/Dark endurance issues.
[ QUOTE ]
acrobatics
[/ QUOTE ]Get rid of that endurance hog and buy a KB protection IO or two. Steadfast Protection, Karma, or Blessing of the Zephyr.
Soul Transfer deals a mag 30 Stun for 11,9 seconds to all surrounding foes, revives you with 30 endurance and 15% HP (both enhanceable) per foe nearby, and makes you Untouchable for 10 seconds - perfect safety for retoggling. If you're going to die you're going to have foes nearby anyway - otherwise, why would you be dead? Just use it the moment you die and you'll be fine. It's one of the self-rez powers in the game that do not suck, and this is coming from a guy who generally dislikes self-rez powers. It even helps your team with the stun.
Don't bother with Weave unless you plan to heavily IO-set to the point where you'll have high defense. This is expensive. Tough is fine, though.
Assault would help survivability through -fight duration and your dam per end will remain viable for its toggle use but only for as long as your hitting something so really "teamed" or "PvP burst" would it suit me if not for the mezz resistances.
Fight pool can cut down on the use of Dark Regen which is really where the end disappears for many people. I would hope there are two end slots in DR.
When it comes to toggles you don't have to run them all at once. Look at the damage type and levels of that your taking. Some will work better without others on in some cases anyway and ofc between fights you could turn something off for extra end recovery.
Most of the end drain during the fight duration comes from the attack chain so as and where possible you could end slot. Sometimes AoEs are better with a rechg instead of an end slot, sometimes because theyre for minions anyway an end red instead of a second acc is good. Perhaps if your using a AoE be it a cone or 360 on a single target it can make sense to 2 end slot it and 2 dam slot it with IOs.
They're best analyzed during a fight duration in order to know where savings and recoveries can be made. If your running Death Shroud once you are fighting less than 4 it could pay to turn it off as the dpe is bad.
So many ways to think and play with DA.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I agree with all that's been said and I'd also advise an End reducer or two in Dark Regeneration; great heal but a massice end hog.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
My main Psi Storm is Katana/DA and boy don't i know all about -end!
I still haven't got around to IOing him but, for the toggles I have most of them 5 slotted usually with 3 def/or res and 2 end mod. (CoD and OG don't really need end slotted)
Also, depending on your primary that will also have a huge effect on your endurance, katana being fast recharging I have to slot most attacks with at least 1 end if not 2. Things like MA and BS will be heavy on the end too.
Sorry im not much help - due to the -end I've been ignoaring him sence lvl50 (about 4 years ago.)
You want to lower the endurance cost of Dark Armour by increasing the number of toggle powers?
No idea what your primary is but make sure that you have endurance reductions in those powers. Dark Regeneration also requires alot of endurance reduction enhancements (Heal/End IO's are handy). Cloak of Fear is the only power thats real endurance hungry so minimise its use if you have it at all.
As mentioned already again, the Tough/Weave path is not hugely worth it without a ton of set bonuses to improve overall defence.
Oh and please do reconsider the self rez power, while its no god mode its stun is king and will get you back into the fight very quickly and quite safely.
[ QUOTE ]
My main Psi Storm is Katana/DA and boy don't i know all about -end!
[/ QUOTE ]
Welcome to my personal hell. Kat/DA was my first ever toon here and I refuse to give up on him even though he still struggles at 40.
To the OP, I can only repeat what others have said:
1) Assess the damage your foes are doing and turn off the toggles you don't need. E.g. Purely Smash/Lethal? Turn off Murky Cloud.
2) Put Endurance Reducers in your primary attacks. Regardless of primary they will take a lot more off of your blue bar than your toggles.
3) If you're running CJ (which costs pittance), turn off Cloak of Darkness unless you're going for some kind of theme. The only other advantage it has is +Perception which isn't needed 80% of the time. If I could make one change to /Dark (aside from the endurance issue) I'd move that -immobilize somewhere else.
3) At least two endurance and two accuracy in Dark Regeneration. It's horribly end hungry and if it misses that just means you'll need to use it repeatedly.
4) Take, slot and love Oppressive Gloom. Slotted for accuracy and stun, it can cut a lot of incoming damage from minions.
5) I never bother to run Death Shroud unless I'm in a team. Its damage is minimal and it's another endurance sucking toggle I don't need. I find its cost to effectiveness ratio poor outside of teams where it truly shines.
