Titan/Invul good? Any other secondary that works well out of ElA?


Angelxman81

 

Posted

Im rolling a TW/Inv brute, but she is too low only lvl 22.
I picked Invul, because of the self heal+hp, general toughness of the set, not too clicky and +hit in Invincibility helps with TW slow attacks...
You guys think is a good choice with some sinergie with TW?


 

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Should be fine, TW is gonna be one of those sets like Dual Blades where missing really really really screws you, more than other sets. On TW you will be cursed with another sloooooow startup, and on DB it will drop your combo. In the high end of play I'd take Focused Acc on either of those sets, but if you really want help when leveling then yeah, Invuln does have +Acc. If you want my advice though on a TW toon you should pick a secondary that has difficulty soft capping defenses on its own, so that the +defense provided by TW is actually useful. Invuln will easily get all the def it needs with minimal set bonuses and the sheer power of invincibility, your extra S/L defense from TW's parry attack won't even help you in the high end. WILLPOWER on the other hand, would definitely appreciate it, or even a pure resist set that you might want to try a S/L Def build on like Dark Armor or Elec Aura. With TW you don't need to hit 45% from bonuses, you just need to get close enough that one or two "Defensive Sweep"s will get you the rest of the way.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
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Posted

Or just skip Defensive Sweep like I'll do on my /EA (she's level 10 so it's helping me for now, I'll respec out later) since Defensive does like 5 damage or something and you're better off starting with crushing blow since it has a lower cast time outside momentum and dies better damage plus accepts the achiles proc.


 

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TW/INV will be good but may suffer a bit more end-game from mobs like Arachnos, Carnies, and iTrial content - unless you build for soft-caps to E/N as well as S/L.

I ultimately settled on TW/SR because I just don't like getting hit. And it's cheaper to build an end-game /SR build (if you don't built for iTrial softcap) that involves enough recharge to run Rend-Follow-Crushing-Arc-Follow [Repeat] which Combat thinks (persuasively) is one of the best single-target chains. /SR also lets you skip the level 1 +def cone.


 

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I find it rather interesting that you guys skip the defensive power and just build like it doesn't exist. I guess if that is how you roll, why even pick TW at all. Why not just pick another set with uber single target damage and no irritating startup swings and weapon redraw, like Fire Melee. I figured when we were gonna discuss synergy between two powersets it would analyze them entirely, not just skip a power and toss it out of the equation.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
I figured when we were gonna discuss synergy between two powersets it would analyze them entirely, not just skip a power and toss it out of the equation.
TW's defense power doesn't stack terribly well with typed defense sets. If you want to stack it with your typed defense, you get a lethal damage hole; if you want to use the melee defense portion, you need to stack it a couple times just to get any improvement at all over the typed defense /Inv already gives you, which is quite often to be using your weakest attack. It's a perfectly valid build decision to forgo it and use attacks that do better damage.
Not to say Defensive Sweep is useless to /Inv, but it's not ideal for synergy. DS is hardly the only redeeming feature of the set, anyway. I'm not talking from pure theory - after much play time, my BS/Inv scrapper reached pretty much the same conclusion regarding Parry years ago, and my current TW/WP is borderline invincible without DS now (and the things that kill me wouldn't be prevented by DS anyway). I would, however, consider DS more useful for a build using only SOs, or lower-end IOs.

That tangent aside, /Inv should combine fine with TW. Like you said, it's not too clicky, which lets you use Momentum for hitting things, as it should be. TW also has a ton of knockdown, which helps any set stay alive. It doesn't trivialize endurance costs the way /Elec does, so you'll need to address that somehow of course.


 

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i been playing titan weapon/energy aura and so far is working extremely well, with only SOs im sitting on avg of 60% smash/lethal defense and have about 30% defense to everything else when you add in energy drain, playing with a single cold dom or FF toon makes me nearly untouchable


 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
I find it rather interesting that you guys skip the defensive power and just build like it doesn't exist. I guess if that is how you roll, why even pick TW at all. Why not just pick another set with uber single target damage and no irritating startup swings and weapon redraw, like Fire Melee. I figured when we were gonna discuss synergy between two powersets it would analyze them entirely, not just skip a power and toss it out of the equation.
Well maybe because TW has a ton of AoE damage, mitigation, secondary effects and a great ST chain? When you chain the three AoEs together it looks like you nuked the mobs. It's a great set whether or not you pick Defensive Sweep.

The set does a lot of things well, it's not like Defensive is a key power with its low damage when you have a defensive secondary and usually you don't get ALL the attacks from any powerset. Skipping DS isn't like skipping FootStomp or Seismic Smash ya know. Also, in the case of typed defense sets, DS has a lethal 'hole' since it only covers melee and smashing.


 

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Im asking this because Im really bad with pairing powersets... And thats what Im trying to avoid lately.
I love TW concepts, and I though /Inv would be a good choice, but seems like I was wrong again. Though I needed something not to clicky and some +To hit.
Then I guess is all about /ElA, /WP, or /FA... AGAIN!
Then aside /Inv, only /WP fits my concept about really strong ninja. Nothing too flashy on VFX like /EA or /FA.


 

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Quote:
Originally Posted by Angelxman81 View Post
I love TW concepts, and I though /Inv would be a good choice, but seems like I was wrong again.
I'm not sure which reply you think told you that. TW/Inv will be a fine combo.


 

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Quote:
Originally Posted by Hopeling View Post
I'm not sure which reply you think told you that. TW/Inv will be a fine combo.
I think I will stick to it...
Wanted an Invul character, and /WP is boring... Need something different.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Im asking this because Im really bad with pairing powersets... And thats what Im trying to avoid lately.
I love TW concepts, and I though /Inv would be a good choice, but seems like I was wrong again. Though I needed something not to clicky and some +To hit.
Then I guess is all about /ElA, /WP, or /FA... AGAIN!
Then aside /Inv, only /WP fits my concept about really strong ninja. Nothing too flashy on VFX like /EA or /FA.
Nah, it's a fine pairing (although I'd never think of it as a ninja but that's concept )

And you'll probably want to keep Defensive Sweep since it will help your melee def at least until you have enough slots to overcome your end issues and add shenanigans like Weave and IOs (I know I'll keep it on my TW/EA because EA is hell on the blue bar until level 35 - mine's a scrapper so she'll only have Energy Drain at that level, then I can respec out of it and add weave, maneuvers, etc)


 

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Quote:
Originally Posted by Kioshi View Post
Nah, it's a fine pairing (although I'd never think of it as a ninja but that's concept )

And you'll probably want to keep Defensive Sweep since it will help your melee def at least until you have enough slots to overcome your end issues and add shenanigans like Weave and IOs (I know I'll keep it on my TW/EA because EA is hell on the blue bar until level 35 - mine's a scrapper so she'll only have Energy Drain at that level, then I can respec out of it and add weave, maneuvers, etc)
It's also worth keeping on a toon that's at 32.5% S/L. Your melee should be 40ish if not softcapped, helping a lot. In addition your Smashing should be softcapped or nearly so, if you have a LotG in it.

Right now the main one I'm running is a TW/FA Brute. Only level 23 now, still a bit on the squishy side (Very little defense in it, sadly) but between the damage aura and the cones it kills things, FAST.

Also with SOs it's just under 90% Fire Res, meaning I can farm a bit if I want.