Invuln/DM Tank...good idea?


Call Me Awesome

 

Posted

I've never played a tank, some people are suggesting I give this combo a try. My questions is a simple one, What are some of the power to skip? Must haves? I've looked around for guides on this type of tank and came up empty....I've looked for even sample builds to give me a clue as to what to take where and when...and I came up empty also. I'm looking for any and all help, I am completely clueless when it comes to tanks, and and all help will be greatly appreciated.


 

Posted

Inv/DM is a very good tanker combo. Good damage, great utility, and ridiculous survivability.

Must haves: Temp Inv, DP, Unyielding, Invincibility, Siphon Life
Strongly Recommended: Tough Hide, RPD, Dark Consumption, Shadow Maul

Inv brings strong defense and resistance numbers, while Dark brings tohit debuffs and a fast recharging heal and an end recovery tool. I don't think you can put together a better combo for a tank.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Wildhart View Post
I've never played a tank, some people are suggesting I give this combo a try. My questions is a simple one, What are some of the power to skip? Must haves? I've looked around for guides on this type of tank and came up empty....I've looked for even sample builds to give me a clue as to what to take where and when...and I came up empty also. I'm looking for any and all help, I am completely clueless when it comes to tanks, and and all help will be greatly appreciated.
I've never played DM, but I do know Invuln. I'd suggest first taking a look at my first 20 levels guide (in my signature) for the key powers, recommendations on power selection and slotting for a starting tanker.

Once you've gotten comfortable with the basics you may want to check out my soft cap guide for more advanced build and slotting suggestions to build a tanker with most of the durability of a Granite tank without any of the drawbacks.

Welcome to tanking and remember that much of what sets a good tanker apart from a bad one is attitude. If you feel it's your job to keep the squishies safe and if someone dies that it was partially because of a mistake on your part then you're thinking like a tanker.

<edit>
I agree that Inv/DM should make a highly survivable tanker... its only weakness is a lack of AOE. I also agree with the key powers.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Great idea. I have one at 50 and it is real fun. For sure read Call Me Awesome's guide. This is my build that I use for TFs, STF included, but there is a lot of places you can change things around.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Dial H for Hazy: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(5)
Level 1: Shadow Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(42), Mako-Dam%(48)
Level 2: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 4: Smite S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(19), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(31), T'Death-Dam%(50)
Level 6: Dull Pain Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Numna-Heal/Rchg(42)
Level 8: Hurdle Jump-I(A)
Level 10: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 12: Combat Jumping LkGmblr-Rchg+(A)
Level 14: Super Jump Jump-I(A)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 18: Invincibility HO:Enzym(A), HO:Enzym(19), HO:Enzym(21), LkGmblr-Rchg+(21)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 22: Siphon Life HO:Nucle(A), HO:Nucle(34), HO:Golgi(34), HO:Golgi(34), HO:Golgi(36)
Level 24: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Tough Hide LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Soul Drain Erad-Acc/Rchg(A), Erad-Dmg(37), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Dmg/Rchg(46)
Level 30: Resist Energies RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(37)
Level 32: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(37), Mocking-Rchg(42)
Level 35: Kick FrcFbk-Rechg%(A)
Level 38: Midnight Grasp KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 41: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45)
Level 44: Weave HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(46)
Level 47: Conserve Power RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection Efficacy-EndMod(A), Efficacy-EndMod/Acc(50), Efficacy-EndMod/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

I've enjoyed playing my Inv/DM tank so far. He's a bit slow soloing, but great on teams. I'm still debating on what his final build will end up being but I'll post what I've got so far. Right now he's lvl 39/40 ish and is pretty sturdy in most missions.

First of all this build will make him soft capped to S/L defense with one in range, and Energy/Neg with two in range so it's not perfect by any means. Some of the set's I've chosen are better for positional vs. typed bonuses so I certainly could do better on typed bonuses. Again, this is where I'm currently leaning and might give you a place to start.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Comrade Polar Bear: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 1: Shadow Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(13), Erad-Dmg(40)
Level 6: Swift -- Run(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(11)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(37)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Winter-ResSlow(A), Jump(15)
Level 16: Health -- Heal-I(A)
Level 18: Invincibility -- GftotA-Def(A), GftotA-Def/EndRdx(19), GftotA-Def/Rchg(19), GftotA-Def/EndRdx/Rchg(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(29), S'ngH'mkr-Dmg/EndRdx/Rchg(29)
Level 26: Tough Hide -- GftotA-Def(A), GftotA-Def/EndRdx(27), GftotA-Def/Rchg(27), GftotA-Def/EndRdx/Rchg(43)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(40)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(33)
Level 35: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(45)
Level 38: Midnight Grasp -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Chilblain -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg(48)
Level 49: Ice Storm -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
Level 1: Single Shot



