Cross posting with the Scrapper Pylon Thread, as not all brute players read that. Thought this was worth sharing. Ran a few pylon tests on my TW/SR brute.
Each time, tried to start close to 75 fury (thanks Rikti monkeys!). Had a few interruptions due to the occasional misclick, or having to heal. average time was around 6 minutes with my best at 5.53. So let's use 5.53 to show 236.45dps.
Primary chain was Combat's patented:
Rend Armor - Follow Through - Crushing Blow - Arc of Des - Follow Through (repeat)
Rend Armor has the extra Achilles -RES proc.
CB has the Touch of Death negative proc.
FT has the Heca neg proc.
AOD has the Glad Armor -RES proc.
I tried to use Build Momentum at the end of a chain, and then would run the chain with it plus add another CB / Whirling Smash and maybe Arc or FT.
To run the chain you need ~300% recharge in FT. I am using Agility T4. I have a base 107.5% recharge, with hasten pushing it to 177.5%. Follow Through shows about 120%. Typically momentum is still running at the start of the 2nd Follow Through in the chain, but quickly drops out -- it allows the attack to animate though, which is fine.
This build is not even close to endo sustainable -- I was chugging blues the whole time. Interestingly, in normal content, I'm not running low -- just having a pause or two between groups allows endo to recover. Plus on iTrials there generally is some sort of endo buff.
Anyway, here is the build. I am open to and grateful for suggestions to improve it.
Arc of D: Level 50 Technology Brute Primary Power Set: Titan Weapons Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Medicine Power Pool: Speed Ancillary Pool: Energy Mastery
Cross posting with the Scrapper Pylon Thread, as not all brute players read that. Thought this was worth sharing. Ran a few pylon tests on my TW/SR brute.
Each time, tried to start close to 75 fury (thanks Rikti monkeys!). Had a few interruptions due to the occasional misclick, or having to heal. average time was around 6 minutes with my best at 5.53. So let's use 5.53 to show 236.45dps.
Primary chain was Combat's patented:
Rend Armor - Follow Through - Crushing Blow - Arc of Des - Follow Through (repeat)
Rend Armor has the extra Achilles -RES proc.
CB has the Touch of Death negative proc.
FT has the Heca neg proc.
AOD has the Glad Armor -RES proc.
I tried to use Build Momentum at the end of a chain, and then would run the chain with it plus add another CB / Whirling Smash and maybe Arc or FT.
To run the chain you need ~300% recharge in FT. I am using Agility T4. I have a base 107.5% recharge, with hasten pushing it to 177.5%. Follow Through shows about 120%. Typically momentum is still running at the start of the 2nd Follow Through in the chain, but quickly drops out -- it allows the attack to animate though, which is fine.
This build is not even close to endo sustainable -- I was chugging blues the whole time. Interestingly, in normal content, I'm not running low -- just having a pause or two between groups allows endo to recover. Plus on iTrials there generally is some sort of endo buff.
Anyway, here is the build. I am open to and grateful for suggestions to improve it.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Arc of D: Level 50 Technology Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Crushing Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Dam%(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(34)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Ksmt-ToHit+(27)
Level 2: Titan Sweep -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(19)
Level 4: Focused Senses -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(5), RedFtn-EndRdx(11), RedFtn-Def(11), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7)
Level 6: Build Momentum -- RechRdx-I(A), RechRdx-I(19)
Level 8: Follow Through -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(33)
Level 14: Combat Jumping -- LkGmblr-Def(A), Winter-ResSlow(45)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/Rchg(36)
Level 18: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), Achilles-ResDeb%(33)
Level 20: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(25), Amaze-Stun/Rchg(27), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(25)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(39)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
Level 30: Whirling Smash -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), FrcFbk-Rechg%(42)
Level 32: Arc of Destruction -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(34), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), FotG-ResDeb%(43)
Level 35: Quickness -- Run-I(A)
Level 38: Aid Other -- Empty(A)
Level 41: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Hasten -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Core Judgement -- Empty(A)
Level 50: Agility Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), Numna-Heal(46), Numna-Heal/EndRdx(46), RgnTis-Regen+(48)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(48), EndMod-I(48)
Level 1: Fury
Level 4: Ninja Run
Level 1: Momentum