6) Completely personal preference I'll admit, but don't bother with Cloak of Fear. I know I'm inviting a disagreement but it costs as much as Death Shroud, has horrible accuracy and limited effect. I find its effectiveness against endurance cost poor. Others may disagree of course and as they say YMMV.
7) As said, try and get a Karma -KB IO and shove it in CJ. Makes a world of difference.
8) Try and pick up endurance bonuses where you can. Atlas Medalion, IO sets with +recovery and the easiest one, log out in Arenas to get a +Max Endurance. Every little helps as dominating supermarket chains say.
9) Fighting Pool can help but I wouldn't bother with Weave unless you've got more defence to stack it with. It costs a lot for little return.
Hope that's some help.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Speaking as a vet of leveling a /DA scrapper to 50 not one but 3 times I would say that selective toggling is the way to go until your fully IO'd out.
Whats your primary? As selective end redux slotting in attacks makes a huge difference to some. Let us know primary + pools and epics you want, I'll try to sort you some slotting out.
Oh and it gets much better with a decent build, on Both my DM/DA & BS/DA I can solo all day long on INV, the only time my blue bar moves to any degree is with the hasten crash.
This bellow is pretty much what I run on my old toon. Not to everyone's taste and the slotting is what works for me even if some would describe it as a bit wonky..
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(7), S'fstPrt-ResKB(9)
Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(17), S'fstPrt-ResKB(17), EndRdx-I(19)
Level 6: Swift -- Run-I(A)
Level 8: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(9), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Dmg/EndRdx(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27), S'fstPrt-ResKB(27)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Dark Regeneration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Rchg(31)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Regen/Rcvry+(31), RgnTis-Regen+(33), Mrcl-Rcvry+(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Siphon Life -- Mako-Acc/Dmg(A), Nictus-Acc/EndRdx/Rchg(23), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 24: Boxing -- Stpfy-Acc/Rchg(A)
Level 26: Soul Drain -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-Rchg(39)
Level 28: Combat Jumping -- Ksmt-ToHit+(A)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Rchg+(40)
Level 32: Midnight Grasp -- HO:Nucle(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-EndRdx/Stun(37), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43)
Level 38: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46), EndRdx-I(46)
Level 41: Focused Accuracy -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(43)
Level 44: Laser Beam Eyes -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Dam%(46), Apoc-Dmg/EndRdx(48), Apoc-Acc/Rchg(48)
Level 47: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(48), Sciroc-Dmg/EndRdx(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 49: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Dark Melee really doesn't count.
Due to not knowing the primary I'm just gonna base this on personal experience. I only use the three shields and OG in a fight, saving CoD for ghosting or the +Perception. The Damage aura's a waste of endurance and CoF is just too end hungry, despite looking freaking awesome. To make up for no Immob protection I run CJ with a KB and jump IO slotted in it, don't need Acro.
The key to keeping your end bar high is to try and resist Scrapperlock so you take 5 or 10 seconds between a fight and slotting attacks for at least 1 endred enhancement. Dark Regeneration ideally should have at least 60% endred slotted and only using it when your health is in the red because it heals so much with just one enemy, let along 2.
The self rez may seem a little cheap when compared to a god mode, but it does make you near unstoppable and useful in teams. I've slotted for 2 recharge 2 stun, taking everyone in range out of the fight for a good 20 seconds or so. This is more than enough time to put up your shields and take out one or more enemies. In a few ways it's better than a god mode because it's got a shorter recharge, helps the team, helps towards your debt badges and you don't have to worry about crashing in the middle of the next group, and if you do your rez might be recharged to start all over again.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
[ QUOTE ]
The Damage aura's a waste of endurance
[/ QUOTE ]...when soloing. In large teams it can provide a huge percentage of your AoE damage output.
[ QUOTE ]
The key to keeping your end bar high is to try and resist Scrapperlock
[/ QUOTE ]
lol @beet
ignore him scrapperlock ftw, just carry a few blues :P
/jk btw he does have a point.
As has been said, depends mainly on the primary, but with the right build (tons of inf / merits / tickets / monopoly notes etc...) DA's endurance can be managed very well, my DM/DA runs 9 toggles (well, one of them is CJ) without major problem and does not need to resource to turning toggles on and off.
In a good team, by the time you are sorting which toggles to turn on/off most foes should be already down.-
Wow! You guys are awesome, this stuff is gold! As a starter, I've gone and got the self-rez now.
