Willpower?
I've never rolled a willpower before and decide it was time so I went claws/willpower anyway. What types of bonuses to people shoot for I was wondering? Willpower seems like a mix of everything.
Should i go for regen or more HP maybe, not to sure maybe some def? What seems to be the consesus when building willpower toons and what set bonuses to shoot for and in what order? Thanks to anyone with any answers. |
Willpower has two toggles which grant defense (Indom.Will, Heightened Sense) and they are all "Typed" locations, so look for IO sets focusing on "Typed" defense. Sadly, Kinetic Combats are the best IOs to plug in for beefing up WP's lowest type of defense.
+HP helps alot, it adds "pseudo-resist" and helps to improve your regen abilities more than regen bonuses. Unlike Umbral, I actually shoot for more regen even though it suffers from diminishing returns on this powerset. My MA/WP scrapper hit around 600% regen with 1 target in range and currently working up a WP/Fire Tanker that should easily hit 700% with 1 target in range and +45% HP before Accolades.
One aspect that I love about Willpower is taking Fast Healing/Quick Recovery AND Health/Stamina. Because you are going with Claws, I am not certain how valuable that is, since I have limited experience with Claws. But I remember it (claws) being very friendly on your endurance bar. Which opens avenues in pool choices not as available to other combinations that need the extra endurance boost. Of Course, if it was me, I would still double-up the +recovery
Good Luck
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
With claws, you probably won't need Stamina. Though I would stilll take Health if you can fit it in. And Physical Perfection, unless you have a compelling reason to go with a different epic pool.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Typed defense followed by +hp. +Regen is rather redundant for the same reasons as it applies to */Regen. +Rech is nice for your attack string, but it does nothing to increase your survivability so you should probably focus on a good-but-not-the-best attack string and focus on maxing out your unkillability.
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Thanks everyone some great advice here! Deffinalty gives me some ideas.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'm with the turbo-charged scrapper vets here. +Def is more likely to do more to increase your time-to-defeat than +HP will.
Just 20% defense is a 40% reduction in average incoming DPS. To realize that same (average) benefit on time-to-defeat you'd need total extra HP equal to 66.7% of your base.
And that's just for 20% defense, which is a somewhat conservative target.
Now, random stuff is random. How it's going to work out is a function of what you're fighting and how likely your defense is to make foes miss. Low-ish values of defense "feel" like they're doing more when you're fighting something where the incoming damage isn't real spikey, like standing in a big pile of minions and LTs. That sort of situation creates lots of smaller attacks. On the other hand, if you run up to an AV, odds are still good it's going to hit you several times in a row and ruin your day. But more HP probably isn't going to make the AV's attacks feel that much better either.
Ideally, you pump up both HP and Defense.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
For those of you that have IO'd Willpower Scrappers or are thinking about it, what defense levels would you shoot for? Would you try to bring S / L to the softcap and keep the others in the mid 30's or so, or is that a bit overboard / Sacrificing too many other stats for a character?
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
UberGuy, thanks for the update. I actually found that right after I posted this, so I wished I had done a bit more browsing before posting my question, but I appreciate the help!
Personally, since I (A) Don't have a huge budget and (B) Love to team and solo (on the same characters), I am thinking I'll try to hit the high 20s to low 30s on my exotic types and mid 30s to low 40s on S / L on my DB/WP scrapper that I'm currently leveling. Granted, he's only 18 at the moment, but it'll be my first real attempt at doing some major IOs on a character!
Through my leveling and light farming on other characters, I think I have a budget of about 200 million or so to begin with, so I should be able to get a few sets built with the startup cash!
One final question, if you don't mind - Do you feel that Hasten is necessary to a DB / WP scrapper? Once I can actually finish my combos, it looks like I'll have plenty of recharge from slotting attacks and global bonuses to seamlessly chain BF > Attack Vitals combo or BF > Sweep combo.
Thanks again!
Based on my own DB/Regen (who obviously does want Hasten for the /Regen side of things), I'd say no, you don't have to have it. It depends on the combo chains you're looking for and how much global + slotting recharge you have in the attacks in question of course, but I find I can basically sustain my chain of BF + Attack Vitals with Touch of Death in my attacks and 55% global recharge.
