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Posts
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Quote:IMO, earth assault is the epitome of SMASH on a dominator.I just want to throw in that /Earth Assault isn't a bad choice at all. It has lots of "Smash" if that's what you're looking for. I do find /Energy Assault to be harder hitting and faster IMHO. Ice/Earth and Earth/Earth may both give you some of what your looking for as well.
The only ranged attacks you should be using are in your primary.
... oh, and fissure, which is more of a PPP attack than anything else.
Problem is it's basically the "new psi", with no attack chain to speak of until L28. -
Quote:Well, on the plus side, with tintable powers, you can be emo regardless of set.But apparently energy got gutted into something servicable, so I'll have to go and find another emo powerset to play. Sigh. I'll find something to complain about for sure.
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I missed you too buddy.
Quote:And wow! Unstoppable for a dom or do I need to pay more attention to Mids?
Plus, all the PPP's got extras. -
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Quote:The damage wasn't nerfed per se; it remained about the same (about 70 base both before and after).Rage + Fury + Footstomp will trump anything /Psi offers now. Not only was the damage of PSW nerfed, but so was the recharge and radius which hurt the AoE damage output a lot.
For what it's worth, shockwave + psi-scream do about the same damage as footstomp on a full fury, raging brute. The combo's a bit harder to use, but it actually does more damage (282 for full-fury + raged footstomp vs 144+157=301 for the shockwave/scream combo) and psi-scream recharges a bit quicker (16 seconds vs 20).
So... <shrug>. -
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Quote:My $.02: It's too much of a controller set -> lots of partial mitigation that relies on other mitigation to keep you standing.Currently playing an ice/earth and I gotta go on the record and say that ice control is officially THE worst control set available to dominators.
With a controller, that mitigation is your secondary... -
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Quote:5.63% def (most)/39.4% aoe/0% psi unsuppressed.Does Hide suppress once you attack? is the defense numbers cut in half or completely gone? Can you set Mids to show you the numbers when hide is active but you are visible?
1.88% def (all but psi) suppressed.
I think you have to edit the database to get Mid's to show just the 1.88%.
http://www.redtomax.com/data/powers/...ark_Armor.Hide -
Quote:Yes, if you compare a Defender to a Corruptor, the Defender gets better buffs, and gets them earlier. Is that a fair comparison of *the sets*? No.Defender Fort is 18.75% to-hit, which when slotted gets to 29% to-hit. Fort can be kept on four people at once, permanently. A defender can get Fort at level 12.
WoP is a 10% to-hit buff, which when slotted gets to 15.6% to-hit. WoP can be kept on the team permanently but requires Hasten to do so. A corruptor can get WoP at level 28. WoP is also coded to ignore buffs like Power Boost.
[That's why I used Controller numbers instead; IIRC their buff/debuff #'s are the same as Corruptors?]
Quote:Anguishing Cry is only up once every 120 seconds, slotted 60 seconds. Anguishing Cry can miss.
Further, if it *does* hit, the combination reaches insane levels.
Quote:They're just not equal in performance for accuracy bonuses. That's completely ignoring the other benefits it has and judging entirely on a direct basis. The two powers combined of Pain aren't enough to surpass the one power of Emp for To-Hit buffing.
Quote:Even if you want to judge based on Controller values, they still get Fort 8 levels earlier, it's stronger at base and stronger when slotted (23%) and is independent of team positioning or accuracy to apply it's buff. It also responds well to Power Boost which WoP does not.
Also, I think it's kind of disingenuous arguing "independent of team position". While technically correct in this case, both sets have their PbAoE buffs and need to deal with it; and if you do go that route, WoP is a 35' radius as opposed to the RA twins' 25'.
Quote:Pain is a good set for what it does, but it's just not a match for Emp.
<Shrug> -
IMO, darkest night's worth it on an /EA for that alone. Toggle debuff as ghetto taunt aura means more time for SMASH! ... or slice-n-dice, for my DB/EA.
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Quote:Controller Fortitude is +15% to-hit.Then you add in the ridiculous amounts of +tohit that Fort can grant you as well and it becomes a landslide victory for Empathy.
Corruptor World of Pain is +10% to-hit, *and* Anguishing Cry is a 30% def debuff.
I don't see that aspect as a win for Empathy. -
Quote:I didn't lose the point. I was making sure he got the point.I think you lost the point. When using confusion, it's xp gain over time.
Quote:He didn't claim you can get 20 more xp out of 100 mobs using confuse,
He claimed you can get 20 more xp out of those 100 mobs by NOT using confuse.
I questioned his method of "xp extraction" to verify that he understood exactly what he was saying.
