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Quote:Excellent clarification! I need a hover mode for Squid form. the form itself is fine. Maybe a pocket Kin who can hit me with Inertial Dampening, or whichever of those powers slows you down.Squid form needs no hover mode anymore than Siphon Speed and Accelerate metabolism should have a walk mode on it.
Quote:You have been given alot of good advice by a couple of very experienced posters and i'll just quickly thrown in my opinion.
THANK YOU to everyone for all the responses and advice!
Can't believe I forgot to say that sooner. As demonstrated, I have chosen the quotes in my signature for a very good reason =)
Quote:Kheldians require a very active, very aggressive playstyle to perform well doing what they do. They (if the forms are taken) require split second decisions much like speed chess, of what your willing to sacrifice to get what you need right now.
This is not a design flaw it simply appeals to a different sort of player and not everyone will (or even should) enjoy that sort of experience.
I never cared for the lrn2play philosophy but to an extent it is required to perform well on a Kheldian, and if this isn't your bag that in no way means the AT is flawed broken or in need of adjustments.
Kheldians are not now and should never be, for everyone.
Everything else I tried to be as clear as possible was my personal lack of ability to use the tools available. As I said originally, Khelds're just too hard for me. Makes the play frustrating and not fun. so I have given up on mine. But I'm willing to keep trying, I'm stubborn that way (or is that masochistic? I always get those two confused).
Thank you for the two excellent catches! -
Is it worth fitting in one of those Hammi O's that buff Accuracy and all Mezzes? It's less accuracy than a 50 Acc IO, but it is still pretty decent. They are expensive, but not so much moreso than crafted IOs (at least the level 50 is not terrible, the 52's are 100million+).
Was something I've been looking at for my SpecOps and I was thinking the lich might be similar since he has so many different powers. The Universal Mez buff, might be a good one. It still leaves 5 slots for auras, set bonuses, etc.
Any thoughts? -
Quote:You never wanted access to a hold or stun or sleep in dwarf or nova form? After earning an accolade power you don't care if you are forbidden from using it? You're ok with paying for a market teleport that you're not allowed to use after you buy it? I'm not ok with these things. It has nothing to do with having access to all the benefits of every form at all times. But I earned my accolades, even the rubbish dayjob ones. Let me use them! I want my Nova to have access to the elusive mind if I just turned the corner and said hello to a fortunata. I have that power in human form, why do I lose it everywhere else?I find that line of thought interesting, it makes perfect sense yet I never even thought of it in that way for one minute. The actual losing of human powers in forms etc seems perfectly reasonable to me, in fact I found the forms had exactly enough powers.
Quote:I think the VEAT's leadership toggles are rubbish, game breaking, overpowered nonsense designed to please people who can't deal with subtlety so my opinion is biased. But I really like the Kheld inherants, they help the Kheld become better and help the team in that way. Just because you don't have a buff doesn't mean you bring nothing to the team.
Quote:I know it comes across as 'lrn2play' but both types of Khelds have wonderful tools, they just need using correctly.
Quote:The most important advice I tend to give to a new Kheldian player is to focus on what you want to do and don't let yourself be spread to thinly, that is where the feeling of not being able to do anything comes from. 30 powers 3 slotted is nowhere near as good as 20 powers 5 slotted and 10 powers 1 slotted.
Quote:The next thing I would say is post up your particular bind problems and there will be someone here who can help you. Binds help a lot, and yes the interface should be much better, but since it isn't I would make every effort to get the binds sorted.
Quote:Again I think this is just an unfortunate way of viewing the forms, though probably generated from the interface needing upgrading for Khelds. Personally when I swap to Nova I don't need any other attacks. Nova is for damage and you have a great attack chain right away, why have a 5th power if 4 are enough?
Quote:I can see why you feel you are missing the human powers though, but a flying Nova with Dwarf level resists, 3 AoE's, 2 PBAoE's and a perma-able mag 3 stun would be overpowered. That is without counting the instant access to heals.
