Emp/Rad
Defender heals are better than trollers, BUT controllers have a "better" Power Boost. When Power Boost is activated you'll actually heal more than a defender with Power Build-Up.
Power Boost and Power Build-Up both increase the efficiency of secondary powers like mez, debuff's, buff's, and heals.
Power Build-Up (hero defender epic power) is like a Power Boost plus a "build up".
Power Boost (hero controller epic power) doesnt give a acc/dam boost, but the secondary's are boosted more than PBU.
You can always unlock the villian Epics to get Power Boost on a defender.
all this to say you don't HAVE to play a defender to be "the best of the best for healing"
to give you a idea of the number's... my ill/emp has 45% global recharge
plus 70% from Hasten. My PB has a recharge of 40sec. the duration is 15 sec.
So..about a third of the time my healz are better than a defender's.
even a defender's heals with the villian PB is < a troller with PB (about equal actually)
again, I'm not suggesting you should do one or the other, just that you have more options for the "ultimate he4Lzor"
If you dont want a epic pool with power boost then ignore everything above.
also the base rech on PBU is 4mins. PB is 2mins.
Depending on your play style, it could be counter productive to generate alot of agro with AOE's n such.
perma jump is ---> /up 1
here's a basic emp/rad
I tried not to use rare IO's..
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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cheaper: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura
- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Heal
- (31) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (21) Devastation - Chance of Hold
- (23) Devastation - Accuracy/Damage/Recharge
- (23) Touch of Lady Grey - Defense Debuff/Recharge
- (27) Touch of Lady Grey - Chance for Negative Damage
- (29) Damage Increase IO
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (17) Range IO
- (A) Cleaving Blow - Accuracy/Damage
- (5) Multi Strike - Accuracy/Damage
- (5) Multi Strike - Damage/Recharge
- (7) Achilles' Heel - Chance for Res Debuff
- (9) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (9) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Unbounded Leap - +Stealth
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - Endurance/Recharge
- (36) Adjusted Targeting - Recharge
- (A) Range IO
- (A) Recharge Reduction
- (17) Recharge Reduction
- (45) Recharge Reduction
- (A) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - Accuracy/Recharge
- (19) Recharge Reduction IO
- (40) Endurance Reduction IO
- (A) Interrupt Reduction IO
- (21) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - Recharge
- (A) Healing IO
- (25) Healing IO
- (25) Range IO
- (27) Range IO
- (A) Doctored Wounds - Heal/Endurance
- (33) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Recharge
- (34) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (A) Stupefy - Accuracy/Recharge
- (37) Stupefy - Endurance/Stun
- (37) Stupefy - Accuracy/Endurance
- (37) Stupefy - Stun/Range
- (39) Stupefy - Accuracy/Stun/Recharge
- (39) HamiO:Centriole Exposure
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Efficacy Adaptor - EndMod/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (45) Recharge Reduction IO
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (42) Titanium Coating - Resistance
- (42) Titanium Coating - Resistance/Endurance/Recharge
- (42) Aegis - Psionic/Status Resistance
- (46) Impervious Skin - Resistance/Endurance
- (A) Endurance Reduction IO
- (45) Endurance Reduction IO
- (A) Endurance Reduction IO
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Accuracy
- (3) Endurance Modification
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
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perma jump is ---> /up 1
even a defender's heals with the villian PB is < a troller with PB (about equal actually) You can always unlock the villian Epics to get Power Boost on a defender. all this to say you don't HAVE to play a defender to be "the best of the best for healing" ![]() |
All of these work in the defender's advantage, and I don't think you're taking it into account.
As for a build, just focus on getting recharge from set bonuses, and don't forget vital things like slotting Fortitude for recharge and defense.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Well, I also wanted to be able to do some damage for the team too, so that is why I also went with Defender. That, and it's RP, so of course a doctor is going to burn people with radiation =p
I didn't want a full blown build, just some tips, but I'll definitely look into it. Then when I can afford some better stuff, I'll upgrade with a respect. But thank you nonetheless, something like that is what I am looking for when I play 'im.
(Note that last time I played was end of 2005)
For my second character, I have made a doctor themed character who is a Empathy/Radiation defender. I'd have gone with a controller, but I thought having the best of the best for healing would be most suitable for a doctor character.
I know since I want to be a doctor, I am going to get every Empanty power, that, and none of them are really bad to begin with. But when it comes to secondary, I am not sure what I should choose, except that I don't think I really that cone attack all that much.
Going to with Super Jump, Super Speed and that celerity +stealth so I don't have to also get the Stealth power. These new inventions are pretty cool, they had only just released the last time I played heavily. Kinda cool that one can basically replace a power, and not waste end either by having two toggles! Recall Friend too, because sometimes things backfire and you have to rez. (Though good teams you rarely have to, but things happen)
But anyways, are there any recommendations people can make when it comes to powers and slotting? There are just so many options now, before there were just SO and HO's, eh heh!