Robotics/Time MM Build Critique
There is more work to be done on this build. First you don't have enough recovery. You show one slot in health and stamina each. You haven't slotted enough end reduction in the leadership pool powers and the fighting powers (weave) to keep you running.
Far Sight and Chrono Shift are underslotted for recharge. I like Time Juncture and could make a case for six slotting it, but not with a slow IO set, especially with all the other slows you have running. Tohit Debuff is what is more conventional. With a little bit of recharge and some accuracy, you should be fine with time crawl, 3 slots tops. Time Crawl is what sets up the special debuffs in Distortion Field and Slowed Response.
Hasten only needs 3 level 25 (or better) Recharge IOs in it. Four doesn't get you more than 1 or 2 % after the enhancement diversification limits. You should also find a nice defensive power to slot a -kb IO enhancement (such as karma).
One last suggestion, in distortion field, at some point slotting the lockdown mag proc will reap great rewards.
edit: I see you have -kb in the hoarfrost. While you are leveling, you would want it sooner. I don't know the current level of the proposed character.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
So any problems/things you would change? I'm trying to keep good survivability for trials and soloing, and lots of regen debuffs so I can try soloing AVs etc. |
First of all, I give you props for placing your Alpha slot choice in your build. That is very wise of you - more than you think.
I have nothing material to add that Psylenz hasn't already covered. I like to emphasize your lack of +Rec, it seems you totally forgot to address this important aspect of your build. And if you think the +Rec in Chrono Shift will compensate for the build's lack of +Rec, you are incorrect. A little tip when it comes to boosting your build's Recovery: place Numina's Convalescence & Miracle in the power Health.
One more thing, the way to slot Hasten these days is with only 2 level 50 IOs. Then take Enhancement Boosters and +5 both slots. That is all ya need.
Doh, was kinda late when I put it togther, forgot to double slot endurance/health.
So why only training with +5? Surely IO with +5 will be better?
Can I get some numbers?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Net Cat: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Pacing of the Turtle - Chance of -Recharge
- (40) Pacing of the Turtle - Endurance/Recharge/Slow
- (40) Pacing of the Turtle - Range/Slow
- (A) Doctored Wounds - Heal
- (9) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (36) Dark Watcher's Despair - Recharge/Endurance
- (A) Empty
- (A) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (36) Recharge Reduction IO
- (A) Sovereign Right - Resistance Bonus
- (13) Sovereign Right - Accuracy
- (13) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Damage/Endurance
- (15) Sovereign Right - Accuracy/Endurance
- (17) Sovereign Right - Accuracy/Damage/Endurance
- (A) Damage Increase IO
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (37) Aegis - Psionic/Status Resistance
- (37) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (19) Basilisk's Gaze - Chance for Recharge Slow
- (19) Basilisk's Gaze - Recharge/Hold
- (27) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Basilisk's Gaze - Recharge/Hold
- (25) Basilisk's Gaze - Chance for Recharge Slow
- (25) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense/Endurance
- (43) Empty
- (A) Soulbound Allegiance - Chance for Build Up
- (31) Soulbound Allegiance - Damage/Recharge
- (31) Soulbound Allegiance - Damage
- (31) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Blood Mandate - Damage
- (33) Blood Mandate - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (A) Touch of Lady Grey - Defense Debuff
- (39) Touch of Lady Grey - Defense Debuff/Recharge
- (39) Touch of Lady Grey - Defense Debuff/Endurance
- (39) Touch of Lady Grey - Recharge/Endurance
- (A) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (A) Devastation - Chance of Hold
- (45) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (9) Performance Shifter - EndMod
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
------------
Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 2.81% Defense(Smashing)
- 2.81% Defense(Lethal)
- 9.69% Defense(Fire)
- 9.69% Defense(Cold)
- 8.13% Defense(Energy)
- 8.13% Defense(Negative)
- 5.63% Defense(Melee)
- 8.75% Defense(Ranged)
- 11.88% Defense(AoE)
- 18% Enhancement(Accuracy)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(FlySpeed)
- 8% Enhancement(Heal)
- 73.75% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpHeight)
- 10% FlySpeed
- 117.5 HP (14.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 2.75%
- MezResist(Held) 2.75%
- MezResist(Sleep) 5.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.4%
- 17% (0.28 End/sec) Recovery
- 86% (2.88 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection
------------
Set Bonuses:
Blood Mandate
(Battle Drones)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Time Crawl)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Protector Bots)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Distortion Field)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Farsight)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Assault Bot)
- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
- 4% DamageBuff(All)
(Assault Bot)
- 1.5% (0.03 End/sec) Recovery
(Vengeance)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Slowed Response)
- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 8% (0.27 HP/sec) Regeneration
(Chrono Shift)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Fire Blast)
- 12% (0.4 HP/sec) Regeneration
- 18.07 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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OK, so brand new build. Perma Farsight to give me good defence. Good smashing and lethal defence.