Here is the big problem, I try to use buildup on my Peacebringer. I drop out of nova and fall to the floor. Now, if I had been out of melee range, I'm suddenly in it and getting hit becaues I have no toggles up in squishy form. I mouseover and click buildup. I mouse again to nova and spend 2 or 3 seconds squatting over grunting while getting hit. Wasting half of the buildup time. If I screw up a key click, or mouse onto the wrong enemy or whatnot, I lost my target and I only have enough time to get one attack off. If I gotta get him back, I might not get any. Now I just took 3 or 4 melee hits for nothing. This is not fun. As anyone else, I just hit buildup and shoot. So the solution is to only use buildup before the fight starts. Why do I even bother with the power? It doesn't add enough damage to let me 1-shot anyone. And it certainly makes my opening attack a pain in the rear. It's just not fun. Add in doing this again when I need to haste, and again for heals and HP buffs. And this is just for two-form. It really is not fun, and not easy. I can accomplish a lot more on any other AT with the same powers and no form shifting.
Quote:A - You haven't got Nova, which especially at low levels does godly damage. My Warshade can make a Positron run go faster than getting a kin with speed boost can.
B - You have probably tried to slot too many powers and spread the enhancements too thinly.
C - You are low level, the human attacks are very weak and you haven't yet got stamina. Nova normally takes the reliance away from the human attacks and stamina will help the endurance problem, but I didn't find it worse on any of my Khelds than any other toon.
The solution to this issue is to persevere with trying to get binds to work, they can be tricky and do go wrong from time to time but since they work the same for everyone there must be a way we can help you. Then pick up Nova form, slot the attacks in it well and your experience WILL change. Even if you never drop out of Nova till you hit 50 you will just be a blaster without his secondary, and I have played blasters like that before.
Quote:Other than that I know it is repeated advice, but there is a bind and with effort you should be able to get it working. There is just no way that a bind that works for one cannot work for another unless you accidentally did something wrong, even then we can wipe all your binds and start you from scratch with copy + paste stuff.
Quote:Last thought: If you haven't been totally put off Khelds and want to give them another try I would seriously suggest making a post about your bind troubles. We can help you sort that, and then we can help you with the rest. Especially on your Warshade in the 30's it is worth it. You are not far from Eclipse, the best power in the game imho -
Quote:Here's the thing. As a hero, shouldn't "team-based" be almost synonymous with "generous"? If Khelds were villains, I'd think the inherent was great, but like you could wish for more useful categories of bonus.There's actually been much discussion lately about the inherents for Kheldians... The devs (I'm sure) are hovering around every once in a while and listening, but that won't ever guarantee that anything will be done.
I can say, however, that quite a bit of the Kheld playerbase agrees with you. Personally, I love the fact that I get extra resists or that it means I have to hit fewer enemies with my Eclipse because I'm on a team, but I totally see where you're coming from.
Personally (and I get slammed for even suggesting things like this), I wish the inherents that benefitted Khelds were for more "useful" things, like (for example) if you teamed with a scrapper, instead of getting more resists, you got a bit of mez protection. That would make both human-formers and tri-formers happier, because they would be able to stay in human or nova form longer during an attack chain (if teamed) without having to bring a tray full of break frees or get stuck in Dwarf form for the entirety of the chain-mezzing enemies you find at lvl 50 content.
Quote:Agreed. But, one problem I have with what you're saying is that you are comparing HEATs with VEATs.
That's a no-no. VEATs, by design, are pretty much near-perfect. They have their own mez protection. They have control. They have "auto" team buffs. They have built-in stealth. They can deal "critical" hits, like scrappers.
So, why compare? All you'll do, if you compare the two, is get miserable. I've got both, and I love them both for different reasons.
Why, when I switch to Nova or Dwarf, do I lose access to all of my team-based powers such as grant invisibility, teleport friend, leadership, taunt, etc. from the pools? If this is a team-based AT, shouldn't the team-based powers work at all times? At the absolute minimum, in Dwarf form, because tanking is pretty much a team-based activity.
Quote:Here, I have to interject that you're speaking from a low-level Kheld's perspective. They really do (both PB and WS) get MUCH more surviveable (and powerful on the WS end) in the upper-tier level of the game.
