Granite Agent

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  1. I have a hybrid Crab/Huntsman build with all 5 pets who is crazy survivable and does really great dmg. It's almost too fun.

    The ranged melee build is intellectually challenging but I think I'd get bored/annoyed with the dmg output and want something else.

    Hence, I vote CRAB.
  2. It takes some doing, but you can soft-cap INV to S/L/E/N with 1 foe in Invincibility. See the scrapper boards and even some posts here for builds. When you pick up the various accolades you end up with a very sturdy tanky brute that can still dish dmg.

    Weakenesses remain psi dmg groups e.g. Arachnos & Carnies.

    I seriously considered TW/INV but ended up TW/SR to get the extra recharge and more "no get hitsu".
  3. My TW/SR builds (in the last 2 pages of the Rikti Pylon thread in the scrapper forum) have some slotting options to consider. Especially around procs and recharge/endo.

    Don't forget you can +5 (with enhance boosters) the weaker endo-sets now to help fix them (I'm looking at you Obliteration).
  4. Quote:
    Originally Posted by Two_Dollar_Bill View Post
    Not much point in making a Crab if you don't like the backpack....
    Well, Serum, Crab Armor, and Spiderlings to name 3 points. I have a Huntsman/Crab softcapped to M/R/AOE with solid resists, nice HP, strong attacks, and 5 pets. That's why I put up with the backpack.
  5. Buy and craft Recovery Serums and use them!
  6. Read the last 2 pages of the Rikti Pylon Results thread right here on the Scrapper Forums.

    Your best single-target chain will be RA(builds momentum) - FT - CB - AoD - FT [repeat]. The builds there give you some idea on how to slot enough recharge to accomplish this, and also alternate slottings for attacks to maximize dmg procs and -RES procs.
  7. Let's hope the port ninjitsu with staff
  8. Geoff

    I assume you have done your homework and board searched on terms like "DM/WP" or, even better, a search on key words that builds would contain such as "smite challenge" (e.g, smite the attack and "rise to the challenge" the power). If not, get started.

    Otherwise you should go download MIDS Hero Planner (google it) and make a build for people to critique.

    Thx.
  9. I had a WM/SR brute forever. When they ported WM to Scrappers, I made a WM/SD (Shield) Scrapper. I have never been happier. The smash factor plus crits and +dmg from AAO are incredible.
  10. I concur that TopDoc is insanely rich. Bravo sire!

    All I can say is that on my Plant/Fire/Fire it was much to tasty to go Fire Epic (Fireball, ROF) than to worry about Frozen Armor. I think I got something like 32.5% ranged def, so I can pop a small purp and be soft-cap to ranged if needed. But honestly, with stealth/SS + Seeds, I am golden for locking stuff down. Extra recharge helps have double-creepers up and speeds time between Embrace of Fires (which are too busy boosting Fire epic powers).

    High recharge also gives me a pretty strong ST chain of Blaze-Blast-incin.