Random thoughts:
An endurance reduction in the 2 upgrade powers will do you more good than the current recharge you have slotted. That would cut the 44 endurance spend for the 2 upgrades to 32 and with the aoe upgrade there should be no need to have to upgrade more than the base recharge.
The prot bots have a base def value of 7.5 per bubble. 2 lvl 50 def ios boosts that to 11.2. Back of the napkin math shows your prot bots will have 26.1% def and the other bots 33.6% with your current slotting. If you slot prot bots with 2 def ios and also find a home for the Edict of the Master +5% def unique, those numbers change to 34.8 and 46, respectively. If you're worried about losing melee def by unslotting Sovereign Right, keep in mind Time Juncture is a form of melee def.
Adding 7.5% def for the bubble a prot bot will give you, your aoe def is 48%. If you're shooting for non-incarnate soft-cap, you have a little room to play with there, especially if you do end up enhancing your prot bot bubbles.
You have a slot in Farsight with no enh in it.
Your damage slotting for the Assault Bot is getting hammered by ED (181.5% reduced to 107). Maybe substitute the 2 Blood Mandates for the EotM +Def unique and the Explosive Strike proc.
I find Distortion Field is a nice home to procs, like Lockdown and a damage proc.
I'd like the Achilles Heel proc in place of the ToLG: Def Debuff io in Slowed Response.
You have no -kb protection. I'd ditch 2 of the Aegis to add in Steadfast -kb and the +3 def unique.
You have no accuracy slotted in either Time Crawl or Slowed Response. Mids will give inflated final accuracy numbers if you have the BU proc slotted and turned on. While your global accuracy is sufficient to get you to 95% chance to hit +3s, if you exemp below the bonus level (which is 50 in this build) then these powers will miss more than you're used to.
In Temporal Selection, if you've got a Heal HO and a recharge IO, I say go ahead and get a bonus of some sort with a Heal/Rch + Heal/End/Rch IO pairing. Miracle will give a recovery boost.
Here's what my changes look like when layered over your build:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Net Cat: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Time Crawl -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(40), P'ngTtl-Acc/EndRdx(40)
Level 2: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(34)
Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(34), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-Rchg/EndRdx(36)
Level 6: Super Jump -- Winter-ResSlow(A)
Level 8: Equip Robot -- EndRdx-I(A)
Level 10: Temporal Selection -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(36)
Level 12: Protector Bots -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Boxing -- Dmg-I(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17), Aegis-Psi/Status(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/EndRdx(40)
Level 18: Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Slow%(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(27), Lock-%Hold(43)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
Level 24: Time Stop -- BasGaze-Rchg/Hold(A), BasGaze-Slow%(25), BasGaze-Acc/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(27)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(50)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx(37)
Level 30: Assault Bot -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(31), S'bndAl-Dmg(31), S'bndAl-Acc/Dmg/Rchg(31), EdctM'r-PetDef(33), ExStrk-Dam%(33)
Level 32: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 35: Upgrade Robot -- EndRdx-I(A)
Level 38: Slowed Response -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(39), LdyGrey-DefDeb/EndRdx(39), LdyGrey-Rchg/EndRdx(39)
Level 41: Chrono Shift -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(42), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(43)
Level 44: Fire Blast -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Global = Hedgefund (or some derivation thereof)
"More Input!"
the defense thing in PBot's sounds interesting.
here's my input.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
altered: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(3), S'bndAl-Build%(3), BldM'dt-Acc/Dmg(5), SvgnRt-PetResDam(29)
Level 1: Time Crawl -- P'ngTtl-Acc/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(7), P'ngTtl-Rng/Slow(9), P'ngTtl-Acc/EndRdx(9), RechRdx-I(11), RechRdx-I(11)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(15)
Level 4: Time's Juncture -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(17), P'ngTtl-Rng/Slow(17), P'ngTtl-Acc/EndRdx(19), RechRdx-I(19), RechRdx-I(21)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), RedFtn-Def/EndRdx(21)
Level 10: Temporal Selection -- Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx(25)
Level 12: Protector Bots -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Rchg(27), S'bndAl-Dmg/EndRdx(27), BldM'dt-Acc/Dmg(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-EndRdx(31), S'fstPrt-ResDam/Def+(33)
Level 20: Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Hold(34), BasGaze-Acc/Rchg(34), Lock-%Hold(39)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), RedFtn-Def/EndRdx(36)
Level 24: Time Stop -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37)
Level 26: Assault Bot -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(37), EdctM'r-PetDef(37), BldM'dt-Acc/Dmg(39), Dmg-I(39)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/Rchg(40), RechRdx-I(40)
Level 30: Super Jump -- Zephyr-ResKB(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Slowed Response -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(42), Achilles-ResDeb%(42), AnWeak-Acc/Rchg/EndRdx(42), AnWeak-Acc/Rchg(43)
Level 38: Chrono Shift -- Dct'dW-Rchg(A), Dct'dW-Heal(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/EndRdx/Rchg(45)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Build%(43), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/EndRdx(48)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), RedFtn-Def/EndRdx(50)
Level 47: Hoarfrost -- Dct'dW-Heal/Rchg(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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perma jump is ---> /up 1
Probably best with Spiritual or Agility
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(9), BldM'dt-Acc/EndRdx(19), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(23), BldM'dt-Dmg/EndRdx(46)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(7)