Quote:Exemped down, yeah... I can see how they would feel like a very, very weak blaster--especially when you factor in the "special" enemies you have in missions.
Quote:This is something I mentioned a while back in a discussion about having several different builds for a Kheldian. I, of course, got slammed for that as well, but in the end, I can honestly say that Kheldians (in my humble opinion) are MEANT from the begiinning to be flexible.
Quote:Understandable. Some people like them, some people don't. It's the way the world works. Should the Devs completely change them around and revamp them, because you or I don't like the "clunkiness?"
No. They've allowed human-form play to be good enough to where if people don't want the forms, they don't *HAVE* to take them. It's a choice. Choose what you want.
You're getting very close to the "awesome" level. Stick it out, and keep researching these forums for a good build that might match up with the playstyle you want.
Quote:If you you don't like using a hundred and one different binds for your Kheldian (I'm the same way), what I do to target a corpse is click my "Dark Extraction" power, which auto-targets the nearest corpse. Presto! You have a corpse targeted without having to click a bind, find a bind, enter a bind, or find a specific button on your keyboard. It's done. If you double-click the power, you'll automatically use that corpse to get an essence, but if you single-clicked it, you'll just target it, and you can then use that corpse for any other power that uses corpses to work, such as Unchain Essence. It's what I do, and it works very well, without the need for a single bind. -
Quote:Just finished reading this whole thread. To answer this I'll give you my reasons why my Warshade and Peacebringer are both shelved indefinitely. The short version is that 80% of the design is based on taking things away, not giving them to me. This is totally unlike any other experience I have in City of Heroes. And it just feels bad. Everything is either harder than it needs to be, or something I had is now gone for no good reason. And either way, it takes my fun away with it. Here are the specifics (I appologize for the wall of text).I have been seeing a lot of question threads lately related to how people are finding Kheldians, especially Peacebringers frustrating and confusing.
What exactly is causing you to be confused or frustrated to the point where you delete the character?
The reason I ask is because I have never found them frustrating or confusing and it would be nice to know why people feel that way about them. I come across people in game that I assume are new to the game and don't really know about Kheldians but they always say they haev heard how they are this or that way and I end up having to explain things that counteract what they've been told.
So I ask, what causes those of you who have deleted Kheldians to do so? Is it because they are not straight forward like a Blaster, Controller, Scrapper, Tanker, etc? Is it because you are overthinking the character too much rather than just playing with them and finding your niche? Is it because you are not finding them fun and the power boring?
Please enlighten me.
Supposeldy a team-based AT with a team-based inherent, but the devs define "team-based" in the inverted way that I do. This is a "Team-leaching AT" not a "team benefitting AT". Killed it for me right there. VEAT's get supercharged leadership toggles to benefit themselves AND BENEFIT THE TEAM. I get to benefit from my companions while offering them nothing in return. Honestly, I think the Kheldian inherent power is the only one as close to *****'d as the defender's "reward you for doing your job poorly, & give you no inherent power at all 99.9% of the time" inherent. Shouldn't our inherent either buff the team, or both ourselves AND the team? Are we leaches or contributors? This is where I think the Devs first went wrong. At the very foundation of the AT. Their definition of team-based means I benefit from the team, not the team benefitting from me.
