SoundShield

Citizen
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  1. Quote:
    Originally Posted by RevolverMike View Post
    I only have one support Lore on a toon and its not Arachnos. I can tell you tho that its heal isnt up very often. I'm assuming thats not their main purpose since they dont seem to be focusing on it and so thats not what I use them for. Use them for the buffs and the heals are just extra.
    According to the in-game power stats the fortunata's sooth is on a 6sec cooldown if I recall correctly.

    The buff from this pet is a token +5% tohit/1mag confuse protection, which seems to get toggled on and off randomly, so the heal is its' stronger trait, I just wish it would use it in a semi-reliable fashion.

    I feel like I probably missed a huge lore pet discussion thread somewhere that's already covered/debated this stuff, and the incarnate system as a whole has a lot more balance issues than 1 random pet, but I'll be /bug'ing it after more testing, I wonder if agility's +recharge is breaking her 'attack' chain.
  2. So, I've made a new friend recently, for the sake of anonymity let's call her Fortunata, she has another friend ... let's call him, Toxic Tarantula, but this is mostly about her.

    Normally everything is pretty cool, I'm hitting things with my Mace, the Tarantula is impaling things with giant toxic fangs, and she's there running tactics/mindlink most of the time, cheering us on.

    But things go awry when the battle isn't in our favor, I feel she has some sort of anxiety disorder - she rarely uses her sooth/heal power, and when she does it tends to be when me or tarantula have less than 33% health, but sometimes she'll let us both die without healing at all.

    I've tried aggressive, passive, defensive ... no substantial change.

    I even put on a dramatic show, lowering my defenses enough to allow a few enemy minions slowly whittle me down from 50% health to 0% over the course of maybe 30 seconds, dismissing the tarantula so she didn't have any distractions ... and she did heal me once, just as I was in the process of slumping over from my wounds (dead).

    More seriously, I was expecting behavior closer to a Dominators' Mu Guardian pet, that Mu will go above and beyond the call of duty to keep my HP bar above 50-70%, and it actually has attacks and agro to worry about, it seems like the fortunata gets fixated targeting enemies and toggling mind link on and off, I suspect it might be a little overpowered if it did nothing but execute its heal over and over, but something seems bugged in its current implementation.

    Are all the lore support pets this bad? are they meant to be?

    (L50 Spider/Bane/Mace+T4 Agility Radial who is salty about burning a very rare on this lore tree)
  3. The running AI makes it really unsatisfying to play some breeds of scrapper/stalker (that don't have a taunt aura)

    Back when SR was rolled out to brutes I made a fire/sr brute and scrapper.

    They played similarly the first few levels, but around the SO level when the brute had evasion, and gauntlet scaled up, and the scrapper got buildup. one of them became rather unfun to play.

    Which? The scrapper, no taunt, high burst damage from the SO+BU'd fire sword circle ... if I was lucky I'd get one runner or so, unlucky and half the group would split off.

    The brute, while definitely a tough road to take - having gauntlet and a taunt aura on a pure offense/defense armor set, it was much more satisfying to have enemies stick around and fight.

    Another random project I started at the time was a Dual Blade/Fire Armor scrapper, its combo based debuffs, DoTs and blazing aura (DoT only, taunt effect removed) sent entire groups running off so often that I just had to delete the character.
  4. It seems to work by granting an enemy a temp power that imposes the -20% res on itself, since the enemy can only have one copy of this power - it doesn't stack, even from different players.

    The small upside to this convoluted mechanic is the enemy gets the full -20% res regardless of the level difference (e.g. normally -20% res would be reduced to -15ish against a +3 foe)
  5. Ah, Point Tango is the ticket - I hadn't even explored that part of the map yet, took a bit for the spawns to start cooperating, but I've been finding fakes at a good rate.
  6. I've heard lots of people mention in passing that the Shadow Shard is a great place to find Fakes.

    One night out of Pure boredum I spent 45 minutes in the Shard, hopping from island to island, and only found one or two 'islands' that spawned nemesis groups, and the frequency/quantity wasn't any better than jumping around Pi.

    Am I missing something? or did I fall for some sort of Urban Legend/Prank?