What if lvl 54 mobs all dropped threads?


Auroxis

 

Posted

I'm sure we're going to migrate in the direction of threads instead of shards sooner or later as shards become less valuable (see Apex & Tin), but why not just immediately allow all 54 mobs to have a chance to drop threads?

Currently, a lot of the debates and (rather justified, IMO) complaints are about the new trials, how they have to be grinded on, and how it punishes solo play or even single teams. Regardless of your thoughts on those playstyles, whether they need, deserve, etc. the various Incarnate rewards, is there any reason why we can't have more mobs dropping threads?

Limit thread drops to 54s to keep the I20 thread "exclusivity" around for a bit longer. Again, as w/shards, I have faith that we'll have far more common ways to get thread drops in the future, but for right now, letting us progress towards our I20 powers by killing 54s would open up so many more options to the entire playerbase, from setting your missions/TFs to +4, street sweeping Cim & RWZ, etc. It would also grant us real incentives to play our Incarnates at +4 settings other than just for the lulz.

The only con to this would be the drop in the number of BAF & Lambda trial runs, which would hurt ppl needing IXP. Of course, this goes hand in hand w/my other suggestion of scrapping IXP altogether. Or create some other mechanism, i.e. letting 54s grant IXP as well. Then again, if threads were more readily available, more ppl could just convert them to IXP w/o worrying about wasting those threads.

BTW, I think this would actually make I20 progressions slower, not faster, which may solve another potential dev headache (as in, did they really forsee so many ppl getting all 4 T4s within a week?). Currently, we're all forced to participate in league trials, which means there's a nice critical mass of players to make up those leagues. Those trials give us Astral & Emp merits, and of course the random drop table, which are the real sources of the fast progress. If you give us more options, those trials may slow down a bit, so fewer A & E merits, and likely slightly slower progress. Yes, the truly hardcore players will still grind out those trials, but you're not going to stop that kind of player behavior anyway.


An Offensive Guide to Ice Melee

 

Posted

Would change that to just bosses as it is quite easy for most IOed out melee toons to farm 54s without bosses.


 

Posted

We would see a lot more people running level 54 PUG's, resulting in a significantly less enjoyable experience for non-incarnates.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
We would see a lot more people running level 54 PUG's, resulting in a significantly less enjoyable experience for non-incarnates.
I wouldn't be so quick to assume or rate the enjoyment of other players experiences if I were you. Especially when you don't pay for their subscription.

The discussion here <I gather> is really more about having an "Incarnate setting" for missions to drop threads instead of shards. It's about giving people that can't do trials the option to earn -threads-

I'm all for that.

My contribution here would be more about eliminating the "10 for 10" every 20 hrs and the "10 for 5" conversion. It makes more sense <to me> to create "1 for 1" as you go with no cooldown.

That IMHO would make things a bit more FUN.

Although I don't see any of that happening...That change would appease the general public and cut down on the usage of limited resources needed to code for an incarnate difficulty setting.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
I wouldn't be so quick to assume or rate the enjoyment of other players experiences if I were you. Especially when you don't pay for their subscription.
You think it's fun struggling to beat a purple con while the guy next to you is decimating the entire mob by himself?

Quote:
The discussion here <I gather> is really more about having an "Incarnate setting" for missions to drop threads instead of shards. It's about giving people that can't do trials the option to earn -threads-
They already can with conversions.

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My contribution here would be more about eliminating the "10 for 10" every 20 hrs and the "10 for 5" conversion. It makes more sense <to me> to create "1 for 1" as you go with no cooldown. That IMHO would make things a bit more FUN.
You think the devs made the conversion system just for the hell of it, with no thought process behind it at all?

The Incarnate system is supposed to cater to people who do the incarnate trial content. You don't want to do the trials and still get your incarnate abilities? You can, but it's not going to be easy.

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Although I don't see any of that happening...That change would appease the general public and cut down on the usage of limited resources needed to code for an incarnate difficulty setting.
I thought we weren't supposed to make assumptions about what other players want and enjoy, let alone what the devs want to code into the game.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Would change that to just bosses as it is quite easy for most IOed out melee toons to farm 54s without bosses.
I figure the drop rates sould be like they are for shards (x5, supposedly for threads), so killing tons of minions won't get you very far anyway. I think the original estimates were 1 shard per 50 bosses vs. 1000 minions or so. 1 thread every 10 bosses, or 200 minions seems reasonable. You're still gonna get *far* better returns on A-merits & the random tables via trials, but non-trial progressions would be better than the current 2.7 year (or 10 months or whatever calculations you want to perform, it's still ridiculously long) rate via shards.


An Offensive Guide to Ice Melee

 

Posted

I'd happily do away with shards. Bloody things drop far, far slower than threads do, to the point where it IS faster to get 20 threads than 4 shards, and you can ONLY use shards for Alpha components.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I'd happily do away with shards. Bloody things drop far, far slower than threads do, to the point where it IS faster to get 20 threads than 4 shards, and you can ONLY use shards for Alpha components.
actually since i20, you can make alpha components using the original shard method or the new thread method

if you check alpha components theres 2 recipes for each boost, one for thread components and one for shard components


 

Posted

This is true, but you can't mix and match the two.
Missing one component for an uncommon made of shard parts left me frustrated to the point I melted down all the components for use later and simply got it with threads.

That method works rather well, actually. For instance, it's actually far easier to get a Notice for a Rare than wait for one of the damn random as all hell tables (for me and some others, at least), or paying a silly ammount of Emp Merits. But it actually works out easier to use threads/components for the Common and uncommon tiers than shards (I found anyway)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.