The Dev's went too far down the "jack of all trades master of none" concept. Khelds are not flexible enough to be anything I want. I can't be "defender-sh with a touch of melee built in". Instead I just suck at two things. Everything I want to do and can do someone else does better. Even Blappers are more survivable AND more damaging in both melee and range. So why have me around? Unless you're farming and just need someone to pad the team. I'm great for that. Not great for anything else. I'm sub-par for anything else and I really don't feel like the flexibility makes up for it. Instead of feeling like I have the tools to adapt to any situation, I feel like I have the tools to fail in any situation. Which gets directly into the next issue:
I can't use forms. I understand their concept, and I know the value. The problem is that there is a difference between character ability and player ability that I am not sure the Dev's took into consideration. Consider the average First-Person Shooter. All the characters have the exact same abilities. But the players have different levels of agility, precision, timing, etc. Khelds appear to have been balanced around what top-end players can do. I, personally, have the reflexes and precision and timing of a jellyfish on a good day, and an eggplant most of the time. I've tried, really hard, but I can't do forms. The character has the power, it is slotted and enhanced as well as the recommended builds and guides say it should be. But I, the player, am not capable of using the character successfully. Part of this is the clunkiness factor mentioned in many other threads. Multi-second form shifting is an extremely bad idea. Making me start out in human form and not learn forms until after I think I know how to use my character, not a good idea. Making all my hotkeys stop working (I only use 1-6, nothing else because I can't get binds to work and I'm not agile enough to use any others on my keyboard without looking away from the screen) not a good idea. As soon as I form shift I can only fight with the mouse to click buttons until I shift back. Or I can click with the mouse in human form and use hotkeys in dwarf or nova. In the end, I just give up. I can't do it.
Forms are a take-away not a Give-New. When I go to Nova, I lose EVERYTHING else on my character. Everything. It is all just gone. In exchange for 10 to 20 powers, I have 4 that are almost identical to eachother. The WoW druid was brought up. The key difference between a kheld and a druid is that in forms (except for travel forms) Druids have the exact same number of powers as in their natural state. And those powers are nearly as potent as their counterparts from other characters. Unlike the kheld powers which are massively weaker. And taking away all the powers? Was it just because of animation issues? Hell, give me the power with just a sound effect and no animation if that's the issue. But the experience that I have as a player is that when I switch forms, I lose out. In WoW as a druid, I felt that I was gaining. As a Cat I could stealth. As a bear I could charge. In seal form I could breath underwater and travel really fast. In cheetah form I can run as fast as the horses. All of these are things I can't do at all in normal form. With a Kheld, in nova form I have the same ranged blasts as human, but only 4 of them, and they do more damage but I lost over a dozen other powers. Nothing new was given, but a lot was taken away for only a stat bonus. This FEELs like a loss. I know that strategically it isn't, but it feels like one. Between this and the difficulty to control them, it really feels like forms are a punishment not a power.
I can't solo. Other people can and great for you. I have been driven to the debt cap on level 18 scanner missions set at heroic. After 15 to 20 hospital trips and only getting through about half the mission, I put the character on the shelf. 8 to 12 attacks to kill a minion coupled with stamina problems on par with a tanker = no fun. I've managed to stubbornly stick it out and get my warshade to 36 and peacebringer to 29 but right now they are logging in every three days, dropping a mission, and logging out again and will eventually via this method reach level 50. This is as close to playing them as I get right now because it is more fun than actually trying to use them.
Targetting corpses on my warshade is next to impossible. I know binds supposedly exist that help with this. I have exactly one bind that almost works. My warshade can teleport if I hold down shift and mouse click. I get three purple error messages about "unknown power name". No other bind or macro I've tried has ever worked. So I'm left trying to manually click something that is physically under or behind a living enemy. I have to move the character around, then angle the camera and try to get in a fast click. Meanwhile the enemy is kicking my but. This is not fun. It also often means teh body I need goes away before I can use it. So I use powers right when an enemy dies and I still have their corpse selected before I move to the next enemy. Which means I either use the power when it isn't particularly needed, or I don't use it at all. Again, this is not fun.
Being locked out of the travel powers doesn't make any sense. I really don't know what the thought process was, but as an ignorant player just wanting to make my character the way I envision them, it is really weird. Why can't my warshade fly? Why can't my peacebringer teleport? He can teleport in dwarf form so it's not a genetic limitation. The devs being unable to do the animation can't be the issue because other human-shaped beings can teleport. So why can't I? In reality, I the player don't care what the real reason is, the only thing I care about is that it feels like something was taken away from me.
