Which concept should I do next: Super-Crab or Ranged Melee?


Combat

 

Posted

I'm trying to decide what my next "main" will be after I've fully explored my TW/Elec Brute. My last few toons have all been melee, so I'd like to try something out of the blue. Basically, I have come down to two options.

The first is a Crab Spider that combines the best of AoE, pets and protection into one package. Basically, I would get ranged and AoE to 45%ish (probably a little higher for protection), and perma the 3 pets (spiderlings, reinforcements, and the blaster from the Mace patron). I would rely on my pets to destroy single targets while I wipe away large groups with a full AoE attack chain. I think the character has the potential to be very powerful, but at the same time would give me some challenges as I wouldn't have the mez protection and debuff protection I'm used too.

My second option is a little more crazy. Basically, I'd like to make a ranged melee character. A traditional melee character that fights solely from range, ideally hover-blasted. I think Claws/Dark may work well for this, or perhaps Claws/Inv. I wouldn't deal as much damage as an actual melee character, but I'd be able to do "enough" and still keep everything a melee character gets for protection without needing to enter brawls. I think this would work better on a character with gloom, so I was thinking a claws/x/soul brute that has an attack chain consisting of Focus, Gloom, Shockwave, Dark Obliteration, and Soul Tentacles, which should give me enough to work with. If anyone has other ideas about this concept, I'd love to hear them.

Both characters would basically be play at 50 only, and would have alternate builds for exemplaring. Budget is infinite. Which one gets eliminated?


TW/Elec Optimization

 

Posted

Are you sure you don't want to make a blaster and build it for high survivability? They can be pretty survivable with an infinite build. If not, I'd go with the crab. He will do tons more damage than a ranged brute, and will be much more useful on teams. Also I'm pretty sure crabs get full status protection...except kb, but that's a non-issue.


 

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Quote:
Originally Posted by Supermax View Post
Also I'm pretty sure crabs get full status protection...except kb, but that's a non-issue.
They get full protection, but only like 8 points. Good in most situations, but they can be overpowered more easily than traditional mez protection.


Quote:
Originally Posted by Combat View Post
I think this would work better on a character with gloom, so I was thinking a claws/x/soul brute that has an attack chain consisting of Focus, Gloom, Shockwave, Dark Obliteration, and Soul Tentacles, which should give me enough to work with. If anyone has other ideas about this concept, I'd love to hear them.
Brute Mu Mastery has three ranged AoEs: Electrifying Fences, Static Discharge and Ball Lightning. When it comes to ranged melee damage, that's hard to beat.

Electric Shackles grants -Knockback as well, so you can follow it up with Shockwave without fear of making everything spread out.

You get Mu Bolts for a single-target ranged attack to mix in with Focus.

If you're not going to be in the fray with one of those, I'd suggest something Defense-based and get some resistance tossed in. The positional Defense in Super Reflexes makes sense, but that's essentially pure Defense and no safeguards, so Energy Aura might have some appeal.

Alternately, you can forgo some staple powers from resist-based sets to slot up for ranged and AoE Defense. You won't be needing those damage or taunt auras, after all. Heck, you won't be needing the melee attacks either. Invulnerability's great for resisting everything, and comes with some built-in Defense. And if we're dropping powers anyway, with enough recharge you might consider giving Granite Armor a go.


 

Posted

Personal recommendation? KM/Shield/Leviathan Brute. You get Repulsing Torrent, Focused Burst, School of Sharks, Arctic Breath, Bile Spray, and Spirit Shark, plus positional defense (easy to softcap to Ranged, since you'll be hover-blasting), a bit of resistance to everything except Psi, and Against All Odds, in case things get too close. Oh, and Power Siphon for more damage while you're spamming Focused Burst and Repulsing Torrent.

I want to make one now...


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
They get full protection, but only like 8 points. Good in most situations, but they can be overpowered more easily than traditional mez protection
If you take wolf armor + crab armor + fortification you will have 14.3 vs hold/stun/sleep/immob and 6 vs confuse/fear. Knockback and repel will be zero, but KB can easily be worked around and if you are gonna be hovering all the time then I'm not sure any other status effects are worth worrying about. Assault grants mag 10 placate and taunt protection too... but I don't see any bane spider NPCs hovering up to you for an executioner's strike.

I think a claw/fire/soul hoverrangedbrute could work: get to 45% ranged defense and you will have focus + gloom for single target damage and shockwave + dark oblit + soul tentacles for AE. Fire can be squishy, but you will also have darkest night for an addidtional -15% tohit and -20% damage when slotted and for your burst damage there's both BU + FE. Burnout would be nice to have for this build as well I think. But can you live without spin and burn?


Question is will fury generation be an issue when you have limited attack options coupled with some mobs that have no ranged attacks?


 

Posted

Another option I'm think of is a Claws/Dark/Blaze Scrapper. That way, I could pick up Rings of Fire as an extra single target attack, and have a decent attack chain from Focus, RoF, Fire Blast, and Shockwave. I've got a build for such a character with soft-capped range/AoE, plus perma-hasten. Other upside is that I wouldn't have to worry about fury.


TW/Elec Optimization

 

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Quote:
Originally Posted by Person34 View Post
If you take wolf armor + crab armor + fortification you will have 14.3 vs hold/stun/sleep/immob and 6 vs confuse/fear.
And tactical training: tactics gives an extra 5 mag confuse/fear protection to you, and everyone remotely near you. Along with duration reduction on confuse/fear effects so they have trouble stacking magnitude. If you don't take wolf armor and just take crab armor/fortification (you have to take crab armor upgrade or wolf spider armor, and crab armor upgrade is just better), you have 12 protection which beats scrapper/brute protection, and is *almost* at tanker mag.

BTW, crabs are awesome. Make one now.


Culex's resistance guide

 

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will you be teaming or solo?

solo go for the brute
teaming go for the crab - their team buffs make a team


 

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Claw/regen/mu brute. Regen is ideal for a ranged meleer. And regen brutes are monsters.

MONSTERS!


 

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I have a hybrid Crab/Huntsman build with all 5 pets who is crazy survivable and does really great dmg. It's almost too fun.

The ranged melee build is intellectually challenging but I think I'd get bored/annoyed with the dmg output and want something else.

Hence, I vote CRAB.