    I don't really see why soft-capping would add much, or honestly be feasible in my build.
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I find that surprising, I haven't played TW yet but based on what I can tell the big AOE seems to be weaker than Foot Stomp,
    It's about the same damage --Whirling Smash is fractionally less, and half of its damage is lethal (other half smashing), which can make it seem less against certain targets. They have the same radius (15ft). But Whirling Smash has about 40% lower recharge, so you can use it a lot faster (in my experience). Plus you get two other 120degree cones. And the single-target chain is much better than SS alone (w/o Burn). My TW/SR brute was getting 236dps against a pylon w/o reactive.
  12. Quote:
    Originally Posted by Combat View Post
    For those wondering what a build aiming for 45% sm/le would look like, I've done a first draft. Slightly lower recharge, but should able to run a slightly modified version of the chain starting with Arc of Destruction instead of Rend Armor, so AoD>FT>RA>CB>FT. Wouldn't take advantage of -res though until the second use of the chain. Expect +5% from barrier on this build as well. Powersink and electrifying fences are slotted solely for smashing/lethal defense, though PS should benefit from the extra end mod from Agility.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(40)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 2: Titan Sweep -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(11), Oblit-Acc/Rchg(23), Oblit-%Dam(25), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
    Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(37)
    Level 8: Follow Through -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(37), Hectmb-Acc/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Dmg/Rchg(40)
    Level 10: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11)
    Level 12: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
    Level 16: Grounded -- GA-3defTpProc(A)
    Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Achilles-ResDeb%(23)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(46), Amaze-Acc/Stun/Rchg(48), Amaze-Stun/Rchg(50), Amaze-Stun(50)
    Level 24: Tough -- HO:Ribo(A), ResDam-I(25)
    Level 26: Whirling Smash -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29), FrcFbk-Rechg%(31)
    Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(31), Panac-Heal/Rchg(34), Panac-Heal/EndRedux(34), Panac-EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(36)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37)
    Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(46)
    Level 35: Power Sink -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Rchg(43), Mocking-Acc/Rchg(43)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Immob(42)
    Level 44: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Knock%(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(46)
    Level 47: Lightning Field -- HO:Nucle(A), Sciroc-Dmg/EndRdx(48), M'Strk-Dmg/EndRdx(48)
    Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
    Level 1: Momentum
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    If AOD is going to be in your ST chain def try to find a way to put Fury of Glad - RES proc in it.
  13. Quote:
    Originally Posted by Combat View Post
    Yeah, but like I said, many many things will stop you from achieving the "perfect" number. Every DPS estimate is going to differ from actual gameplay situations. 236 is generally considered to be "very" high (I believe it was higher than the best scrapper before Incarnates), so I'd say the number was at least in the ballpark. And like I said, I was high on my estimates because I thought AoD had a 1.452 animation time in momentum, but I recently learned that it may have a 1.712 time instead.

    I'll do a runthrough the pylon with my brute once I have everything to see how I match up.
    U will def pull ahead if u have the same recharge / chain plus more dmg procs and lighting field dps.

    I think pre-incarnate scrappers were higher with secondaries like Shield and also brutes with SS/FA. But 236 is darn good.
  14. Quote:
    Originally Posted by Combat View Post
    Actually, 236 is right on target with what I would expect. Differences could come from just about anything: lag, different fury, group buffs, +dam from IOs, different slotting, slight differences in powers used, etc. The fact that I got within 10% is a sign of accuracy.

    One thing I have found is that Arc of Destruction is slightly longer under momentum than other powers, so my numbers will tend to run higher than reality. I'll update with new numbers soon.
    I thought you had forecast 237 without accounting for damage procs.
  15. Quote:
    Originally Posted by Combat View Post

    Now we can calculate the DPS!

    Total Damage for 75% fury= 133.97*(1+1.5+1.0011) + 2*(104.098)*(1+1.5+.96) + 108.27*(1+1.5+.9509)+73.41*(1+1.5+.96) = 1817

    Total time for the chain = 2.508 + 1.188*2 + 1.452 + 1.32 = 7.656 (the time I used in the -res calculations).

    DPS of the chain = 237.33
    I got ~ 236dps today using your chain with a few other attacks like whirling smash and CB during Build Momentum. But I had the -RES procs plus also a few dmg procs (heca neg, armageddon fire, ToD neg). Not sure why it differs in practice from what you calculate. I posted about it in the Rikti Pylon thread. Great chain, though Combat -- I kept pulling aggro in ever iTrial i ran this week.
  16. Cross posting with the Scrapper Pylon Thread, as not all brute players read that. Thought this was worth sharing. Ran a few pylon tests on my TW/SR brute.

    Each time, tried to start close to 75 fury (thanks Rikti monkeys!). Had a few interruptions due to the occasional misclick, or having to heal. average time was around 6 minutes with my best at 5.53. So let's use 5.53 to show 236.45dps.

    Primary chain was Combat's patented:
    Rend Armor - Follow Through - Crushing Blow - Arc of Des - Follow Through (repeat)

    Rend Armor has the extra Achilles -RES proc.
    CB has the Touch of Death negative proc.
    FT has the Heca neg proc.
    AOD has the Glad Armor -RES proc.

