HelinCarnate

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  1. And on my brute set up for tons of AoE damage I have been able to get 6 tier 4s other than alpha. I have 2 judgements (for after they fix ion) and 2 destiny, one for farming and one for grouping. On that toon I have recieved a total of 3 common drops. Rares and uncommons drop like mad and I end up converting them to threads so I can make commons.

    When I play my defender, I am doing everything in my power to buff, debuff, heal and attack, yet I get mostly commons and some uncommons.

    Please reconsider the "participation" aspect of the reward tables.
  2. Quote:
    Originally Posted by Nyx View Post
    the new way to grieve people is buying all the demonic blood samples. Putting one on the market and wracking it up to 60 Mill.

    Thats grieving.

    Otherwise...your point is grieving also. I just needed to rant
    Not grieving there. There is no intent to harm anyone, only to make a profit. Granted the person that does this and the person that acutally pays the 60 are idiots in my book but that is for another thread.
  3. Sort of. The entire team would have to exit the mission for at least 15 min. I think you may also have to exit the zone where the mish door is but Im sure someone will correct me if Im wrong there.
  4. Or you could just buff the people that need the shields the most. With all the big group barrier buffs, bubbles are not really needed as much and you can spend your time debuffing or attacking.
  5. Quote:
    Originally Posted by Hazygreys View Post
    This is the player question forum, im a player asking a question, get off your high horse
    Ok since this is a question and not a suggestion, your answer is no.
  6. Quote:
    Originally Posted by Necrotech_Master View Post
    just for those who are curious, you can skip the BAF cutscene if nobody enters the building through the door and everyone goes over the wall

    no idea if its intended to be skipped, but technically you can skip it if nobody enters through the door
    BS on this. I jump over the wall before anyone else can even get to the door and the cutscene starts. I have also been on the other end watching while others jump the wall and no one is even close to the door and it still starts.
  7. Quote:
    Originally Posted by Irish Fury View Post
    I am a big fan of the two new trials we received with Issue 20. They are both fun and challenging. However, I see a lot of people are upset over i20 and I think the bulk of the complaints boil down to one problem: lack of options for progression. If you like the new trials as much as I do, then i20 is a big hit for you, but if they aren't your cup of tea...well you are out of luck until next issue which will hopefully have something you like. It seems to me an i20.5 with just a few minor tweaks could go along way toward making a lot of players happy. Here are my ideas:

    1. Make Incarnate Threads drop on Rikti Mothership Raids: Since success on a mothership raid is subjective, adding a reward table does not seem feasible, but adding the chance to get thread drops would give folks another viable option toward progress.

    2. Add random incarnate component to Hami Raid Reward Table: Here is a high level raid with defined success or failure. I suggest removing the 4 incarnate shards from the reward table and adding the option to take one random incarnate component. The RNG gods could grant you that very rare for the tier 4 judgment that you are just dying for, or you might just get another common alpha component.

    3. Remove influence cost from converting threads to incarnate XP: Doing content to earn threads should be good enough to earn incarnate XP. I have no problem with inf costs to craft components, but it doesn't feel right for unlocking the slots themselves.

    4. Make Shadow Shard co-op and make all Shard TFs level 50+ and add Incarnate reward table: The shard is a vast wasteland which is seldom visited. Breathe some life into this under rated zone by giving people a reason to go there. Make all enemies in the Shadow Shard have the chance to drop threads, and add incarnate components to TF completion reward table.

    That's it. I feel like these seemingly small changes would give folks MANY more options for progressing their characters. I recognize I have not addressed the solo option issue, but I just don't have a quick fix for that one. For long term development, I say add a few small team Incarnate Trials, limited to 1-4 heroes/villains that sets up some sort of covert attack on Praetoria.
    1. Reasonable as all mobs are 54.

    2. Or could just add it to the table for those that still want the shards.

    3. Gonna say no on this one. There are not enough inf sinks in this game and this is a good way to get money out of the system. (Mind you, this is coming from someone who has paid over a billion inf just to avoid having to deal with stupid on the Lambda trials)

    4. No on this too. While I would love to get my villains over there, forcing the TF content to lvl 54 would make it even less popular than it is now.
  8. Already several threads on this in the correct suggestion forum.
  9. very much signed. And please allow the cap to be higher than 50 per instance.
  10. Quote:
    Originally Posted by FloatingFatMan View Post
    ^ If someone asks you nicely to stop causing them problems, and you refuse and carry on regardless, that's the moment you become a griefer; knowingly and intentionally causing other players problems by continuing your actions after being asked nicely to stop.

    Your rights end at the tip of my nose.
    Your requests to have people turn off their powers are causing me some emotional problems. Would you mind not doing that anymore please?


