BS/Regen Needs Updating


beowulf2010

 

Posted

So a while back Umbral gave me this build. I've got most of it put together, but I that now with access to Villain Pools and inherent fitness there might be some ways to change around slotting.

Specifically, I'm looking to get rid of conserve energy and physical perfection if there are better choices. It'll be short on slots though I'm guessing.

Assault seems an obvious choice since it is a 1-slot wonder.

Any advice?

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), RechRdx-I(15)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Panac-Heal(34), Panac-Heal/+End(36)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(40), GftotA-Def/EndRdx(40)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), GftotA-Run+(43), GftotA-Def/EndRdx(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), RgnTis-Regen+(50)
Level 49: Resilience -- GA-3defTpProc(A)
------------


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

In no particular order.

  • The Regen Tissue doesn't do enough for a Regen with decent slotting in their powers. Omit that IO completely, and use that slot somewhere else.
  • For a Regen, the Panacea unique is incredibly extravagant. I also recommend something else there, though I do normally four-slot Integration. (I usually use 3 pieces of Numina and an End reducer.)
  • Don't add a slot to Physical Perfection. Add a slot to Stamina instead. A Perf Shifter proc in PP will do more than a level 50 endmod IO there.
  • Consider Doctored Wounds for Dull Pain. For a very small reduction in the global recharge bonus you can slot for a great deal more recharge boost in that power.
  • If you need slots, consider compressing Maneuvers down to two or three slots, using Hami-Os instead.
  • Instead of Body Mastery, consider Soul Mastery, using Dark Blast and Shadow Meld. Shadow Meld can be very good with two slots using Membrane Hami-Os. This may be less attractive since you have Parry, but it can be valuable if you need to fend off ranged attacks, or recover from heavy -def debuffs (or both).
By the way, posting the build with no data chunk makes it harder to look at in Mid's. I was able to import it from the raw text, but it used the totally wrong powers for the Leadership toggles, and I can't remove the ones it used, and it shows nothing in your inherents (like Fitness).


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Could you post a data link or the copy/paste code for your build?


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Sorry I am on a Mac and therefore don't have Mids and I didn't save the data chunk last year since it was of no use to me at the time. I'll see if I can find a link to the older post.

Thanks for the feedback.

Quote:
Originally Posted by UberGuy View Post
In no particular order.

[LIST][*]The Regen Tissue doesn't do enough for a Regen with decent slotting in their powers. Omit that IO completely, and use that slot somewhere else.
It does more than a level 50 Heal slotted into Fast Healing regardless of where you put it. That's a pretty decent use of 1 slot in my book. And, I have 3 of them sitting around. If you can think of a better use of the slot, please recommend it. I am a complete incompetent at building characters.

Quote:
[*]For a Regen, the Panacea unique is incredibly extravagant. I also recommend something else there, though I do normally four-slot Integration. (I usually use 3 pieces of Numina and an End reducer.)
I like it for a number of reasons, all of which are related to it being a proc:
1. it lets you exceed the ED cap on powers in the same way as a damage proc
2. it is more endurance, rather a lot actually, over 85% as much as performance shifter
3. it is the only way to heal passively while under the effect of -regen which is quite common
4. when it ticks it will wake you up out of sleep
5. the set bonuses are increadible for /regen



Quote:
[*]Don't add a slot to Physical Perfection. Add a slot to Stamina instead. A Perf Shifter proc in PP will do more than a level 50 endmod IO there.
The perf shifter will do more than a level 50 endmod anywhere. But as I said, I'm hoping to ditch physical perfection altogether. As built this character has infinite endurance and can run the top attack chain forever barring malta sappers, etc.

Quote:
[*]Consider Doctored Wounds for Dull Pain. For a very small reduction in the global recharge bonus you can slot for a great deal more recharge boost in that power.
#1, I already have the panacea's slotted (except for one of them), #2, it is not just the recarge, look at all the other set bonuses. Doctored wounds has nothing but the 5% recharge. Panacea has +HP, +regen, +recovery and a higher recharge. With teh global recharge where this one is, plus a spiritual alpha, the different in doctored wounds and panacea on the specific power I'm not convinced that it is worth losing the set bonuses for. What is the actual time difference on the power?

Quote:
[*]Instead of Body Mastery, consider Soul Mastery, using Dark Blast and Shadow Meld. Shadow Meld can be very good with two slots using Membrane Hami-Os. This may be less attractive since you have Parry, but it can be valuable if you need to fend off ranged attacks, or recover from heavy -def debuffs (or both).
That was one I was thinking of. I know it is very good for /regens. And dark blast does ok with just a nucleus or any old acc/dam IO

Quote:
By the way, posting the build with no data chunk makes it harder to look at in Mid's. I was able to import it from the raw text, but it used the totally wrong powers for the Leadership toggles, and I can't remove the ones it used, and it shows nothing in your inherents (like Fitness).
Fitness wasn't inherent last year when this build was created. That's probably why.

