Fire/Mental tips?
Funny, how playstyle and slotting can change things. My Fire/Mental skipped the cones, lives in melee, and is both Nuke and Tough. Not saying you're wrong, more amused at how this game is flexible and viable, even with identical toons.
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Fire/Mental tips? |
If you want to stand at range and fry things, you may find a Fire/Dark, Fire/Cold, or Fire/Storm Corruptor to be more your taste - all of them can debuff the enemies to increase the damage they're doing at varying levels of safety without ever getting near the mobs. Fire/Dark in particular is a fast starter, with Fire/Storm not being too much slower. You'll kill things a little slower, but while you're watching all the little Scourges float over everything's heads from Rain of Scour... Fire, you won't care so much.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I am a trying again lol. A rolled up a Fire/Mental Blaster. The idea is to stay at range as much as possible and joust in for the buff.
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I believe you are better off building for S/L softcap and living amongst the mobs, rather than trying to stay at range. Fireball / ROF / Psychic Shockwave all work well as a PBAOE combo
Ok Fire/mental is a great build it has massive AoE but if you wait to stay at distance i would go fire/dark or /eng or / ice.
Now that said , i'm a big scrapper player and the most fun i have had on a blaster is Energy/Energy . this build will let you play at range or if you like it can be very good at melee and with the knockback you can bounce villians around all day. See you use the primary to hit at range and the secondary to hit at melee as the villian comes at you if the range knockback doesn't send him flying the melee dam. is massive.
well that is my thinking anyway.
Have a good one.
I am a trying again lol. A rolled up a Fire/Mental Blaster. The idea is to stay at range as much as possible and joust in for the buff. Currently just using SOs (at 22) and about the only non standard slotting decision I made was to put 2 range enhancers in the fire cone so it is exactly (97%?) the same shape as the Mental cone.
I realized that when I come over from my heavy melee characters I really do just want to stand at range and fry things. Fire/Mental seems to give me the maximum possibilities for that.
I am considering I/Oing him out if/when I 50 him. But I am just Blasting for fun, so we'll see. I am a little curious about how to incarnate him if he makes it. I am seriously just considering the damage Alpha and any other high damage abilities I can cram on. Glass cannon indeed. That is Glass Mother of All Bombs to you!