This much fun should be illegal.
But in seriousness, more endurance/recovery.
Code:
Warmace and SR are both end hogs.
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I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Thanks CBeet. Minimal changes and fixed what needed to be fixed.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
I had a WM/SR brute forever. When they ported WM to Scrappers, I made a WM/SD (Shield) Scrapper. I have never been happier. The smash factor plus crits and +dmg from AAO are incredible.
The other day I decided to give WM a shot. At first, I decided to go Strong/Pretty. I worked my way up to 20. I did Posi and Synapse, no problems. On my Sister Psyche TF, I realized that I was having an issue stealthing, thanks to the stealth toggle also being the taunt aura. I had not originally considered this. Since stealth is a big part of this toons background, I had to reroll.
Enter my Wm/Sr Scrapper!!
I started by running three DFB's so I could get to a comfortable lvl to start the TF's. I did all of them except for Numina in one day. The next day, upon waking, I did Numina. In 25 hours I completed all of the Freedom Phalanx TF's, and got the Atlas Medallion. That is how much stinking fun this is!
Seriously!
Now even though there were brutes and tanks on the teams, I always wound up as lead melee man.
With all that being said, how does my build look?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Excelerate: Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(34), RedFtn-EndRdx(36)
Level 2: Jawbreaker -- T'Death-Dam%(A), T'Death-Acc/Dmg(11), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(31)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 6: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36)
Level 8: Clobber -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(31)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 14: Super Speed -- Empty(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 18: Whirling Mace -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(19), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(37)
Level 20: Quickness -- Run-I(A)
Level 22: Recall Friend -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(37)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx(43), S'fstPrt-ResDam/Def+(45), GA-3defTpProc(48)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(40)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 44: Caltrops -- Ragnrk-Knock%(A), ImpSwft-Dam%(50), Posi-Dam%(50), JavVoll-Dam%(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Empty(A)
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Core Paragon
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(17)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?