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Posts
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Someones been playing too much 'Fallout 3'
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Corretion; Dead Rising
Fallout 3 is awesome as well
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Cough evil dead cough
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You guys suck at Zombie Mall Knowledge! Thankfully I am your new edumacationator!
Click-and-learn! http://en.wikipedia.org/wiki/Dawn_of_the_dead -
Kindeller_CoH
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Trigger restrictions: This is one thing i'm a little disappointed in. When i heard of the Ma system i imagined that there would be a lot more in terms of triggering. If your unfamiliar with what i mean it's (in this case) the condition that is required for an objective to be created. eg. Boss at 1/2 health -> Ambush the boss would be the condition of the trigger. Including this the only other option is "Objective: completed"
What i would like to see is more control over when things like this would happen. For example adding multiple triggers, At the moment you can barely create a chain of events. (in fact last time i tried it give me the loop error despite after multiple checks it was a chain).
Objectives Suggestion
Defeat * enemies (eg. Defeat 50 Longbow): This one could be difficult in terms of the difference in solo and group play. (The number would have to be flexible for this to be implemented) - Taken from Cimerora TF final mission
Clear ambush: I'm not sure i have to check this one but as far as i know ambushes cannot be set as required objectives, in situations where you are ambushed it would be nice to add, like a villain bank mission, defeat $enemy to escape. (:
Talk mission - Allow a "Person" to be inserted into a mission like a talk. You dont have to interact like a normal talk contact but atleast click -> speak type thing to allow dialogue to be spoken. Currently theres no decent way to insert a person you have to speak with without having to rescue them. And into that they can only speak a few words of dialogue. (please allow a decent size dialogue text space for the "Person")
Additional:
Double missions - Being able to force the player to go from one mission two another, like a two part mission. An example of this would be. mission 1: Travel to place a using device 1. (click objective complete requirement) once finished it sends you to the next map which is really part 2. which would remove leaving the area and the middle part of talking to contact etc.
Obviously restrictions would have to be put on these to be able to make them work but i can at the moment see no way these could be exploited other than adding features for those who want to use this system to create decent exciting stories.
Edit: Small edited addition... Make it possible to add a "Hero" Instead of always being an AV.
Testing
A lot is to be said for "testing" an arc, First off there is no incentive to test or help test an arc for someone. Its damn hard to get a team together and most people temp-publish it anyway so people will join then remove/edit. Perhaps some ticket reward or alternative incentive to test arcs.
Testing tools:
Since the point of testing an arc is to see if particular features work, it would benefit (especially those that cant find a team to help run thought a 5 mission arc just to test the end) to have in the architect options something along the lines of complete all objectives, complete "rescue" objective etc. Note that for obvious reasons any badges associated with completing an objective would not be awarded for the forced completion. Maybe even a force mission completion would be suffice. (perhaps similar to the force mission completion we have on mission contacts)
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Suggestions belong in the dustbin*cough* I mean the ignore*cough* I mean "Suggestions" forum.
I'd disagree with some of your ideas. I am fed up with new toys and more of the same. I'd like to see existing things improved - almost everything can be betterIMO new toy content can wait, but I agree that the story should be followed at the very least.
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What's your issue? That it takes no time to get to 50? That players skip all the content? Perhaps it's that endgame has very little content, and these "new" PLers will leave when they realise this?
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Give a kid a pencil, he will draw you a nice picture. Give a convict a pencil, he will kill his inmates.
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The "people kill people" argument is flawed in so many ways it's almost unbelievable. Don't even go there.
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That would leave the MA as the place to go to experience new story lines.
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The trouble is, with the rewards removed/lowered a lot, no one will bother with it, it will just be another empty zone.
Which means 2 issues wasted.
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The irony is that it's not a "trouble" at all. That would be a good thing, not a "wasted" issue at all. At the moment it is a wasted issue.
Surely it's better for people to be playing the non-virtual content, i.e. the actual game, rather than the MA? -
Make a three-act structured story arc. The details of what this entails are here...
http://www.writerswrite.com/screenwriting/lecture4.htm
... this includes such massive mini-challenges as "YOUR ADVERSARIES MUST BE IN MOTION. Adversaries should not be standing around, waiting to be caught."
Good luck. -
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Unfortunately deleted his build from Mid's,
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I had done a little research before I made this thread and I did like that build of yours which you deleted, Nightmarer:
http://tinyurl.com/cmffsb
Which is one reason I was a bit dubious about taking the self-rez, and why I was interested in the fighting pool.
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Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Guys, I CAN'T hit republish... This is how it's currently working;
Arc Size as published now = 101.5% (down from the 107.5% it was when I first transferred it over to Live from Beta.
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I don't want to hear about 100%ers. Just use normal mobs or something, huh? Anyway, for normal people republish is a good work around for the time being. I think that the save system is wrong at the moment and should be more user friendly, but hey, whoever listens to me? -
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the devs inaction in response to the farming deserves nothing but derision
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That inaction would be the constant server downtimes recently to remove exploitable items from the MA, right?
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No, it'd be the devs tolerance of (amounting to encouragement of) the generation of farming oriented missions. Sometimes it's what you DON'T do that matters. -
Wow! You guys are awesome, this stuff is gold! As a starter, I've gone and got the self-rez now.
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Whats your primary?
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Erm.. don't laugh... Fire.
I tried dark/dark but I wasn't impressed with the look of the later dark melee powers (I don't know what they do, but they don't seem to be melee attacks).
I'm totally basic IO'd at the moment (I have a few set IOs), but I'm hoping to go fully setted around 50. -
The devs don't care that the old community stalwarts are leaving in droves. All that matters is that they are replaced by herds of pharmers with enough money for one more issue. We all know it's foolish to throw away your long-term investment in favour of short term gain, but the devs inaction in response to the farming deserves nothing but derision, and the only way they will listen is if people quit. They aren't reading message boards, they just want to get subs numbers up. Well, I'm happy that the old timers are going - they'll be better off, and the devs might pay some attention when their numbers fall.
i16? Sure, it'll be more toys nobody wants instead of fixing/changing old stuff, but who will be here to experience it, I wonder. -
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Weren't "I'm leaving"-threads forbidden by the forum rules at some point?
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I think they got banned until either the whole forum was nothing but leaving threads (oh look!) or until the forums became unmoderated (oh look!)
Cya FFM. -
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Well, you need to log on - nothing will happen in real life, as far as I know.
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There's nothing going on.
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Tell that to the Rikti
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What Rikti? -
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Well, you need to log on - nothing will happen in real life, as far as I know.
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There's nothing going on. -
Congratulations to all the students, nightshift workers and unemployed folks who got to celebrate the anniversary
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I can give a one word review to most of the farms I've rated, but that would mean putting more work into the review than the author did to the mission.
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I'm trying to mitigate Dark Armor's endurance issues by getting the endurance drain down to about 0.13 on each. I have 7 toggles on at the moment (combat jumping and acrobatics but no CoF).
I'd like to hear what other /darks are doing and I'd like to know if I'm making mistakes here.
I would also like some later level advice. Having level 38 but not got the self-rez yet, since it looks a bit rubbish. Having to have a mob nearby seems stupid, especially when I have to turn on 7 toggles when I rez. I was considering going for Boxing, Tough and Weave. On second thoughts I'm also considering Assault for 10% more damage. These all seem to cost 0.36 which would be impossible to bring to my 0.13 target. Does anybody have experience of how these perform on a /dark?
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Does it show the list in-game, or do you have to alt-tab?
Of course, more up to date games facilitate a degree of player-made UI enhancements...