I never went into my Kheldians with the thought that epic meant more powerful. I actually hadn't even heard the term "epic" applied to them when I got access to them and had seen a few in Wentworths but had never teamed with one. And for the record it took me 9 months to get my first level 50 character. I honestly read these boards for two weeks before coming up with my two kheldians stories. I really never expected forms to be as difficult to control and play with as they are. I have put in over 100 hours of played time into my two khelds (combined, not each) at this point and they are both still at the low end of mid-level. This is how hard they are. My warshade is honestly incapable of completing missions solo at -1/x0 with me controlling her. I'm sure that any of you could use her and wonder how I can have trouble. But that's where I am. Combined with the fact that I know exactly two people in-game, and I see them online one day a week for about 3 hours means that my two khelds don't get used much. -
What are the recommended combos out of curiosity, and which are the least useful in general?
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I've tried the pets on my dark/dark stalker and what I found is that while they're not great, they really help on those times when you have to be scrappery and can't stealth (like kidnaps). They pull aggro off you so you can get more AS's in with your stealth all buggered. Damage is not much, but they are a lot more resiliant than I expected. And, they do give pretty decent set bonuses relatively cheap.
I was looking to proc up caltrops. It holds so many good ones. =) My current build doesn't use it, but I do get quite a lot of use out of blinding powder. My need to slot blinding powder and desire to test caltrops is really what's driving this respec. -
Crindon, what level(s) do you PvP at with that build? Out of curiosity, how do you find your performance without Haste? And what levels are your sets?
I think I could put most of it together. Looks interesting at least.
Blitzwulf, I wasn't particularly attached to smokeflash, as shown by it being the last power on the shelf. -
Just watch out for the bosses, the others aren't so tough. I've found other people are often willing to join up to help with that one as well. It goes very fast at any rate since you only need 10 of them.
Also, if you look during the day, there are usually 1 -3 ghosts around the fort, much safer than at night, but slower. -
With the to hit debuffs, if I recall they are on almost all of his attacks right? Everything except the hold has a to hit debuff component to it?
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Good advice! Didn't know it went into that power. It's reasonably affordable too.
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Quote:16 issues in 5 years says roughly 1 per quarter with a few extras. I expect at least one more Issue before GR.All I said was that the space between I16 and Going Rogue is a huge one if they don't release something in the meantime (and even though they said a quarter 2 release for GR, I know game developing enough to know that that could easily be pushed back further).
Part of me is still expecting nothing, however, especially since I've heard a couple of devs say "oh, can't do much about that until after GR." That can just mean that they can't fit anything else in before GR (which doesn't nix another issue, if they planned for it), I guess, but I'm feeling pessimistic. And it would be rather disheartening to have nothing new added to the game between September of 2009 and Summer of 2010... that's most of a year. Anyway, I'll keep my fingers crossed in the meantime. -
I can say this, if you team a lot, the slower activation time of broadsword can get annoying as your attacks keep landing after a teammate kills the enemy.
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Quote:Stheno and Trapdoor also visited the Well. Stheno thousands of years ago, and Trapdoor is a mystery.Quote:
IX. The iron turns into crystal, their doomsday shall be missed til, When a pair of fives arrives, power flows and power drives, The spinning rod lives again, then destroyed in evil's den, Mere prelude to what bright hell, comes from drinking of the well.
Reichsman imprisoned (iron turns into crystal) then released with the return of the Fifth Column
I believe there is more to this one than simply Reichsman.
First it addresses the tragedy of Reichmans rise and fall, but THEN says that this is nothing compared to what WILL come from the Well of Furies. Currently, if I'm correct, we know of 5 entitys effected by the Well.
Statesman, Recluse, Imperious, Tyrant, and Reichsman.
(Im not too educated in the various alternates of States but I think Im right)
This would indicate 3 alternate realties; Imperious', Reichsman's, and Tyrants.
If history goes normally until the Well of Furies, then that would also indicate a Recluse variant of each reality.(Though we have been told that Recluse is dead in Praetoria.)
So in all there are 3 entites that have not been dealt with.
Tyrant, Recluse from Imperious' reality, and Recluse from Reichsman Reality.
(Like I said Im really uneducated when it comes States alternates. So I'm not even sure that Reichsman and Imperious are variants of States, but I got that idea somewhere, so I went with it.)
