Question about weapon redraw & Regen


Amy_Amp

 

Posted

Greetings,

I would like to give claws/regen a try and the only thing holding me back is weapon redraw due to Regen's click powers.

How much of an issue will this actually be?

I welcoem any and all thoughts on the subject.

Thank you!

-Arboris


 

Posted

Quote:
Originally Posted by Arboris_NA View Post
How much of an issue will this actually be?
I don't expect it to be too much of an issue. The claws redraw isn't too bad, iirc, so you should be able to go click crazy and not completely kill your effectiveness. Essentially, it will just add a little less than half of a second to all of the clicky animations, which isn't too bad in the scheme of things.


 

Posted

Claws has fast enough weapon redraw animations that it's hardly worth talking about. If I die, it's due more to my stupidity versus the weapon redraw.


 

Posted

I very seldom even notice the redraw on Claws. The redraw animation is maybe half a second, and it only does it when you go to attack again, so it has no effect on your click heals.

I have more issues with not being able to heal because I'm in the middle of an animation than I have ever had with redraw.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I have a DB/Regen, and I don't consider the redraw much of a problem at all. I rarely give having to redraw much thought, usually only when I am actively trying to apply high DPS to something, such as a Rikti Pylon. Such focused assault on more mundane foes is almost never required.

So I really don't think Claws/Regen's will present you with much issue.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

For no other reason but I feel like playing the Devil's Advocate:

The redraw will kneecap your DPS in to the dirt.

Chain: Followup, Slash, Focus, Strike
Time to Arcanacast the chain: 5.2 seconds
DPS of chain with 10% crits,95% dam-enh, 2X followup: 853.236 damage

Arcanatime for:
Reconstruction: .924
Dull Pain: .924
IH: 1.32
MoG: 2.772

Time for claws redraw: .63 sec, .792 if arcanatime is in effect

For each use of Recon or DP, 1.716 seconds of no damage is added to your chain
For each use of IH, 2.112 seconds.
For each use of MoG, 3.564 seconds.

Examples:

4 chains of non-stop killing: 3413 damage
4 chains plus DP and Recon: 2936 damage (If you do chain, Recon, chain, chain, DP, chain)
4 chains, but dropping strike twice and replacing with Recon and DP: ~3010 damage

Granted, you probably won't need to fire off reconstuction every 20 seconds. And you won't be firing off MoG, IH and DP every 20 seconds.

But I threw this out to show that there IS a substantial decrease in DPS for claws when paired with a click heavy set. Bad enough for me when Practiced Brawler fires off. I'd go stark raving mad with a click heavy set like Regen.


Be well, people of CoH.

 

Posted

Keep in mind that the majority of the DPS difference you highlighted is from the power activations, not the redraw itself. And as you said, you won't be firing off those powers that fast. Chain and slotting choices are going to make a much bigger difference overall. I really don't think redraw is much of an issue in that regard, though I won't deny that it's SOME issue.

Some people just hate redraw, though. Maybe it's the constant visual reminder that you're not being all you could be. Kind of like how I can't stand hearing that "still recharging" noise in my attack chain, even if I know it's only a 0.05-second gap, say. Drives me nuts. If you find redraw annoying, then... well, then it's annoying, and you may find yourself pretty frustrated with a Claws/Regen.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
For each use of Recon or DP, 1.716 seconds of no damage is added to your chain
For each use of IH, 2.112 seconds.
For each use of MoG, 3.564 seconds.
As Werner said, it's these times that are hammering DPS.

If you want to illustrate the effect of redraw on DPS, calculate the effect of these times with and without any redraw and then compare those numbers.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

But... you won't have redraw without the click powers. There's no point in studying redraw based DPS performance hits without adding in the cause of the redraw.


Be well, people of CoH.

 

Posted

Your calculation there is what happens when you use Regen's mitigation powers, not (just) what happens when you suffer redraw. If, for example, you play MA/Regen or DM/Regen, using /Regen's click powers reduces your DPS, but redraw is not a factor.

