-
Posts
710 -
Joined
-
Not trolling. I'd honestly like to know why you want the AT?
It's kinda like tipping your hand for those that have super sekrit dueling toons. -
keep in mind also. If you ever went free 2 play you wouldn't be able to access Exalted (and any toons there)
-
well, since you ahve positional defense (melee, ranged, aoe), you wont need the sm/leth def from Kinetic Combats (expensive).
A generic Healing IO in Health will give more regen than the RegenTissue.
Really don't need to go past 45% defense (soft-cap).
modified yours
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;691;1382;HEX;| |78DA65944B4F13511886CF999982947229050A858A2D620BD8B18DBA333151C0606| |85229BAAD158E6D63D336EDA0746548F40F68A22BAFF1BA71E3ED3F78453746E35F| |F0B270A758BF99F7039BF4249367CEFB5D67CE25B936E379726CFDB0909D478BD95| |A2D73A4BA6A2957329B2B2CEB82463B3D0147CC2455512933BD5A51D54CDAAAAA52| |CECA8FC234A3CEAA528D8CF9822AAE6C4DBDF3A5BC223FCBDC7AF1A4CAE5A2B9A0B| |2954229E77626E98A522B5DCEEB5C2197B7C8D0E7CC96A85CA55CB5B256A15CF2CE| |560ACB66AA5EA536B2354B55EB43D4D8043D612978345CE210C1D0851624260CA1D| |535217C86306A9A3337CE416FCB10238678E5214A8E1D90B045A563DB31C9F41383| |8688F5C31EF381AF2956225697BDD0DCECE3E65C11F61D27E8E8D1D04FA3074F967| |906EC5E018796C13794DFC5BDB94E204FF722D89B662E817D2799A7C0098985B3EB| |B573BD7EAED7CF75061593EB0D524007EA898E4DE17C7398B44EE4919DD3DC1FD34| |FB62ED844D757FCDF77D4738F743B5A4F087E11CAE9757E54C3E5BD07BFD1FBCC07| |E0CE87CC47CCC7E07BCAE7939A93CFC7FFF42D6903DCE700F722A9173F7AD1FC17E| |1B76B1D0C5D0275F219469C363CC53E2633066E50EE11FEA611AE67505C90E382BC| |CE215EE710FBD85B658CF7E0D879F4347E81B9C6AC83BB4BCCCBF8C60F5433CCB16| |17B97D8B6DFB0EDF9C3DC64FE05230DF0938E3360F73B1140DECFA445395FF426B4| |C9DBCC5BCCBBE0D40D70DF1DF017F532CDB1D35277F6C05E8DA9330D30E602136DE| |01782C97BCE7CC1799F329F838967CC97E047AA17E7B58C1FC4391B35B6CF33CDB9| |CF66AD4143C45B94448BB2BF4539D0A2CCD98A5CB495C642B33586CA29832F08D22| |4EFB68EDEEDD3DCF8E6DEBE0584E4981FFF354DCEE316091C0723B3E0F7E6B828E2| |7EBA9B6E942B58E1C05570EA1AF33AF80FAB34D37E| |-------------------------------------------------------------------|
-
fire/fire/mace Blaster w/Cardiac
Click this DataLink to open the build!
rad/fire/mace Blaster w/Cardiac
Click this DataLink to open the build!
why not. Fire Cage's 2.5sec
fire/fire/fire Dominator w/Spiritual
Click this DataLink to open the build! -
Level 1: Char
- (A) Lockdown - Chance for +2 Mag Hold
- (3) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (37) Neuronic Shutdown - Chance of Damage(Psionic)
the above slotting has a average damage of 84 (0~142)
replace proc's with Damage IO's and the average damage is 86
slotting for damage for this power is more effective than proc's, only for the first 2 slots tho...if you had 3 damage procs it would be better than 3 Damage IO's (ED).
but ideally you'd want to get damage close to 80% before adding dam proc's
my math is rusty, think its accurate..
3 Devastation's would be my vote
the pvp uniques are over 2 bill each right? -
Quote:alot of people dont like AP.Gosh really? Absorb Pain? That seriously seems like thats a slot/power that could be used much more effectively on just about ANY other power short of like Presence-Taunt or something. Personally, I find that to be a useless skill. If you're willing to suicide yourself for the party while they get in way over their heads I guess, but I wouldnt ever take that power on any empath. The whole "cant be healed" thing is just annoying, along w/the way the power is designed.
