GavinRuneblade

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  1. I just like Arcannaville's answer in the linked thread about the building in Skyway hitting the Kronos Titan for multiple blows of several million each. Heh.
  2. Quote:
    Originally Posted by UberGuy View Post
    Now, if you want to do something like plop this unique into Health or Fast Healing since that will give you more regen than a common IO there, then knock yourself out. However, additional slots are precious in a lot of builds, usually because many slots are consumed chasing the sixth slot bonuses (which are usually defense).
    That is exactly the thinking. This is an i12 or i13 build. I'm looking to ditch physical perfection in favor of inherent fitness and so I'm assuming the regenerative tissue goes into the default health slot.

    Quote:
    You already have two places to slot those, plus Fitness and Quick Recovery. Do you need more?
    Per Umbral's math, it's needed for running the top attack chain infinitely. =) I can't do the math myself, but would love it if someone could check for me.

    Quote:
    An average 1.29 HP/second really isn't that much to write home about.
    I've been left standing with under 30hp at the end of a fight more than once (talking about level 50 here). It's not amazing, but now and again it is enough.

    Quote:
    If your BS/Regen is asleep, something has gone terribly wrong.
    I uh, fight Rularuu Wisps a lot. And Council all-vampire maps. And, I don't really have a lot of defense so everything hits and stacks. My playstyle is that I loathe the concept that "more wimps is harder" or "the same enemy dealing more damage and with more hit points is harder". Neither one is "harder" they are just grindier. Sure a +0 enemy takes 2 hits and the same guy at +4 takes 4 hits so he has a better chance to defeat you. But it's not any more fun, it is the same action repeated more times. I'd rather fight malta, rularuu, cimeroans, and carnies at +1x3-4 than family or council at +4/x8. So, yes, I get hammered by debuffs and I get mezzed because I fight the enemies who can do that stuff. Two Master Illusionists and a Dark Ring Mistress can and have kept me held through two medium breakfrees. a bad pull getting me 12 lieutenant and boss vampires has kept me in and out of sleep over and over through a fight disrupting my attacks. But that's what I like to run.

    Quote:
    This is incorrect. Assuming you are not into ED effects, a level 50 common IO will do more than a Perf Shifter proc in Stamina. Assuming 100 max endurance, a PS proc works out to 0.2 average EPS. Under the same assumptions, a single level 50 common EndMod in Stamina yields 0.225 EPS.
    Per the math I've been given a level 50 common is .21 the perf shifter is .22 at 100 end. Both of them increase with your max end so the ratio stays the same. Also, it works through -recovery debuffs and the level 50 common doesn't. Which is more what I care about. Again, the build was designed to be able to run Headsplit-hack-disembowel-hack forever without running out of endurance. I'd like to keep that capability as I have gone upwards of 20 minutes without pause on some missions and taskforces.

    Quote:
    Those set bonuses are not attractive to a Regen. I've already mentioned that, with its "out-of-box" powers well slotted, Regen characters should not be chasing +regen bonuses.
    No +HP accolades (but I'm getting close on them) and while dull pain is technically permanent, I use it maybe three times per mission. I really should have been a kat/wp as I just don't have the reflexes or skills to play /regen properly. I tend to die with all my clickies still unused. I've gotten a bit better at remembering to turn on IH. but generally speaking, I just attack and pray that I survive. Also, I'm not chasing anything, Umbral gave the build, it's way, way way better than anything I could come up with, so I blindly follow it. =) Last time I checked with dull pain up I have 1828hp or something like that. Significantly under 2k anyway. But I haven't checked recently.

    Edit: Just checked I actually have Portal Jockey, and with dull pain I'm just shy of 2200 HP. So, even with the other two accolades, I'm below the cap.

    Quote:
    So focusing on the first one, we get the following for your build:

    Panacea, No Hasten: 139.11s
    Panacea, Hasten: 109.51s

    Doc Wounds, No Hasten: 133.05s
    Doc Wounds, Hasten: 105.71s
    Cool, thanks.

    Quote:
    Don't add a LotG recharge to SM, as you have 5 slotted already. I would put a Membrane in SM if you can get one. (If you can get Panaceas, I'm guessing you can.) I have two in mine, and a LotG, but no LotG in Maneuvers.
    Hmm, miscounted I thought I only had 4, thanks! I have a Membrane sitting around somewhere I think, got it a few weeks back on a Hami raid was saving it for my fire/shield brute (who should have been a scrapper but oh well), but I have no plans to respec that one for months and months.

    Quote:
    I would put a straight endmod in Stamina, unless you're trying to hedge against being sapped. The degree to which a PS proc is inferior is probably small enough to dismiss.
    I am doing exactly that. Since I don't have defense to fall back on to keep the sappers at bay and I do fight them A LOT.