Imperious can be said to be a different man than Statesman. They might be the same soul reincarnated, or some echo of fate, but they are clearly different mortal bodies though very similar in attitude.
The similarity in power is because the Well of the Furies bonds a mortal with a deity and they both bonded to the same one. All who bond with that deity will theoretically have the same (or very similar) powers. There is some evidence that the deity also influences personality. But as the various Statesmen show, the effect is clearly not one of the deity taking over the host body (ala the angels from Supernatural). Certainly all of them become leaders and very headstrong.
Also, we know that the last time the Well of the Furies was opened was the golden age of greece. We know at least Imperious drank from it at that time. Stheno drank either then or earlier. We have no idea who else survived with Stheno into the modern age. Or who might have been around the time before that (if there was one).
Other things to consider: There is theoretically a Well of the Furies on Rikti earth. They had magic on their world and destroyed all of it. But there may be a Well, or may have been. -
Quote:Actually not true. Some other MMO's include minigames. Runescape has sodoku, Emote contests, math puzzles, quizzes, treasure maps, and a fishing trawler game that's unlike anything I've seen elsewhere. At the extreme end there is one MMO where the only mechanic is walking and all the rest are user-developed minigames everything from Tetris and Pacman to crosswords, board games, pong, sodoku again, etc. WoW has the Simon Memory Game on the Ogrilla Plateau and a few others.Don't know if you've noticed but all missions in every MMO are the same.
"Go there, do that, get reward."
They just change up the graphics to give you the illusion that the missions are different.
But the majority of the content in all games is: Kill enemies. Gather Drops. Click on quest item.
It's just that there are a few extras that other games throw in as well.
And there is something to be said for the enjoyment value of more unique/custom maps rather than the identical templates. Eye candy is still tasty. I know I love doing the Frostfire mission in the hollows specifically because of the unique map. Now if the Devs would add voiceovers and animated "glowies" I'll be really happy on the eye candy side. =) -
How did you make the windows infront of the star field? I saw some comments about using a SG banner and rotating every other one 180 degrees and covering part of it, but I didn't understand the technique.
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It's even easier than that. If you have the good vs evil copy you can teleport to the Tiki Bar in Pocket D at will and use the tailor there.
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I only have one comment: Don't 6-slot Doctored Wounds in Kujin-Sha. The final bonus isn't worth it. Put that extra slot into Health and give yourself either a 2-piece health bonus or another Health IO.
If you have the money the Miracle Heal IO and + Recovery is a good one (set kicks in for another 2.25% recovery over the unique), or Numina's Heal and the Unique will net you a 12% regen bonus plus the Heal IO buffs the benefit from the Numina's Unique. Same if you go with Regenerative Tissue's +Regen unique, but that set doesn't have a Heal only, so in that case, do the unique + a level 50 Heal IO, or two Uniques if you can afford them. -
Quote:How would giving rewards for doing PvE in a PvP zone make people anything but really angsty targets? It seems to me it incentivises pure PvE people to come into the zones and farm NPCs, then complain loudly that they are being attacked when all they want to do is get drops from the NPCs. Then they will get frustrated and leave the zone.Well, if you lost Ubes, you gained me.
If you make PvP recipies drop from the PvE enemies in PvP zones, and let me have a chance of a recipe even for getting killed by another player, I'll show up. I'll carve through enemies, try to defend myself when attacked instead of just running like a wimp, and not curse when I end up in the hospital 99% of the time.
If I get frustrated with it, I'll probably leave and never return. But if it's at least not too bad, I'd probably keep going, and slowly get better at defending myself. Maybe I'll only end up in the hospital 95% of the time, then 90% of the time. Maybe I'll decide I should get at least a cheapo PvP build for when I'm in the zone, and only end up in the hospital 80% of the time. And so on. In theory, this MIGHT eventually turn me into a PvPer, kind of by accident.
Extra bonus points if you roll back the rules to where I know how my powers work.