Edit:
Anyway, if I drop conserve and physical perfection in favor of Shadow Build and Dark Blast, it still looks like regen tissue in the default health slot because it's better than a level 50 heal IO as I understand it. And put just a perf shifter proc into stamina. Then I have two slots for shadow meld, I'm guessing Gambler recharge and Def. And just a neucleus in dark blast. That leaves me one slot I can either add an end mod to stamina, or a third slot to shadow meld (def/end/rech?) or is there anywhere I'll get more mileage?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

sorry, my search attempts have totally failed, I got no idea on the data chunk or link.

I know Umbral posted it, but I can't find the thread.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Anyway, if I drop conserve and physical perfection in favor of Shadow Build and Dark Blast, it still looks like regen tissue in the default health slot because it's better than a level 50 heal IO as I understand it. And put just a perf shifter proc into stamina. Then I have two slots for shadow meld, I'm guessing Gambler recharge and Def. And just a neucleus in dark blast. That leaves me one slot I can either add an end mod to stamina, or a third slot to shadow meld (def/end/rech?) or is there anywhere I'll get more mileage?
For Shadow Meld you don't need any +Def enhancements in it so if your going to put more Luck of the Gamblers into it than just the LotG +Recharge, I'd focus on the pieces that provide more recharge for Shadow Meld. IIRC, I was able to spare 2 extra slots for Shadow Meld in my DM/Regen's build so I slotted the LotG +Recharge and 2 generic level 50 Recharge IOs. I went this way because I didn't consider the set bonuses for 2 or 3 slotting Luck of the Gambler to be all that useful in my build. 10% more Regen isn't even noticable to a /Regen with Dull Pain running and Dull Pain along with the +HP accolades is pretty much already capping a Scrapper's HP rendering the 3 slot set bonus negligible at best and worthless most of the time.

One other thing to consider in a /Regen's quest for ever more +Recharge in a build, if you can find the power selection and slots for it, take Soul Storm and put 4 pieces of Basilisk's Gaze into it for a nice easy 7.5% Recharge bonus. If nothing else, this might allow you to drop a +5% Recharge set and slot that power with a set improving something else like Defense.

Just a couple thoughts I have. Wish I was home in front of Mids so I could play with your build a bit.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
It does more than a level 50 Heal slotted into Fast Healing regardless of where you put it. That's a pretty decent use of 1 slot in my book. And, I have 3 of them sitting around. If you can think of a better use of the slot, please recommend it. I am a complete incompetent at building characters.
I didn't explain my reasoning. More +regen is pretty much the very last thing a Regen character needs if they slot their powers reasonably. Even 40% more +regen is not that many more HP/sec for a well slotted Regen. It's more valuable to a Regen to start layering other things over their high "base" regen (that they get from decent slotting of their powers) rather than spend slots on adding more regen.

Now, if you want to do something like plop this unique into Health or Fast Healing since that will give you more regen than a common IO there, then knock yourself out. However, additional slots are precious in a lot of builds, usually because many slots are consumed chasing the sixth slot bonuses (which are usually defense).

Quote:
I like it for a number of reasons, all of which are related to it being a proc:
1. it lets you exceed the ED cap on powers in the same way as a damage proc
I mentioned this in another thread. So do set bonuses. The reason the damage procs are so valuable is that their increase is immense compared to anything you can get with set bonuses. People tend to focus on adding them to small, fast attacks, where the fact that they are a fixed increase in damage results in a large percent increase. But Regen has no small heal powers. And relating back to my first point about getting more regen, getting more HP/heal activation is one of the last things a Regen needs to focus on after ensuring their powers are well-slotted.

Quote:
it is more endurance, rather a lot actually, over 85% as much as performance shifter
You already have two places to slot those, plus Fitness and Quick Recovery. Do you need more? My Regens run Integration, Tough, Weave, Maneuvers and sometimes Tactics and I use high-recharge, high DPS attack chains, and I don't need more. (I do use Numina's and/or Miracle uniques, but those are much less expensive.)

Quote:
it is the only way to heal passively while under the effect of -regen which is quite common
An average 1.29 HP/second really isn't that much to write home about.

Quote:
when it ticks it will wake you up out of sleep
If your BS/Regen is asleep, something has gone terribly wrong.

Quote:
the set bonuses are increadible for /regen
You have it two-slotted, which will only give you +recovery, which I suspect you will not need.