In order for him to extract those 20 xp, he *would have to play longer*. -
Quote:Let's say you used confuse and killed 100 mobs in 30 minutes for 80 xp.Ok, I didn't get as much xp because I used confused. By using confused on the mobs, I received less xp than I would have had I not used confused. Using confused allowed me to give up xp I had the potential to earn.
You're claiming you could have gotten 20 more xp out of those mobs.
How would you have done it? -
Quote:Note that that's more of a problem with Ice than Dominators in general.After a frustrating time trying to be a competent Dominator I had come to the conclusion that I couldn't avoid getting hit so I might as well aim for surviving getting hit. The feedback I've received here (especially the recommendations of optimal slotting) has been more helpful than any of the guides I've been able to find and I think I'm beginning to see the light.
Ice Slick and Arctic Air are not hard control like most other sets get. -
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Quote:Of the pairings, I'd go with earth/psi and plant/fire.As for secondaries I have hardly any idea, getting just a quick impression from perusing the powers in game. I think I would want fiery, thorny or psionic. The first two should provide very nice AoE damage; the last is decent for AoE but waits for it to develop, but may get a very noticeable increase in survivability and sustainability from drain psyche, which looks to me like an awesome power for dominators.
So I probably have it narrowed down to earth/ or plant/ with /fiery, /thorny or /psi. Any thoughts on the ins and outs of these combinations and which may appeal to me the most?
Earth, while offering a number of control options, has only one that is 100% mitigation right off the bat. Psi nicely complements the other powers with -RCH and +REGEN, as well as an extra stun.
Plant's basically all lockdown all the time, so go wild and burn stuff with the secondary that offers massive damage but no mitigation whatsoever.
Thorns is okay, but doesn't really impress me. Could go either way with primary on that one. Stacked -DEF and slows with Earth? Aim for SoC, then thorntrops when they clump up? -
Quote:If plant is a one-trick pony, then so are grav, fire, and ice.Given the choice of Earth and Plant, I'd go Earth. Seeds is very, very good, but Earth gets at least three tricks to Plant's one and a far superior pet as well.
The fact that SoC is good enough that you don't *need* other controls doesn't mean plant doesn't *have* other controls. -
Quote:That rather assumes that Ditzy plays something other than Doms, eh?It's also falsely self-martyred. I don't see Ditzy crusading to rollback buffs to Moment of Glory, buffs to Temperature protection, buffs to Dark Melee, buffs to melee damage ranges, etcetera, etcetera.
[Oh, and since "buffs to melee damage ranges" were across the board, how did they contribute to homogenization?] -
Quote:If you have all your other AoE attacks slotted up already, then go for it.Looking at many of the Plant/Thorn builds here it is easy to see that Thorntrops is often left out of many builds. I love thorntrops on its own just due to the fact that when I throw it directly in front of me any mob that starts charging me turns around and heads the other way.
For those of you who do use thorntrops, have you ever tried slotting it with the 4 different Procs that can be used in it, and if so how helpfull were the procs?
Ragnork - 20% chance of knockdown
Position's Blast - 20% Chance of Damage
Pacing of the Turtle - 20% Chance of -Recharge
Impeded Swiftness - 20% Chance of Damage
The main reason I am looking at this is I16 coming out with the ability to set mission manning to 8 even if I am just soloing it. With that many mobs I really need to max out both AoE control and damage, and Thorntrops with a few procs in it, seems to be the way to go.
Otherwise, they are the better investment.
e.g. A RCH or DGE SO in Fling Thorns kicks up damage by about 19 dge/10 seconds.
Each proc (anywhere) kicks up damage by 14 dge/10 seconds.
[Possible exception being the patrons, but even those have more burst damage, which might be what you need.]
Also note that Roots and Entangle (which Venus and the Creeper patch both have) have a -KB element, which will mitigate the effects of Ragnarok Proc.
[Just something to consider; given how often Creeper vines KB even with my use of Roots, I certainly wouldn't consider it a show-stopper.] -
Quote:I'm still on. After the last go, I ended up LCM'ing and just said "well, that was a sign".How many of the 6 who started are still logged onto the ISF? We were down to 4 when I logged and I suggested we stay in the SF to formulate a plan to take down Romi and his nicti.
Quote:I was thinking we should load up with some Shivans and HVAS, and maybe some rockets, then whomp on Romi.
Any other ideas? Pulling him and then immobing works pretty well, but we need to boost our DPS to take out his separated nicti. Thus, I was thinking the EB pets. -
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Options, Updates & Paths, Check for Updates on Startup.
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Ye gods... Swords and Spears? Can you imagine the redraw on *that* set?