Build Critique & Cost Estimate for MA/WP
Overall, that's a very good build. The critiques below are real nitpicks and may boil down to personal preference than actually something you have to do.
1. Recommended: switch out the Def/Rech LoTG pieces for Def/Rech/End pieces on your defensive powers. The switch doesn't affect your defense at all but does lower your endurance consumption from 1.46 to 1.35, which is a nice reduction.
2. I'd swap out the Focused Smite Acc/Dmg/Rech pieces to Crushing Impact Acc/Dmg/End pieces for any attack power costing over 9 end. In long fights, that small change will make a big difference.
3. I'd much rather have 3 Dark Watcher's set than Discouraging Words, even if giving up the 1.25 smash/lethal defense. Level 50 Dark Watcher's give you -5 tohit debuff which translate roughly to 5% more defense. With this swap, you're still at 40% smash/lethal defense, which effectively means you're capped. The Dark Watcher's has far better other set bonuses: hitpoints and recovery. This isn't something you have to do, but it's something I'd do.
4. I'd take a slot from storm kick, replace the remaining non Kinetic Combat slot to a Nucleolus Exposure (Dmg/Acc) HO and move the extra slot to super jump and slot it with two Blessing of the Zephyrs. It's a cheap way to raise Energy/Neg Energy Defense.
The main cost of the build will be from:
LoTGs/ Global Recharge (4 x 120M)
Other LoTG pieces (12 x 15M)
Numina proc (50M)
Other Numina pieces (5 x 30M)
Steadfast Res/Def (20M)
Kinetic Combat Dmg/End (3 x 80M)
Kinetic Combat Dmg/Rech (3 x 40M)
Kinetic Combat Acc/Dmg (3 x 20M)
Obliteration set (100M)
Reactive Armor set (2 x 60M)
Gaussian's Rech/Eng (30M)
Approximately 1.55B, assuming you bought max level recipes and bought mostly at the "buy it nao" price.
These are also some minor nitpicks/suggestions on what is otherwise a solid build.
1) I agree with all of Fury's comments, except for one. I Like to do 4 piece Kinetic Combats + 1 Mako Quad + 1 Crushing Impact (either ACC/DAM/END or ACC/DAM/RECH depending on your needs).
2) I personally don't feel the slotting in RttC for -To Hit debuff is worth it, and would go with more slots in fast healing for: Miracle Heal and Miracle Recovery proc. You can even squeeze a Regen Tissue if you like, but it's not really necessary.
3) I would definitely recommend 3 slotting your defensive toggles: LoTG 7.5 Rech, LoTG DEF, LoTG DEF/END. At the very least I would absolutely do that with Indomitable Will, it really does not need 4 slots.
Some things you could do with those slots: Add a slot to CJ for another LoTG 7.5 Rech, Add another slot to QR and 4 slot all perf shifters there to both cap recovery and get the set bonuses (the hit points in particluar).
4) Another suggestion would be to drop Char, and take Ring of Fire instead. You can slot Ring of Fire with a 6 piece Enfeebled Operation (very inexpensive) and get to 44.2% SM/L DEF.
Thank you Fury Flechette and Deus Otiosus!
Great advice. I will most likely use a combination of bot of your suggestions. Dark Watcher and Enfeebled Operation in particular.
Thanks again!
-Arboris
After making those suggestions, I decided to play with it a bit today, I wanted to get it softcapped to SM/L.
The price has increased a bit, but the build you had to start was already a sizeable investment - so I figured a few hundred mill more wouldn't hurt.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Knock%:35(5), Mako-Acc/Dmg/EndRdx/Rchg:40(17), C'ngImp-Dmg/EndRdx/Rchg:40(19)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-EndRdx/Rchg:50(7), S'fstPrt-ResDam/Def+:30(7)
Level 2: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Regen/Rcvry+:50(13), Mrcl-Rcvry+:40(46)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Knock%:35(11), Mako-Acc/Dmg/EndRdx/Rchg:40(17), C'ngImp-Dmg/EndRdx/Rchg:40(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(45)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42)
Level 16: Focus Chi -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Knock%:35(34), F'dSmite-Acc/Dmg:40(36), F'dSmite-Acc/Dmg/Rchg:40(50)
Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 22: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal/Rchg:50(23)
Level 24: Health -- Heal-I:50(A)
Level 26: Dragon's Tail -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 28: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), EndMod-I:50(29)
Level 30: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Knock%:35(33), Mako-Acc/Dmg/EndRdx/Rchg:40(34), C'ngImp-Dmg/EndRdx/Rchg:40(34)
Level 35: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 38: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
Level 47: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(48), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-Immob/Rng:50(48), Enf'dOp-Acc/Immob/Rchg:50(50), Enf'dOp-Acc/Immob:50(50)
Level 49: Strength of Will -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Greetings,
After absorbing a great deal of information these past few days, here is my attempt at a MA/WP Scrapper Build. I would greatly appreciate feedback on this build and a ballpark estimate of the cost.
Thank you!
-Arboris
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5), F'dSmite-Acc/Dmg(17), F'dSmite-Acc/Dmg/Rchg(19)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Regen/Rcvry+(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(11), F'dSmite-Acc/Dmg(17), F'dSmite-Acc/Dmg/Rchg(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(34), F'dSmite-Acc/Dmg(36), F'dSmite-Acc/Dmg/Rchg(50)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), DisWord-ToHitDeb(40), DisWord-ToHitDeb/Rchg(40), DisWord-ToHitDeb/Rchg/EndRdx(40)
Level 24: Health -- Heal-I(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(29)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(43)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(33), F'dSmite-Acc/Dmg(34), F'dSmite-Acc/Dmg/Rchg(34)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45)
Level 47: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(48), NrncSD-Acc/EndRdx(48), NrncSD-Hold/Rng(48), NrncSD-Acc/Hold/Rchg(50), NrncSD-Dam%(50)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 26.1% Defense(Smashing)
- 26.1% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 21.1% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 52% Enhancement(Accuracy)
- 2% Enhancement(Held)
- 35% Enhancement(RechargeTime)
- 15% FlySpeed
- 261 HP (19.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 22%
- MezResist(Stun) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 76% (4.25 HP/sec) Regeneration
- 15% RunSpeed
------------Set Bonuses:
Kinetic Combat
(Storm Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Focused Smite(Storm Kick)
- MezResist(Immobilize) 1.65%
Numina's Convalescence(High Pain Tolerance)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Steadfast Protection(High Pain Tolerance)
- 3% Defense(All)
Reactive Armor(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence(Fast Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Kinetic Combat(Crane Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Focused Smite(Crane Kick)
- MezResist(Immobilize) 1.65%
Luck of the Gambler(Indomitable Will)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Kinetic Combat(Crippling Axe Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Focused Smite(Crippling Axe Kick)
- MezResist(Immobilize) 1.65%
Performance Shifter(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Numina's Convalescence(Rise to the Challenge)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Discouraging Words(Rise to the Challenge)
- MezResist(Confused) 1.65%
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Eagles Claw)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Focused Smite(Eagles Claw)
- MezResist(Immobilize) 1.65%
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Neuronic Shutdown(Char)