    Quote:
    I think you still have one slot floating around. I don't have any strong suggestions for it. A Kismet +toHit in CJ, an extra slot in Stamina, a Miracle in Health, something like that all come to mind. Maybe another straight heal slot in Fast Healing. It'd be nice to have some decent slotting in Dark Blast, but I don't think you have enough slots you could free without giving up things in other places.
    Two slots really doesn't do much. I'm thinking the kismet is nice considering there are so many level 54 enemies flying around these days. Seems like every random radio team I join wants to run at +4.

    Quote:
    PS: Here's a data chunk for the build as you posted it.
    THANK YOU!
  3. Quote:
    Originally Posted by DanZero View Post
    The major problem with sequeling an MMO is... Your existing fanbase loses almost everything and gets put back to square one with everyone else, and they have to pay again for the new box or download.

    You really have to wait until the game is dead before you launch its sequel.

    I mean, it happens, but...
    I know of one that managed to replace everything and still leave existing character accounts intact. Graphics, character design, world, mechanics, character statistics, implemented a tutorial from nothing, etc. It was truly a sequel but you got to keep your existing characters. I know of only the one. And they are barely an MMO.

    Personally, I think that it would be possible to do a City2, maintain account continuity, and implement some sort of a character port. But let's think about the game's concept for a moment. Most MMO's reward having one character get stronger and stronger. City rewards replay and alternate characters. Does it even make sense to maintain existing characters? I can see maintaining naming priority and veteran status as maybe's. But with a new world, I'd think they'd WANT to wipe the characters anyway.

    Personally, I'd love a City 2, there are many things that I just don't see them adding to City as it stands today even if we got up to being the most popular MMO in the world. Like voice acting, moving mouths, fingers, cinematic cut scenes instead of in-game graphics, a huge body-type for women, wall-less zones (and I don't just mean visually: I mean no loading window when moving from Atlas to Perez, no single point of entry--I mean wall-less), actually going "into" a building like went's not going "under" it into a false-indoor zone, etc (especially grievous in the case of the university which is massively larger on the inside than outside). Many of these are standard now and would be guaranteed to be included in a City2 but they weren't common in 2004 and I just can't see them being retroactively added due to the level of effort involved. I would like them enough that I would gladly sacrifice all my characters and history in City1 to have them.
  4. GavinRuneblade

    Dumb IO question

    Quote:
    Originally Posted by Finduilas View Post
    Just want to make explicit something that a couple of other posters have mentioned implicitly; for common IOs, once you hit the ED cut-off for an enhancement value (it'll show up as red in Mid's) there's no real benefit to slotting higher level IOs. So if you're going to put 3 slots of a particular type (3 damage, for instance) in a power, using anything higher than level 30s is usually a waste of influence. But if you are using just one or two slots, going up to level 50 will at least provide some benefit.

    For set IOs, there are significant benefits to using lower level IOs. For one thing, as others have mentioned, the IO level determines whether you keep the set bonus when exemping. Also, there are a number of extremely desirable bonuses in sets that cap out at 30 or 40. If you really need/want a bonus in a lower level set, IMO it's much better to just keep that set and the bonus than trade it in for a higher level set with a less desirable bonus.
    This is very important.

    As an example, I have two level 35 recharge IOs in haste. Moving up to level 50s is less than .1 second improvement. So why bother? Why waste INF and TIME replacing SOs over and over from 22 to 50 when you can slot IOs once and be done.

    Additionally, many people are happy playing with SOs. Well IOs give higher bonuses starting at LEVEL 18. So again, if the SO is good enough, why bother replacing something that is better?

    I have a level 50 defender who just did the Apex Taskforce with a mishmash of sets from level 14 through 50. Sure I'll eventually replace the lower-level ones as I get better drops, but he works, so why stress about it?
  5. Quote:
    Originally Posted by Gearsinger View Post
    If I put an Achilles' Heel proc in Ablating Strike, well it have a chance to go off on everyone the Sweep hits, or just the initial target?
    All of them. For team based characters it's a very good use of the proc. But since the duration is so short, if you solo a lot, putting it in an attack you use more often and putting a damage proc in Ablating Strike will work significantly better.
  6. Quote:
    Originally Posted by Nihilii View Post
    Can't agree with that. I certainly notice when I kill a boss in 10 seconds rather than 15, and it's certainly a big speed boost overall considering everyone kills bazillions of bosses in their superpowered career.

    Can't understand why would someone who believe DPS only matters in lengthy fights would ever build for it, considering the vast majority of the game is fast and quick fights, but hey, YMMV and all that.
    I agree 100% with Nihili on this. Sometimes a story works to show it better than math.

    I started paying attention to the attack chain threads and trying to maximize damage rather than just frankenslot and the difference was pretty incredible. The biggest change was on my dark/dark stalker who went from mediocre to extraordinary.

    I was originally using a random selection of Air Superiority, Shadow Punch, Smite, Siphon Life and Midnight Grasp without regard to pacing or recharge or overkill. Bosses took upwards of 10 hits if I didn't start with AS+Buildup. I could drop a minion with a MG critical, but otherwise I was looking at 3 hits to kill them. Based on some threads here and in the Tanker forum, I dropped shadow punch, and got enough global recharge to run MG-Smite-SL-Smite and still have 97%-102% damage slotted in each attack plus mako's proc in smite and touch of death in Midnight. The difference was night and day. Now I kill almost anything in two blows. MG-Smite is one dead, SL-Smite is another down. Against bosses it not only takes fewer hits (because I'm using better attacks more often) but they land faster too. In my case it was more like a difference of 30+ seconds to 10-12 to drop a boss.

    I don't do solo AV fights, I don't do the pylon test. But I care about good attack chains because it makes every single mission more fun.
  7. I think Kelenar is right.

    I haven't tested water spout, but in tornado it seems to only check per 10 seconds not per tick. I assume water spout will be the same.
  8. And let us know how it goes. =)
  9. I just tested it and similarly no badge credit but very convenient from the Atlas Park WW. Also nice in Sharkhead.
  10. sorry, my search attempts have totally failed, I got no idea on the data chunk or link.

    I know Umbral posted it, but I can't find the thread.
  11. Sorry I am on a Mac and therefore don't have Mids and I didn't save the data chunk last year since it was of no use to me at the time. I'll see if I can find a link to the older post.

    Thanks for the feedback.

    Quote:
    Originally Posted by UberGuy View Post
    In no particular order.

    [LIST][*]The Regen Tissue doesn't do enough for a Regen with decent slotting in their powers. Omit that IO completely, and use that slot somewhere else.
    It does more than a level 50 Heal slotted into Fast Healing regardless of where you put it. That's a pretty decent use of 1 slot in my book. And, I have 3 of them sitting around. If you can think of a better use of the slot, please recommend it. I am a complete incompetent at building characters.

    Quote:
    [*]For a Regen, the Panacea unique is incredibly extravagant. I also recommend something else there, though I do normally four-slot Integration. (I usually use 3 pieces of Numina and an End reducer.)
    I like it for a number of reasons, all of which are related to it being a proc:
    1. it lets you exceed the ED cap on powers in the same way as a damage proc
    2. it is more endurance, rather a lot actually, over 85% as much as performance shifter
    3. it is the only way to heal passively while under the effect of -regen which is quite common
    4. when it ticks it will wake you up out of sleep
    5. the set bonuses are increadible for /regen



    Quote:
    [*]Don't add a slot to Physical Perfection. Add a slot to Stamina instead. A Perf Shifter proc in PP will do more than a level 50 endmod IO there.
    The perf shifter will do more than a level 50 endmod anywhere. But as I said, I'm hoping to ditch physical perfection altogether. As built this character has infinite endurance and can run the top attack chain forever barring malta sappers, etc.

    Quote:
    [*]Consider Doctored Wounds for Dull Pain. For a very small reduction in the global recharge bonus you can slot for a great deal more recharge boost in that power.
    #1, I already have the panacea's slotted (except for one of them), #2, it is not just the recarge, look at all the other set bonuses. Doctored wounds has nothing but the 5% recharge. Panacea has +HP, +regen, +recovery and a higher recharge. With teh global recharge where this one is, plus a spiritual alpha, the different in doctored wounds and panacea on the specific power I'm not convinced that it is worth losing the set bonuses for. What is the actual time difference on the power?

    Quote:
    [*]Instead of Body Mastery, consider Soul Mastery, using Dark Blast and Shadow Meld. Shadow Meld can be very good with two slots using Membrane Hami-Os. This may be less attractive since you have Parry, but it can be valuable if you need to fend off ranged attacks, or recover from heavy -def debuffs (or both).
    That was one I was thinking of. I know it is very good for /regens. And dark blast does ok with just a nucleus or any old acc/dam IO

    Quote:
    By the way, posting the build with no data chunk makes it harder to look at in Mid's. I was able to import it from the raw text, but it used the totally wrong powers for the Leadership toggles, and I can't remove the ones it used, and it shows nothing in your inherents (like Fitness).
    Fitness wasn't inherent last year when this build was created. That's probably why.

    Edit:
    Anyway, if I drop conserve and physical perfection in favor of Shadow Build and Dark Blast, it still looks like regen tissue in the default health slot because it's better than a level 50 heal IO as I understand it. And put just a perf shifter proc into stamina. Then I have two slots for shadow meld, I'm guessing Gambler recharge and Def. And just a neucleus in dark blast. That leaves me one slot I can either add an end mod to stamina, or a third slot to shadow meld (def/end/rech?) or is there anywhere I'll get more mileage?
  12. So a while back Umbral gave me this build. I've got most of it put together, but I that now with access to Villain Pools and inherent fitness there might be some ways to change around slotting.

    Specifically, I'm looking to get rid of conserve energy and physical perfection if there are better choices. It'll be short on slots though I'm guessing.

    Assault seems an obvious choice since it is a 1-slot wonder.

    Any advice?

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
    Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), RechRdx-I(15)
    Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
    Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Panac-Heal(34), Panac-Heal/+End(36)
    Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 20: Boxing -- Empty(A)
    Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(50)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(40), GftotA-Def/EndRdx(40)
    Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(34)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), GftotA-Run+(43), GftotA-Def/EndRdx(43)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
    Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), RgnTis-Regen+(50)
    Level 49: Resilience -- GA-3defTpProc(A)
    ------------
  13. Quote:
    Originally Posted by PsychicKitty View Post
    lol you dont need ragnarock for chance for knock down...just get your self some real low level chance for knock down kinetic combat enhancements....that way if you exemplar down you can still use the power.
    This doesn't make any sense at all. First, procs never stop working as long as the power is available, it is global's that stop. Second, you can't slot a melee attack IO like kinetic combat into caltrops.
  14. Quote:
    Originally Posted by Rooks View Post
    Would you have to apply the heal on someone or just click it with a target in range and keep running?
    you could drop it into aid self as a slightly better solution. but you'd still have to click it every 2 minutes to benefit.
  15. Other have given some good advice like level pacting etc.

    My advice is from the content side: take him in a group of 8 people on Flashfire's arc in the hollows on a weekend or other time when you can do all of the missions in one sitting.

    Have a second character with a pre-loaded bank job mission and take him through that next (also get a team for it) without having to run the 5 radio missions that are rather boring and repetative.

    Getting some of the juicy bits of the game under his belt will help get him attached to the character who pulled it off.

    The Vazhilok Wasting disease is another good story to duo, but might be too high level.
  16. I'll be testing this next weekend. Nice idea!
  17. Quote:
    Originally Posted by AnElfCalledMack View Post
    No, the endgame requires running raids, and may require grinding some level 50 content (which doesn't have to be raids). One ITF is always one Ancient Nictus Fragment, and it's not like you need twenty of them to forge into the Ancient Nictus Hammer. You really only need two or three for a Very Rare alpha boost.

    Now, grinding up the shards for a Favor of the Well, that takes some doing. But that can be any level 50 content, so it's not like you're forced to run STFs in the hope that one of your pieces will drop and none of the other players will need it - and that Kahn that's forming is useless to you, because you already have as good or better stuff than what it drops.

    We have it good here.
    Even without needing them for favor of the well, you need 12 shards (or equivalent) for a tier-1 alpha, an ADDITIONAL 20 or equivalent (8 of them cannot be "equivalent and must be actual shards) for a tier-2, an ADDITIONAL Notice of the Well and I am not sure but more than 20 to for the tier-3, Then do it all over again from scratch for a second Tier-3 before combining both PLUS many more shards to make the tier-4.

    It is well over 100 shards to get a tier-4 even using taskforces and picking the component options.

    That is grinding. It is not bad as far as grinding goes in MMOs, but it is still grinding.
  18. I don't have mids but:

    Energy Melee/Energy Armor Stalker:

    1. Energy Punch: Stagger Stun/Range, Stun/Endred, RazzleDazzle Stun/Range, Chance to immobilize, RopeaDope Stun/Range

    2. Hide: Serendipity End Red, Red Fortune End Red, Luck of the Gambler End Red/Recharge

    3. Bone Smasher: Absolute Amazement Chance to tohit debuff (note this is bugged and never triggers in any power ever), Kinetic Combat chance to knockdown, Stagger Stun/Range, RazzleDazzle Stun/Range, RopeaDope Stun/Range, Stupefy Stun/Range

    4. Kinetic Shield: Serendipity End Red, Red Fortune End Red, Luck of the Gambler End Red/Recharge, Gift of the Ancients End Red/Rech

    5. Power Shield: Serendipity End Red, Red Fortune End Red, Luck of the Gambler End Red/Recharge, Gift of the Ancients End Red/Rech

