Thorntrops with Procs?
I have the 2 dmg procs in mine, plus a range enhancer. It adds some decent damage to the mix. But I'm earth/thorn and so I can stack it with Quicksand, Earth Quake and Volcanic Gases. Then hit the mobs with Fling and Thorn Burst while they're slowly baking and quaking away.
All those powers are procd for dmg btw.
Please buff Ice Control.
Quote:
If you have all your other AoE attacks slotted up already, then go for it.
Looking at many of the Plant/Thorn builds here it is easy to see that Thorntrops is often left out of many builds. I love thorntrops on its own just due to the fact that when I throw it directly in front of me any mob that starts charging me turns around and heads the other way.
For those of you who do use thorntrops, have you ever tried slotting it with the 4 different Procs that can be used in it, and if so how helpfull were the procs? Ragnork - 20% chance of knockdown Position's Blast - 20% Chance of Damage Pacing of the Turtle - 20% Chance of -Recharge Impeded Swiftness - 20% Chance of Damage The main reason I am looking at this is I16 coming out with the ability to set mission manning to 8 even if I am just soloing it. With that many mobs I really need to max out both AoE control and damage, and Thorntrops with a few procs in it, seems to be the way to go. |
Otherwise, they are the better investment.
e.g. A RCH or DGE SO in Fling Thorns kicks up damage by about 19 dge/10 seconds.
Each proc (anywhere) kicks up damage by 14 dge/10 seconds.
[Possible exception being the patrons, but even those have more burst damage, which might be what you need.]
Also note that Roots and Entangle (which Venus and the Creeper patch both have) have a -KB element, which will mitigate the effects of Ragnarok Proc.
[Just something to consider; given how often Creeper vines KB even with my use of Roots, I certainly wouldn't consider it a show-stopper.]
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
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Looking at many of the Plant/Thorn builds here it is easy to see that Thorntrops is often left out of many builds. I love thorntrops on its own just due to the fact that when I throw it directly in front of me any mob that starts charging me turns around and heads the other way.
For those of you who do use thorntrops, have you ever tried slotting it with the 4 different Procs that can be used in it, and if so how helpfull were the procs?
Ragnork - 20% chance of knockdown
Position's Blast - 20% Chance of Damage
Pacing of the Turtle - 20% Chance of -Recharge
Impeded Swiftness - 20% Chance of Damage
The main reason I am looking at this is I16 coming out with the ability to set mission manning to 8 even if I am just soloing it. With that many mobs I really need to max out both AoE control and damage, and Thorntrops with a few procs in it, seems to be the way to go.