I'll take "Things that go with electric armor" for $200, Alex
you will never fail again:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Alex Vernes: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Lightning Field -- Erad-%Dam(A), Erad-Dmg(11), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23)
Level 8: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(31)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31), Mocking-Rchg(33)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36), HO:Enzym(37)
Level 26: Power Sink -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Rchg(39), Efficacy-EndMod/EndRdx(39)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 35: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 38: Foot Stomp -- Oblit-%Dam(A), Oblit-Dmg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), FrcFbk-Rechg%(45)
Level 41: Power Surge -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Super Speed -- Winter-ResSlow(A)
Level 47: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), BasGaze-Acc/Hold(48), BasGaze-Acc/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Partial Radial Revamp
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(17)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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English isn't my birth language, so don't blame me if I do some mistakes. thank you !
Super Strength is pretty much an awesome set to go with just about anything. SS's endurance issues from rage crashing is solved by ElA's endurance tools. It's a pretty neat set
funny thing, I have a tanker with this build that names "Alex Vernes"
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
If you want blue bar revenge, you need Electric Melee. Elec Armor by itself can empty end bars, but not so easily keep them too low for the enemies to attack.
However, the end drain Interface coming in i21.5 might change that... I don't know the numbers on it.
and just think about the new end mod/Recharge/def Alpha.
it helps you getting the softcap, and boost your end drain + your recharge !!!
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
Dark Melee is also a fun pairing. The heal in the attack chain helps bolster the resistance basis of the set a ton.
You pretty much have to go pyre to get any meaingful aoe,... but once you do.... fun, fun, fun
Thanks, all.
Slaad, out of curiosity, what would you do for the kid brother version of that in SOs?
of course.
I'd go for something like this:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5)
Level 1: Jab -- Dmg(A), Dmg(5), Dmg(7), Acc(7)
Level 2: Lightning Field -- EndMod(A), EndMod(9), Acc(9), Acc(11), EndRdx(11), EndRdx(13)
Level 4: Conductive Shield -- ResDam(A), ResDam(15), ResDam(17), EndRdx(17)
Level 6: Static Shield -- ResDam(A), ResDam(19), ResDam(19), EndRdx(21)
Level 8: Grounded -- ResDam(A)
Level 10: Haymaker -- Dmg(A), Dmg(21), Dmg(23), Acc(23), RechRdx(25), RechRdx(25)
Level 12: Energize -- Heal(A), Heal(27), Heal(27), RechRdx(29), RechRdx(29), RechRdx(31)
Level 14: Taunt -- Taunt(A)
Level 16: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 18: Lightning Reflexes -- Run(A)
Level 20: Knockout Blow -- Dmg(A), Dmg(33), Dmg(33), Acc(33), RechRdx(34), RechRdx(34)
Level 22: Super Speed -- Run(A)
Level 24: Combat Jumping -- DefBuff(A), DefBuff(34)
Level 26: Power Sink -- EndMod(A), EndMod(36), EndMod(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 28: Rage -- RechRdx(A), RechRdx(37), RechRdx(39)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- ResDam(A), ResDam(39), ResDam(39), EndRdx(40)
Level 35: Hurl -- Dmg(A), Dmg(40), Dmg(40), Acc(42), RechRdx(42)
Level 38: Foot Stomp -- Dmg(A), Dmg(42), Dmg(43), Acc(43), RechRdx(43), RechRdx(45)
Level 41: Weave -- DefBuff(A), DefBuff(45), DefBuff(45), EndRdx(46)
Level 44: Maneuvers -- DefBuff(A), DefBuff(46), DefBuff(46), EndRdx(48)
Level 47: Focused Accuracy -- ToHit(A), ToHit(48), EndRdx(48), EndRdx(50)
Level 49: Physical Perfection -- EndMod(A), EndMod(50), EndMod(50)
------------
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(13), EndMod(15)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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English isn't my birth language, so don't blame me if I do some mistakes. thank you !
Thank you kindly!
a bit less traditional, might be to go Elec/Ice. No, you're not setting kill records with it, but it should be a dang fine tank. Fully tricked out, it can look something like this... inconthievable.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Frozen Fists -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg(33), Hectmb-Dam%(34)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Lightning Field -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(25), Armgdn-Dmg(25), Armgdn-Dam%(31)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A), ResDam-I(11), ResDam-I(34)
Level 10: Boxing -- Empty(A)
Level 12: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(19), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17), GA-3defTpProc(42)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(43)
Level 22: Frost -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(36), Ragnrk-Dmg(36), Ragnrk-Knock%(36), Range-I(37)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod(27), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31)
Level 28: Ice Patch -- RechRdx-I(A)
Level 30: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40), BasGaze-Acc/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 32: Combat Jumping -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(43)
Level 35: Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Frozen Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), Sciroc-Dam%(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/Rchg(40)
Level 41: Taunt -- Taunt-I(A)
Level 44: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(50), DarkWD-ToHitDeb/Rchg(50)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Pyronic Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(13)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 14.75% Defense(Smashing)
- 14.75% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 10.38% Defense(Melee)
- 9.75% Defense(Ranged)
- 6% Defense(AoE)
- 54% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 66.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 238.9 HP (12.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 10.45%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 18.5% (0.31 End/sec) Recovery
- 36% (2.81 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 14.34% Resistance(Fire)
- 14.34% Resistance(Cold)
- 3% Resistance(Energy)
- 6.13% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% RunSpeed
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I've been taking a Elec/Titan Weapons tank through low levels on beta and Titan Weapons seems like a great tanking set. Defensive sweep is the tier one, so your required bruising attack will also give you defense and is also a good AoE. Bruising only affects the target of the cone, not everyone you hit, but still the best tier 1 Tank attack imo.
Dark Melee is also a fun pairing. The heal in the attack chain helps bolster the resistance basis of the set a ton.
You pretty much have to go pyre to get any meaingful aoe,... but once you do.... fun, fun, fun |
I went with MU on my Elec/DM tank. You get 2 AOEs without having to take other powers to get them. Fireball is great from pyre but I hate having to take two other powers from that epic pool to unlock it.
I went with MU on my Elec/DM tank. You get 2 AOEs without having to take other powers to get them. Fireball is great from pyre but I hate having to take two other powers from that epic pool to unlock it.
|
I'd consider going with Elec/MA/Mu.
- It's smashing damage, which usually hits robots harder.
- Storm Kick has a 10% perma defense buff built in, making soft capping that much easier.
- Dragon's Tail is a nice AoE, and you can use Focus Chi and Eagle's Claw before it for a nice damage boost.
- Going with Mu, as mentioned, gives you more AoE off the bat. Plus one of them is an AoE Immobilize, which will keep things in Lightning Field for more drainy goodness.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
slaad - I have been wanting to roll up an Electric Armor tanker for a while now and like the look of your build...just have one question:
The build looks pretty tight slot-wise...do Rage and Footstomp (looooove it on my Brute) provide sufficient damage output (given that most attacks are just 4 slotted for the defense boost from kinetic combat) for someone that likes to solo?
I really enjoy the fact that I can wade into groups and survive on my tankers but tend to get a little annoyed at the damage output at times.
Every so often I get the urge to dish out some revenge, and I'm thinking about an electric armor tanker very specifically so it can go fight robots and Freakshow. Revenge, revenge, puncheminnaface, and all that. I just want to see what it feels like to dish out a lot of endurance draining.
Would I be best off pairing that up with electric melee, or would something else be just as revengeful or maybe even more so?