Im a Brute....
I need to start off by saying i've been playing this game for years on end, i know the mechanics, i know the play styles. but i've never been able to make a troller/Dom. I took a dom to lvl 6 in beta and that was the last time I looked at the AT. A friend has been talking up doms latley and I have decided to roll somthing, i was thinking an Earth/Earth. But while I was choosing a secondary I seen that Energy has 6 attacks that are "High+". Is somthing gimped with the set? Why would anyone choose anything else, it seems like the most powerful set?
Thanks in advance. |
Sniper Blast and Total Focus also have high damage... but both have longer recharge times, and one can be interrupted.
Bone Smasher is about the only high damage power with with a quick recharge timer and no other serious mitigations.
Something else you might also notice is that the Energy Assault set only has one AOE power... Whirling Hands. Everything else in the set is single target only.
You'll find that other sets offer a wider range of mob attacks. Electrical, for example, offers a cone and an AOE in Static Discharge and Thunder Strike. Earth Assault offers Tremor, Mud Pots, and Fissure. Fire Assault gets Fire Breath, Combustion, and an end recovery in Consume.
It goes so on down the list. Each set offers something different than high single target damage, be it debuffs, cones, aoe's, end drain, or slows to name a few. Why would anybody pick anything else? Because Single Target Damage isn't the be all / end all of CoH. There is more to the game than simply being able to pound away on one target and one target only.
I need to start off by saying i've been playing this game for years on end, i know the mechanics, i know the play styles. but i've never been able to make a troller/Dom. I took a dom to lvl 6 in beta and that was the last time I looked at the AT. A friend has been talking up doms latley and I have decided to roll somthing, i was thinking an Earth/Earth. But while I was choosing a secondary I seen that Energy has 6 attacks that are "High+". Is somthing gimped with the set? Why would anyone choose anything else, it seems like the most powerful set?
Thanks in advance. |
It however is nowhere near /fire for st damage or pretty much any of the other sets for aoe damage.
Earth/nrg is a very good toon, I'd probably do it over earth/earth. For my earth dom I paired it with /fire. It was a very good choice for me. I used to like it more, but it is still a really powerful toon.
IMHO Mind/Energy is a very good dom combo. Especially since the changes. Earth, Plant, and Fire also make excellent pairings with Energy as well. That being said /Energy is mostly ST damage and Whirling Hands is still just an "ok" AoE. The dom version has had some buffs, but there are better AoE options out there. Such as Electric, Psi, and Fire. In fact they are my secondaries of choice. I've tried /Energy with other doms and haven't found it as fun..but I like AoE's and cones.
If you like playing Brutes Mind/, Plant/, or Earth/ combined with /Energy may be really good choices for you. /Energy certainly has a "smash" feel to it now.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
All right, so im really going into the dark here. I've been looking around and seeing that alot of people are really not liking Earth Assult. So maybe I should go with Energy, I will be primarilty Duoing with another Dom (Yet to be decided on build)
With Domination, does that mean I dont need to take Stamina?
Do I build domination by using secondary attacks or just primary's?
What are Dominators primary role on teams? Melee lockdown or just lockdown?
Thanks in advance Dom board
With Domination, does that mean I dont need to take Stamina?
|
Do I build domination by using secondary attacks or just primary's? |
What are Dominators primary role on teams? Melee lockdown or just lockdown? |
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
Thank you all again for the great info, one last question, once "Dom pops" im assuming the icon lights up, will it stay lit up until you choose to use it? Or will it drop/dissapear if you dont use it in time?
Thanks again all.
As far as Dom team roll is concerned, you are dual-purpose. The main reason you will be invited will be by smart folks who hope you can make their life easier by locking down problematic enemies. As such, the first order of business is to know what enemies are a pain and stop them from doing so. This is partly selfish, as they can be a pain for you, too. (Think Tsoo sorcerers, end-sapping mu, sky porters and engineers, malta sappers, and so on.) Your domination button makes you the best controlling archetype in the game. Learn to gauge for big battles...if none are coming, use it freely. Learn the recharge,too, as it come back soon enough that waiting the full mission is counter-productive. You can use it several times with ease.
But don't think you're on a team just for control, you do almost blaster damage. Your damage goes between controls. Lock enemy down, damage/kill it. Lock enemy or mob down, start killing. Control up again? Use it, then kill more. It's simple as that. Both primary and secondary are your 'attack chain.'
Edit: The domination bar goes down FAR slower than fury. You can go a long time doing nothing and you will still have some decent buildup of dom ready. Keep in mind both primary and secondary build it, but the secondary more so.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
As others have said, dominators are dual purpose. You should be alternating between primary and secondary as needed, seeing what's needed. Priorities are always changing.
I have a Mind/Eng which turned into a blast with the Energy changes. Energy is now one of the few that can be ranged single target fiend very early in the game.
Well slotted, Mind Control alone can keep you busy in teams, but you need to know if holding the minion is really as useful as blasting it twice and making it dead.
The best thing you can do as a dominator is know what foes you are fighting and what they do. Brutes tend to not care who they smash, unless it's a specific foe (sapper, Vanguard, etc) that can ruin their overall perfect life. Squishies don't have that luxury, so you'll be an asset to any team if you know what is each ATs kryptonite, since you can can hold pretty much anything out there fast.
A good Mind trick: Hold -> Levitate -> Hold on a boss. He should be under soft control long enough to not be a problem till he's hard controlled. (Not sure now if Mind's hold has -KB, if so, then start with Levitate. Still basic concept)
Maybe I missed it, but not sure what Primary you went with. I'd like to know if you already decided.
And to the one who said:
Both primary and secondary are your 'attack chain.' |