Quote:
The perf shifter will do more than a level 50 endmod anywhere.
This is incorrect. Assuming you are not into ED effects, a level 50 common IO will do more than a Perf Shifter proc in Stamina. Assuming 100 max endurance, a PS proc works out to 0.2 average EPS. Under the same assumptions, a single level 50 common EndMod in Stamina yields 0.225 EPS. Because QR is a larger recovery buff than Stamina, a single EndMod in that power wins even more handily. Conventional slotting of these powers is to add two commons (or the single-aspect level 50 set pieces) and a performance shifter as a third slot, since the 3rd slot loses effectiveness due to ED.

Quote:
#1, I already have the panacea's slotted (except for one of them), #2, it is not just the recarge, look at all the other set bonuses. Doctored wounds has nothing but the 5% recharge. Panacea has +HP, +regen, +recovery and a higher recharge. With teh global recharge where this one is, plus a spiritual alpha, the different in doctored wounds and panacea on the specific power I'm not convinced that it is worth losing the set bonuses for. What is the actual time difference on the power?
Those set bonuses are not attractive to a Regen. I've already mentioned that, with its "out-of-box" powers well slotted, Regen characters should not be chasing +regen bonuses. With QR and Stamina, +recovery bonuses are nice but a low priority. That extra 2.5% recharge is not very interesting. If you already have them that's fine, but I don't think they're worth it on a Regen if you have something like an Invul or Shield character to invest them in, where the powersets don't already cover the nice set bonuses. +HP is not useful to a lot of Regens because perma Dull Pain and accolades already cap them.

There are two common ways to slot Dull Pain with Doctored Wounds. One gives 86.3% recharge and ED-max healing, and the other gives 97.1% recharge and about 74% healing. The latter is primarily used by Stalkers who can't really benefit from +heal because their base HP is so close to their HP cap. So focusing on the first one, we get the following for your build:

Panacea, No Hasten: 139.11s
Panacea, Hasten: 109.51s

Doc Wounds, No Hasten: 133.05s
Doc Wounds, Hasten: 105.71s

Quote:
Anyway, if I drop conserve and physical perfection in favor of Shadow Build and Dark Blast, it still looks like regen tissue in the default health slot because it's better than a level 50 heal IO as I understand it. And put just a perf shifter proc into stamina. Then I have two slots for shadow meld, I'm guessing Gambler recharge and Def. And just a neucleus in dark blast. That leaves me one slot I can either add an end mod to stamina, or a third slot to shadow meld (def/end/rech?) or is there anywhere I'll get more mileage?
Don't add a LotG recharge to SM, as you have 5 slotted already. I would put a Membrane in SM if you can get one. (If you can get Panaceas, I'm guessing you can.) I have two in mine, and a LotG, but no LotG in Maneuvers.

I would put a straight endmod in Stamina, unless you're trying to hedge against being sapped. The degree to which a PS proc is inferior is probably small enough to dismiss.

I think you still have one slot floating around. I don't have any strong suggestions for it. A Kismet +toHit in CJ, an extra slot in Stamina, a Miracle in Health, something like that all come to mind. Maybe another straight heal slot in Fast Healing. It'd be nice to have some decent slotting in Dark Blast, but I don't think you have enough slots you could free without giving up things in other places.

PS: Here's a data chunk for the build as you posted it.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Now, if you want to do something like plop this unique into Health or Fast Healing since that will give you more regen than a common IO there, then knock yourself out. However, additional slots are precious in a lot of builds, usually because many slots are consumed chasing the sixth slot bonuses (which are usually defense).
That is exactly the thinking. This is an i12 or i13 build. I'm looking to ditch physical perfection in favor of inherent fitness and so I'm assuming the regenerative tissue goes into the default health slot.

Quote:
You already have two places to slot those, plus Fitness and Quick Recovery. Do you need more?
Per Umbral's math, it's needed for running the top attack chain infinitely. =) I can't do the math myself, but would love it if someone could check for me.

Quote:
An average 1.29 HP/second really isn't that much to write home about.
I've been left standing with under 30hp at the end of a fight more than once (talking about level 50 here). It's not amazing, but now and again it is enough.

Quote:
If your BS/Regen is asleep, something has gone terribly wrong.
I uh, fight Rularuu Wisps a lot. And Council all-vampire maps. And, I don't really have a lot of defense so everything hits and stacks. My playstyle is that I loathe the concept that "more wimps is harder" or "the same enemy dealing more damage and with more hit points is harder". Neither one is "harder" they are just grindier. Sure a +0 enemy takes 2 hits and the same guy at +4 takes 4 hits so he has a better chance to defeat you. But it's not any more fun, it is the same action repeated more times. I'd rather fight malta, rularuu, cimeroans, and carnies at +1x3-4 than family or council at +4/x8. So, yes, I get hammered by debuffs and I get mezzed because I fight the enemies who can do that stuff. Two Master Illusionists and a Dark Ring Mistress can and have kept me held through two medium breakfrees. a bad pull getting me 12 lieutenant and boss vampires has kept me in and out of sleep over and over through a fight disrupting my attacks. But that's what I like to run.