    I tried to use Build Momentum at the end of a chain, and then would run the chain with it plus add another CB / Whirling Smash and maybe Arc or FT.

    To run the chain you need ~300% recharge in FT. I am using Agility T4. I have a base 107.5% recharge, with hasten pushing it to 177.5%. Follow Through shows about 120%. Typically momentum is still running at the start of the 2nd Follow Through in the chain, but quickly drops out -- it allows the attack to animate though, which is fine.

    This build is not even close to endo sustainable -- I was chugging blues the whole time. Interestingly, in normal content, I'm not running low -- just having a pause or two between groups allows endo to recover. Plus on iTrials there generally is some sort of endo buff.

    Anyway, here is the build. I am open to and grateful for suggestions to improve it.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arc of D: Level 50 Technology Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Crushing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Dam%(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(34)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Ksmt-ToHit+(27)
    Level 2: Titan Sweep -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(19)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(5), RedFtn-EndRdx(11), RedFtn-Def(11), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7)
    Level 6: Build Momentum -- RechRdx-I(A), RechRdx-I(19)
    Level 8: Follow Through -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(33)
    Level 14: Combat Jumping -- LkGmblr-Def(A), Winter-ResSlow(45)
    Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/Rchg(36)
    Level 18: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), Achilles-ResDeb%(33)
    Level 20: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 22: Boxing -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(25), Amaze-Stun/Rchg(27), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(25)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(39)
    Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
    Level 30: Whirling Smash -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), FrcFbk-Rechg%(42)
    Level 32: Arc of Destruction -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(34), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), FotG-ResDeb%(43)
    Level 35: Quickness -- Run-I(A)
    Level 38: Aid Other -- Empty(A)
    Level 41: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
    Level 44: Superior Conditioning -- EndMod-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Hasten -- RechRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 50: Reactive Radial Flawless Interface
    Level 50: Pyronic Core Judgement -- Empty(A)
    Level 50: Agility Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), Numna-Heal(46), Numna-Heal/EndRdx(46), RgnTis-Regen+(48)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(48), EndMod-I(48)
    Level 1: Fury
    Level 4: Ninja Run
    Level 1: Momentum



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  17. With INV to be uber you really will want to cap S/L/E/N at a minimum, and that's going to require (probably) the +3% def Glad Armor IO.

    With TW to be uber you're going to want a lot of recharge to be able to run the top chains and that's going to require a lot of purples.

    If you can't do that, you're probably better off with a different secondary than INV. (e.g., ELA or SR or WP which is probably easiest to be "good").
  18. TW/INV will be good but may suffer a bit more end-game from mobs like Arachnos, Carnies, and iTrial content - unless you build for soft-caps to E/N as well as S/L.

    I ultimately settled on TW/SR because I just don't like getting hit. And it's cheaper to build an end-game /SR build (if you don't built for iTrial softcap) that involves enough recharge to run Rend-Follow-Crushing-Arc-Follow [Repeat] which Combat thinks (persuasively) is one of the best single-target chains. /SR also lets you skip the level 1 +def cone.
  19. John & Werner -

    You're both right. I think I'll play him some more but also think about SR. If you guys can look over the SR build above and provide any tips, that would be great. It was built for recharge but is light on HP and probably missing things like winters gift slow resist.
  20. Quote:
    Originally Posted by Blue_Centurion View Post
    I am a trying again lol. A rolled up a Fire/Mental Blaster. The idea is to stay at range as much as possible and joust in for the buff.
    There are some good Fire/Mental builds hidden in this forum (do a search) that show soft-capped S/L and other goodies (like mine). I also posted my Fire/Mental build not too long ago in the Rikti Pylon Test thread in the scraper forum.

    I believe you are better off building for S/L softcap and living amongst the mobs, rather than trying to stay at range. Fireball / ROF / Psychic Shockwave all work well as a PBAOE combo
  21. Thanks for the feedback guys esp Werner & John.

    I take your point -- but isn't the feeling of being uber supposed to be on most things and not just what you have S/L softcap to?

