Relationship problems (Arachnos Radial T4 Lore Pets...)


Agent White

 

Posted

So, I've made a new friend recently, for the sake of anonymity let's call her Fortunata, she has another friend ... let's call him, Toxic Tarantula, but this is mostly about her.

Normally everything is pretty cool, I'm hitting things with my Mace, the Tarantula is impaling things with giant toxic fangs, and she's there running tactics/mindlink most of the time, cheering us on.

But things go awry when the battle isn't in our favor, I feel she has some sort of anxiety disorder - she rarely uses her sooth/heal power, and when she does it tends to be when me or tarantula have less than 33% health, but sometimes she'll let us both die without healing at all.

I've tried aggressive, passive, defensive ... no substantial change.

I even put on a dramatic show, lowering my defenses enough to allow a few enemy minions slowly whittle me down from 50% health to 0% over the course of maybe 30 seconds, dismissing the tarantula so she didn't have any distractions ... and she did heal me once, just as I was in the process of slumping over from my wounds (dead).

More seriously, I was expecting behavior closer to a Dominators' Mu Guardian pet, that Mu will go above and beyond the call of duty to keep my HP bar above 50-70%, and it actually has attacks and agro to worry about, it seems like the fortunata gets fixated targeting enemies and toggling mind link on and off, I suspect it might be a little overpowered if it did nothing but execute its heal over and over, but something seems bugged in its current implementation.

Are all the lore support pets this bad? are they meant to be?

(L50 Spider/Bane/Mace+T4 Agility Radial who is salty about burning a very rare on this lore tree)


 

Posted

I only have one support Lore on a toon and its not Arachnos. I can tell you tho that its heal isnt up very often. I'm assuming thats not their main purpose since they dont seem to be focusing on it and so thats not what I use them for. Use them for the buffs and the heals are just extra.


 

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Quote:
Originally Posted by RevolverMike View Post
I only have one support Lore on a toon and its not Arachnos. I can tell you tho that its heal isnt up very often. I'm assuming thats not their main purpose since they dont seem to be focusing on it and so thats not what I use them for. Use them for the buffs and the heals are just extra.
According to the in-game power stats the fortunata's sooth is on a 6sec cooldown if I recall correctly.

The buff from this pet is a token +5% tohit/1mag confuse protection, which seems to get toggled on and off randomly, so the heal is its' stronger trait, I just wish it would use it in a semi-reliable fashion.

I feel like I probably missed a huge lore pet discussion thread somewhere that's already covered/debated this stuff, and the incarnate system as a whole has a lot more balance issues than 1 random pet, but I'll be /bug'ing it after more testing, I wonder if agility's +recharge is breaking her 'attack' chain.


 

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Quote:
Originally Posted by SoundShield View Post
According to the in-game power stats the fortunata's sooth is on a 6sec cooldown if I recall correctly.

The buff from this pet is a token +5% tohit/1mag confuse protection, which seems to get toggled on and off randomly, so the heal is its' stronger trait, I just wish it would use it in a semi-reliable fashion.

I feel like I probably missed a huge lore pet discussion thread somewhere that's already covered/debated this stuff, and the incarnate system as a whole has a lot more balance issues than 1 random pet, but I'll be /bug'ing it after more testing, I wonder if agility's +recharge is breaking her 'attack' chain.
Your Fortunata's idea of you being in need of a heal and her idea must be different than. I wonder what the Dev's actually have it set to for the perimeters for going off.


 

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Seer pet also rarely used its heal. Was pretty good keeping fort up though.


 

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Quote:
Originally Posted by RevolverMike View Post
Your Fortunata's idea of you being in need of a heal and her idea must be different than. I wonder what the Dev's actually have it set to for the perimeters for going off.
The times my support pets have healed me were when my HP dropped below 50%.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

I think since most people tend to go with Core for the Boss & Lt for pure damage, this has probably been largely overlooked. Something worth testing anyway.