It's really not that big a deal.
Odds are the enemy doesn't even see you, so you basically have to watch for splash damage.
As long as you're not pulling hella agro, and have some sort of stealth/invis you should be good.
you could always pop a Luck/Sturdy after AP'ing if you think a mob is looking at ya. -
here's a basic emp/rad
I tried not to use rare IO's..
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
cheaper: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Heal
- (31) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (21) Devastation - Chance of Hold
- (23) Devastation - Accuracy/Damage/Recharge
- (23) Touch of Lady Grey - Defense Debuff/Recharge
- (27) Touch of Lady Grey - Chance for Negative Damage
- (29) Damage Increase IO
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (17) Range IO
- (A) Cleaving Blow - Accuracy/Damage
- (5) Multi Strike - Accuracy/Damage
- (5) Multi Strike - Damage/Recharge
- (7) Achilles' Heel - Chance for Res Debuff
- (9) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (9) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Unbounded Leap - +Stealth
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - Endurance/Recharge
- (36) Adjusted Targeting - Recharge
- (A) Range IO
- (A) Recharge Reduction
- (17) Recharge Reduction
- (45) Recharge Reduction
- (A) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - Accuracy/Recharge
- (19) Recharge Reduction IO
- (40) Endurance Reduction IO
- (A) Interrupt Reduction IO
- (21) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - Recharge
- (A) Healing IO
- (25) Healing IO
- (25) Range IO
- (27) Range IO
- (A) Doctored Wounds - Heal/Endurance
- (33) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Recharge
- (34) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (A) Stupefy - Accuracy/Recharge
- (37) Stupefy - Endurance/Stun
- (37) Stupefy - Accuracy/Endurance
- (37) Stupefy - Stun/Range
- (39) Stupefy - Accuracy/Stun/Recharge
- (39) HamiO:Centriole Exposure
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Efficacy Adaptor - EndMod/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (45) Recharge Reduction IO
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (42) Titanium Coating - Resistance
- (42) Titanium Coating - Resistance/Endurance/Recharge
- (42) Aegis - Psionic/Status Resistance
- (46) Impervious Skin - Resistance/Endurance
- (A) Endurance Reduction IO
- (45) Endurance Reduction IO
- (A) Endurance Reduction IO
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Accuracy
- (3) Endurance Modification
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1417;644;1288;HEX;| |78DA65944B6F125114C7EFC0500AA53C45A0803C5A4A053A42AC6B93DAC6A8A592E| |A52C5112E8F04610218ED4AAB5B8D7E031F4D8C2BBF832BAD890B63A21BBF82DA6F| |8007CE1F68C204F2BBF3BFE775CF9999E2A32DC7C7CB071785E2BCD4D27BBDF296A| |CC97655762D45BDDEAC08BAAC9586D40DD9B5D2DA3FDE2E6F3EA8D5B4EDFB86DE6F| |ECC726EA9EDEAECBAAB6A7579B7ABFD96997372968DF73A5DD905DD9EE6BE385BDD| |4E9B4B41B869455C768B943299AEDBA77747353B6A4D1E9F647215CE37D8ADF6B34| |0DEFB6D1AC68A5CE434A57A4E0B2BB1FA4CA52F4BF6512B806AAB8A608515045E43| |AF34C092C82BBCCEF531F8B381423EDD407E6E9F7E09169C4A56FCC4894F5DB74AB| |C057413E3BE2DB11DF89FC4EE47767D8F707F99AE16B6EB1A61A609739F7898C7CA| |A98FFCA79E751C7328DC2C2BE8A25015BB04C2656DE13D62CEA27C1A6B06633730C| |9DB0805E2DBC63CDF11A7C833C6FC143E65DC222622FE21C498AED62CDE4F21054B| |3708339F01EF979D8C6EC79C1B1BC2F41D49846FD298AE7C3D97C61CC03363FC9C5| |8F9AFDA8398D9A33A839839A33A8F90E2180DC81158E131C136758022B641B42FC1| |0E619DF612630BF04E69BC07C7F914F18730C3F666DE50978003E65AE3E0337B82F| |013A6B14FD8CFEE67AAB8418EA8DA15771E48C23670EFD08927F12BD4AA27FCBE01| |733BF13C3B9A460BF3AEE357A7544366BFC5CA86B198E7D5603D7C10BCCF510314A| |F3A29C59E4CC22570EF4D19E863D0DDA39CCE933E5CA632F8F3A0AE01F3BBD47783| |E95015DE2DF49E52A2DD2AAF83B63753C554CCA73CE637A05CE718F23EAE4FDA6DF| |D02B33A3E46794C28C727E46D9985176868A7252D99D2A83923AF95AA07E9B7BF20| |D18FC071B3ADFC3| |-------------------------------------------------------------------|
-
Defender heals are better than trollers, BUT controllers have a "better" Power Boost. When Power Boost is activated you'll actually heal more than a defender with Power Build-Up.