    I guess I'm not seeing the attraction of DA vs. sets like SD (unfortunately not viable with TW) or even SR, where you just don't get hit. Perhaps adding Oppressive Gloom back in to the build will make things better. I will give that a try before shelving the toon.

    I'm seriously wondering if even TW/ELA is going to be that awesome now or face the same issues getting shredded by Carnies and Arachnos.

    I can say I ran my Claws/SR brute against +3/+8 of both and he fared better due to SR having better def, and def debuf resist, especially v. arachnos. My FM/INV brute (softcapped to S/L/E/N) didn't fare as well, and my DM/SD scrap did a bit better.

    Any further thoughts on what makes DA so good that I'm not seeing? It seems like sort of run-of-the-mill armors plus a nice heal.

    I'm becoming more intrigued by the concept of a TW/SR for survivability purposes, though I'd sort of sworn off SR previously. Below is a brute build I'd worked up.



    -------------------------

    Here's a TW/SR build based on my Claws/SR brute. It should have (I think) enough recharge to run Combat's top TW single-target chain of RA-FT-AOD-CB-FT, which requires ~300% recharge in FT. I haven't looked at AOE chain, but I assume AOD-Whirling-Sweep-(pause)-Whirling or similar. No patron AOE to fill here due to energy/body pool.

    It gets there with either Agility or Spiritual alpha. On its own it has 170% global recharge -- hasten will / should be perma with +5 enhance boost. The alpha puts ~130% recharge into Follow Through. Spiritual is nice for boosting passive regen and Aid Self, but if you need more endo help you could go Agility.

    The nice thing is the taunt aura on Brutes in Evasion. Will keep mobs around. Endo usage seems reasonable -- 3.42 recovery vs. 0.96 toggle drain, should support TW? Endo-weak sets like Scirroco in Whirling (Typhoon) could be endo-boosted to help out.

    Anyone got ways to improve? Build is a bit light on HP, for instance.

    Nimble = Crushing
    Vengeful = FT
    Typhoon = Whirling
    Ablating = Rend Armor
    Sweeping = Titan Sweep
    1000 Cuts = AOD
    Blinding = Build Momentum


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sharpened: Level 50 Technology Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Nimble Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Dam%(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(34)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Ksmt-ToHit+(27)
    Level 2: Vengeful Slice -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(5), RedFtn-EndRdx(11), RedFtn-Def(11), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(39)
    Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Empty(19)
    Level 8: Blinding Feint -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(33)
    Level 14: Combat Jumping -- LkGmblr-Def(A)
    Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/Rchg(36)
    Level 18: Ablating Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), Achilles-ResDeb%(33)
    Level 20: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 22: Boxing -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(25), Amaze-Stun/Rchg(27), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(25)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(39), RedFtn-EndRdx/Rchg(45)
    Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
    Level 30: Sweeping Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 32: One Thousand Cuts -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(34), Armgdn-Dmg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), FotG-ResDeb%(43)
    Level 35: Quickness -- Run-I(A)
    Level 38: Aid Other -- Empty(A)
    Level 41: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
    Level 44: Superior Conditioning -- P'Shift-End%(A)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Hasten -- RechRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 50: Reactive Radial Flawless Interface
    Level 50: Spiritual Core Paragon
    Level 50: Pyronic Core Judgement -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), Numna-Heal(46), Numna-Heal/EndRdx(46), RgnTis-Regen+(48)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(48), EndMod-I(48)
    Level 1: Fury
    Level 4: Ninja Run



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  22. Would prefer one from a lower level (but open to lvl 50 for 2B)
  23. The time you devote to this game both impresses and frightens me.

    I was lucky to PL one toon to 50 over the past week and can barely find time to play him, let alone roll up 10 free accounts, PL them up to 50, and then log everything in to PVP farm.

    More power to you, this is awesome.
  24. I posted a TW/SR build that I think at least has the recharge to run the top single target chain. Thanks for the explanation there.

    http://boards.cityofheroes.com/showthread.php?t=280509

    It loses a damage aura and some other tools, but it's SR so it's soft-capped to most everything in normal game. Sure it's missing the energy resist for itrials and incarnate softcap, but it might perform better vs. Arachnos mobs or Carnies.