Grouchybeast

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  1. Quote:
    Originally Posted by Noobian_Prince View Post
    That wouldn't be rewarding loyalty, just $$$ spent.
    I don't think Paragon or NCSoft see much of a difference, there. If they did, the rewards tree wouldn't directly equate sub months with Paragon Points bought.

    Quote:
    Originally Posted by Madadh View Post
    Joke aside, I'm pretty sure as it now stands, you only have to be VIP to unlock it, and then you can let your 1 month sub lapse.
    According to the Paragonwiki, Tier 9 VIP rewards only remain unlocked for VIP subscribers. Maybe that's changed since the wiki page was written, but I don't remember anyone announcing that.
  2. Quote:
    Originally Posted by UberGuy View Post
    The problem, of course, is that the PPM rates that make PPM PShifter comparable to the standard version in passives or toggles makes it very junky in click powers. This is something they need to address, because it's going to bite them as soon as they produce a PPM damage proc that can be slotted in a PBAoE. If they tune it for click powers, it will be insane in damage auras, and if they tune it for damage auras, it will suck in click attacks. They need a way to make them behave differently in each case.
    This is why I haven't bought any PPM procs yet, and I won't be buying them until I see the final fix in place. It was obvious from the start that they hadn't been thought through very well, since the devs were making statements about the mechanics that didn't at all match up with actual in-game performance. I think they could well turn out to be a bit of a mare to get right.
  3. Quote:
    Originally Posted by BigBlackAfrica View Post
    I don't generally build around purple sets anyway because I exemplar a lot and want to keep my set bonuses.
    Purple sets keep their bonuses no matter how far down you exemplar. That's one of the best things about them. (PVP sets are the same, but the bonuses are generally less useful.)
  4. Quote:
    Originally Posted by graystar_blaster View Post
    but 10 bucks for 6 ios is shamefull.
    I'm intrigued to know how you would work out a morally appropriate price for luxury items in an MMO.



    p.s. I don't know about Vin Diesel, but Nick Carter definitely plays WOW.
  5. Quote:
    Originally Posted by Plug_Nickel View Post
    But I was wondering; what's the difference between purchasing several individual x10 salvage inventory items (there's 10 listed, like 1 of 10, 2 of 10, etc), and just buying one but increasing the quantity in the shopping cart? Is it the same thing? And for that matter, is 10 the maximum amount we can buy? Because I got all ten and it looks like the market will sell me more.
    There are actually ten different items, and you can only buy each one only once. You can put them in your basket again, but you'll get an error at the checkout.

    I assume it's because the market can manage to cope with items you can buy any number of, and items you can only buy once, but isn't able to handle limiting an account to buying ten of one type of item.
  6. Quote:
    Originally Posted by Nethergoat View Post
    Yes, well, opinions based on fact carry more weight with the general public.
    If only.
  7. Quote:
    Originally Posted by Electric-Knight View Post
    Would they earn more money by keeping them locked in there and gaining the large sums of money from people plopping down hundreds of dollars vs. the direct sales they'd get for selling the sets at 400 or so points?
    Eventually, odds are the older Tier 9 VIP costume set will start showing up in the store, simply because if they don't, the rotation for VIP sets will become unworkably large. Then they'll be able to make money on direct sales.


    Quote:
    Originally Posted by Dark Energon View Post
    And that is why my initial suggestion stands. All the things you have unlocked, will not be available to the new players, unless they throw a lot of cash at the game. Every time a VIP skips progrssing in their Reward Tree progress to pick a T-VIP reward, they will still not unlock the things you see as 'junk'.
    Being. Able. To. Cherry. Pick. Rewards. Defeats. The. Entire. Purpose. Of. Having. A. Reward. Tree.

    However many time you repeat yourself, that isn't going to become any less true. Nor is it going to become any less true that the devs recently had the chance to completely revamp the loyalty system, and chose to stick with a reward tree. That's where your suggestion falls down -- it undermines the system the devs have just implemented.
  8. I'm an EU player, and when I log in to my account management page, at the top of the game account details I see:

    [account name]
    City of Heroes Freedom™ (Europe)
  9. Quote:
    Originally Posted by Dark Energon View Post
    Yet, i do not see any real solid argument as to why they should not approve my suggestion.
    Allowing people to cherry pick rewards from a tired reward system fundamentally undercuts the entire purpose of having a tiered reward system in the first place. Tiered rewards systems work by having desirable items spread all across the reward tree, to act as an incentive to customers at all levels on the tree.