Power Boost and Power Build-Up both increase the efficiency of secondary powers like mez, debuff's, buff's, and heals.
Power Build-Up (hero defender epic power) is like a Power Boost plus a "build up".
Power Boost (hero controller epic power) doesnt give a acc/dam boost, but the secondary's are boosted more than PBU.
You can always unlock the villian Epics to get Power Boost on a defender.
all this to say you don't HAVE to play a defender to be "the best of the best for healing"
to give you a idea of the number's... my ill/emp has 45% global recharge
plus 70% from Hasten. My PB has a recharge of 40sec. the duration is 15 sec.
So..about a third of the time my healz are better than a defender's.
even a defender's heals with the villian PB is < a troller with PB (about equal actually)
again, I'm not suggesting you should do one or the other, just that you have more options for the "ultimate he4Lzor"
If you dont want a epic pool with power boost then ignore everything above.
also the base rech on PBU is 4mins. PB is 2mins.
Depending on your play style, it could be counter productive to generate alot of agro with AOE's n such. -
you've got tons of control. I don't think you need 2 single target holds, so I dropped Paralytic Poison.
something like this?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Snake Root altered: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Strangler -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(5), Lock-%Hold(7)
Level 1: Alkaloid -- Dct'dW-Heal/Rchg(A)
Level 2: Roots -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(5), TotHntr-Dam%(9), TotHntr-Immob/Acc(11), EndRdx-I(11), GravAnch-Hold%(13)
Level 4: Envenom -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(15), LdyGrey-%Dam(15), RechRdx-I(17), RechRdx-I(17), HO:Lyso(19)
Level 6: Weaken -- Cloud-Acc/EndRdx/Rchg(A), Cloud-%Dam(7), Cloud-Acc/ToHitDeb(19), Cloud-Acc/Rchg(21), DarkWD-ToHitDeb(21), DarkWD-ToHitDeb/Rchg(23)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(23), Mlais-Acc/EndRdx(25), Mlais-Conf/Rng(25), Mlais-Dam%(27), CoPers-Conf%(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Neurotoxic Breath -- Acc-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Vines -- G'Wdw-Acc/Rchg(A), G'Wdw-Dam%(31), G'Wdw-Acc/Hold/Rchg(31), RechRdx-I(33), Lock-%Hold(33), UbrkCons-Dam%(33)
Level 20: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(50)
Level 28: Assault -- EndRdx-I(A)
Level 30: Carrion Creepers -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(36), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(39)
Level 32: Fly Trap -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Acc/Dmg/Rchg(40), C'Arms-Dmg/EndRdx(40)
Level 35: Poison Trap -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(43)
Level 38: Venomous Gas -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(43), Achilles-ResDeb%(43), EndRdx-I(45)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Vengeance -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
Level 49: Antidote -- Aegis-Psi/Status(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(29), Mrcl-Heal(34), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(9), P'Shift-End%(48), EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;700;1400;HEX;| |78DA6594CB4F135114C66798E1550AF445794B79238F42A32E5C99886830346924B| |A336602036DAC334D3B24BAF43F50E4A1082B1375E542A3883BD7C6FFC0D742A351| |51637C4437F5D0EF2BD4CC24EDEFCEB9E73BE7DC73EF9DF8C563DE7B272E1F5154D| |F78DAC8E5CE8DDB9693B5D369335B155F700C27655B8A3C8169CB386F464ED9B613| |31D28E9935672BC51CD9732F2AA389B46139C5B77089C3D185B9B968C24EE56CCB3| |F69252586