Arboris_NA

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  1. Quote:
    Originally Posted by Sword_And_Soul View Post
    I am a scrapper enthusiast, especially when it comes to dark armor. I have not yet however begun to enjoy Kin melee because I am working on two other lvl 50 scraps I enjoy playing a lot.

    As for dark armor though, I would suggest taking everything but the rez. (Take the rez if you have an extra power.) The biggest problem with /DA is endurance. One way to fix it is theft of essence chance for +end in Dark Regen. The other is pumping up your recovery using Physical P, stamina, numi/miracle uniques and set bonuses. My DA toon has 4.2 end/sec recov. and does fine.

    Kin melee does not have a +def. power like parry or divine avalanche so getting into some +def sets will also come in handy. Ideally you want high s/l and melee def. Kinetic Combats are an amazing set to do so but at a price.

    Finally if you can, get some global rech in there for Dark Regen.

    Again however, I am not too familiar with Kin Melee so idk how challengin this build could be but i expect it could be a pain in the neck
    I truly appreciate the feedback on DA, thank you!

    I imagine since KM is only a few days old the feedback will be sparse. But I'm hoping a vet with some beta experience might chime in.

    Thanks again!

    -Arboris
  2. Greetings folks,

    I would like to start a KM/DA Scrapper but I need to know which powers are skippable in each set?

    I plan on soloing and grouping 50/50 and am not interested in PVP.

    It would be great if someone could post a basic SO leveling build so I can get the basic slotting down as both sets ae new to me and I know Dark Armor has a bit of a learning curve.

    Thank you!

    -Arboris
  3. Fury,

    Would you mind posting a version of your Moderate Fire Build without a travel power?

    I am curious what you would replace it with and how it would effect the build.

    Thank you!

    -Arboris
  4. *crickets*

    No Elec/Elec connoisseur's out there?
  5. Greetings folks,

    Back after a short hiatus and have my eye on a elec/elec scrapper.

    I'm looking for a solid elec/elec build without a travel power. (Will rely on Ninja Run and Hurdle to get around.)

    I have roughly one-hundred million influence saved.

    My brain is fried from work and it would be great if someone could post a solid build I can wrap my head around to get me started

    Thank you!

    -Arboris
  6. Yoru-Hime,

    Thank you for the in-depth review...

    What would you think about the following changes?

    Swap out "Piercing Rounds" for "Petrifying Gaze"

    Swap out "Maneuvers" for "Tactics"

    -Arboris
  7. Thank you Biospark & Rodion,

    Taking advice from you both I came up with the following. (Please let me know what you guys think)

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dual Pistols
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Heal(3), Theft-Acc/EndRdx/Rchg(3), Theft-Heal(7), Theft-+End%(9)
    Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(31)
    Level 4: Tar Patch -- RechRdx-I(A)
    Level 6: Empty Clips -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
    Level 8: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(9), DampS-Rchg/EndRdx(46)
    Level 10: Hover -- Zephyr-ResKB(A), Flight-I(11), Flight-I(11), Flight-I(13), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50)
    Level 12: Fearsome Stare -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(13), Cloud-ToHitDeb(43), Cloud-Acc/EndRdx/Rchg(46)
    Level 14: Swap Ammo
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(19), Mrcl-Heal(19), Mrcl-Rcvry+(27)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
    Level 22: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37)
    Level 24: Shadow Fall -- GftotA-Def(A), GftotA-Def/EndRdx(25), GftotA-Def/EndRdx/Rchg(25), GftotA-EndRdx/Rchg(45)
    Level 26: Howling Twilight -- RzDz-EndRdx/Stun(A), RzDz-Stun/Rng(27)
    Level 28: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-Slow%(48)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(33), Cloud-Acc/EndRdx/Rchg(33), Cloud-ToHitDeb(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-%Dam(34)
    Level 35: Piercing Rounds -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Dmg(36), Ragnrk-Dmg/EndRdx(40), Ragnrk-Dmg/Rchg(46)
    Level 38: Hail of Bullets -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Dmg/Rchg(40), Oblit-%Dam(40)
    Level 41: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod(42)
    Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ResDam-I(45)
    Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
    Level 49: Soul Transfer -- Amaze-Stun(A), Amaze-Stun/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run
    Level 14: Chemical Ammunition
    Level 14: Cryo Ammunition
    Level 14: Incendiary Ammunition



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  8. Thanks for the feedback folks!

    I decided to go with a Dark/DP Defender.

