in i21.5 might change that... I don't know the numbers on it. -
Right, but my greater point was that Titan Weapons isn't even a slow set. It's overall a pretty fast set, you use 1 attack that's moderately slow (roughly Head Splitter speed), followed by 3-4 attacks that are quite fast (1-1.3 seconds before Arcanatime). So your total number of attacks per minute or whatever you want to measure by is on the high end, and Fury generation will be strong.
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As a godlike being (granted, he's imprisoned) in a magical dimension working with people who have all kinds of superpowers, you'd think it wouldn't actually be very difficult for someone to rig him some kind of long-range communication. I would personally pitch in, both inf and labor, for the Paragon Phone Company to build some towers out there.
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You can pass through the door out of the Lambda facility... except when it's open.
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I don't see why it would need to be normalized, when TW attacks are not even the slowest powers out there, and 4 out of every 5 attacks used can be blazing fast.
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TF contacts do mostly give their phone numbers, but Faathim apparently can't get anyone to build him some cell towers on the Chantry. Yes, it is very annoying.
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All scrapper attacks that can crit have a 5% crit chance against minions, except the few that have a 15% chance against everything. Street Justice is not alone in this regard. There's currently a display bug in the detailed power info that is not showing the crit chance against non-minions, which is 10%.
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The Notice of the Well comes from the weekly strike target, which you can find here: http://boards.cityofheroes.com/showthread.php?t=251519
This week it's STF/RSF. Note that you can only get the Notice/bonus merits/bonus XP once per character per week.
You can craft the Alpha powers using the components from the trials (there's a scroll bar on the right with alternate recipes that use the trial salvage). I'm not sure if it's the absolute most efficient method available, but you can trade Astral Merits for shards, so running a bunch of BAFs for Astrals is actually probably a fairly efficient method for farming shards, not to mention all the components and iXP you can collect for the other slots.