Please Critique My TW/SR Scap


DoctorWhat

 

Posted

Hello there I was just wondering if it wasn't to much trouble to have anyone go over my build. I am happy about the defense and leadership pool but I am open to hear anything that can go towards improving it thank you

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Tw/sr version 1: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:

Level 1: Crushing Blow

  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Titan Sweep
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (25) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (7) Luck of the Gambler - Defense/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Build Momentum
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Agile
  • (A) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Boxing
  • (A) Accuracy IO
Level 18: Rend Armor
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Accuracy/Damage
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Damage/Recharge
Level 20: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Defense Buff IO
  • (21) Defense Buff IO
Level 22: Quickness
  • (A) Flight Speed IO
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Whirling Smash
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Damage
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Recharge
Level 28: Lucky
  • (A) Defense Buff IO
  • (29) Defense Buff IO
  • (29) Defense Buff IO
Level 30: Weave
  • (A) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (33) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
Level 32: Arc of Destruction
  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Damage
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Evasion
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Elude
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Maneuvers
  • (A) Red Fortune - Defense
  • (42) Red Fortune - Endurance
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Defense/Endurance
Level 44: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
------------

Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Accuracy/Recharge
  • (9) Performance Shifter - EndMod/Accuracy/Recharge
  • (11) Performance Shifter - EndMod/Recharge
  • (11) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Accuracy
  • (15) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Critical Hit

Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 1: Momentum


 

Posted

Please post your data chunk as well. The Data link does not always work.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Tw/sr version 1: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:

Level 1: Crushing Blow

  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (23) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Titan Sweep
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (25) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (7) Luck of the Gambler - Defense/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Build Momentum
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Agile
  • (A) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Boxing
  • (A) Accuracy IO
Level 18: Rend Armor
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Accuracy/Damage
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Damage/Recharge
Level 20: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Defense Buff IO
  • (21) Defense Buff IO
Level 22: Quickness
  • (A) Flight Speed IO
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Whirling Smash
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Damage
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Recharge
Level 28: Lucky
  • (A) Defense Buff IO
  • (29) Defense Buff IO
  • (29) Defense Buff IO
Level 30: Weave
  • (A) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (33) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
Level 32: Arc of Destruction
  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Damage
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Evasion
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Elude
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Maneuvers
  • (A) Red Fortune - Defense
  • (42) Red Fortune - Endurance
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Defense/Endurance
Level 44: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
------------

Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Accuracy/Recharge
  • (9) Performance Shifter - EndMod/Accuracy/Recharge
  • (11) Performance Shifter - EndMod/Recharge
  • (11) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Accuracy
  • (15) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Critical Hit

Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 1: Momentum

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Posted

Quote:
Originally Posted by _Pine_ View Post
Please post your data chunk as well. The Data link does not always work.
I added it sorry I forgot about that my bad


 

Posted

Played around with it a little. Moved a slot from Elude to Hasten, making it near Perma. Also moved slots from Stamina, Weave and Manuvers to Tough, making up the AoE defense with Aegis and giving you MUCH better S/L Resistance to fall back on. Without Manuvers running you'll be at 48% Defense, well over softcap. And with Super Reflexes EXCELLENT Defense Debuff Resistance you won't go under 45%. WITH it on your just under 52% all around, good for iTrails and teams. Endurance drain is 1.09 per second, part in thanks to endurance reduction in Tough.

Have fun smashing and slashing.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Tw/sr version 1: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 2: Titan Sweep -- Sciroc-Acc/Rchg(A), Sciroc-Dam%(9), Sciroc-Acc/Dmg(11), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dmg/Rchg(25), Sciroc-Dmg/EndRdx(34)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(39)
Level 8: Build Momentum -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(17), GSFC-ToHit/Rchg/EndRdx(19)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Agile -- DefBuff-I(A), DefBuff-I(13), LkGmblr-Rchg+(13)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Rend Armor -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dmg/EndRdx(40), Mako-Acc/Dmg(40), Mako-Acc/EndRdx/Rchg(50), Mako-Dmg/Rchg(50)
Level 20: Dodge -- LkGmblr-Rchg+(A), DefBuff-I(21), DefBuff-I(21)
Level 22: Quickness -- Flight-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-EndRdx/Rchg(36), Aegis-ResDam(37), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/Rchg(42)
Level 26: Whirling Smash -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Rchg(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Weave -- RedFtn-Def(A), RedFtn-EndRdx(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34)
Level 32: Arc of Destruction -- Oblit-%Dam(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Dmg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(39)
Level 41: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(43)
Level 44: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Build%(45), GSFC-ToHit(45), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(11), P'Shift-End%(15)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Momentum

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Posted

My TW/SR builds (in the last 2 pages of the Rikti Pylon thread in the scrapper forum) have some slotting options to consider. Especially around procs and recharge/endo.

Don't forget you can +5 (with enhance boosters) the weaker endo-sets now to help fix them (I'm looking at you Obliteration).