E5448B034FC216ED74C63467BD85E194696452D67C7DF165D6CCE692A9| |4C6DE1FD786A3EE9C86CDB442635132DC91137664CF9CB4985979AA4C001F9DD571| |53E795DB92588E94AD91DF236A8DF052BFE9615B81CDAD5284A5C2DD81E08102A5F| |AEAEC0A6AF81553741CF0DB213F1BCA7116F45E269D46A4FC516D495BA6798AB7B0| |EFA8694FF18382CD4356555B4E5D496BF17DF76A9F30318780B86DE918F102BBC09| |3E94722AA9ADFC8EDAC2BFC0A61FE44FB0E5376940DB25C26A68D56AD6E425BB65A| |E86FDA97901FFEB52672D6DB52DF00B8B5FBD0A5B7D03E26F0AFCACC99F846DDF05| |320D469827C2FD884C827E8917443C2D18826F5B905A1FD8C93CAAF836B09E86BC3| |C8A269646AA1B7706D2B19E41788F46C951EEACF836D3B79911BB99B19B9962CC1C| |10DF56666AE5CE3FDE09CF55B65FA16E19ECB94A2E817D8BE435704BD001ADD6F11| |23BDBF70AEC7F43BE06D7A5EB5DCCD3F599731FC1FD9FC86DF20FBA38C8AE6E88B6| |976BEC7DC2B92D92A77498EB59962D1BA0EF00FB31CC7E0CB31F23ECC792F80EA1A| |6B221DEB811DEB811DEB890F42CCAD3155D47AED806B826758DF1D48C1D42CC6D8F| |DC3EDAD4C26E7EDDB368EA4919F4CB5998003B27C933507F71A9BF95AA17B1E6AA1| |57074158C55E006B6E9255F8382BA7DCF921F74CD8EB92C3197E580CB72D0659972| |5912FAEE3788EBA8F6ED7E59F209CF4E37313E5B32364AC6FF0075F30971| |-------------------------------------------------------------------|
-
opening with SoC or Poison Trap makes this build pretty safe to play. I think ranged AND s/l defense is overkill. Anything left to attack you will be severly "weakened"
I'd Proc tha chit out of yer aoe's. -
micro's are 100~300mil btw.
You can try to bid 35~40mil and let it sit for a week.
(I haven't checked the price in awhile, but this seems to be the standard) -
Well, for a single target build maybe +2/1 with Bosses-While-Solo turned on?
Lightning Field is terrible, but alot of people take it for the cool factor..and a damage aura would have some synergy with Beam Rifle.
I gather, with Beam Rifle, you'll want to use your primary non stop to keep Disintegration up/going. That's what I've read anyway..
The end draining probably won't be terribly affective btw. -
Personally, I prefer my kins to be more offensive.
I usually make recharge my first priority and worry about survivalbility later.
Defense is great don't get me wrong. It just that kin's are so good at destroying all in it's path, I like to feed the beast.
I'm not as good with numbers as the above poster's, but I took a stab at yer build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
altered: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electricity Mastery
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;707;1414;HEX;| |78DA65944B4F135114C7EFED4C5B28548A6D6929B4D0220F0B1D5B1EBA3401D1209| |054746B9A52863A49D336ED6064E907F001BE160A3EE273E3468D7E088D1A5DB8F0| |2BF8D82BD6D339FF94269D407EE7FEEFF99F731F9D59BE74A2F3E5A9CBC785EC9A2| |B64ABD5CC5CA952D9289BA58A7D399B3772821E67B660EA157DCD4971A8319F59C9| |16F3FA9AB690D333B3643503FB53B31BEBEBDAA251D44D235715AE74A954D0CE967| |57DADD30A97F46CD928E6DDD6E0A491BF60D2A8DB1A2D142F1A5563D52818E66670| |BE6CE4B4F9829E332B468E84CC32B5D12B9B415AC838FD276D024FCD2E1E1152AAB| |03D047798EA2E789FE978C07C2F1B5E4578154B3BE803FD4C5F88738F501F893E12| |F51DA8DF86FA6DE8EF421F17FA7C20A362B96B4241BD49AA67975CCFFED866699D4| |FC0A7CC03CFC0E74CCF0B668C6EC1C95EE91CE77A3DE047D2DBB9976C47AF28E6A6| |C9DE813D74BC622D84B943EFC0B7E01BE6C86B66807ABAD92BDCDF791D9FA84D17B| |4AE000DC2AA98A1A96EF4E8C6F9F8703E419C4B14E717C5F90CE1DC3E53092FEA79| |07B12FEAEBE7BD0A7F3D204D9216C0BD05D28418D558618E9C03CF086B3D0AE5F6B| |2DFD61B677F48630E26986ECAE9E31CB50F3DFA3DA08F19F1C2B3C77555F284D9A3| |84E189C0138167109E63742603BC5E75E0289FDDE82438C33C3C054E33BF9035C61| |E5BEC1A6B4357E1C19D7DA59C61E1B2728671D709CCA5C07BF4331EC37D8CD5D043| |F06F3BFE87C7F13DF02F73E21FF3AEC2EF58DD3B7E8BF7327113BCCE4C6C81DBCCD| |40DE60E79359C8F16A16094DEA11818050798BB949BE47DC8E415EE9DDA62FE2059| |E2FE6582F7F4AB593BCD357E366B639CF77B5F53E41DBC43DBCC9EDBCCA083A6554| |5F4AB8D6F01FDD123E22D4AB24549B528532DCA748BB25057785DB5A596D9B4DAF8| |D2086929ED9EFAF783F317E9054921FED6149F775915AC38DB14AF36C5E9A6F83FE| |78CF0FA| |-------------------------------------------------------------------|