I just want to throw in that /Earth Assault isn't a bad choice at all. It has lots of "Smash" if that's what you're looking for. I do find /Energy Assault to be harder hitting and faster IMHO. Ice/Earth and Earth/Earth may both give you some of what your looking for as well.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
I just want to throw in that /Earth Assault isn't a bad choice at all. It has lots of "Smash" if that's what you're looking for. I do find /Energy Assault to be harder hitting and faster IMHO. Ice/Earth and Earth/Earth may both give you some of what your looking for as well.
|
Unfortunately, my experience so far tends to concur. I'm think of entitling the notes on my new Gravity/Earth Dom "The Race to the Bottom".
You can't go wrong with /Energy it is a very hard hitting secondary.. Also... the side effect of the energy melee is that it also Stuns.. but the stuns are also affected by Domination too (so does power boost + domination).
Go energy and you won't be sorry.. also dominator version of power push is a very high damaging attack. Other versions of this power with corruptors, blasters, defenders, are lower in damage. So keep that in mind too

Post Comic book Fan Films that ROCK!
Fight my brute
* The set is still a distant last in AoE damage
* It's still not the best at single target damage either
* You're stuck with Power Boost, probably the worst of the self buffs with the possible exception of Aim (still worth taking, but I'd much rather Build Up, Fiery Embrace or Drain Psyche)
* The secondary effect stuns have tiny duration and are random
The set is workable. It's not stellar. And there are secondaries that are much better, even for the things Energy is supposed to be good for.
Eh, I'm not so sure. At this point, I personally think energy is good enough that what he said could actually be literally true - it *is* no longer such a bad secondary that you'll be sorry you rolled it. (Of course that's not what he *meant*, but piffle. I'm being pedantic here. )
More seriously, though, it is pretty decent nowadays. It is certainly still horrible at AoE, but its ST is not bad at all - and it *is* probably best at *ranged* ST damage (at least, at non-permadom recharge levels), if that's a niche you're looking for. And, as much as many have derided it, it *still* provides the best mitigation out of the secondaries, with the *possible* exception of earth, with all its knockdown. And I've never understood why so many have problems with powerboost - if nothing else, it works wonders on the AoE holds, and it's also extremely good for boosting stuns and whatnot.
(And I have to nitpick on the stuns point - if we ignore lolwhirling hands as we should, there are only 2 powers with stuns - and total focus's stun is far from random or tiny duration.)
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
* You're stuck with Power Boost, probably the worst of the self buffs with the possible exception of Aim (still worth taking, but I'd much rather Build Up, Fiery Embrace or Drain Psyche).
|
Basically, if you are interested in even more control, power boost is great. If you are not so into the control contribution, and just want stuff to die, it doesn't play to your taste.
I just want to throw in that /Earth Assault isn't a bad choice at all. It has lots of "Smash" if that's what you're looking for. I do find /Energy Assault to be harder hitting and faster IMHO. Ice/Earth and Earth/Earth may both give you some of what your looking for as well.
|
The only ranged attacks you should be using are in your primary.
... oh, and fissure, which is more of a PPP attack than anything else.

Problem is it's basically the "new psi", with no attack chain to speak of until L28.
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
While I won't argue against the awesome that is drain psyche, I can't help but think your evaluation of Power Boost is based off of a narrow damage perspective. Thing is, there's a fully primary that becomes more awesome with power boost. While build up/fiery embrace are there to help you with your secondary, power boost is for control. It helps when domination is down, or layered with domination it makes control that much better.
Basically, if you are interested in even more control, power boost is great. If you are not so into the control contribution, and just want stuff to die, it doesn't play to your taste. |
And I'll reiterate: I will take Power Boost if it's there. It's still good. However, I believe that in the vast majority of situations I'd prefer to have the extra damage and utility of Build Up, Fiery Embrace or Drain Psyche than to be better at something I'm already good at.
I'll freely admit my perspective is primarily a "narrow damage one" and my perspective on control is that it needs to be "good enough" only.
|