[ QUOTE ]
Whats your primary?
[/ QUOTE ]
Erm.. don't laugh... Fire.
I tried dark/dark but I wasn't impressed with the look of the later dark melee powers (I don't know what they do, but they don't seem to be melee attacks).
I'm totally basic IO'd at the moment (I have a few set IOs), but I'm hoping to go fully setted around 50.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
I had a fire/DA who got deleted at lvl 46 because he was on second account and second account just had to go. It was real fun scrapper and I applaud your choice, almost as good as DM/DA.
Unfortunately deleted his build from Mid's, but I had all his toggles running on, all DA toggels + CJ + Tough, didn't bother boosting his def because Fire dmg pretty much took care of everything before I was in serious trouble. Now with these new sets, might have changed my mind if I were still in game.-
Fire Melee could perhaps and I say perhaps as I haven't looked at Scrapper Fire Melee for this and compared it but it could perhaps be one of those sets like Energy Melee more like "was" that does a lot more damage frontloaded and therefore liable to blow endurance in a short attack chain time.
If you put down, even if your IO set build is a closely guarded secret how you would build and IO slot one we may see what levels of acc, dam, rechg and endred you like. When looking at the build because Mids doesn't do an attack chain planner it can pay to imagine what goes on whilst your attacking and where and how fast your endurance needlessly drops.
And you don't necessarily off and on toggles during a given mission, some enemies are pretty much one thing or another so you can run certain toggles only for them throughout.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
Unfortunately deleted his build from Mid's,
[/ QUOTE ]
I had done a little research before I made this thread and I did like that build of yours which you deleted, Nightmarer:
http://tinyurl.com/cmffsb
Which is one reason I was a bit dubious about taking the self-rez, and why I was interested in the fighting pool.
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[/ QUOTE ]
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
/DA has in my opinion the best resistance base set out there, it has an exceptional coverage of all damages for three powers. As has been said before, you can switch of specific powers for example you'll rarely ever need obsidian shield and CoD isn't essential if you have such a backdrop of resistance to rely on. Until you get into the tough situations, then I personally switch my +DEF on.
Problem is that Fire/? can burn through it's endurance significantly without care. I use a EM/Dark tanker, which is great, but without caution can become easily trapped with endurance problems.
My only advice in taking Fire/DA, from a DA advice standpoint, is to try to reduce endurance costs where you can. An "imagination" build in sight would be helpful.
Fury
Noob buster is a level 50 fire/da If you want, we can team ingame and you can see first hand that your endurance cannot drop below 50% [unless facing end sappers] in most situations!
I'll have to get my build [however wont be until saturday since im out all day 2moz] if you want it but basically i 6 slot each /da power and 6 slot all my fire/ powers.
My PERSONAL viewpoint is to NOT get endurance cost as low as possible but to get recharge up as high as possible. My end discount for each secondary power is roughly 60 - 70% with my attacks costing 50 - 70% endurance discount. Afterall . . . . . why waste endurance if your enemies dead? Go for sets that offer +recharge too, at the moment they are VERY cheap so get them while you can. If you can get just a bit of global recharge you should be fine, just put 2 lvl 50 recharge IOs in conserve power and hey presto! A non stop killing machine!
Just as a "go on doooooo it!!!!", fire/da is so powerfull [when built right] that after conserve power has gone i reactivate hasten and by the time my endurance has reached 50% [from non stop fighting + healing] then conserve power is back up again. Voila! Back to 100% endurance and the cycle continues!!!
Fire/da = the best scrapper combo imo.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Now if only DA didn't suck so bad on the Villain Archetypes...
I'm trying to mitigate Dark Armor's endurance issues by getting the endurance drain down to about 0.13 on each. I have 7 toggles on at the moment (combat jumping and acrobatics but no CoF).
I'd like to hear what other /darks are doing and I'd like to know if I'm making mistakes here.
I would also like some later level advice. Having level 38 but not got the self-rez yet, since it looks a bit rubbish. Having to have a mob nearby seems stupid, especially when I have to turn on 7 toggles when I rez. I was considering going for Boxing, Tough and Weave. On second thoughts I'm also considering Assault for 10% more damage. These all seem to cost 0.36 which would be impossible to bring to my 0.13 target. Does anybody have experience of how these perform on a /dark?
Any advice would be gratefully appreciated.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.