-
"More Input!"
the defense thing in PBot's sounds interesting.
here's my input.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
altered: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(3), S'bndAl-Build%(3), BldM'dt-Acc/Dmg(5), SvgnRt-PetResDam(29)
Level 1: Time Crawl -- P'ngTtl-Acc/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(7), P'ngTtl-Rng/Slow(9), P'ngTtl-Acc/EndRdx(9), RechRdx-I(11), RechRdx-I(11)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(15)
Level 4: Time's Juncture -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(17), P'ngTtl-Rng/Slow(17), P'ngTtl-Acc/EndRdx(19), RechRdx-I(19), RechRdx-I(21)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), RedFtn-Def/EndRdx(21)
Level 10: Temporal Selection -- Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx(25)
Level 12: Protector Bots -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Rchg(27), S'bndAl-Dmg/EndRdx(27), BldM'dt-Acc/Dmg(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-EndRdx(31), S'fstPrt-ResDam/Def+(33)
Level 20: Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Hold(34), BasGaze-Acc/Rchg(34), Lock-%Hold(39)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), RedFtn-Def/EndRdx(36)
Level 24: Time Stop -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37)
Level 26: Assault Bot -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(37), EdctM'r-PetDef(37), BldM'dt-Acc/Dmg(39), Dmg-I(39)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/Rchg(40), RechRdx-I(40)
Level 30: Super Jump -- Zephyr-ResKB(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Slowed Response -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(42), Achilles-ResDeb%(42), AnWeak-Acc/Rchg/EndRdx(42), AnWeak-Acc/Rchg(43)
Level 38: Chrono Shift -- Dct'dW-Rchg(A), Dct'dW-Heal(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/EndRdx/Rchg(45)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Build%(43), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/EndRdx(48)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), RedFtn-Def/EndRdx(50)
Level 47: Hoarfrost -- Dct'dW-Heal/Rchg(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;686;1372;HEX;| |78DA6594C96F127114C77F034369295828A5D0165A16BBC856889EAD1697C4762AB| |68D7A6BB04CCB246C2990E8D1BFC225FE0B6E57638CBDEAC518B5A8D55E4C8C262E| |172F5EC6E7BCAF801902F9CCEFCD5BBEEFBD6194ABA79CF7CE5E5F10923B572E341| |A1B4AA1D154772A5AB5D8AFB49A85A656AB5A8510F64299CC6AD14ED7E35D9F8DB5| |56A552ABA6576B576A4D6DB311E9B9B5D8DADA4AAF6B15957256B57AAB6C241343F| |95AAD9C5E560B4575A751D2EACE7FE7BA56DD76198733DA76A9492787715AABAB6A| |71F8745DDB4CE74A5AB90C89D70224254EBF4736818F2E8BE31621B2B2B09C00734| |CF9AB3018FCC5DCF375626CE2AE64D8FA1E32FB1F80F7998E84F88F6D8A95504F5A| |621F7985E954C0F3CC43CBCCB71463453D2BEAB851D78D7AC3A8378C3A23E063EA8| |F5BD4852DC2360FEDC16E88D02D761F6AB999230EE63BAA39009D0379B68D42D728| |7406A03B803E9E50A1418EB10E2EF0ECC64F828BCC2066394A1A5CAC41B8A04122D| |B10B40EE9F41156B278D8CBEA89B3D7640A9C6786FDC4902CDE93622F147BDB16C3| |16D9035F81AF9933BFB159CAEFC3247C5011C6246298C43EE5F5A32B3FF2C6902F8| |67C87DF309FD204C6A061EC136196EE7D06BF306730819910F303E59F40CC04344C| |42C3AC17F480D8AA9F748730A9D03EF7B24BB5A7609BC2A63F52EE2872479FB1DF9| |1E7E02ED14B7CC9E7F80BE601C54C23661A9B8F63F3496C3E898D27F1042CB98598| |43CCDC0DEE337E8799BA05DE66CEDF64AE504C02B34FA0EF14FACE62F60AF9A4B1F| |F346ACFAF826BF05D6746692619F69532985316FCE6A07F1D9E36C978B27E742D92| |744E3214F55DE44CDF4DDE3F7BBDC39C330C06E5CEDB80BE7FBDE3264BC664C99A2| |C474D966326CBB2C9A2742D7A5EEEBC5BA07BC0DD7973E817E8CF91E51EF476CFF5| |2587918D7D7AAE2FF75CFF0117B1FDD6| |-------------------------------------------------------------------|