Quote:
This is incorrect. Assuming you are not into ED effects, a level 50 common IO will do more than a Perf Shifter proc in Stamina. Assuming 100 max endurance, a PS proc works out to 0.2 average EPS. Under the same assumptions, a single level 50 common EndMod in Stamina yields 0.225 EPS.
Per the math I've been given a level 50 common is .21 the perf shifter is .22 at 100 end. Both of them increase with your max end so the ratio stays the same. Also, it works through -recovery debuffs and the level 50 common doesn't. Which is more what I care about. Again, the build was designed to be able to run Headsplit-hack-disembowel-hack forever without running out of endurance. I'd like to keep that capability as I have gone upwards of 20 minutes without pause on some missions and taskforces.

Quote:
Those set bonuses are not attractive to a Regen. I've already mentioned that, with its "out-of-box" powers well slotted, Regen characters should not be chasing +regen bonuses.
No +HP accolades (but I'm getting close on them) and while dull pain is technically permanent, I use it maybe three times per mission. I really should have been a kat/wp as I just don't have the reflexes or skills to play /regen properly. I tend to die with all my clickies still unused. I've gotten a bit better at remembering to turn on IH. but generally speaking, I just attack and pray that I survive. Also, I'm not chasing anything, Umbral gave the build, it's way, way way better than anything I could come up with, so I blindly follow it. =) Last time I checked with dull pain up I have 1828hp or something like that. Significantly under 2k anyway. But I haven't checked recently.

Edit: Just checked I actually have Portal Jockey, and with dull pain I'm just shy of 2200 HP. So, even with the other two accolades, I'm below the cap.

Quote:
So focusing on the first one, we get the following for your build:

Panacea, No Hasten: 139.11s
Panacea, Hasten: 109.51s

Doc Wounds, No Hasten: 133.05s
Doc Wounds, Hasten: 105.71s
Cool, thanks.

Quote:
Don't add a LotG recharge to SM, as you have 5 slotted already. I would put a Membrane in SM if you can get one. (If you can get Panaceas, I'm guessing you can.) I have two in mine, and a LotG, but no LotG in Maneuvers.
Hmm, miscounted I thought I only had 4, thanks! I have a Membrane sitting around somewhere I think, got it a few weeks back on a Hami raid was saving it for my fire/shield brute (who should have been a scrapper but oh well), but I have no plans to respec that one for months and months.

Quote:
I would put a straight endmod in Stamina, unless you're trying to hedge against being sapped. The degree to which a PS proc is inferior is probably small enough to dismiss.
I am doing exactly that. Since I don't have defense to fall back on to keep the sappers at bay and I do fight them A LOT.

Quote:
I think you still have one slot floating around. I don't have any strong suggestions for it. A Kismet +toHit in CJ, an extra slot in Stamina, a Miracle in Health, something like that all come to mind. Maybe another straight heal slot in Fast Healing. It'd be nice to have some decent slotting in Dark Blast, but I don't think you have enough slots you could free without giving up things in other places.
Two slots really doesn't do much. I'm thinking the kismet is nice considering there are so many level 54 enemies flying around these days. Seems like every random radio team I join wants to run at +4.

Quote:
PS: Here's a data chunk for the build as you posted it.
THANK YOU!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I still don't see how it's possible for you to be slept. I have never seen a soft mez work like that. Specifically with Vampyres, they use Domination, which damages you. Damage cancels sleep. I really don't understand how you could ever have been slept on a character with sleep protection unless it was something stacking Mass Domination on you. The very next time you are damaged, you will wake up.

Holds and even disorients can be an issue. Panacea's proc won't help you with holds or disorients.

If you were told a PS proc was 0.22 EPS for 100 end, I believe you were given bad information. The math is pretty basic. It gives 10% of your max end 20% of the time every 10 seconds. If you have 100 end, that's 0.2 EPS average. If you have 110 end, that's 0.22 EPS.

If you are looking for more recovery so you can stay in long fights, I honestly would recommend using a Miracle somewhere, as that's higher EPS. If you already have the Panacea unique slotted in your Regen, I can't claim it's urgent you change that. I just feel that a Regen along with Willpower is probably the last kind of character I would slot this unique in.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA