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This is not true. Diminishing returns is based on your actual level and the level you exemp to. The level of the IO does not matter. Also very small bonuses might not get reduced so double and triple IOs can work at full value down quite low. A level 50 Quad works at full value all the way down to level 21 for example.
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I'm trying to create an arc for my new characters to use instead of the port-oaks and Mercy stories. Hero side there's enough variety but my villains need some help.
My goal is to always play at level 1 against level 2 or 3 enemies. However, when I set the mission for level 1, even when my villain difficulty is to fight +2/x1 all the set enemies are level 1. So if I create a custom boss or an ambush it always spawns at level 1. The normal spawns work, but if I make a boss fight as a mission goal, the boss is always level 1. If I set the mission for levels 1-3 it always makes me level 3 instead of level 1.
Second, what is a fun, small very high-tech themed map to go with? The random labs are so-so and most of the unique maps are magic-themed (graveyards, demon rooms, etc). Any good unique techie maps someone can recommend? I've unlocked everything but am still exploring the options.
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Quote:Never underestimate dumb luck. I made my first billion when someone overpaid by a factor of 10 for a 75m recipe: 888,888,888inf.This is the true secret to market greatness: playing the game intelligently. Luckily, we don't have to worry about anyone ever reading this section.
I love dumb luck. In fact I love dumb luck so much that I did try proposing one time, but she swallowed the ring. I'm still not sure if that's a yes or a no. -
Quote:This is only partly true. If no mission is set for a team, any team member can enter a mission map. This will set that mission as active for the team.Only the team leader can select missions for the team, so if you are not the leader, ask for the star or ask the leader to select the mission you want them to help you with.
I've never been sure if this is intended or a bug, but it works. -
Quote:Something I've found that's really helpful is to use the second build option for this. I have my "levelling" build and by the time I hit 50 it is usually "useable" at any exemplared level because that's what I had while I was there the first time. It usually has been frankenslotted with a mix of what dropped and cheap market buys.I've found that most of my builds grow a bit more organically, and thus are less efficient that some of the builds put out there through Mids planning. What I usually do is let my build grow as it will. Then, around the mid 30's I start working up a "pimped out" build. I then begin placing bids for the stuff I want. As I'm an altaholic, I can afford to be patient.
Then, when I get closer to 50 (or hit 50), I burn a respec and slot it.
Trying to level a build that's trying to mimic the slotting of a respec build is usually an exercise in extreme masochism.
Then I create a second build at 50, either specifically for groups or soloing based on the character and with the specific sets, etc, that I want. This starts out empty, but I still have my original build to use while I get it filled in. Once it is finished, if I want, I can burn a respec to "fix" the original build.
I've found this method to be very painless and very, very affordable. -
In taunt, consider using a double or triple from a cheap taunt set.
In health use the Numina's Heal to go with the unique.
In stamina use 4 from performance shifter, you will get more end/sec than the slotting you are currently using. The bonus endurance is also very handy.
In weave use Luck of Gambler recharge/def, def, and def/end
In charged brawl and havok punch, and chain induction drop the Kinetic Combat proc. you don't need that last set bonus, and you can do better with either a level 50 Mako quad, a hammi o Acc/Damage or put all three slots into boxing and do 4 more kinetic combats there. Or stick all of them into the one you use the most and 6-slot with Touch of Death for very nearly the same S/L defense and significantly higher damage. Several options here but the S/L defense comes in at 4 out of 5 in the set, and I forget the 5th bonus, but it's no biggie by comparison to the defense.
On energize, you can pull out one slot, the final bonus for doctored wounds is just some toxic defense.
On PowerSink the proc only goes off when you trigger the power. You might want to look at trading out for the Efficiency Adapter set. In stamina the proc is awesome, In Powersink it is mediocre.
Edit: I forgot, Gloom is a very, very, very good attack if you can fit it in. -
I believe the min-maxers over at the scrapper forum determined the "best" attack chain for Brute electric melee to be Gloom/Chain Induction/Jacob's Ladder/Charged Brawl.
This assumes lots of recharge to make it seemless. I'll never do that just because I hate the animation for jacob's ladder so I don't use it anymore nomatter how good it is.
Using SOs and no gloom/haste really guts the chain, and the best you can do is:
Chain Induction/charged Brawl/brawl/Jacob's ladder/Charged brawl/brawl. havok punch/charged brawl/brawl
Leaves you with 106 dps.
This was a while back, not 100% sure how accurate it still is.
On mine, I use Havok/Charged Brawl/Chain Induction/Charged Brawl with Thunder Strike and Lightning Rod mixed in as needed since I don't have enough recharge to make it seemless and the occasional Artic Breath for the -res. Definitely not even close to the best damage I could be doing, but it works ok for me. I'm looking to build into something better as I get better enhancements slotted. -
I'll chip in for the claws/WP over SS/WP. I tried Super Strength and really, really, really hated it. Enough that it is one of the very few characters I have ever actually deleted (as compared to banished to non-use).
Claws is so fast activating and recharging that it just plays more fun. And WP is fire-and-forget so all you really experience is attacking. I will say that once you hit 32 footstomp is awesome, but it is literally the only power in the whole of Super Strength that I enjoyed. The rage crashes constantly pissed me off. I'd rather have had a crash on par with Eectric Armor's tier 9 than a damage hit that extreme. Really don't like SS. Wasn't fun. -
@ Finduilas: Did he swap after your post? Because the build I'm looking at has Red Fortune in Focused Fighting.
@ Nick: Out of curiosity, what level IOs did you slot? Do you go 50s for high end, or do you exemp down for task forces? Always curious about people's decisions. -
Fly. I can't maneuver while using Super Speed because it is too fast, and Super Jump gets a bit annoying and I end up needing my jet pack sometimes anyway. I don't mind being slow if I can actually get there without getting frustrated.
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Some bits of information that really need to be more commonly passed around:
This table from the Wiki shows you a ranking of all enhancements. Key take away: Level 17 tripple IOs are equal to level 49 (-1 level) SOs and you can slot them at level 14. Level 21 Dual IOs are better than level 50 SOs (+0 level) and you can slot them at level 18. You can't slot an SO until level 22. Level 20 triple IOs are better than level 53 SOs (+3 level, "best SO you can slot) and you can slot those at level 17. So just from that, I'd recommend IOing before you SO or DO. Your mileage may vary.
Cost of IOs vs SOs (with thanks to Catwhoorg for the math). Again, the take away message is go with IOs from the lowest level possible and never waste your time/inf with SOs. Cost of purchased SOs starting at level 25 and updating every 5 levels through 50 (so no "greening up" and you let them lose effectiveness, for the cheapest possible path): 266,112 Inf. Crafting a memorized generic level 25 IO: ~60,000 (salvage cost varies).
Honestly, there is no reason to go with SOs unless they drop and you have an open slot. By the time you can slot them (level 22), you can already get higher bonuses for less inf by using cheap IO sets (starting at level 14).
When you look at the effects of exemplaring, things look even worse for SOs. Frankenslotted with duals an triples you can exemp down to level 21 and keep 100% of your enhancement numbers because of the exemp rule that small bonuses don't get reduced. From the Wiki:
Quote:You can't get bonuses that high from SOs alone, and even if you did use SOs when you exemp to 21 if you had 98% damage at 50, it would drop to under 30% at 21. The frankenslotted build above will have 93.5% at 50 and 93.5% at 21.Example: Slotting Aimed Shot with
Ruin - Accuracy/Endurance/Recharge: Level 40
Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Devastation - Accuracy/Damage/Recharge: Level 43
Thunderstrike - Accuracy/Damage/Endurance: Level 43
Thunderstrike - Damage/Endurance/Recharge: Level 43
Thunderstrike - Accuracy/Damage/Recharge: Level 43
gives a total bonus of: 93.18% Accuracy, 93.57% Damage, 76.8% Endurance Reduction and 93.18% Recharge Reduction at full effect from level 21 to 50.
Again, the take home message: Don't waste your time or your inf on SOs. Ever. At any level. Unless they drop and you have an open slot.
But your mileage may vary.
Edit: Go to the table of enhancement bonuses and look at how high the HO's rank. They are very, very good when you can use both/all of the bonuses. -
Quote:The more people who think like you the less valuable the investment will be. The more who think like Ethric, the more valuable the investment will be. I try to get at least one leadership power on almost every character for this exact reason. Sure I mostly solo, but in teams, it makes a difference.Well, yeah. If you have multiple people with the pool in your team at the same time. But that's an investment on an infrequent occurrence.
I had leadership for a while, just couldn't justify keeping it for the minimal gains over the end cost.
And I have been on a team with 5 people running multiple leadership powers. It is very nice. -
I have a dark/dark stalker and I enjoy the play vastly more than my Spines/Nin.
I have the fear aura but not the stun. I have it slotted for fear and am currently picking up the pieces to change that to -toHit instead. which I strongly recommend.
Solo, I don't use the aura much, but in groups it is spectacular, and if I ever have to do an escort or get lots of ambushes that screw with my stealth anyway, I still have solid protection. It makes me feel rather scrappy. And I enjoy it for that.
The big heal is pretty amazing too. -
Quote:Can you post your build?I love the heck out of my Fire/Fire Dom.
Found it very hard pre-32, but that was before the dom buffs, so my experience there may no longer be representative of reality. Once I began IOing and approaching the level cap, the character turned into a total badass. Once I finished her IO build, I ended up with a character that can solo 8-man spawns with ease and efficiency, beat most Scrapper builds in raw DPS*, and permahold AVs.
My opinion is that Fire/Fire can be difficult and unforgiving, but with investment of time and inf (the price tag can actually get quite intimidating), it's a build that can kick much butt. Mine spoils me for damage. It's put me off Blasters because they can't hope to compare with her.
* Used this thread for comparisons. My dominator's score was 248 DPS. -
Quote:Is the only advantage to fit in the Steadfast at the cost of 1 extra slot?Instead of 3 Aegis each in Deflection/Tough, consider 5 Aegis in Tough and a Resistance common IO and the Steadfast +3 def in Deflection. Aegis gives twice the AoE defense at 5 slots that it does at 3 slots so there's little reason to 3-slot it twice in this case.
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If you haven't done it yet, there is a tutorial in either the Steel Canyon (Hero) or Cap o Diablo (Villain) university that walks you through the whole thing and gives you exactly the recipe, salvage and inf you need to craft a specific common IO.
Plus you get a badge out of it.
Edit: I just had a thought. I know this tripped me up a bit at first so you might be hitting the same issue. The workbench interface window and your normal recipe window are almost, but not quite the same. If you have your recipes open and you click a workbench, it closes. If you click the workbench again, it re-opens HOWEVER now you have the "Buy/Craft" option next to each recipe. If after it closes, you use your toolbar to reopen the recipe window, you won't get those options.
This threw me off a few times when I was new to crafting.
Also, recipes that you actually have all requirements for are highlighted, and those you are missing are dull/faded. -
The Kheld stories I have enjoyed much more than the Kheld characters. So far, my Fort/Widow doesn't feel significantly different than a Stalker/blaster depending on which build she is in. And my Crab/Bane doesn't play significantly different than a blaster. Sure the hp is nice and the awesome Tactics. But the real powers are the same-old same-old. The story I was very sad about how wimpy it was. The story is 60% of what I play for.
I do have to admit that knowing it is a "beat up statesman just for Lulz" actually appeals to me. I can't honestly think of a BETTER reason to give him the beat down. -
Quote:Somewhere I saw Castle or Posi quoted as talking about the PvP recipes selling at inf cap as a problem because they imagined the 2billion to be the most anyone would need. My Search-Fu is Search-#$%^ so I'm useless trying to find the reference for ya.Many good ideas here. I wonder if the Devs really see this as a problem? Hopefully they'll look into it eventually.
On the ideas, of new temp powers, #1 generally a good idea, but really don't link everything to Wentworths.
Sell the walki talki power from detectives/brokers for example. For detectives it could be purchasable broadcast rights on their frequencies so you don't just listen you talk. On the broker side it could be buying a person's private cell number, which they change after you harass enough people (limited use) so you have to go back and buy it again and again.
on the recipe level adjustment based on merit cost, I'd recommend it be exponential based on the number of levels you move the recipe. Too many recipes cost the same or only have a small jump across levels. You want people to pay if they move from 48 to 47 even though the recipes are the same merit cost at both 47 and 48. Small increments that get bigger and bigger and bigger. Going from 50 to 1 might be possible, but ludicrously expensive. And I would really like to have the ability to drop levels as low as 4 so I can take some of the cooler IOs into ANY mission. Including flashingback to outbreak or some funky AE stories.
On the costume items, for a start, just stop having the things always be level 1. Right now they could change it so all costume recipes are level 15. It's a tiny change to any single character, but a bid difference overall the crafting. If it is not too much code trouble, make the new ones a variety of levels, even some at 50 where it will cost over 400k to craft them. It's totally viable for most players to pay one time. But at least bump up the ones that are dropping right now. -
Quote:AHA, thank you!You're confusing yourself. The redraw time used to be incorporated into the animation time of powers. Players complained about always paying the redraw penalty so BABs fixed it so that redraw and normal animation are separate, thereby speeding up sets that have weapon redraw.
Not sure I really call that a fix. -
I thought redraw times were pulled from powers a while back? Now the animation is there but the power still uses the same time whether or not you had the weapon out at the beginning.
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On Stamina, if you go with the Perf Shifter Proc, End Mod, Acc/EndMod, and Rech/EndMod you get more total +recovery than with the slotting you are using now due to diminishing returns compared to kicking in the set bonuses.
I had to respec out of jacob's ladder as it was just too annoying to be rooted like that and it so rarely gets more than one person anyway. If it works for you then great, but why not slot another oblit into it? Oblit is heavier on the damage especially with a proc, and the extra endurance cost won't hurt you any.
On buildup, you can do better than just recharge. Rectified Reticle gives a defense bonus with the +Perception if you PvP. One of the others you can do tohit/Recharge and Recharge and get another 2% damage boost. I always forget which this is. Then, of course, there is six-slotting Gaussians for the best defense bonus in the whole of the IO realm. If you can pull the slots from elsewhere.
One option for boxing would be Kinetic Combat/Smashing Haymaker to only need 4 slots and still give you some useful defense. -
That is brilliant. And it could be a small variation off of animations they already have (flex, build up, howl, etc lots of options to start from).
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Yes, my hours are abysmal (if you pardon the pun). I'm trying =)
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Quote:Actually, IO Triples equal the value of SOs starting at level 17. and quads even sooner (though there are very few quads and triples that low I admit).Also, SOs have better enhancement values until level 33 or so (this is somewhat offset by the fact IOs never expire, which can be very nice).
And, while people are bringing up the 100k cost of a luck charm, I will point out that crafted generic Accuracy IOs can be bought as cheap as 50k. Something to remember is most of us casuals, and nearly all newbs will look for the enhancement first and the recipe/ingredients second. -