Need Critique - PvE - Controller - Fire/Time - Build Included
You put the Ragnarok chance for knockdown proc in Fire Cages, a power with knockback suppression. Put that slot somewhere else, maybe use it to improve the grossly underslotted Char. Char is also a better hold in almost every way than Time Stop; of the two it shouldn't be the one getting shafted on slots.
I understand your primary goal for this build is AE farming, but you have no single-target powers fully developed for those TF's and arcs you're also planning to run. Do you plan to spam AoE's against AV's?
Most of the build looks quite good at a glance, if a bit expensive. But the Fire/Time controller I'm working on (level 35 right now) has a very costly looking build as well. I don't know if it's possible to design a really good Fire/Time Controller on the cheap; the combo is so hungry for slots that you really have to pack as much power as possible into the ones you have.
50 Bots/Traps MM, 50 Thugs/Pain MM, 50 Demons/Thermal MM
*Stuck in a single-AT rut since 2006*
Aaaagh! D:
I didn't realize that Fire Cages was -Kb. I thought I'd have a decent AoE Knock Up, going. Bummer xD
And I can't believe I didn't think about my massive lack of St damage either :x
Changes have been made~
I added two slots into Char (one from Fire Cages and one from Slowed Response). These two slots now have two psionic damage procs in hopes of increasing my DPS.
Frownie faces for still having to rely on PvP IOs for their healthy +Res/+HP/+End
Works best with Agility Alpha, should have quite a lot more help in the end department and capped def to all with PBed Farsight
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(46)
Level 4: Fire Cages -- Posi-Dam%(A), TotHntr-Dam%(7), GravAnch-Hold%(13), JavVoll-Dam%(13), Enf'dOp-Acc/EndRdx(43), TotHntr-Acc/EndRdx(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb/Rchg(11), ImpSwft-Dam%(25)
Level 10: Temporal Selection -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Jump -- Jump-I(A)
Level 14: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(15), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(42), RzDz-Immob%(42)
Level 16: Distortion Field -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(37), UbrkCons-Dam%(50)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(43)
Level 20: Hot Feet -- EndRdx-I(A), EndRdx-I(21), ImpSwft-Dam%(21), Sciroc-Dam%(23), Oblit-%Dam(25), Erad-%Dam(50)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), RedFtn-Def/EndRdx(27)
Level 24: Boxing -- Dsrnt-I(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx(29), HO:Enzym(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), RedFtn-Def/EndRdx(31)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-DefDeb/EndRdx/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb(37), ShldBrk-%Dam(37)
Level 38: Chrono Shift -- Dct'dW-Heal/Rchg(A), HO:Golgi(39), HO:Golgi(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40), P'Shift-EndMod/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx(45), S'fstPrt-ResKB(45)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spiritual Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Char
- (A) Lockdown - Chance for +2 Mag Hold
- (3) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (37) Neuronic Shutdown - Chance of Damage(Psionic)
the above slotting has a average damage of 84 (0~142)
replace proc's with Damage IO's and the average damage is 86
slotting for damage for this power is more effective than proc's, only for the first 2 slots tho...if you had 3 damage procs it would be better than 3 Damage IO's (ED).
but ideally you'd want to get damage close to 80% before adding dam proc's
my math is rusty, think its accurate..
3 Devastation's would be my vote
the pvp uniques are over 2 bill each right?
perma jump is ---> /up 1
Hello hello~!
The aim of this Controller is basically to be able to farm Mission Architect content for tickets in the effort to fund other builds while still retaining a very powerful hand in regular PvE content (including Task Forces, Story Arcs, and so on). I want this character to be able to obliterate much of everything without outside help, yet can still be a table turner in a team through the usage of buffs and supplemental damage.
I'm pretty sure I have this build down and it'd do the job fine, but I thought I'd get some extra opinions/some suggestions.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
AMPD Twilight: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Lock-%Hold(A), G'Wdw-Dam%(3), NrncSD-Dam%(37)
Level 1: Time Crawl -- P'ngTtl--Rchg%(A)
Level 2: Fire Cages -- GravAnch-Hold%(A), Posi-Dam%(3), JavVoll-Dam%(5), TotHntr-Dam%(5), RechRdx-I(7)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-Slow%(7), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitDeb/EndRdx(34), P'ngTtl--Rchg%(34)
Level 6: Boxing -- RzDz-Immob%(A)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 10: Temporal Selection -- RechRdx-I(A), RechRdx-I(50)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-KB%(37)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(15), S'fstPrt-ResDam/EndRdx(15)
Level 16: Distortion Field -- Lock-%Hold(A), P'ngTtl--Rchg%(17), BasGaze-Acc/Hold(17), BasGaze-Acc/Rchg(19), BasGaze-Slow%(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 18: Cinders -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(21), BasGaze-Acc/Hold(23), BasGaze-Slow%(23), BasGaze-Acc/Rchg(25), BasGaze-EndRdx/Rchg/Hold(25)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Slow%(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 22: Weave -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), SW-ResDam/Re TP(43)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Slowed Response -- Achilles-ResDeb%(A), RechRdx-I(37)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
Level 47: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Gravitic Core Flawless Interface
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Rularuu Core Superior Ally
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39), Panac-Heal/+End(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
For more information as to what I was thinking when making this build, here's an export from what I posted on another forum board.