Frankly, since they're only up for.. what 3 minutes 20 seconds? They should be geared to use heals as often as possible. I mean, they're support pets, they don't -do- anything else but their buffs and heals.


 

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The lore healing pets have been a huge waste of incarnate salvage for me.
Phantom spirit essence will give me adrenalin boost, then watch me die slowly.
I have a battle orb essence that I got with the intention of its heal freeing me from mez, but to my knowledge it has never used its heal yet. Ever. Not once.


 

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Quote:
Originally Posted by Mr_Kingkillaha View Post
I have a battle orb essence that I got with the intention of its heal freeing me from mez, but to my knowledge it has never used its heal yet. Ever. Not once.
I finally got tired of watching the stupid orb floating around doing nothing and used it to make a Tier 4 Core, instead.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Agent White View Post
I think since most people tend to go with Core for the Boss & Lt for pure damage, this has probably been largely overlooked. Something worth testing anyway.

Frankly, since they're only up for.. what 3 minutes 20 seconds? They should be geared to use heals as often as possible. I mean, they're support pets, they don't -do- anything else but their buffs and heals.
The Radial support pets stick around the full 5 minutes, so you can have them half the time. I tried to test them in one DA mission last night, but my difficulty was only +4 / x8 so the enemies could not wound me... Yay for incarnate content. I'll use a different character or fight some regular content today.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

OK. Using my Kat/Invuln I rounded up a good group of Malta and got them to a point where with Dull Pain down they could steadily wear me down, but with DP up I was nigh-immortal. Waited for a cycle where DP was down and I was at about half health and summoned my tier 3 IDF Partial Core Improved Ally (dismissing the commander right away). I ran this test five times.

Invariably, the battle orb would heal me almost immediately and give the little shield buff. Two out of the 5 times it managed to squeeze in more than one heal, but even those times it was still quite content to just watch me for LONG periods of time where my health was below half and do nothing. The other 3 times it healed me that first go and never again.

It died all 5 times prematurely because, at some point, it would decide it needed to try to get into melee range with me (considering I was surrounded by Malta that was difficult and NPC flyers don't think 3 dimensionally). It would just bowl into one of the Malta, not get to me and then try another route (or sometimes the same route). Once it started to exhibit this behavior, its life expectancy was short.

There was one time where it literally just started wandering around the room, I was confused at first, but now I realize it likely got stunned. All 5 times it was good at keeping the shield buff active.

OK, the battle orb is a bad healer. Stimulant blows: short range, long cast, and can be interrupted. I didn't expect it to be as bad is it was, it was pretty lame (but hey, the shield buff is a decent size AoE).

Moving on. Fire/Fire blaster with tier 4 radial storm pets. Whittled down a spawn to the point where with my shields on I was nigh-immortal but once I shut them off they could kill me. Waited until I was at half health, summoned the storms, dismissed the attacker. Monsoon healed me constantly if I was below ~75% health, which was pretty constant for awhile, but its healing and my regen did eventually get me to the point where it would stop healing and wait until I got below 75%. Did this twice, both times same results. I still think it should use O2 Boost proactively since it is also a buff, but I am not going to complain too hard considering how ridiculous it is to have an unkillable full strength hurricane.

Same test, now equipped with tier 4 radial seers. Dismissed augur. Seeker healed me just as the Monsoon did and kept up the min-mini Fortitude. Since the Fortunata has a very similar heal to the Seeker, I would expect you to have results like this, instead of results like the battle orb. I will test in a less controlled scenario and will fight and move through the mission with the seers active.

Edit: The seer did great running through the mission. She healed me fairly constantly as I was trying not to use purple inspires which pretty much meant I was constantly below half. There were several times where incoming damage far outpaced her healing ability and I had to use a respite or two, but it was not from a lack of effort on her part.

I guess you just can't trust those Arachnos (and they don't build Battle Orbs very well).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

she's sleeping with your best friend