Thoughts on Beam/EL


EJI

 

Posted

I'm not a blaster player ... But I want to try one. I was thinking this set but I would like to know expeirienced blasters opinions of those sets together, powers to take and skip. My plan is to be Mainly ST oriented and have survival based on attack speed, and the regen/recovery drain. Attack: run in, drain all enemy endurance then blast them, starting with the one that has endurance left.

What would be the diffeculty setting to have mostly solo bosses? and random minions?


 

Posted

I'm not saying this *won't* work, but it wouldn't be my cup of tea. /Electric makes a great blapper set, while Beam plays best at range. On its own, /El won't drain enough end to stop the mobs from attacking (though they'll be less able to use their more powerful attacks). Without enough sapping to bottom their blue bar, or -recovery to keep the blue from recharging, it's not that great in terms of mitigation. /El has some great melee attacks, but you'll be forced to redraw to switch back to your rifle- slowing your kill speed. This bothers some players more than others. So, jump in, sap, blap, jump back out while drawing your gun, disintegrate for a bit, jump back in, jump back out, etc. Personally, I'd be more inclined to pair beam with energy or ice as a secondary.

As to difficulty, x4 or lower should give you single boss spawns (is this what you're asking?), but you'll probably want either support, a meat shield, or some defense bonuses to run at that difficulty. -1x4 might be doable.


 

Posted

Well, for a single target build maybe +2/1 with Bosses-While-Solo turned on?

Lightning Field is terrible, but alot of people take it for the cool factor..and a damage aura would have some synergy with Beam Rifle.

I gather, with Beam Rifle, you'll want to use your primary non stop to keep Disintegration up/going. That's what I've read anyway..

The end draining probably won't be terribly affective btw.


perma jump is ---> /up 1