Hazygreys

Mentor
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  1. Quote:
    Originally Posted by Arctic Man View Post
    Yes. And I'd set them all to auto-decline anyways. Lots of clicking between my 18 heroes and 12 villains. Up until now I've been managing to avoid the un-refusable tarot buff, but while I was fixing my power customization (since I17 broke that on all slots except the first one) on one of my characters some player ran by and hit me with it. Cue 20 minute downtime while I'm waiting for it to wear off so I can go play again. Some kind of fix is needed, and soon.
    just rp that you dont have the buff and keep playing
  2. Quote:
    Originally Posted by bAss_ackwards View Post
    It definitely looks awesome.

    Maybe in a future pass it will get a buff, but who knows when that will be? A year from now? Two?
    if we go with the current trend, once it is brought up to castle it will take about 3 issues
  3. Hazygreys

    Lefty or Righty

    It is a right handed world
  4. Quote:
    Originally Posted by British Battler View Post
    As noted elsewhere...Nvid card here..
    samesies
  5. Quote:
    Originally Posted by Moderator 08 View Post
    For the input delay, this kb article might be of use.

    Hope it helps!
    It'd be of use if I had an ATI card
  6. Liberty blueside, Mod08 was spawning mass GMs right where we were. At one point about 10 krakens dropped on us while we were mid fight with 3 WL, a couple of Jacks, and some pumpkins.

    Freedom redside, we had to cycle thru drop spots, 3 or so in shark, where we would get 1-3 GMs at a time. I wish they had just dropped the GMs on us like on liberty.
  7. Depending on if what are planning on doing with the build, you could get away without having owts and the medicine pool easily.
  8. I noticed this problem on Demons while doing open beta. I named my demonlings after my neices and nephew, fire = R, cold = K, hellfire = X, and whenever the fire would die the new one would become K and the cold would be R.
  9. Hazygreys

    Poison Trap

    No. Poison's Poison Trap is a sleep with some -end. Trap's Poison Trap is a hold that causes the enemies to vomit and does -regen and -recharge
  10. I should have set my graphics to horus, Liberty AP was lagging quite a bit. I hope Freedom can handle this event.
  11. I used to think straight port, like brutes to scrappers, dom to controllers, ect. but it was brought up that with the amount of time they've had on this, they will probably make new patron power pools for hero AT and new epics for villain ATs
  12. Great idea. I have one at 50 and it is real fun. For sure read Call Me Awesome's guide. This is my build that I use for TFs, STF included, but there is a lot of places you can change things around.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Dial H for Hazy: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(5)
    Level 1: Shadow Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(42), Mako-Dam%(48)
    Level 2: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
    Level 4: Smite S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(19), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(31), T'Death-Dam%(50)
    Level 6: Dull Pain Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Numna-Heal/Rchg(42)
    Level 8: Hurdle Jump-I(A)
    Level 10: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 12: Combat Jumping LkGmblr-Rchg+(A)
    Level 14: Super Jump Jump-I(A)
    Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 18: Invincibility HO:Enzym(A), HO:Enzym(19), HO:Enzym(21), LkGmblr-Rchg+(21)
    Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 22: Siphon Life HO:Nucle(A), HO:Nucle(34), HO:Golgi(34), HO:Golgi(34), HO:Golgi(36)
    Level 24: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 26: Tough Hide LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
    Level 28: Soul Drain Erad-Acc/Rchg(A), Erad-Dmg(37), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Dmg/Rchg(46)
    Level 30: Resist Energies RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 32: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(37), Mocking-Rchg(42)
    Level 35: Kick FrcFbk-Rechg%(A)
    Level 38: Midnight Grasp KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 41: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 44: Weave HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(46)
    Level 47: Conserve Power RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Physical Perfection Efficacy-EndMod(A), Efficacy-EndMod/Acc(50), Efficacy-EndMod/Rchg(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet
    Level 0: Ninja Run



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  13. Normally I'd ask to have your stuff, but from that post it seems you can't access it. Liberty's light will be on for your return.
  14. It's not usually a threat when it is carried thru
  15. Hazygreys

    Carnie Hammer

    Theres a bunch of carnies in CoV. Theres a whole tented area over in St Martials
  16. Quote:
    Originally Posted by Zubenelgenubi View Post
    Epic and patron powers are not AT-specific. Just FYI.
    just because a patron can be the patron for any at doesnt mean the powers each AT can get are the same.
  17. Quote:
    Originally Posted by Broomhilda View Post
    One small comment: Marketing maybe needs to be represented in the real world and not of the forums as much. Need more people playing the game...
    very much so. I'm constantly seeing commercials for other MMOs, I can't tell you the last time I even saw an ad in a magazine for CoH, let alone on tv.
  18. when we respec after changing sides we get that sides epic/patron powers, but which AT matches to which AT? is it brute to scrapper? brute to tank? corr to blaster? dom to controller? and what about vice versa? scrapper and tank to brute?
  19. Can I vote to keep rage as is? my 6 super strength toons would cry if it got nerfed
  20. Quote:
    Originally Posted by Severe View Post
    i just wanna know why castle has a bug up his *** for fire tanks....that will never get answered.

    was something else changed recently??
  21. gratz to the winner! if you pm the global and if you want the inf red side or blue side, when i17 is officially released I will email you your winnings, assuming you are not on liberty blue side or freedom red side.
  22. I wish they would take brawl out of their available attacks, nothing worse than seeing one of my henchmen running in just to throw a punch
  23. Hazygreys

    WS and pvp?

    I know a WS that rocked several people at once in pvp
  24. Quote:
    Originally Posted by Madam_Enigma View Post
    With aid other and aid self, my nin/psn did a fairly good job of keeping pets alive. Unless it was an AV/EB fight. In which case my goal was to keep them alive long enough that the pet summon recharged. Still preformed that well... usually.
    mind tossing up your nin/psn build somewhere?