Critique SS/SD/PM Brute give it your best shot!


Gobbledygook

 

Posted

Hey guys,

So I have done some searching, on the boards and have some come up with some build ideas. This is one of them I had in mind. Will it work? How can I make it better, if you need to, tear it apart

Its a little expensive, so I want to maybe make it a little more budget friendly but please tell me what you think

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Knockdown Bonus
Level 1: Deflection
  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
  • (7) Impervium Armor - Resistance
  • (9) Impervium Armor - Psionic Resistance
  • (9) Steadfast Protection - Resistance/+Def 3%
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Recharge Speed
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Knockdown Bonus
Level 6: True Grit
  • (A) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Knockout Blow
  • (A) Mako's Bite - Accuracy/Damage
  • (21) Mako's Bite - Damage/Endurance
  • (21) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Chance of Damage(Lethal)
Level 10: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (50) Kismet - Defense/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 22: Active Defense
  • (A) Recharge Reduction IO
Level 24: Boxing
  • (A) Absolute Amazement - Stun
  • (46) Absolute Amazement - Chance for ToHit Debuff
Level 26: Tough
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
  • (33) Aegis - Endurance/Recharge
  • (33) Aegis - Resistance
  • (34) Aegis - Psionic/Status Resistance
Level 28: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Recharge
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Force Feedback - Chance for +Recharge
Level 35: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (37) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Ring of Fire
  • (A) Gravitational Anchor - Immobilize
Level 41: Fire Blast
  • (A) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Damage/Endurance/Recharge
  • (43) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Accuracy/Damage/Endurance
Level 44: Melt Armor
  • (A) Shield Breaker - Defense Debuff
  • (45) Shield Breaker - Accuracy/Defense Debuff
  • (45) Shield Breaker - Accuracy/Recharge
  • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Accuracy/Endurance/Recharge
  • (50) Shield Breaker - Chance for Lethal Damage
Level 47: Fire Ball
  • (A) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Recharge
Level 49: One with the Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Fury
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - Heal
  • (27) Miracle - +Recovery
  • (40) Regenerative Tissue - +Regeneration
  • (40) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - Chance for +End


 

Posted

well, since you ahve positional defense (melee, ranged, aoe), you wont need the sm/leth def from Kinetic Combats (expensive).

A generic Healing IO in Health will give more regen than the RegenTissue.

Really don't need to go past 45% defense (soft-cap).

modified yours

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense

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perma jump is ---> /up 1

 

Posted

Nice this really helps!! So i take it that all of my other defense (ie Smashing/fire/cold) doesnt need to be that high because I am already softcapped?

Also, about Punch, is it possible to get all of those Chances at the same time and do Psi, Lethal, etc, on the same attack?


 

Posted

The Procs are random.

As far as the Def types, once you have M/R/A soft capped, there is no need for typed def.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?