    Paragon is not going to let people start hopping all over the tiers taking what they want, because otherwise they wouldn't have stuck with the tired reward system for Freedom. Clearly, they like the reward tree structure. They have already revamped the system to set up a new one they feel is appropriately gated by time/money.
  10. Quote:
    Originally Posted by Scythus View Post
    I was promised ninja pirate robot Nazi zombies! Where are they? WHEEEERRE AAARRRE THEEEEEEYYYYY?
    The zombie ninja pirates are in my AE arc. Sadly, it's still lacking the robot Nazis.
  11. Quote:
    Originally Posted by Forbin_Project View Post
    And under the current system it is impossible for rotating Tier 9 VIP rewards to be anything like the old Vet Reward scenario. Nothing is preventing brand new players from spending money to unlock Tier 9 access and getting the rewards as they rotate thru as soon as the oldest Vets get them. Furthermore the long term Vets have access to the new rewards as soon as they are added.
    But sets can only be bought when they're one of the two sets currently available. The question becomes, how often do sets rotate back in, and how many sets will there be in total? How often is a new set added?

    At the moment, the seems to be a new set coming in every 4 months. So, if there were only 6 different VIP costume sets, and after that no new ones were ever made, they'd only rotate in every 2 years and long-term vets would never get anything new. With a dozen sets, it would be four years between each one appearing in the line-up.

    If every costume set is split up into three parts, then I don't think it's practicable to introduce a new set more often than once every three months. At three months rather than four, it would still take three years to work through a 12 set rotation.
  12. Quote:
    Originally Posted by Forbin_Project View Post
    Yeah not seeing the fairness in this at all unless the costume pieces will only be purchaseable by VIP's once they go into the store. The only reason they are VIP restricted to begin with is because they are an incentive to subscribe, even if it's only for a month. Putting them in the store for anyone to purchase defeats the purpose of them being VIP rewards.
    As long as they keep making new T9 costume sets, I don't think it would be a problem for them to go into the store eventually and be taken out of the T9 rotation. Otherwise either a) the time for old costumes to rotate back into the system would become crazy long or b) the frequency with which they introduce new T9 costumes would have to drop way down.

    Right now, we're getting something new every time a T9 costume set shows up, because they're all new. But two or three years down the line, either we're back to the old Vet Reward problem, where new players had almost no chance of getting the items on the distant horizon, or we're in a situation where long-term vets very rarely have anything new show up for them.
  13. Quote:
    Originally Posted by Venture View Post
    rares that used to cost one million now selling for three.
    Rather hilariously, that's almost entirely due to farmers moving out of AE.
  14. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    I have a battle orb essence that I got with the intention of its heal freeing me from mez, but to my knowledge it has never used its heal yet. Ever. Not once.
    I finally got tired of watching the stupid orb floating around doing nothing and used it to make a Tier 4 Core, instead.
  15. Before Freedom, the vet awards were given every three months, not every month, and that's how they were translated into Tokens -- every three month badge gave one token.

    ETA: my supposed paid time has been borked forever on my account page, from long before Freedom, but I did get the correct amount of Tokens when Freedom launched, matching my existing amount of vet awards.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    3. Tielekku arrives, but she is not the kind, benevolent goddess we expected her to be.
    I have to admit, Tielekku showing up and them immediately getting nommed by Mot was one of my favourite bits of the arc. Everyone had been saying "Tielekku will save us!" and then she finally shows up and NOM. So, no, looks like the big bad Goddess was a stack of failcakes, I guess I'm going to have to save the world after all because I'm JUST THAT AWESOME {buffs nails on jacket}.
  17. Quote:
    Originally Posted by Dark Energon View Post
    I'm doing this because imo, if you make something VIP only, make it available to all VIPs, not just a select few, a VIP is a VIP, no matter what.
    A tiered reward system has tiers, and to get rewards people have to progress through the tiers. That's the whole point of it -- to reward (or, provide an additional incentive for) financial dedication to the game, whether it's by subscribing or by buying Paragon Points.

    The old Vet Rewards has reached the point where adding more to the top of it made the items unreachably far away for new players -- having to sub for seven years is not a prospect that makes an award system attractive. So the revamped system has already flattened the tree considerably, and stopped the problem recurring by capping the tree with a row of consumable items and account items that rotate in and out. Now a brand new subscriber will know that they will fill up to tier 8 in slightly under three years even if they never buy a Paragon Point, and the top is never going to get further away than that.