Not liking to bring up WoW, but the way they handle it is after a battle you get credit for your side's accomplishments (CoH equivalent = Merits) which you spend on the rewards. Some for kills, some for team accomplishments (like each flag capture, or burned tower, or etc), some as a bonus for being on the winning side. Point being, you can lose and still eventually earn anything you want. Just takes longer than if you're the winner. But you gotta be in the fight against other players not just NPCs. -
Quote:This is why most games with PvP have PvP minigames. These solve several problems:I had an idea for a "relatively loot-free" PVP environment a while back. It turns out that it doesn't really solve a problem that actually exists, perhaps for anyone but me.
My thing about PVP is that if a new PVP'er plays an experienced PVP'er they will get hammered flat, and that's as it should be. The same is true of bridge, of chess, of a variety of traditional games. And yet bridge and chess and scrabble have found ways to pit people of like skill and interest against each other, in a situation where they have fun.
I haven't found that in PVP here. Maybe I haven't looked hard enough. There are just too many challenges to overcome at once to get someone interested.
1) new rules set
2) new skill set
3) new build, taking weeks and costing billions
4) Appropriate- level enemies
I have to master all of these things without any guarantee that, after putting in 50 hours and 5 billion inf, I'll actually enjoy the results of my work.
At least if I want to try folk dancing, or ice sculpture, or kendo, I can find out I hate it pretty quickly.
1. Easy to understand.
2. Tiered difficulty in that some are for nOObs and some are for 1337 players. (never works out as experienced PvPers love the challenge of making the meanest possible character in the weakest possible tier)
3. Fast start (you enter the game and fighting starts immediately or very swiftly)
4. Short/fixed duration with an actual end point and a clear winner/loser
5. Game creates teams of equal size on both sides so you are not thrown to the sharks all by yourself (though premades tend to obliterate pugs when they end up against each other in those games that make it possible).
CoH PvP has none of these advantages. I've tried to PvP, but I actually can't figure out how the Arena works (this is very bad from an encouraging people to try standpoint), and most of the time in the zones you run around doing PvE looking for anyone else. When you find them, they often aren't interested in PvP and are just there for the badges, or Shivans, or Nukes, etc. to be used in PvE elsewhere.
What CoH has:
1. Hard to understand, & totally different rules from PvE
2. Tiered in the sense of having level breaks, but uber-sets give dedicated PvPers far more power than experimenters
3. No "start" just wander in, wander around and hope you find someone else who may or may not exist in the zone
4. No "end point" you just go until you are done. No "winner" no "loser" except for a specific round/bout.
5. Teams happily hunt down and gank loners. No balance or assisted team making.
Runescape has its castle war, with a very cool mechanic with "law vs chaos" as the two sides, and people can sign up as "balance" who will be used to ensure both sides have equal numbers and thus ensure the game starts faster. Virtually every MMO with PvP has a variation of "capture the flag", Conan has city sieges, Lineage had castle sieges, WoW has the different battlegrounds plus it's Arena which works quite well for idiots etc. PvP minigames are the standard, and they work for a lot of different MMOs.
In my opinion, the least work to make this happen would seem to be taking Recluse's Victory out of the world as a free-for-all zone and make it into a minigame only accessible during PvP matches. Copy the signup scenarios from other MMOs and from the CoH Arena. Click interested and go back to playing. When enough people on both sides are up for a match, boom it starts and you teleport onto the map. Fist side to spawn and drop Statesman/Recluse wins, everyone on the winning side gets merits and is returned to the portals in Peregrine or Grandville, or the arena of "choice" (including Monkey Bar in Pocket D). Choice marked off because villains don't have any =). Make it cross server. Once Going Rogue comes out let the "middle of the road" style characters who can access both Paragon and Rogue Isles sign up not for Good or Evil, but rather a mish-mash to ensure there are equal numbers on each side. Some form of balance ala the Runescape model. This will speed up the queues and ensure some randomness.
No amount of "carrot on a stick" will work with the current "show up in the zone and hope something happens" scenario. Even with broken PvP mechanics, people will play a fun game. With "perfect" mechanics not many people will do CoH PvP in the form it currently exists. -
He's got a ton of KB: LRM Rocket, M30 Grenade, Slug, and Buckshot all do KB. He loves to open with either the rocket or grenade and scatter everyone. Then he uses full auto and flamethrower but since he just scattered everyone he only gets one enemy. the Medic also has a grenade with KB, but he almost never uses it and it is very weak.