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Wildhart View Post
I've never played a tank, some people are suggesting I give this combo a try. My questions is a simple one, What are some of the power to skip? Must haves? I've looked around for guides on this type of tank and came up empty....I've looked for even sample builds to give me a clue as to what to take where and when...and I came up empty also. I'm looking for any and all help, I am completely clueless when it comes to tanks, and and all help will be greatly appreciated.
Inv/DM is an excellent tanker, close to Granite in durability and a lot more fun to play. Having a self heal on a fast recharge and having constant to hit debuff amplifying your defense is a good thing. This is how I built mine:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Omphale: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(46)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(43), SipInsght-Acc/ToHitDeb:30(43), SipInsght-Acc/Rchg:30(50)
Level 2: Dull Pain -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(5), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(34), Dct'dW-Heal/Rchg:50(46)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(7), M'Strk-Acc/EndRdx:50(7), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-ResDam:40(42)
Level 10: Swift -- Run-I:50(A)
Level 12: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Taunt:50(37), Mocking-Rchg:50(50)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15), Heal-I:50(17)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Invincibility -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(19), S'dpty-Def/EndRdx/Rchg:40(19), S'dpty-Def:40(27), S'dpty-EndRdx:40(36), GSFC-Build%:50(42)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(37)
Level 22: Siphon Life -- Nictus-Acc/Heal:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), Nictus-Acc/EndRdx/Rchg:50(23), Nictus-Heal/HP/Regen/Rchg:50(25), Nictus-Heal:50(33)
Level 24: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg:50(A), SipInsght-Acc/Rchg:50(25), SipInsght-Acc/ToHitDeb:50(31), SipInsght-ToHitDeb:50(37), SipInsght-ToHitDeb/EndRdx/Rchg:50(43)
Level 26: Tough Hide -- GftotA-Def/Rchg:40(A), GftotA-Def:40(27), GftotA-Def/EndRdx:40(33)
Level 28: Soul Drain -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(31), Rec'dRet-ToHit:20(33), Rec'dRet-ToHit/Rchg:20(50)
Level 30: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(31)
Level 32: Resist Energies -- ResDam-I:40(A)
Level 35: Dark Consumption -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Acc/Rchg:50(36), Mocking-Acc/Rchg:50(36), Mocking-Rchg:50(42)
Level 38: Midnight Grasp -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(39), Enf'dOp-Acc/Immob/Rchg:50(39), Enf'dOp-Acc/Immob:50(39), Dmg-I:50(40), Dmg-I:50(40)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(48), GftotA-EndRdx/Rchg:40(48), GftotA-Def:40(48)
Level 49: Resist Elements -- ResDam-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Thank you very much one and all for all the help, I will be reading that guide for the first 20 levels over closely and all the sample builds to get a good idea on what I should be looking at power and slotting wise. As far as the attitude goes, that's not a problem, I've always adapted to the attitude needed to get the job done, whether it's sitting back and helping others with my support toons, jumping into the fight and just going crazy with the melee with my scrapper, or being the long range threat with my blasters...this is just one more challenge I hope to conquer in this game. thank you all once again for all this info I am truly appreciative


 

Posted

Quote:
Originally Posted by Wildhart View Post
I've never played a tank, some people are suggesting I give this combo a try. My questions is a simple one, What are some of the power to skip? Must haves? I've looked around for guides on this type of tank and came up empty....I've looked for even sample builds to give me a clue as to what to take where and when...and I came up empty also. I'm looking for any and all help, I am completely clueless when it comes to tanks, and and all help will be greatly appreciated.
if you have money to spare focus on defence. inv can have good defence and if u use touch of fear u wont be touched at all.


 

Posted

My hero main right now is a Inv/Dark. I've soled him to 31. I think I've been defeated once due to an AFK

I think it's a rare build as a tanker because the scrapper version has better overall payoff.