I originally created this build as one of my upcoming alts, AMPD Twilight. There's definitely a special sort of love put into this character.
She was made to be farm worthy while not being a Brute and not being a Fire/Kin. Although it doesn't have the ultimate efficiency of Transfusion/Power Siphon/Siphon Speed/Fulcrum Shift and all of those other crazy treats, I think that I've still built up a character that can survive, and survive well. Not only that, but she'll also be able to kick tremendous amounts of @$$ as well as be a very awesome buffer in normal in-game content. There also isn't the inconvenience of going Red Side.
II. The Sale
Layered Mitigation
Twilight here will have a variety of different ways to protect herself. Most Brutes (as far as I've seen) seem to rely on maxing their resistance towards a certain type of attack, and get "just passing" defense towards another type, usually focusing on positional. What I've done is slightly different, instead going the route of Soft Capping this characters defense (Farsight helps this a /lot/). With this build I could only get her highest resistance up to 24.9 (Smashing/Lethal). Brutes also usually have a Heal to fall back on when things go a bit south. Twilight has this in the form of Earths Embrace, and to a lesser extent Chrono Shift. Then there's the AoE Knockdown of some sort which acts as a "Take a Breather", sort of. Foot Stomp, Lightning Rod, Shield Charge, and so on. Twilight has some semblance of it in Fissure, and to a minor extent Fire Cages. Now, for the things this character has that not a whole lot of Brutes sport.
o Slows
Both -Movement and -Recharge. This lowers the amount of attacks that are coming through at you.
o Lockdown
AoE Holds have been sprinkled all around this build. Fire Cages has a chance. Distortion Field has a chance. Both Flashfire and Cinders also have definite holding capabilities.
o Pets
Whether it be taking the heat or adding extra damage output. You have Imps. But they're much more noteworthy once you get Farsight, Maneuvers, Tactics, Chronoshift, and Temporal Selection in the mix.
Those 3 more items should hopefully make up for the differentiation between Brute and Controller, as far as farming capabilities go.
III. The Next Level
Alpha Slot: I definitely recommend Cardiac. This character will be very active, especially with the amount of recharge that it has and your most active skill recharging every 3 seconds and eating about 10 Endurance each cast (Fire Cages). It almost doesn't even seem like enough just to get Tier 4, but hopefully it'd do.
Judgement: There's a certain delicious synergy with Cryonic Radial Final Judgement. The Extreme DMG is nice, but the added -Speed, -Recharge, and Chance for Hold should give you that breathing room you may need in a pinch.
Interface: Adding insult to injury, my first choice would be Gravatic Core Flawless(victory) Interface. Since we're already throwing around a buttload of slows, this should turn a snails crawl into (hopefully) incapability of movement all together. If there ever was a Recharge Slow cap, you probably hit it by now. The recovery debuff is just icing on the cake. Keep in mind that this would likely also apply when using Fire Cages, the number one button you should be pressing. As I've built Fire Cages like a chainsaw*, it suddenly becomes literally one of your deadliest skills.
A second Interface that I'd suggest, if you want to diversify your mitigation even moreso would be the Paralytic Radial Flawless Interface for the Damage Debuff, making it so that when you are hit, it's for even less than normal. If you aren't in love with slows and feel as though your resistance just isn't enough, this could increase your survivability a good bit.
Lore: Quite honestly it's up to you. If I knew more about Lore I'd have more to tell you. If there's anything that stacks Slows/-Res/-Def/-DMG, then you should probably choose that to give yourself even more breathing room.
Destiny: As I don't know a whole lot about Destiny, take my words with a grain of salt. I'd suggest either the Barrier Core Epiphany or the Ageless Core Epiphany. Whether you pick Barrier or Ageless pretty much determines whether or not you feel as though your survivability is cutting it or not. Ageless could also assist with persistent Endurance problems, while Barrier will pick up the slack left behind by Tough.