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Posts
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Joined
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Gotta add my name to the "Boo to Lag" list. I don't have a suggestion to fix it, but wherever there's a zone invasion, be prepared to be mostly ineffective due to "click-your-power, go-make-a-sandwich, click-another-power" debilitating lag.
This pretty well sucks, but I can't express how awesomely terrifying it is to zone into somewhere like Atlas Park and see the skies filled with enemy ships and the ground awash with invading enemies.
It's cool. Damn Cool. -
for custom clix I reccomend a 20 gauge wire armature(since dey so tiny) and "super sculpey" modeling compound (bakes hard in your oven) prime it, and paint away.
I've never played hero clicks, but I've gotten a couple as swag and inside CoH/V boxes and such. I used to make little custom tabletop guys though, so thought I'd share. -
Couple of things I found regarding faultline that may or may not already be known.
1) Fault line shows up twice in the /search window, once with single quotes, once without.
2) The Construction Foreman in Skyway before you enter the tunnel to Faultline, says something referring to the "big trouble we'll all be in if that dam breaks"
That is all. -
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Hmmm... I'll have to makesome improvements then.
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Whoa, who's the huge guy in the dress? -
Okay, so if I've got a group of enemies around me, and I'm attacking them with single targeted melee attacks, gauntlet is engaged. I'm focusing on one target in particular; does that mean any enemies within THAT foes melee range are effected by gauntlet as well? (up to 5 anyway)
Then if I use a PBAoE, say fire sword circle, I can effect an additional 10 or the melee enduced gauntlet swtiches to PBAoE induced?
The taunt cap is at 17 as of right now correct?
What if I have a group of 15 around my tank, and then use the power "Taunt" at some ranged enemies to mitigate damage from a teammate does that taunt only effect 2 of them, or does the taunt I have on the 15 in melee range get negated?
What would be the likeyhood of creating different classes for taunt?
Melee taunt caped at 10.
PBAoE taunt, also capped at 10.
And Ranged Taunt, likewise capped at 10?
This would increase the taunt cap, obviously, to 30, but not a cakewalk 30. You would have to be very active to maintain all 30 foes aggro.
dunno...just tryin to help, and understand how it works, so I can fullfill my role more effectivly. -
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My guess is you'll see it around the same time as the Giant Tape Worm.
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Giant TAPE worm f0r teh w1nz0r!!!!!11!
On the real though, what would it take to get the BRB moved up on the priority list? Do we as players need to start some kind of petition? should we write letters? If we rally enough support and demand for the BRB, would it make a difference?
Something else to consider. Are there any other applications that the engine which would drive the BRB could be applied?" Improved knockback physics, improved destructible objects in mayhem missions perhapse? -
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All the physics are client side only, and no information about them is passed from client to server -- so, it's strictly a visual on your machine. That means, there is no way for people to play volleyball, or kickball. We could put one in that only you, the player, would see, but I imagine that isn't what everyone would like.
Sorry, folks.
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What a sad day. There has to be some way it can be done. There has to be someone on the Dev team who wants this as bad as the rest of us do, please make it work! IT can be an ongoing thing, where it get's improved upon every so often.
Pweeeeeese -
Big RED Ball....for the win, right?
/signed -
Does this mean you'll be changing your signature then?
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I'm voting for both, like the Kheldians. Shark dudes for the bad guys and dolphin dudes for the heroes.
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Okay, you can have your dolphin hero, but I get a huge body-style ORCA baby!!! Shamu-man comin to your town!!! -
I've never played a scrapper past say, level 10, so this is a pure outside observation. Seems as if Invul is the king of scrapper secondaries. Maybe I missread but if it takes 5-7 +2 bosses to reliably take out a level 30, and only 1, 2, or 3 for the rest, how does that equate to balance?
To me this seems as if the invul set is twice as good as any other set, even at high levels.
Are there other advantages for the other sets that I'm somehow missing? -
I would think more badges would natrally come with further expansion of the game. The addition of new zones and villains inherantly give rise to new ones. IF this logic holds true, perhapse more accolades would follow suit.
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Personally I am done doing exemplaring until they fix the mob run bug. I can't stand getting to a mission and having everything run. You know, like somebody forgot to tell the mob that you aren't lvl 42 anymore?
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AMEN to that. Try doing a RSK in the woods of PP, you rush a mob of 20, kill 2, and get cheapshotted for the next 30 min by the runners comin back. -
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New sets are going in in issue 3, complain if it isnt in by then
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That's 3 months and $45 away, at the very least.
I think it's funny that they're taking all the requests and suggestions from the Beta and slowly spreading their implimentation across the better part of a year. I imagine some planning meetings like:
"Okay, so alot of people are asking for confirmation for Recall Friend and it is being used for alot of griefing."
"Let's put it in the patch right away."
"No hold on, if we delay it a bit, along with these capes and the kiosks and these other changes we can pad the game well after release. That way people won't notice the game has as much story and content as a NES copy of Double Dragon."
"Good ideas, we can also delay any big necassary fixes to Power Sets like Martial Arts until then because it is such a big change we should make it seem important."
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This is a a completely unfair and biased statment. How can you bag on the Dev's like that. Notice that Dev is short for Developer, derivative id Development. Which, by deffanition, is a gradual process. To imply the Dev's are a malicious bunch of bastards who sit around and work weekends to simply make things difficult for us is a laughable stance to have.
Here's a tip. Regardless of what you may think, everyone is not out to get you, or make your life a pain. You most likely bring it on yourself.