The question was whether redraw itself was an issue. Perhaps that wasn't the actual question intended, but without knowing, I think it's safer to answer the question asked than what we think the question meant to ask.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I'll buy that.

Then the answer would be:

1 redraw every 5 minutes? Negligible DPS hit.
1 redraw after every attack? A 38% decrease in DPS.


Be well, people of CoH.

 

Posted

/regen will be the most counterproductive secondary when it comes to your DPS. People ding level 50 on /regen all the time. [/thread]


 

Posted

I don't even notice it anymore... then I see threads like this and it comes back to me... ohhhh the agony!!! Would just go ahead and level one and see for yourself. You don't have to go far to get DP and maybe toss in hasten and click away...


 

Posted

Quote:
Originally Posted by UberGuy View Post
The question was whether redraw itself was an issue. Perhaps that wasn't the actual question intended, but without knowing, I think it's safer to answer the question asked than what we think the question meant to ask.
I'm not a stickler for grabbing every last ounce of DPS. However, I do think I fall into the category of someone that is bothered by redraw. Adding Bill Z Bubba's comments about DPS and the click heavy nature of Regen I think I might give Willpower or Super Reflexes a try.

Thanks for all the great feedback folks!

-Arboris


 

Posted

Hmm.

That's strange. I have a click heavy secondary on my main (the very same claws/regen we've been discussing here). I pack a LOT of passive regen running just Integration (is 700% a lot? cuz that's what I have) so I don't have to click my heals very often.

Losing a little DPS in order to stay alive doesn't bother me at all. Nothing kills your DPS like being dead, so I'm coming out ahead in the long run.

And just for the information value, I rolled my main back when Slash still had the baseball pitch animation (Impale still has it for those that never saw it), and Follow Up had an agonizingly long pause before you could use your next attack. So, with that in mind, the current amount of redraw is almost nonexistent. I also still hate Strike because it has a pause in it, so I sacrifice DPS in order to not be annoyed every time I use my attack chain.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I thought redraw times were pulled from powers a while back? Now the animation is there but the power still uses the same time whether or not you had the weapon out at the beginning.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I thought redraw times were pulled from powers a while back? Now the animation is there but the power still uses the same time whether or not you had the weapon out at the beginning.
You're confusing yourself. The redraw time used to be incorporated into the animation time of powers. Players complained about always paying the redraw penalty so BABs fixed it so that redraw and normal animation are separate, thereby speeding up sets that have weapon redraw.


 

Posted

Quote:
Originally Posted by Umbral View Post
You're confusing yourself. The redraw time used to be incorporated into the animation time of powers. Players complained about always paying the redraw penalty so BABs fixed it so that redraw and normal animation are separate, thereby speeding up sets that have weapon redraw.
AHA, thank you!

Not sure I really call that a fix.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
AHA, thank you!

Not sure I really call that a fix.
BABs was working on a fix that would prevent the redraw animation while you're in combat, but he ran into a problem with the Shield stance that forced him to redo it from the beginning. I think it got backburnered, but the devs have been giving removal of redraw animation time a good looking at.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
AHA, thank you!

Not sure I really call that a fix.
Well, if not a fix, I'd at least call it a decent kluge and a gigantic buff. It significantly improved the DPS of the weapon sets. It also made them flow a lot better visually. I was worried that it was too much of a buff, but it turns out it wasn't overpowering.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Well, if not a fix, I'd at least call it a decent kluge and a gigantic buff. It significantly improved the DPS of the weapon sets. It also made them flow a lot better visually. I was worried that it was too much of a buff, but it turns out it wasn't overpowering.
Then we ate the minstrels and there was much rejoicing.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Then we ate the minstrels and there was much rejoicing.

You mean now we can't hear about how Sir Robin bravely ran away?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You mean now we can't hear about how Sir Robin bravely ran away?
Eh, we don't really care about Blasters around here.


 

Posted

Quote:
Originally Posted by Umbral View Post
Eh, we don't really care about Blasters around here.
I giggled quite a bit. Thanks, Umbral.


Be well, people of CoH.