Spines / Willpower *Build Advice Wanted
Mine is one of my favorite scrappers. Here, for comparison's sake, is the build I'm using. The -recharge procs add up over time.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Betsy Ross - Simple: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/EndRdx:50(42), Acc-I:50(43)
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(15), S'fstPrt-ResDam/Def+:30(50)
Level 2: Spine Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(11), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(40), P'ngTtl--Rchg%:50(42)
Level 4: Fast Healing -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(7)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 8: Build Up -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(13)
Level 10: Indomitable Will -- EndRdx-I:50(A), LkGmblr-Rchg+:50(11)
Level 12: Swift -- Run-I:50(A)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(17), Mrcl-Heal:40(17), DarkWD-Slow%:50(43), DarkWD-ToHitDeb/EndRdx:50(46), Taunt-I:50(48)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(19)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Mind Over Body -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(40)
Level 26: Ripper -- Sciroc-Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(37), Acc-I:50(39)
Level 28: Quills -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(34), Sciroc-Dmg/EndRdx:50(39), P'ngTtl--Rchg%:50(39)
Level 30: Heightened Senses -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(31), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def:40(40)
Level 32: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(34), Acc-I:50(34)
Level 35: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37), Acc-I:50(37)
Level 38: Boxing -- Acc-I:50(A)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(46)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-EndRdx/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(48)
Level 47: Strength of Will -- Aegis-Psi/Status:30(A)
Level 49: Caltrops -- P'ngTtl--Rchg%:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Thank you Heraclea. It helped opening side by side for a comparison. It gave me a few ideas. Working on these builds in almost as fun as the game:-)
If you have the cash I would strongly recommend putting a few Kinetic Combats in your build.
IMO getting Laser Beam Eyes and full slotting it seems like a waste. Impale, Lunge and Box/Kick are all I really need as far as single target damage is concerned. You should REALLY get ripper. It's a very good power. If you get your recharge up just a little you can spout off Ripper,Throw Spines, and Spine Burst over and over again until the baddies are crying home to their mommies! Muahaha!
On another note what you have in Stamina is pretty redundant. You put in the third slot to get the +1.5% endps but you end up loosing like 7 or 8% for not putting in a regular EndMod IO. I only say this because end is really tough on this build if you haven't figured out yet.
** Mine isn't really the best build in the world but I get by pretty well. I can deal with +2s pretty easily soloing. If there's a debuffer/buffer coming a long with me FORGET ABOUT IT!! Everything is dead just looking at us.**
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Maxwell Spine: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (A) Regenerative Tissue - Heal/Endurance
- (5) Regenerative Tissue - Endurance/Recharge
- (7) Regenerative Tissue - Heal/Recharge
- (7) Regenerative Tissue - Heal/Endurance/Recharge
- (9) Regenerative Tissue - +Regeneration
- (21) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Numina's Convalescence - Heal
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (19) Devastation - Damage/Endurance
- (19) Devastation - Damage/Recharge
- (21) Devastation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (29) Miracle - Heal/Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (34) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (50) Multi Strike - Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - Chance for +End
- (A) Obliteration - Damage
- (27) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Celerity - +Stealth
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Numina's Convalescence - Heal
- (A) Reactive Armor - Resistance
- (43) Reactive Armor - Endurance
- (43) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Greetings,
I'm going for a general purpose build and I cobbled this together after looking at various builds and tweaking it a bit to match something I feel might fit my play style.
I group and solo at a rate of 50/50 on average.
I chose "Laser Beam Eyes" as I wanted "Body Mastery" and thought it might be a good way to increase my "Single Target Damage."
This is my first planned out Mid's build. I'm open to advice and suggestions and if anyone could give me a ballpark figure on the price that would be great.
Thank you!
Arboris
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(37)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-EndRdx/Rchg(3), Aegis-ResDam(19), Aegis-ResDam/EndRdx(31), Aegis-Psi/Status(34)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(19)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(13), Numna-Heal(13)
Level 6: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(27), Aegis-ResDam/Rchg(31)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(37)
Level 10: Indomitable Will -- LkGmblr-Def/Rchg(A), Ksmt-ToHit+(40)
Level 12: Combat Jumping -- LkGmblr-Def/Rchg(A), Winter-ResSlow(40)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Heal/Rchg(27), DisWord-ToHitDeb/Rchg(43), DisWord-ToHitDeb/Rchg/EndRdx(43), DisWord-ToHitDeb(46)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 22: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(34)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-EndRdx/Rchg(40), S'dpty-Def(48)
Level 30: Boxing -- Empty(A)
Level 32: Throw Spines -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(33), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(36)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
Level 49: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(50), S'dpty-EndRdx/Rchg(50), S'dpty-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 14.9% Defense(Fire)
- 14.9% Defense(Cold)
- 12.1% Defense(Energy)
- 12.1% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 13.6% Defense(Ranged)
- 12.7% Defense(AoE)
- 15% Enhancement(RechargeTime)
- 38% Enhancement(Accuracy)
- 13% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 1.65%
- MezResist(Held) 2.75%
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- 7% (0.12 End/sec) Recovery
- 54% (3.02 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.88% Resistance(Energy)
- 1.88% Resistance(Toxic)
- 3% Resistance(Psionic)
- 28% RunSpeed
- 1% XPDebtProtection
------------Set Bonuses:
Touch of Death
(Lunge)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence(High Pain Tolerance)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Aegis(High Pain Tolerance)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
Obliteration(Spine Burst)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence(Fast Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Aegis(Mind Over Body)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Thunderstrike(Impale)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Winter's Gift(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Numina's Convalescence(Rise to the Challenge)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
Discouraging Words(Rise to the Challenge)
- MezResist(Confused) 1.65%
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Efficacy Adaptor(Quick Recovery)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Obliteration(Quills)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Serendipity(Heightened Senses)
- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
Detonation(Throw Spines)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Resistance(Toxic)
Aegis(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection(Strength of Will)
- 3% Defense(All)
Thunderstrike(Laser Beam Eyes)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
Serendipity(Weave)