    6. Assassin's Strike: Pounding Slugfest Disorient, Kinetic Combat Knockdown, Focussed Smite Acc/End/Rech, Mako Acc/End/Rech, Common IO EndRed, Common IO Rech

    7. Buildup: Rectified Reticle Increased Perception, Common IO EndRedx2

    8. Entropy Shield: Serendipity End Red, Red Fortune End Red, EndRed/Rech, Luck of the Gambler End Red/Recharge, Gift of the Ancients End Red/Rech

    9. Placate: Common IO Rangex2

    10. Energy Protection: Serendipity End Red, Red Fortune End Red, EndRed/Rech, Luck of the Gambler End Red/Recharge, Gift of the Ancients End Red/Rech

    11. Hover: Kismet Accuracy, Serendipity EndRed

    12. Fly: Soaring EndRed, Freebird: Stealth, CommonIO: EndRed

    13. Haste: CommonIO Rechx2

    14. Maneuvers: Serendipity End Red, Red Fortune End Red, Luck of the Gambler End Red/Recharge

    15. Energy Transfer: Pounding Slugfest Disorient, Kinetic Combat Knockdown, Focussed Smite Acc/End/Rech, Mako Acc/End/Rech, Common IO EndRed, Common IO Rech

    16. Energy Drain: Energy Manipulator chance to stun, Harmonized Healing: Heal/End, Regenerative tissue: +regen

    17. Assault: CommonIO Rechargex2

    18. Total Focus: Kinetic Combat chance to knockdown, Stagger Stun/Range, RazzleDazzle Stun/Range, RopeaDope Stun/Range, Stupefy Stun/Range, chance to knockback

    19. Tactics: Adjusted Targetting Recharge, Gaussian's Recharge, Common IO Recharge

    20. SuperSpeed: CommonIO endredx3

    21. Vengeance: Karma -kb, Serendipity Endred

    22. Dark Blast: Entropic Chaos chance to heal, Discouraging Words (Full set), Dark Watcher's despair chance for recharge slow, deflated ego recovery debuff

    23. Shadow Meld: Serendipity End Red, Red Fortune End Red, Luck of the Gambler End Red/Recharge

    24. Summon Widow: Discouraging Words (full set), Dark Watcher's despair chance for recharge slow,

    Health: Triage End/rech
    Stamina: Performance Shifter Acc/Rech

    A note about hover: The kismet only gives the bonus to hit if hover is turned on (I have a scrapper I made this mistake on) and hover has a bug/feature where it stops you outside of melee range of enemies if you try to follow/goto. Very frustrating.

    I'm not sure if this is actually worse than blank slotting. But it is pretty close.
  19. Quote:
    Originally Posted by StarGeek View Post
    Except when you exemp more than 3 levels below the level of the IO. It's a global IO so it works like a set bonus
    Which is why I like the PvP sets that give 3 points of KB. Some are even affordable. As in, less expensive than rare sets in the same category.
  20. * An average of three free content-expansions per year
    * Development team logs into critical lore-based NPCs and roleplay them on the live servers
    * Essentially, all loot drops equally from all enemies, instead of spawn camping or farming a specific mission, you can run whatever content you enjoy most and still get the most valuable loot
  21. Sorry, I work stupid long hours and don't get online much. PM sent to coordinate a time.
  22. Skydrive.

    skydrive.live.com

    Hold 25g of data, you can setup public folders.
  23. Quote:
    Originally Posted by Fusion_7 View Post
    With all that being said, it would seem that Hasten has always been a "must have" power that I cannot think of any legit reason no one would ever pick this up? Who wouldn't want to reduce the amount of time their powers recharge? This would also leave me with extra slots for other powers that I would have had to use for recharges.
    I have hasten on builds where it will help, and I leave it off where it doesn't. For me, there are a few reasons that go into when I choose to avoid it.

    The end crash it causes is a big reason that I avoid it. Another is that it causes redraw. A third is that I am a lazy man, and so I set it on auto. Sometimes this has gotten my characters killed when it fired and I needed to click a heal or an insp and couldn't while it was animating.
  24. I'll give you 1b even. Unless an higher bid comes in.
  25. Quote:
    Originally Posted by Stryph View Post
    Well Devs did say we'll have the ability to hold up to 10slots total of incarnates which I assume is why the amount of choices in the middle Incarnates (Gamma? :P) is so many to choose from. That being said it'll probably allow you to switch still just like how I bet Omega will do the same when it comes out one day.
    well, judgement is an AoE attack. I could see them limiting swaps to respecs, or to another action as extreme as a respec.