HacknSlash

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  1. HacknSlash

    Im a Brute....

    Quote:
    Originally Posted by RiverOcean View Post
    I just want to throw in that /Earth Assault isn't a bad choice at all. It has lots of "Smash" if that's what you're looking for. I do find /Energy Assault to be harder hitting and faster IMHO. Ice/Earth and Earth/Earth may both give you some of what your looking for as well.
    IMO, earth assault is the epitome of SMASH on a dominator.
    The only ranged attacks you should be using are in your primary.

    ... oh, and fissure, which is more of a PPP attack than anything else.

    Problem is it's basically the "new psi", with no attack chain to speak of until L28.
  2. HacknSlash

    So what's new?

    Quote:
    Originally Posted by PrincessGrace View Post
    But apparently energy got gutted into something servicable, so I'll have to go and find another emo powerset to play. Sigh. I'll find something to complain about for sure.
    Well, on the plus side, with tintable powers, you can be emo regardless of set.

    Quote:


    I missed you too buddy.
    Yes... the all-day teaming, the endless runs of TF's... hey, wait... You were always hiding out on some non-cool server!

    Quote:
    And wow! Unstoppable for a dom or do I need to pay more attention to Mids?
    Yup. With the doms-are-blappers rollout, a decent chunk of powers got altered.
    Plus, all the PPP's got extras.
  3. HacknSlash

    So what's new?

    Quote:
    Originally Posted by PrincessGrace View Post
    Since, say, I12 or so?
    Nothing. Doms still suck, and grav doms still suck double.
    ... oh, and ice/dark corruptors still pwn us 10 ways from Sunday.







  4. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Rage + Fury + Footstomp will trump anything /Psi offers now. Not only was the damage of PSW nerfed, but so was the recharge and radius which hurt the AoE damage output a lot.
    The damage wasn't nerfed per se; it remained about the same (about 70 base both before and after).

    For what it's worth, shockwave + psi-scream do about the same damage as footstomp on a full fury, raging brute. The combo's a bit harder to use, but it actually does more damage (282 for full-fury + raged footstomp vs 144+157=301 for the shockwave/scream combo) and psi-scream recharges a bit quicker (16 seconds vs 20).

    So... <shrug>.
  5. Quote:
    Originally Posted by macskull View Post
    Ice Control is one of the better Dom primaries.
    Out of curiosity, in what order would you rank the primaries?
  6. Quote:
    Originally Posted by DarkCurrent View Post
    Currently playing an ice/earth and I gotta go on the record and say that ice control is officially THE worst control set available to dominators.
    My $.02: It's too much of a controller set -> lots of partial mitigation that relies on other mitigation to keep you standing.

    With a controller, that mitigation is your secondary...
  7. Quote:
    Originally Posted by KingSnake View Post
    Slotting def IOs in hide incresses that 1.88 correct? Like, 2 IO's will incresse it to like, 2.4 or something IIRC. That extra def can come in handy when your trying to soft cap.
    Slotting DEF kicks all of the numbers up.
  8. Quote:
    Originally Posted by Imaheroe View Post
    Does Hide suppress once you attack? is the defense numbers cut in half or completely gone? Can you set Mids to show you the numbers when hide is active but you are visible?
    5.63% def (most)/39.4% aoe/0% psi unsuppressed.
    1.88% def (all but psi) suppressed.

    I think you have to edit the database to get Mid's to show just the 1.88%.

    http://www.redtomax.com/data/powers/...ark_Armor.Hide
  9. HacknSlash

    Pain vs. Empathy

    Quote:
    Originally Posted by Suichiro View Post
    Defender Fort is 18.75% to-hit, which when slotted gets to 29% to-hit. Fort can be kept on four people at once, permanently. A defender can get Fort at level 12.

    WoP is a 10% to-hit buff, which when slotted gets to 15.6% to-hit. WoP can be kept on the team permanently but requires Hasten to do so. A corruptor can get WoP at level 28. WoP is also coded to ignore buffs like Power Boost.
    Yes, if you compare a Defender to a Corruptor, the Defender gets better buffs, and gets them earlier. Is that a fair comparison of *the sets*? No.

    [That's why I used Controller numbers instead; IIRC their buff/debuff #'s are the same as Corruptors?]

    Quote:
    Anguishing Cry is only up once every 120 seconds, slotted 60 seconds. Anguishing Cry can miss.
    Yes, but it's not at all likely, especially considering the to-hit buff from WoP.
    Further, if it *does* hit, the combination reaches insane levels.