-
heh. Just for the fun of it I built for run speed.
I didn't take tough/weave cause you shouldn't need it, but mainly to save endurance.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), GftotA-Run+(3)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(17), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(45)
Level 2: Chop -- Empty(A), Empty(3), Empty(5), Empty(42), Empty(42)
Level 4: Stone Skin -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(23), S'fstPrt-ResDam/Def+(46)
Level 6: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 8: Mud Pots -- Empty(A), Empty(9), Empty(21), Empty(23), Empty(37)
Level 10: Rooted -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(11)
Level 12: Gash -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(19)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(15)
Level 16: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(17), GSFC-ToHit/Rchg/EndRdx(42)
Level 18: Stealth -- LkGmblr-Rchg+(A), GftotA-Run+(19)
Level 20: Grant Invisibility -- LkGmblr-Rchg+(A), GftotA-Run+(21)
Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 24: Swoop -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(27)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Spring Attack -- Empty(A), Empty(29), Empty(29), Empty(36), Empty(36), Empty(36)
Level 30: Whirling Axe -- Empty(A), Empty(31), Empty(31), Empty(31), Empty(34)
Level 32: Granite Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), GftotA-Run+(33), GftotA-Def/EndRdx(33), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 35: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(46), Winter-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 38: Cleave -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Melt Armor -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(45), Acc-I(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 2: Swift -- Run-I(A), Run-I(46)
Level 2: Health -- Numna-Heal/EndRdx(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-End%(7), EndMod(7)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
power picks in no particular order -
yeah, the minus rech is 65%..basically negating Hasten (70%)
damage is reduced by 30%
You could try a brute instead? You'd still be tough and fury would help with the damage.
Stone is a fun and unique set definitely worth trying out.
I've seen people slot a handful of +run speed bonuses to help out with movement. It won't make a ton of difference so I wouldn't sacrifice anything for it. You could slot a few gift of the ancients, PerfShift, Aegis, and Gaussian's...maybe Winter's Gift.
Does momentum only affect animation time?
anyways, gl. -
are you familiar with Granite? the minus recharge might suck with TW not sure though. Momentum might counteract it
once Granite is toggled it shuts off the other sheilds, so if you plan to stay in granite most the time you won't technically need the other sheilds.
There should be plenty of Stone Armor builds laying around that you could look at. I'm awaiting Mids to update also, so I can check out the TW numbers. -
ok! I'll nitpick
more HP basically (and some movement increase!)
