HardRider

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  1. HardRider

    Dear NCSoft...

    lost for words and shaking in shock, anger and confusion.. i still call bulls..t on all of this
  2. Quote:
    Originally Posted by Moon Dog View Post
    7. Trip Mine: Get rid of this, as it does not fit the thematic image of the powerset and it is not fun at all to spend five minutes planting a giant stack of landmines (which, I'm pretty sure, was never the original intent of this power and was only kept in because everything else in Devices is trash) when you could be doing something useful like using your primary powerset instead. Ignore all the crybabies who want to keep their gimmick power that they only use because all the other powers in the set suck in comparison. Replace with either a concussion grenade (ground-targeted AoE knockback, ideally used to corral enemies into a firing slot) or a flashbang (targeted AoE sleep and -tohit.)



    Considering you said this.. the overall answer is No.

    Clearly you've never played traps/devices and clear fail to see the power of trip mines.

    I would suggest playing a set before asking for changes. and if you played it then you clearly failed to know how n when to use trip mines successfully.

    like - solo - set up 2 /3 pull -boom no mob.

    Time bomb.. yer ok its pants.


    Quote:
    Originally Posted by TheShattered View Post
    Times when Trip Mine is useful:

    BAF: Prisoners stage or a 'Courtyard' run. Heck, even a 'Separation' run.

    UG: Knowing where the waves spawn and placing a Mine or two there. Better yet, place them around the area your team is holding!

    Keyes: Place them in the bunkers or spawn points, or on the generators AM flies to.

    TPN: Place them at the feet of the technicians, or where the tanks drag the spawns to. Also: Put them where Maelstrom spawns.

    Those are just iTrials as well! Most 'vanilla' Task Forces offer many opportunities to use Trip Mine to great effect!

    You seem to be getting the usage of Trip Mine wrong. Trip Mine, generally, isn't supposed to be used in the heat of combat (Even then, with a good tank and caltrops, you can still pull it off). You're supposed to place them where you know, or predict enemies will spawn or arrive thickest.

    And, despite your claim of 'No one waits for minefields to be set up', in the 3 years i've had my AR/Dev character, not once has someone NOT let him set up a minefield. A well-placed minefield can destroy an entire spawn, or demolish an AV's health.

    Devices plays so much more differently than any other Blaster Secondary, it's easy to see where the 'weak' idea comes from. Devices is about preparation, and hindering enemies rather than all out damage.

    All of the above

    Quote:
    So you're saying that in a full team or in an Incarnate trial, those 8 to 24 people will stop everything they're doing to wait two minutes for you to set up a bunch of landmines for the AV to walk into when everyone (including you) could be doing actual damage?
    you don't seem to understand the mind set behind devices n traps.. it's about thinking ahead of time. placing the tools where u go things are gonna happen. and btw when fighting mobs n av's/heroes.. u can easily set up a TM and watch it go off before the mob is dead or u get hit.

    Edit:
    Looking back at this, it seems a bit harsh and while it's not meant to be it's still funny to see some of the suggestions.. though as it's suggestions their always open to adjustments
    Everyone has their own suggestions all the time, so if one doesn't work rethink it or think of something else
  3. Tbh Defenders have always been more about the support then damage.
  4. Skulls revamp - awesome

    Female skulls - dammm

    male skulls - gerd! plz plz ger rid of the nightclub hair style doesn't suit them
  5. Hands down will and forever be

    The Lord Recluse Strike Force.
  6. Quote:
    Originally Posted by Beez View Post
    Can you paste a link to them talking at all about base raids? Very curious
    There's no one single link... everytime someone mentions bases (on tweettv (or whatever the new one is ) etc they have ALWAYS stated that they love to rework bases, but it's such a "game of jenga on fire" that it'll need complete rework (ideally) and i doubt we'll see base raids till bases in general are fixed... in time.

    Just search the forums.. it's always been said.
  7. No to all.. What don't you like a challenge?

    50% too much if any.. best 10%
    Leave end as it is.. builds nowadays can easily counter that.

    unresis undef damage? who does that? hami .. oh i see him everyday lol.

    next.
  8. When the current landfill is filled.
  9. HardRider

    Salut!

    For some reason they decided to hire a hawk instead of a human to carry on and improve this game.. which at the time of the announcement .. was a bit - hawkward lol
  10. I wouldn't mind having some of those rocket launchers those prat troops have.. shock troopers i believe their called.
  11. Cake and lots of it..

    Fighting AV's/Heroes/GMs and not being taken out so easily makes me feel epic. / actually kicking their backsides
  12. Quote:
    Originally Posted by Forbin_Project View Post
    Are you referring to the "Subject" partition that contains the list of items waiting to be claimed?

    If so, /signed
    Yes that section where items like XP boosters, Experience, Super packs etc is kept.

    And yer the red email would be nice to change to...
  13. We already have the ability to expand the section that allows us to write the emails..

    --> But can we also have the ability to expand the storage section of the email.

    As currently that little tab is very annoying trying to look through the many emails people can have - this is more annoying when you use Super Packs and get everything dumped there.
  14. HardRider

    Store Gifts

    When in the store just add a feature where you can input the persons global and have it automatically sent there after purchase
  15. One thats been going since issue 6 ... Stone/Invul Brute Totally kicks butts ..and they cannot lie :P
  16. generally Blasters as a AT has been brought back through this issue
  17. I would love to see VEATS get some more lore based powers .. Still APP but maybe they have the ability to get powers from the Lieutenants of the AV's instead
  18. Claws for dominators would be a kool set to have, we just have to wait n hope the set can be ported over to dom's at some point. But don't expect to see that for at least a few good issues