Quote:In that case Electric Fences from the Mu parton pool will be even more handy for you.
It is the only AoE immob available that has -kb, anything caught in the area will stay there and feel the full force of all that AoE damage from your commando. -
Good to know. Thanks. The Devouring Earth are my second favorite enemies right after Rularuu, but at 50 only the rocks spawn in missions which makes them really boring instead of fun. I'd often wondered about trying the Monsters, but all my attempts were futile.
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Quote:That's some good advice. I'm trying to figure out how to fit some more AoE's in to grab aggro onto me. Usually Fluffy and I hold aggro pretty well. I spam Fearsome Stare and my hold and heal and that seems to keep people firing at me. But once the AoE's show up, it's all over.It wasn't until I was 50 that I really started to understand bodyguard mode. And the most important thing about bodyguard mode is to realise that it is useless unless the mobs are firing at you. If the mobs are still shooting your pets then they will still die regardless, so you need some way of keeping aggro, and this is where the presence pool comes in handy - challenge and provoke.
Another thing that I find really useful is a patron immob power. It keeps the enemy under control and stops then running out of Tar Patch and Darkest Night.
Quote:The only thing worth mentioning is that I don't think mercs are considered particularly good, so that might be one other reason you don't kill very fast.
If you look at the numbers, Mercs should be really cool and dangerous. But the AI ruins it.
Ironically, of all the pets it seemed like Zombies have the smartest AI. Ninjas are on crack. Robots felt to me like they prioritize by the farthest enemy they can target, bringing in new groups all the time that I wasn't actively controlling their targets. Thugs are both suicidal and confused: The Bruiser things he is a ranged fighter and the arsonist things he is melee. I often wonder if they accidentally swapped the AI's for those two and Bab's just hasn't figured out that's the problem. Makes me wonder how quirky Demons will be.
I've been looking into the Patron AoEs. I've avoided them because in general I prefer a hold. But using it as a wide taunt is actually not a bad idea. Thanks for the tip on that. -
Looking for a build to exemplar with, do some Zone PvP, etc. I run a Mac so I can't play in Mids, came up with this using Suckerpunch's builder, help, greatly appreciated. Using Ninjarun and raptor pack for travel currently, but open to changing that. Just wanted to see if it was doable. Trying to be as cheap as I can because it is a second build, not primary, so no PvP or purple sets. Just something to goof off with.
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Stalker
Primary: Spines
Secondary: Ninjitsu
+---------------------------------------------
01 => Hide ==> 1xKarma-KB, 3xLuckofGambler
01 => Barb Swipe ==> 6xTouchofDeath
02 => Ninja Reflexes ==> 5xRed Fortune
04 => Danger Sense ==> 3xLuckof Gambler
06 => Assassin's Impaler ==> 6xTouchofDeath
08 => Build Up ==> +Percp, 2xAdjusted Targetting
10 => Hasten ==> 2xRechargeIO
12 => Placate ==> Recharge/Acc IOs
14 => Swift ==> ??
16 => Kuji-In Rin ==> 2xRechargeIO
18 => Impale ==> 5xCrushingImpact, 1xProc
20 => Kuji-In Sha ==> 5xDoctoredWounds
22 => Health ==> Miracle/Numina
24 => Stamina ==> 2xPerfShift+End/EndMod, 1xEndModIO
26 => Ripper ==> 6xObliteration
28 => Caltrops ==> 1xRech, 1xDmg
30 => Stealth ==> 3xLuck of Gambler
32 => Throw Spines ==> 5xPositron'sBlast
35 => Blinding Powder ==>4xSiphonInsight
38 => Kuji-In Retsu ==> 3xLuck of Gambler
41 => Spirit Shark ==> 6xThunderstrike
44 => Spirit Shark Jaws ==> 5xBasilisk
47 => Summon Guardian ==> 6xExpedient Reinforcements
49 => Smoke Flash ==> 3x??