    Quote:
    They're just not equal in performance for accuracy bonuses. That's completely ignoring the other benefits it has and judging entirely on a direct basis. The two powers combined of Pain aren't enough to surpass the one power of Emp for To-Hit buffing.
    I disagree.

    Quote:
    Even if you want to judge based on Controller values, they still get Fort 8 levels earlier, it's stronger at base and stronger when slotted (23%) and is independent of team positioning or accuracy to apply it's buff. It also responds well to Power Boost which WoP does not.
    With 15% to-hit and 25% def-debuff (considering purple patch) from Anguishing, power boost isn't needed.

    Also, I think it's kind of disingenuous arguing "independent of team position". While technically correct in this case, both sets have their PbAoE buffs and need to deal with it; and if you do go that route, WoP is a 35' radius as opposed to the RA twins' 25'.

    Quote:
    Pain is a good set for what it does, but it's just not a match for Emp.
    They're different. Pain trades some defense for some offense.
    <Shrug>
  10. HacknSlash

    Energy Aura?

    Quote:
    Originally Posted by Spiritchaser View Post
    The lack of a persistant taunt aura will mean that you will consistantly project a smaller footprint than other brutes for any given effort level. You can grab aggro, but you'll be working much harder to stay even, generally taunting more, doing less damage.
    IMO, darkest night's worth it on an /EA for that alone. Toggle debuff as ghetto taunt aura means more time for SMASH! ... or slice-n-dice, for my DB/EA.
  11. HacknSlash

    Pain vs. Empathy

    Quote:
    Originally Posted by Suichiro View Post
    Then you add in the ridiculous amounts of +tohit that Fort can grant you as well and it becomes a landslide victory for Empathy.
    Controller Fortitude is +15% to-hit.
    Corruptor World of Pain is +10% to-hit, *and* Anguishing Cry is a 30% def debuff.

    I don't see that aspect as a win for Empathy.
  12. Quote:
    Originally Posted by Folonius View Post
    I think you lost the point. When using confusion, it's xp gain over time.
    I didn't lose the point. I was making sure he got the point.

    Quote:
    He didn't claim you can get 20 more xp out of 100 mobs using confuse,
    Agreed.
    He claimed you can get 20 more xp out of those 100 mobs by NOT using confuse.

    I questioned his method of "xp extraction" to verify that he understood exactly what he was saying.

    In order for him to extract those 20 xp, he *would have to play longer*.
  13. Quote:
    Originally Posted by Pans_Folley View Post
    Ok, I didn't get as much xp because I used confused. By using confused on the mobs, I received less xp than I would have had I not used confused. Using confused allowed me to give up xp I had the potential to earn.
    Let's say you used confuse and killed 100 mobs in 30 minutes for 80 xp.
    You're claiming you could have gotten 20 more xp out of those mobs.

    How would you have done it?
  14. Quote:
    Originally Posted by Terse View Post
    After a frustrating time trying to be a competent Dominator I had come to the conclusion that I couldn't avoid getting hit so I might as well aim for surviving getting hit. The feedback I've received here (especially the recommendations of optimal slotting) has been more helpful than any of the guides I've been able to find and I think I'm beginning to see the light.
    Note that that's more of a problem with Ice than Dominators in general.
    Ice Slick and Arctic Air are not hard control like most other sets get.
  15. Quote:
    Originally Posted by DarkCurrent View Post
    Didn't stop you from face planting a record number of times.

    Especially against your Nemesis.
    It's not my fault that stacked vengeance + explosions beats 45% ranged defense.
  16. Quote:
    Originally Posted by Pyromantic View Post
    As for secondaries I have hardly any idea, getting just a quick impression from perusing the powers in game. I think I would want fiery, thorny or psionic. The first two should provide very nice AoE damage; the last is decent for AoE but waits for it to develop, but may get a very noticeable increase in survivability and sustainability from drain psyche, which looks to me like an awesome power for dominators.

    So I probably have it narrowed down to earth/ or plant/ with /fiery, /thorny or /psi. Any thoughts on the ins and outs of these combinations and which may appeal to me the most?
    Of the pairings, I'd go with earth/psi and plant/fire.

    Earth, while offering a number of control options, has only one that is 100% mitigation right off the bat. Psi nicely complements the other powers with -RCH and +REGEN, as well as an extra stun.

    Plant's basically all lockdown all the time, so go wild and burn stuff with the secondary that offers massive damage but no mitigation whatsoever.

