Willpower?


Amy_Amp

 

Posted

I find that Willpower has so much going for it that buffing just about any aspect, whether it be hit points, defense, or regeneration, seems to be potentially fruitful.

My typical method is to try to get enough smashing and lethal defense to bring that aspect into rough parity with my other defense types; trying to softcap might be more costly than it's worth --- and then go for HP and regeneration bonuses. This is the build I am using on my Spines/WP scrapper:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Betsy Ross (goal): Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Acc-I:50(37), P'ngTtl--Rchg%:50(46)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx/Rchg:50(7), TtmC'tng-ResDam:50(43), TtmC'tng-ResDam/Rchg:50(43), TtmC'tng-ResDam/EndRdx:50(50)
Level 2: Spine Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(5), Sciroc-Acc/Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(15), Sciroc-Dmg/EndRdx:50(19), P'ngTtl--Rchg%:50(40)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(9)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(46), Acc-I:50(50)
Level 8: Impale -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13), Dev'n-Dmg/Rchg:50(40), Entrpc-Acc/Dmg:35(40), Entrpc-Heal%:35(46)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Rchg+:40(15)
Level 12: Swift -- Run-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/Rchg:50(17), DarkWD-Rchg/EndRdx:50(42), DarkWD-Slow%:50(43), Taunt-I:50(50)
Level 18: Health -- RgnTis-Heal/EndRdx:30(A), RgnTis-Regen+:30(19)
Level 20: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(21)
Level 22: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc:50(23)
Level 24: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(25), TtmC'tng-ResDam:50(25), Aegis-ResDam/EndRdx:50(42)
Level 26: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(37)
Level 28: Quills -- M'Strk-Dmg/EndRdx:50(A), HO:Nucle(29), P'ngTtl-Acc/EndRdx:50(29), P'ngTtl-Dmg/Slow:50(37), P'ngTtl-Acc/Slow:50(39), P'ngTtl--Rchg%:50(39)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(39)
Level 32: Throw Spines -- Posi-Dam%:50(A), Posi-Dmg/Rng:50(33), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), Posi-Acc/Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34)
Level 35: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), RechRdx-I:50(36)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-EndRdx/Rchg:50(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam:40(45)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(48), GftotA-Def/EndRdx/Rchg:40(48), GftotA-EndRdx/Rchg:40(48)
Level 49: Caltrops -- P'ngTtl--Rchg%:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 12.4% Defense(Smashing)
  • 12.4% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 1.8% Max End
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 45% Enhancement(Accuracy)
  • 26.3% Enhancement(RechargeTime)
  • 2.5% Enhancement(FlySpeed)
  • 5% FlySpeed
  • 261 HP (19.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 9.35%
  • MezResist(Stun) 2.2%
  • 8.5% (0.14 End/sec) Recovery
  • 88% (4.92 HP/sec) Regeneration
  • 4.08% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 9% RunSpeed



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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

<QR, somewhat>

Edit: Whoops, forgot you wanted advice haha. To me, Defense comes first when IOing out a WP Scrapper. Then HP, then Regen. Most likely, going for Defense will also net you the HP and the Regen.

IMO, Stamina isn't necessary but helps very much. Willpower is a set that (obviously) comes with Stamina On Steroids, in the form of Quick Recovery. In my build, below, I picked up Stamina at 35 and didnt throw any slots into it.

Anyways, here's the build. I'll edit in the totals for those without Mids available if necessary.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

IO: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(36)
Level 1: High Pain Tolerance -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(11), TtmC'tng-EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(37)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(36)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(37), Numna-Regen/Rcvry+(39)
Level 6: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 8: Follow Up -- Acc-I(A), Acc-I(9)
Level 10: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(46)
Level 12: Swift -- Empty(A)
Level 14: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Rchg+(50)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal(19)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21)
Level 22: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48)
Level 24: Health -- Heal-I(A)
Level 26: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
Level 28: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(33)
Level 30: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 32: Shockwave -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(33), FrcFbk-Rchg/KB(33), FrcFbk-Rchg/EndRdx(34), FrcFbk-Dmg/EndRdx/KB(34), FrcFbk-Rechg%(42)
Level 35: Stamina -- EndMod-I(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam(43)
Level 44: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Petrifying Gaze -- BasGaze-Slow%(A)
Level 49: Dark Blast -- DefEgo-RecDeb%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 8.13% Defense(Smashing)
  • 8.13% Defense(Lethal)
  • 5% Defense(Fire)
  • 5% Defense(Cold)
  • 9.69% Defense(Energy)
  • 9.69% Defense(Negative)
  • 16.3% Defense(Melee)
  • 15.6% Defense(Ranged)
  • 10% Defense(AoE)
  • 7% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 25% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 195.8 HP (14.6%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 14.3%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 9.9%
  • MezResist(Stun) 7.7%
  • MezResist(Terrorized) 2.75%
  • 4.5% (0.08 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 9% RunSpeed



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Keep in mind, the build's really friggin expensive. I'm not *entirely* finished with it in-game, but I'm still nigh-unkillable.


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

Quote:
Originally Posted by Arboris_NA View Post
Desmodos,

Thank you for the build. I found the willpower selections particualrly helpful.

-Arboris
Happy to help.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

You can max S/L defense (and very respectable defenses elsewhere, coupled with the - tohit), get 600% regen, and get HPs in the 145-155+% mark. It's costly, but can be done with no purples. Now, my build only has five attacks (and two dark attacks for to-hit debuffs), but I haven't found Claws to be the attack type that has you sitting around waiting for an attack to recharge. The damage in the attacks is maxed, with one exception at near max.

I also think you can get by without Stamina. I use it, though.

I used the same principles for a WP/Mace tank and got it close to max defense for typed defense with that 600% regen and an endurace difference of 2.5 pps.


 

Posted

Going for Kinetic Combat's tends to help in the +HP department and +Defense

DB/WP is a nice combo for DMG & Defense imo.

Now only if the Kinetic Combat's were easy to come by.


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