    Here is the build. Let me know what you guys think.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dual Pistols
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Heal(3), Theft-Acc/EndRdx/Rchg(3), Theft-Heal(7), Theft-Heal/Rchg(34)
    Level 1: Pistols -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(19), Entrpc-Heal%(37), Entrpc-Dmg/EndRdx/Rchg(48)
    Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
    Level 4: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Rng/Slow(11), P'ngTtl-EndRdx/Rchg/Slow(15)
    Level 6: Empty Clips -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(46)
    Level 8: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(9), DampS-ToHitDeb(9)
    Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(37), LkGmblr-Def(50), LkGmblr-Rchg+(50)
    Level 12: Fearsome Stare -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(13), Cloud-Acc/EndRdx/Rchg(13), Cloud-ToHitDeb(43), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-%Dam(43)
    Level 14: Swap Ammo
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), EndMod-I(21)
    Level 22: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31)
    Level 24: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(31)
    Level 26: Howling Twilight -- RzDz-Acc/Stun/Rchg(A), RzDz-EndRdx/Stun(27), RzDz-Stun/Rng(27)
    Level 28: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Acc/EndRdx/Rchg/Hold(29)
    Level 30: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(37)
    Level 32: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(33), Cloud-Acc/EndRdx/Rchg(33), Cloud-ToHitDeb(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-%Dam(34)
    Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(40), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(50)
    Level 38: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
    Level 44: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 47: Force of Nature -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run
    Level 14: Chemical Ammunition
    Level 14: Cryo Ammunition
    Level 14: Incendiary Ammunition



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  9. Quote:
    Originally Posted by The_Coming_Storm View Post
    Dark Miasma. Gives pets that can get some aggro off you, potentially. And Corruptors can solo much bettah.
    Thank you for your response!

    -arboris
  10. Greetings,

    I'm making a Duel Pistols Defender and have narrowed my choices down to Radiation Emission or Dark Miasma. While I do intend to team 50% of the time which set would serve me best for solo play?

    Also would a Corruptor so significantly better for the job that I should consider it over the Defender Archetype?

    Thank you!

    -Arboris
  11. Greetings folks,

    I would like to give Dual Pistols a try and while I intend to team 50% of the time. I do like to solo grind and farm as well. So I'd like some opinions and advice on which Archetype would best suit Dual Pistols for my needs.

    Blaster, Corruptor, or Defender?

    Also I would appreciate any suggestions as to which power set would best pair up with "Dual Pistols." I know that other archetypes are better suited for soloing and farming but I would like to give this a solid try so any advice will be very welcome.

    Thank you!

    -Arboris
  12. Quote:
    Originally Posted by UberGuy View Post
    The question was whether redraw itself was an issue. Perhaps that wasn't the actual question intended, but without knowing, I think it's safer to answer the question asked than what we think the question meant to ask.
    I'm not a stickler for grabbing every last ounce of DPS. However, I do think I fall into the category of someone that is bothered by redraw. Adding Bill Z Bubba's comments about DPS and the click heavy nature of Regen I think I might give Willpower or Super Reflexes a try.

    Thanks for all the great feedback folks!

    -Arboris
  13. Greetings,

    I would like to give claws/regen a try and the only thing holding me back is weapon redraw due to Regen's click powers.

    How much of an issue will this actually be?

    I welcoem any and all thoughts on the subject.

    Thank you!

    -Arboris
  14. Arboris_NA

    Willpower?

    Desmodos,

    Thank you for the build. I found the willpower selections particualrly helpful.

    -Arboris
  15. Thank you Fury Flechette and Deus Otiosus!

    Great advice. I will most likely use a combination of bot of your suggestions. Dark Watcher and Enfeebled Operation in particular.

    Thanks again!

    -Arboris
  16. Greetings,

    After absorbing a great deal of information these past few days, here is my attempt at a MA/WP Scrapper Build. I would greatly appreciate feedback on this build and a ballpark estimate of the cost.

    Thank you!
    -Arboris

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5), F'dSmite-Acc/Dmg(17), F'dSmite-Acc/Dmg/Rchg(19)
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(7)
    Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Regen/Rcvry+(13)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(11), F'dSmite-Acc/Dmg(17), F'dSmite-Acc/Dmg/Rchg(19)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(34), F'dSmite-Acc/Dmg(36), F'dSmite-Acc/Dmg/Rchg(50)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
    Level 22: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), DisWord-ToHitDeb(40), DisWord-ToHitDeb/Rchg(40), DisWord-ToHitDeb/Rchg/EndRdx(40)
    Level 24: Health -- Heal-I(A)
    Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(29)
    Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(43)
    Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(33), F'dSmite-Acc/Dmg(34), F'dSmite-Acc/Dmg/Rchg(34)
    Level 35: Boxing -- Empty(A)
    Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45)
    Level 47: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(48), NrncSD-Acc/EndRdx(48), NrncSD-Hold/Rng(48), NrncSD-Acc/Hold/Rchg(50), NrncSD-Dam%(50)
    Level 49: Strength of Will -- ResDam-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 26.1% Defense(Smashing)
    • 26.1% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 21.1% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 2% Enhancement(Held)
    • 35% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 261 HP (19.5%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 22%
    • MezResist(Stun) 2.2%
    • 2.5% (0.04 End/sec) Recovery
    • 76% (4.25 HP/sec) Regeneration
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Storm Kick)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Focused Smite
    (Storm Kick)
    • MezResist(Immobilize) 1.65%
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Steadfast Protection
    (High Pain Tolerance)
    • 3% Defense(All)
    Reactive Armor
    (Mind Over Body)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Crane Kick)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Focused Smite
    (Crane Kick)
    • MezResist(Immobilize) 1.65%
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Focus Chi)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Kinetic Combat
    (Crippling Axe Kick)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Focused Smite
    (Crippling Axe Kick)
    • MezResist(Immobilize) 1.65%
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Discouraging Words
    (Rise to the Challenge)
    • MezResist(Confused) 1.65%
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Dragon's Tail)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Eagles Claw)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Focused Smite
    (Eagles Claw)
    • MezResist(Immobilize) 1.65%
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Neuronic Shutdown
    (Char)
    • MezResist(Immobilize) 2.2%
    • 20.1 HP (1.5%) HitPoints
    • 7% Enhancement(Accuracy)
    • 2% Enhancement(Held)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  17. Arboris_NA