    However, it still has the fundamental structure and properties of a tiered reward system.

    There are attractive features all the way up the tier, and there are attractive things at the top of it. There's no point putting access to all the good stuff at the bottom for new subscribers, or all the good stuff at the top for only long-term vets. Every step of the way, there needs to be something attractive to subscribers, including in the repeatable tiers, otherwise the system isn't doing its job. You note that the tier nine costumes will be rotating back in, so that as more people reach tier nine they'll also have something to anticipate.

    It's no more unfair to not be able to pick up a tier nine costume piece when you're on tier one than it is to not be able to pick up /auctionhouse or Assemble the Team. Or rather that 'unfairness' is a fundamental property of a tiered reward system. Allowing people to cherry-pick what they want from higher tiers goes against the whole concept and function, and is very unlikely to happen.
  18. Quote:
    Originally Posted by Arcanaville View Post
    Staff staffs should not be confused with staffed staff. Fighting staff staff require staff verification to prevent staff fighting staff fighting non-staff. Staff fighting staff with fighting staff staff should staff staff fighting fighting with staff fighting for staff to staff fighting.

    Cc: Staff, Staff Fighting Staff, Fighting Staff Staff.
    Sir Humphrey Appleby is alive and well and working for The Syndicate.
  19. This is a mission that really shows up the power of level shifts. At a +3 shift, I found it a little harder than the other DA missions, but still pretty easy. Without a level shift, I doubt I would've got through the first batch of EBs. It does seem rather out of whack with the other missions, especially for content that expecting brand new Incarnates.
  20. Quote:
    Originally Posted by Electric-Knight View Post
    There is no dependency on new tech in order to charge for new powersets. They've never said that was the reason for something to be paid-for or free. It is just something that's been pointed to by the community, due to the extra work, time and resources required, but nothing has ever been said about explicitly attaching new tech to additional pay.
    Matt Miller interview with Ten Ton Hammer:

    Ten Ton Hammer: Moving on to the power sets then, some of those will be available for all players, but some will be unlocked through subscription or direct purchase only. How did you decide which of the power sets made the most sense to include on either side of that split?

    Positron: It really is a matter of how much time and money we put into the set. Like the ones where we kind of went a little bit overboard on, in terms of animations and effects and tech to make the set work at all, those are going to be the premium sets that everyone is going to need to buy.

    But things like Time Manipulation that we had the tech for, and we didn’t need new tech, and the effects weren’t crazy, the animations weren’t crazy, but the end result is awesome. You’ll be able to manipulate time on your enemies and friends – so those are going to be for VIP players, but a free player can purchase those as well.
  21. Quote:
    Originally Posted by HighEvolutionary View Post
    well if it's the 1st or the 5th, from Dec1st-march 31st, I am many others have still spent the same amount of money just as you other guys an gals. just to be told we don't get anything, thats a slap in the face to us an my sg wonders why i cancealed both my accounts yesterday,
    Like everyone else, you could read the terms here, here or on the NcSoft site here. I'm not sure how they could've made them any clearer.
  22. Quote:
    Originally Posted by Emberly View Post
    I'm just wondering when Speed Boost started granting global endurance reduction.
    SB has the whacking great Recovery buff, which is equivalent to a global end reduction.
  23. Quote:
    Originally Posted by Leo_G View Post
    The video is to support the contention of what a wolf *looks* like should it wield a sword.
    It definitely does that. It looks exactly how I imagined a video game wolf would look using a sword -- i.e. like something struggling ineptly to use a tool that was in no way designed for it. A human arm has seven degrees of freedom, and that's what makes a sword dangerous. All the wolf can really do with the sword is thrash it from side to side like it's worrying it, and that's *with* the sword somehow magically being able to switch sides in its mouth in order to complete a swing. Even to make one simple movement, the animators had to cheat. It looks clumsy and silly.

    If you want to persuade people that animals could look tolerable in-game using a sword by holding it in their mouths, that's a terrible video for it. There has to be something better out there. At least, I hope so, for the sake of your argument.
  24. Quote:
    Originally Posted by DumpleBerry View Post
    I was wrong, and concede my argument. There are people who are passionate about the loyalty program.
    If the internet is good at one thing, it's finding people who are passionate about something :-)
  25. Just give the damn wolves some of the magical flying swords that already exist in the game.