Powerboost is like buildup in one very important aspect - you can use it for single target stuff if you really want but it is going to better serve you with AOEs. Powerboost, tactics (also boosted IIRC), and your AOE holds make for a rather potent combination. You once could make mass confusion permanent with that combo + domination (although it wasn't very useful outside of trivia night). How useful that combo really is depends a lot on what you are playing, the particular room and encounter you are facing, and how stacked up you are against the purple patch.
(Well that was fun, enough of the dog-pile.)
But back to the OP. Honestly, IMO, you are better off rolling something as far away from a brute as you think you can. Why? Because anything that is close to a brute but isn't a brute is only going to feel like either a gimp or kid-sister sort of toon. You might play it to kill some time but odds are you will not have fun.
Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper
I agree with you completely, and Seldom as well.
I think where we differ is that my personal preference is consistency of performance as opposed to excelling situationally. I can nearly always use extra damage or +regen/-regen debuff, whereas I tend to have to look hard for a situation where I want to increase the duration of my holds by 60% or so where I can't just use Domination instead.
But I can understand where you might want to do that, particularly if you're actually filling an actual "control niche" in a team, instead of being just another member of whatever PUG is currently running. Due to timezone issues, I find the latter is far more common, and I tend to have to build towards greater self-sufficiency.
And I've never understood why so many have problems with powerboost - if nothing else, it works wonders on the AoE holds, and it's also extremely good for boosting stuns and whatnot.
(And I have to nitpick on the stuns point - if we ignore lolwhirling hands as we should, there are only 2 powers with stuns - and total focus's stun is far from random or tiny duration.) |

In PvE if you have the PFF patron power having Power Boost also increases the defense to all, while you aid self while in it will get you back in the game. (I don't have PFF though but just saying)
On my other 50 permadoms Fire/Psy and Plant/Fire doms I also have a mid level fire/electric, that I can put out more AoE damage, but I just find my Mind/Nrg to be more fun with a lot of ST BURST I have not said "ITZ THE UBERS BEST!" However the set IS fun and you won't be sorry for taking it. /Energy is NOT a bad secondary by any stretch. To me if its the most fun then it is the best for what I do.. but I tend to PvP more with it now than before, also I run a number of MoRSFs with him. So to me he is the most fun out of the 4 doms I have, maybe because he was the first villain I ever made back in 2007? maybe cause he was the first redside 50 I had? or maybe because I spent over 2 bill on him easy pre-I10. Seeing the changes in i15 just made him better than he ever has been. What ever the reason, I love /energy assault now.
In regards to including power boost into the conversation, the answer is simple it was because it had not been mentioned before hand. And since the Op was only reffering to /Earth Assault and /energy assault they both have power boost and felt that talking about it would be worth while since the OP is primarily a brute and may not know the value of power boost.
I was just trying to stay on topic out of the 2 choices he put in the OP. Talking about /Psy or /Fire to me did not seem appriopiate to me since he was not asking about those sets.
My comment before and now were/are not meant to be snarky. From the impression I got reading the comments on it some of you may have felt that it was. So just wanted to be clear that it was not meant to be.

Post Comic book Fan Films that ROCK!
Fight my brute
My comment before and now were/are not meant to be snarky |

There are all sorts of fun things you can do with power boost, but in practice the most effective was boosting your initial AOE control. 9 times out of 10 it is effective enough that you didn't have to rely on the other cool tricks. OTOH way back in the day when domination was a once or twice power per instance and before powers were fully slotted power boost felt far more useful. In this permadom/IO world (my doms in the teens have the STH slotted to the same levels my pre-IO doms did at 50) it does not feel nearly as useful. Contrast that with the effect that an increased base damage has upon say firey embrace and buildup.
Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper
It is a shame - Minmin is far more entertaining when you are.
|

There are all sorts of fun things you can do with power boost, but in practice the most effective was boosting your initial AOE control. 9 times out of 10 it is effective enough that you didn't have to rely on the other cool tricks. OTOH way back in the day when domination was a once or twice power per instance and before powers were fully slotted power boost felt far more useful. In this permadom/IO world (my doms in the teens have the STH slotted to the same levels my pre-IO doms did at 50) it does not feel nearly as useful. Contrast that with the effect that an increased base damage has upon say firey embrace and buildup.
|
I need to start off by saying i've been playing this game for years on end, i know the mechanics, i know the play styles. but i've never been able to make a troller/Dom. I took a dom to lvl 6 in beta and that was the last time I looked at the AT. A friend has been talking up doms latley and I have decided to roll somthing, i was thinking an Earth/Earth. But while I was choosing a secondary I seen that Energy has 6 attacks that are "High+". Is somthing gimped with the set? Why would anyone choose anything else, it seems like the most powerful set?
Thanks in advance.