    Willpower?

    Quote:
    Originally Posted by Desmodos View Post
    2200 HP is the number I shoot for, give or take 50 HP. I can post a sample build this evening.
    Great! Thank you!
  18. Thank you Umbral. I always wanted to see your build and it does not disappoint.

    -Arboris
  19. Arboris_NA

    Willpower?

    Quote:
    Originally Posted by Desmodos View Post
    I disagree slightly with Umbral, but only in that I prioritize +HP over defense. Though in all likelihood the net result would not be that different.
    Could you provide a good example of a claws/Wp build that prioritzes +HP. What would be the most +HP you could reach without dipping into purples?
  20. Umbral,

    I have followed your advice here over the past few months and I have always been curious about the DM/Regen Scapper build you run with. Would you mind posting it.

    Thank you!

    -Arboris
  21. Thank you Heraclea. It helped opening side by side for a comparison. It gave me a few ideas. Working on these builds in almost as fun as the game:-)
  22. Greetings,

    I'm going for a general purpose build and I cobbled this together after looking at various builds and tweaking it a bit to match something I feel might fit my play style.

    I group and solo at a rate of 50/50 on average.

    I chose "Laser Beam Eyes" as I wanted "Body Mastery" and thought it might be a good way to increase my "Single Target Damage."

    This is my first planned out Mid's build. I'm open to advice and suggestions and if anyone could give me a ballpark figure on the price that would be great.

    Thank you!

    Arboris


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(37)
    Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-EndRdx/Rchg(3), Aegis-ResDam(19), Aegis-ResDam/EndRdx(31), Aegis-Psi/Status(34)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(19)
    Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(13), Numna-Heal(13)
    Level 6: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(27), Aegis-ResDam/Rchg(31)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(37)
    Level 10: Indomitable Will -- LkGmblr-Def/Rchg(A), Ksmt-ToHit+(40)
    Level 12: Combat Jumping -- LkGmblr-Def/Rchg(A), Winter-ResSlow(40)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Mrcl-Rcvry+(A)
    Level 18: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Heal/Rchg(27), DisWord-ToHitDeb/Rchg(43), DisWord-ToHitDeb/Rchg/EndRdx(43), DisWord-ToHitDeb(46)
    Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
    Level 22: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
    Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(34)
    Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
    Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-EndRdx/Rchg(40), S'dpty-Def(48)
    Level 30: Boxing -- Empty(A)
    Level 32: Throw Spines -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(33), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(36)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36)
    Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
    Level 49: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(50), S'dpty-EndRdx/Rchg(50), S'dpty-Def(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 14.9% Defense(Fire)
    • 14.9% Defense(Cold)
    • 12.1% Defense(Energy)
    • 12.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.9% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 12.7% Defense(AoE)
    • 15% Enhancement(RechargeTime)
    • 38% Enhancement(Accuracy)
    • 13% FlySpeed
    • 170.7 HP (12.7%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 1.65%
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 4.4%
    • 7% (0.12 End/sec) Recovery
    • 54% (3.02 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.88% Resistance(Energy)
    • 1.88% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 28% RunSpeed
    • 1% XPDebtProtection
    ------------
    Set Bonuses:
    Touch of Death
    (Lunge)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Aegis
    (High Pain Tolerance)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Obliteration
    (Spine Burst)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Thunderstrike
    (Impale)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Winter's Gift
    (Combat Jumping)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Discouraging Words
    (Rise to the Challenge)
    • MezResist(Confused) 1.65%
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Efficacy Adaptor
    (Quick Recovery)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Quills)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Serendipity
    (Heightened Senses)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    Detonation
    (Throw Spines)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Resistance(Toxic)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Steadfast Protection
    (Strength of Will)
    • 3% Defense(All)
    Thunderstrike
    (Laser Beam Eyes)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Serendipity
    (Weave)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
  23. Thanks guys!

    If I wanted to go Dark/SR what kind of recharge would I need for that chain to work.

    Arboris