    So since I asked nice, if you continue, you are a griefer. Great logic huh?
  11. Although the problem there is that most people have their email set up to only get mail from friends. Could send it in a tell once you have the global name as well. However I would not get my hopes up. For many of my toons, no amount of inf would make me change their name.
  12. Quote:
    Originally Posted by Oneirohero View Post
    Well, unnecessary usage of powers to lag up the place is pretty annoying, regardless of if you are a roleplayer or not. You're not going to need fire auras or stealth mists just to sell some salvage or buy inspirations.
    Yet it is just as annoying to the person with the power on, to have to turn on all their toggles every time they start a trial. You also don't need to RP in that zone either. Just because it is not needed is not really a great arguemnt for someone to stop.
  13. Part of the problem is Pocket D is usefull for both purposes.

    Give the folks that want to run trials an big giant empty room with an insp vendor that can hold a huge number of people that either side can get to with a personal teleporter from anywhere in the game and most of us will leave pocket D alone.
  14. Quote:
    Originally Posted by ClawsandEffect View Post
    Ion Judgement can also potentially hit 24 more targets than Thunderous Blast ever will.

    It can also drain the mobs endurance.

    Okay, so if we use round numbers to do the math here, TB will deal 1000 damage to 16 targets, for a total of 16,000 potential damage.

    Ion Judgement boosted by Musculature will deal 620 (it's base damage is 480) to a potential 40 targets, for a total of 24,800 potential damage.

    And, even with 100% recharge in TB, Ion will still be available twice as often. So, Ion Judgement will potentially deal 49,600 damage in the same amount of time it takes Thunderous Blast to deal 16,000. And that's using just the 33% Common Musculature boost, you can get up to a 45% boost for the Very Rare.

    There's really no comparison there, Ion Judgement wins by a mile. Then you add in the facts that Ion Judgement doesn't drain your end bar, AND is available to all ATs equally instead of just 3 ATs in specific powersets (which are on the lower end of those ATs' performance as well) and Thunderous Blast pales even more in comparison.
    Except that if you use Ion and hit 40 targets you have just succeded in probably killing off minions and having a ton of LTs and bosses looking in your direction. Not an issue with existing nukes.
  15. Melee pets have always had this issue. I would suggest a chang in tactics rather than trying to change the game. I do not play MMs mainly because of a couple AOE attcks being able to decimate all my pets so I would not be the one to say what tactics work better however.
  16. HelinCarnate

    BAF Griefing?

    When it comes down to it, griefing is based off of intent. I do not believe his intent is to cause a lack of fun for anyone. He does seem like a decent person, if perhaps a bit misguided. While the effect is many times a far less than optimal team without leadership, I don't think he realizes this is what happens. I just don't join his teams anymore or if I do, I figure I may as well step up and lead the thing.
  17. Would change that to just bosses as it is quite easy for most IOed out melee toons to farm 54s without bosses.
  18. Totally with you on this. Getting very tired of seeing the same thing over and over. Mothers boobies are nice and all but I have seen them dozens of times already.
  19. HelinCarnate

    BAF Griefing?

    Quote:
    Originally Posted by Antigonus View Post
    This.

    I know the guy, and yes this is exactly what he is doing. People should be thankful that somebody is willing to put together a team when there's a room for of people broadcasting for one. But no, we get people complaining instead.
    Yes we should be thankfull to the guy that puts together a team, puts someone else in charge then takes off. The new person in charge does not always want to be in charge and you end up with 10 different people giving different orders and no one listening to anyone because no one is really in charge. Yes thank you for that Mikey.
  20. Sadly this is one of the combos that is better with scrappers. The +damage from AAO and from soul drain benifit scrappers more due to the higher base damage. Scrapper version still has a taunt aura. Also a scrapper can open up with shield charge with a much higher damage potential without having to deal with low fury. All in exchange for lower base HP.
  21. Remember the good ol days when the scheduled down time would be 2 hours and it was back up in half an hour to 45 min?
  22. Yet no one seems to notice the odd curve in from her thighs then back out to the butt. Her thighes are huge compared to the other parts of her body. She looks like she could crush your skull if you were not making her happy.
  23. Quote:
    Originally Posted by Atilla_The_Pun View Post
    Does it occur to anyone else that when the count is hung at 23/24 or 15/16 that perhaps everyone has clicked enter and the delay is due to the servers building the instance for us?

    If this is the case I wish the devs would change the message from 23 of 24 to "Creating instance" or "Transferring to BAF" or some such.
    On teams where I know pretty much everyone and they all pay attention we log in right away. 4,12,18,23,24 poof. On random pugs there is almost always a wait. The loading screen is what you see when the servers are building the instance.
  24. Quote:
    Originally Posted by PumBumbler View Post
    He's being sarcastic *rollseyes*

    The devs should put in a badge for the last clicker so everyone can have a mexican standoff while the counter goes down. At last the badgewhores can participate in trupvp.

    Totally with you on that one. In addition there should also be a kicked from task force or trial badge and an Ignored by X number of people badge.

    Sorry that I'm bein a jerk. I am just trying to get badges.
  25. While commons are easy to make, I have to agree with the OP. On my brute I got 4 very rares, 12 rares, about the same uncommons and 3 commons. I never had to craft anything except commons and it seems a bit unfair that if I don't need that uncommon and need something that is supposed to be of lesser value I am unable to exchange it.