The only time I like Hasten being there for DB is when I miss or get my chain out of order (usually because I want to use Sweeping Strike to hit a cluster of foes right away) or when I want to cycle rapidly between Sweeping Strike and Typhoon's Edge, usually when I'm surrounded and want to clear foes rapidly.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
One final question, if you don't mind - Do you feel that Hasten is necessary to a DB / WP scrapper? Once I can actually finish my combos, it looks like I'll have plenty of recharge from slotting attacks and global bonuses to seamlessly chain BF > Attack Vitals combo or BF > Sweep combo.
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I'm with the turbo-charged scrapper vets here. +Def is more likely to do more to increase your time-to-defeat than +HP will.
Just 20% defense is a 40% reduction in average incoming DPS. To realize that same (average) benefit on time-to-defeat you'd need total extra HP equal to 66.7% of your base. And that's just for 20% defense, which is a somewhat conservative target. |
I'm probably reading too much into several of the posts, but I should clarify. I agree defense is an important focus for any Willpower build. I just feel +HP has higher priority. In other words, I shoot for 2200 HP first, then start adding defense. The final build, in terms of combined +HP and defense may not differ considerably from someone who chose to focus on defense value first.
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HP bonuses aren't especially hard to slot for, so they may well work as low-hanging fruit.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Could you provide a good example of a claws/Wp build that prioritzes +HP. What would be the most +HP you could reach without dipping into purples?
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EDIT: OOPS, remembered one of the changes.
This build does assume you obtain Freedom Phalanx Reserver, Atlas Medallion, Portal Jockey and Task Force Commander accolades.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(5), T'Death-Dam%(7)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), S'fstPrt-ResDam/Def+(43)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), T'Death-Acc/Dmg(13), T'Death-Dam%(15)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(17), Numna-Regen/Rcvry+(17), Heal-I(19)
Level 6: Hurdle -- Empty(A)
Level 8: Spin -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Dmg/EndRdx(25)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(46)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(29), EndMod-I(42)
Level 22: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(34), T'Death-Dam%(36)
Level 24: Super Jump -- Empty(A)
Level 26: Eviscerate -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(33)
Level 28: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-ResDam(31)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(40), LkGmblr-Def(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Shockwave -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 35: Boxing -- Empty(A)
Level 38: Strength of Will -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-ResDam(50)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(42)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 47: Stamina -- P'Shift-EndMod(A), EndMod-I(50)
Level 49: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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My Claws/WP has a lot of hit points 2230ish. When I rolled a WP tank I focused more on defense and regen and ended up with a good amount of hit points anyways. This build is over a year old and besides some of the unique procs it was very cheap. It gives you an idea of one method to go with, if I were to start over i'd focus less on plus hit points and more on sets that offer acc/regen/def and try for some that also grant HP.
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Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
I've never rolled a willpower before and decide it was time so I went claws/willpower anyway. What types of bonuses to people shoot for I was wondering? Willpower seems like a mix of everything.
Should i go for regen or more HP maybe, not to sure maybe some def? What seems to be the consesus when building willpower toons and what set bonuses to shoot for and in what order? Thanks to anyone with any answers. |
I wouldnt just focus on those 3 by the way.There is still Damage Resistance.So theres 4 things to work on.Taking slightly less damage helps the other 3 do there jobs even better.Especially the Regen portion of the set.
Unlike most sets that have levels of importance, Willpower has 3 things that are of roughly equal importance. Max HP, regen, and typed defense.
You should not focus on any one to the detriment of the other two.
Honestly, I wouldn't worry too much about damage resistance. Just slotting your powers should get you a decent amount. There aren't too many resistance bonuses to be found in IO sets, and the ones that are found are usually in sets that otherwise suck.
I do however strongly suggest slotting and using Tough. Smash/lethal defense is the lowest one you have (unless you dump a bunch of set bonuses into it), so having good resistance to it definitely helps.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
With the +HP accolades and an endless supply of cash, it's easy enough to get around 40 defense to s/l/f/c/e/n while having 2200+ HP and 750% regen.
Desmodos,
Thank you for the build. I found the willpower selections particualrly helpful.
-Arboris
I've never rolled a willpower before and decide it was time so I went claws/willpower anyway. What types of bonuses to people shoot for I was wondering? Willpower seems like a mix of everything.
Should i go for regen or more HP maybe, not to sure maybe some def? What seems to be the consesus when building willpower toons and what set bonuses to shoot for and in what order?
Thanks to anyone with any answers.