    Thorns is okay, but doesn't really impress me. Could go either way with primary on that one. Stacked -DEF and slows with Earth? Aim for SoC, then thorntrops when they clump up?
  17. Quote:
    Originally Posted by MinMin View Post
    Given the choice of Earth and Plant, I'd go Earth. Seeds is very, very good, but Earth gets at least three tricks to Plant's one and a far superior pet as well.
    If plant is a one-trick pony, then so are grav, fire, and ice.

    The fact that SoC is good enough that you don't *need* other controls doesn't mean plant doesn't *have* other controls.
  18. Quote:
    Originally Posted by Talen_Lee View Post
    It's also falsely self-martyred. I don't see Ditzy crusading to rollback buffs to Moment of Glory, buffs to Temperature protection, buffs to Dark Melee, buffs to melee damage ranges, etcetera, etcetera.
    That rather assumes that Ditzy plays something other than Doms, eh?

    [Oh, and since "buffs to melee damage ranges" were across the board, how did they contribute to homogenization?]
  19. Quote:
    Originally Posted by ToxicRoach View Post
    Looking at many of the Plant/Thorn builds here it is easy to see that Thorntrops is often left out of many builds. I love thorntrops on its own just due to the fact that when I throw it directly in front of me any mob that starts charging me turns around and heads the other way.

    For those of you who do use thorntrops, have you ever tried slotting it with the 4 different Procs that can be used in it, and if so how helpfull were the procs?

    Ragnork - 20% chance of knockdown
    Position's Blast - 20% Chance of Damage
    Pacing of the Turtle - 20% Chance of -Recharge
    Impeded Swiftness - 20% Chance of Damage

    The main reason I am looking at this is I16 coming out with the ability to set mission manning to 8 even if I am just soloing it. With that many mobs I really need to max out both AoE control and damage, and Thorntrops with a few procs in it, seems to be the way to go.
    If you have all your other AoE attacks slotted up already, then go for it.
    Otherwise, they are the better investment.

    e.g. A RCH or DGE SO in Fling Thorns kicks up damage by about 19 dge/10 seconds.
    Each proc (anywhere) kicks up damage by 14 dge/10 seconds.

    [Possible exception being the patrons, but even those have more burst damage, which might be what you need.]

    Also note that Roots and Entangle (which Venus and the Creeper patch both have) have a -KB element, which will mitigate the effects of Ragnarok Proc.

    [Just something to consider; given how often Creeper vines KB even with my use of Roots, I certainly wouldn't consider it a show-stopper.]
  20. HacknSlash

    HTTT Reunion?

    Quote:
    Originally Posted by DarkCurrent View Post
    How many of the 6 who started are still logged onto the ISF? We were down to 4 when I logged and I suggested we stay in the SF to formulate a plan to take down Romi and his nicti.
    I'm still on. After the last go, I ended up LCM'ing and just said "well, that was a sign".

    Quote:
    I was thinking we should load up with some Shivans and HVAS, and maybe some rockets, then whomp on Romi.

    Any other ideas? Pulling him and then immobing works pretty well, but we need to boost our DPS to take out his separated nicti. Thus, I was thinking the EB pets.
    I know, I know! Farm the last mission until we're all L50.
  21. Quote:
    Originally Posted by Mechafang View Post
    I want a cottage! Failing that a large cardboard box, then you'd sorry!!!
    I'm reasonably sure Castle is petitioning Babs to change one of the Propel items to a cottage at this very moment.
  22. Quote:
    Originally Posted by Ahmon View Post
    Probably a better system anyways. Auto-updates are user-friendly, but also user-dumbing. No real choice whether you need to upgrade or not and constant version checks with the server. Helps developers make updates more error-free, too, in my experience.
    Options, Updates & Paths, Check for Updates on Startup.
  23. Quote:
    Originally Posted by Talen_Lee View Post
    ...
    /em Tiny_Violin
  24. Quote:
    Originally Posted by Talen_Lee View Post
    Skin your knee climbing mount cleverest, there?
    Hrm. Now I owe DC five bucks.

    He said your ego wouldn't let that post slide.
    Silly me, I gave you the benefit of the doubt.
  25. Quote:
    Originally Posted by Delta_Strider View Post
    There's a problem even present in that video.

    FRAME-RATE!

    But no, HnS has spoken. That video clearly states it's a secondary weapon to Swords and Spears, so we should get both of those first, then whips.
    Ye gods... Swords and Spears? Can you imagine the redraw on *that* set?