Level 4: Super Jump -- Jump-I(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Temporal Selection -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(37)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(37)
Level 14: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 16: Distortion Field -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 18: Boxing -- Dsrnt-I(A)
Level 20: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(23)
Level 22: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), RedFtn-Def/EndRdx(25)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(31), BldM'dt-Dmg(33)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx(29), HO:Enzym(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), Achilles-ResDeb%(43)
Level 38: Chrono Shift -- Dct'dW-Heal/Rchg(A), HO:Golgi(39), HO:Golgi(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(40), P'Shift-EndMod/Rchg(40)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), RedFtn-Def/EndRdx(48)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), RedFtn-Def/EndRdx(48), Krma-ResKB(50)
Level 49: Hoarfrost -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Spiritual Total Radial Revamp
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(40)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
This is my build, there are many like it but this one is mine! This is the build I'm going to aim for on my robotics MM and I want some feedback before I start buying
So any problems/things you would change? I'm trying to keep good survivability for trials and soloing, and lots of regen debuffs so I can try soloing AVs etc.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
NetCat New: Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Soulbound Allegiance - Damage
- (3) Soulbound Allegiance - Damage/Recharge
- (3) Soulbound Allegiance - Accuracy/Damage/Recharge
- (5) Soulbound Allegiance - Accuracy/Recharge
- (5) Soulbound Allegiance - Damage/Endurance
- (7) Soulbound Allegiance - Chance for Build Up
Level 1: Time Crawl- (A) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Damage/Slow
- (9) Pacing of the Turtle - Accuracy/Endurance
- (9) Pacing of the Turtle - Range/Slow
- (11) Pacing of the Turtle - Endurance/Recharge/Slow
- (11) Pacing of the Turtle - Chance of -Recharge
Level 2: Temporal Mending- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Time's Juncture- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (17) Pacing of the Turtle - Accuracy/Slow
- (17) Pacing of the Turtle - Damage/Slow
- (19) Pacing of the Turtle - Accuracy/Endurance
- (19) Pacing of the Turtle - Range/Slow
- (21) Pacing of the Turtle - Chance of -Recharge
Level 6: Equip Robot- (A) Recharge Reduction IO
Level 8: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
Level 10: Temporal Selection- (A) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal
- (23) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal/Endurance
Level 12: Protector Bots- (A) Sovereign Right - Accuracy/Damage
- (27) Sovereign Right - Damage/Endurance
- (27) Sovereign Right - Accuracy/Endurance
- (29) Sovereign Right - Accuracy/Damage/Endurance
- (29) Sovereign Right - Accuracy
- (31) Sovereign Right - Resistance Bonus
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
Level 16: Boxing- (A) Empty
Level 18: Tough- (A) Aegis - Resistance
- (31) Aegis - Psionic/Status Resistance
- (33) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (33) Aegis - Resistance/Endurance/Recharge
Level 20: Distortion Field- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
Level 24: Time Stop- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
Level 26: Assault Bot- (A) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Endurance
- (39) Blood Mandate - Accuracy/Damage/Endurance
- (39) Blood Mandate - Accuracy
- (39) Blood Mandate - Damage
Level 28: Farsight- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
Level 30: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Upgrade Robot- (A) Recharge Reduction IO
Level 35: Slowed Response- (A) Shield Breaker - Defense Debuff
- (42) Shield Breaker - Accuracy/Defense Debuff
- (42) Shield Breaker - Accuracy/Recharge
- (42) Shield Breaker - Accuracy/Endurance/Recharge
- (43) Shield Breaker - Defense Debuff/Endurance/Recharge
- (43) Shield Breaker - Chance for Lethal Damage
Level 38: Chrono Shift- (A) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Heal/Endurance/Recharge
Level 41: Ice Blast- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Damage/Endurance
- (48) Decimation - Chance of Build Up
Level 44: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
Level 47: Hoarfrost- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Spiritual Core ParagonLevel 50: Reactive Radial Flawless Interface
------------
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Empty
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals:
------------
Set Bonuses:
Soulbound Allegiance
(Battle Drones)
- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
Pacing of the Turtle(Time Crawl)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Doctored Wounds(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Pacing of the Turtle(Time's Juncture)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler(Maneuvers)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Doctored Wounds(Temporal Selection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Sovereign Right(Protector Bots)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
Luck of the Gambler(Combat Jumping)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Aegis(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
Basilisk's Gaze(Distortion Field)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Basilisk's Gaze(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Blood Mandate(Assault Bot)
- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler(Farsight)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
Shield Breaker(Slowed Response)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Doctored Wounds(Chrono Shift)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Decimation(Ice Blast)
- MezResist(Immobilize) 2.75%
- 9.04 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Frozen Armor)
- 10% (0.33 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Hoarfrost)