I'd put the Dam/Rng in Frost Breath instead of Dam/End
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Winterstorm: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(29)
Level 1: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(37), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39), ImpSwft-Dam%(46)
Level 6: Aim -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(40)
Level 8: Freeze Ray -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(19), HO:Endo(19)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(11), Zephyr-ResKB(11)
Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), ImpSwft-Dam%(45)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(50)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Afterburner -- LkGmblr-Rchg+(A), Zephyr-Travel(40), Zephyr-ResKB(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 28: Shiver -- Acc-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Blizzard -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(36)
Level 35: Personal Force Field -- LkGmblr-Rchg+(A)
Level 38: Aid Other -- Empty(A)
Level 41: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), ExStrk-Dam%(43)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), Numna-EndRdx/Rchg(50), Numna-Regen/Rcvry+(50)
Level 49: Force of Nature -- S'fstPrt-ResDam/Def+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), EndMod(5)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1505;673;1346;HEX;| |78DA6D944B6F125114C7EF304311282D2DCF3E1068AD94E121D8DAAD898F9A3E505| |A7CAC4C33C20427C181004DECD29D0BE34217AE7C265213D36E7C7E16E357D0FA0D| |F0C0F98324E304E677E79CFB3FF79C73EF4CE1E195F1E36B8F2E0AC973B9A6B55A7| |B97E8DED69BF6825635CA822EF71DC32443AB5D6F3E70D0731833F67635B3AA57B2| |1B659D45B181A3B4DF68D49BEDBEA7A0994663BFA6B58DBA29DCC57ABD965DAF19D| |5FB6D577F5C6AE87AC5C3E69ED530ABFC54D02B46D930F5E9AB0DA39C5DAF37FBB1| |7AE10FC294844AFF0D31B8BA76F1929057C4D82BF03533FC8639FF167CC77CFC1FA| |D02DF29CCF5429B41CC0C626E1224682568639813C39C18B471C48A23F616418656| |FEC4B6335F9967BF80DFC0EF58B743AB4514B14D8F76D6DAECEF6DACED301387CC0| |2791D3C47767C403D87CCE90EB8465464E1A4894E89E3390352DFE7FAC1715C3F99| |D77B0700F9BA91EFF86710F94E205F2FF24D235F37C5F7B056F220EE04E23E21EB2| |46A99442D2A6AC9A3961BE49DC2DA53E8B31F7DF6A3CF41F439883E87D1671114C2| |87F83ED496400E09E4B040F905B87E2990C25E8012F942AC17A12E5D4226CB0CBA3| |5A372C4D92C98613E25EF1C5473B33855A48BB04E8E2093D37ED00BFA983B342BCA| |7A257A9EB38CAF301757C10BE01AF3231DA705ACB980F8115A7309B6A57EF647B41| |1CBE8E532F631897D4C621F93D84715FBA81ED00A3E451CD10A29549E42E569549E| |46E5515A31CB73ECD95B6C3BB70396C09BCCFC2E789B794CF173C83617E2B3F3CB4| |5EF18C713D222E773326ADBA4414211BF476DFD4AFFFCB3C8D20BEE91ED19F89CA9| |8CF11B30AF0CBF02F4EBA9E3CAE0E5EE76558B3767B1E42D96158B65D562D9B6588| |ACAF09B823A9CDEE197A27BD7D53BA33CD646C6F746C6C591F1161DFD3CB47F01E6| |66FB59| |-------------------------------------------------------------------|
-
-
Quote:I played a elec/elec blapper to 42 and I would just pop 1-2 purples each mob.I am thinking about making a Blapper, possibly Elec/Elec, but I'd like to know the pros and cons about this esteemed style. Given less survival power of a regular Scrapper, how do Blappers survive, aside from killing enemies very quickly
you'll want Tough and Acrobatics. -
-
TW looks fancy. I want it but plan to wait for Mid's so I can see the number's.
I plan to take Fire Armor for more offensive goodness. -
at least now we can start kb'ing again! >.>
-
for all the reason's you mentioned Kat, I agree it was (for the most part) inevitable.
but I have a problem disbanding before game day.
In all likelihood 3 people would've shown and then fine..we disband, but if by chance we had 6 show..I would have defintely played a 6v8..
meh, its all my fault for never getting on vent to discuss. -
Quote:well, animation time shouldn't matter if yer playing the role of a KM or a Stalker.I would imagine for everything but MAYBE fightclub (not even sure about that) it will be pretty bad. The animations are ridiculously long, and the only way to increase them is with momentum which would probably require a still target, or a really dumb one. It's possible if they scaled the damage super high to deal with that, it could be OK, but I would imagine those long-*** animations will make it pretty terrible.
in fact, the longer the better! (assuming the damage scales with the animation).
can't wait to find out what the damage is. Hurry up Mids!.