Before I commit - Seeking build critique


Effy_On_Malibu

 

Posted

Hello fellow Scrappers,

I've been playing around with the build for my Fire/Shield Scrapper for quite some time now and, while I'm very happy with her current performance, I'm wondering if I could push it to the next level. Right now I'm mainly concerned with survivability; I feel like I could do more for her personal defenses. I'd like to really exploit the tools /Shield has that separates it from my other AV soloer, who is a Kat/SR. I like the idea of having more than just Defense to rely on for this character.

My goals for the build: Frequently running missions at +2-4/x8. Focused on solo efficiency for high levels only, since anything done while exemplared will happen with a team or use of a secondary build. AV/Pylon soloing. I'd like to be capable of tanking for a team when a Tanker isn't available, or isn't able to keep up with my Scrapperlock.

I'm still debating the choice to drop Hasten. I'd like to keep it, but I'm not seeing a way to do that without dropping my defenses below the softcap or loosing one of the other mitigation tools like Aid Self or OwtS. If anyone can find a way to do so with the build, I'm all ears!

Thanks in advance for the thoughts/suggestions!

---
Proposed build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Shift: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), Aegis-ResDam(13)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5), SW-ResDam/Re TP(39), HO:Cyto(45)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(7), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(9)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(15), Numna-Regen/Rcvry+(15), Mrcl-Heal(46), Mrcl-Rcvry+(46), RgnTis-Regen+(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-ResDam(29)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam(39), Numna-Heal/EndRdx(48), Numna-Heal(50)
Level 41: Focused Accuracy -- HO:Cyto(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Aid Other -- Numna-Heal/Rchg(A), Numna-Heal(48)
Level 49: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(50), Numna-Heal(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

---
Current build, as it is on Live:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Shift: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), S'fstPrt-ResDam/Def+(46), Ksmt-ToHit+(50)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(23)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Regen/Rcvry+(25), RgnTis-Regen+(25), Mrcl-Rcvry+(27), Mrcl-Heal(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

The thing that jumps out to me is the 3 lotgs in Phalanx. You'd get more mileage out of capping DDR than an extra 1.13% hp, so I'd get those 2 additional slots in PF to AD and HO it up.

I haven't checked but I don't think you are endurance efficient for long fights such as AV/pylon soloing. I'd replace FA with CP.

As for Aid Other, slotting it for a small regen bonus is, in my opinion, a waste of a good slot especially with Aid Self. If I were you, I'd put that slot in a defense power and stick a Kismet +6tohit in there - more or less makes up for trading FA for CP.

I wouldn't slot heals in OwtS either, you should be already very close to the HP cap with its base values if you got all accolades (and even if you don't, I don't think a small, parttime HP increase and a small regen bonus is worth 2 slots).

As to where to use these 2 slots... An interrupt in Aid Self, a damage proc in Incinerate, a common resistance in True Grit (or even 2, and moving the glad to Tough) ? That's a few options.


 

Posted

Sound advice, Nihilii. Focused Acc. <--> Conserve Power was a last minute swap when I was reworking the build. I haven't ran dry of End during prolonged battles since I added all the Recovery/+End procs, something I was very surprised by since levels 1-46 left me feeling like the Endurance Dysfunction poster child. Mind, that's on my current build... I'll crunch some numbers for the new build. I might go back to CP anyway, as I do like having it as a safety net.

I hadn't considered adding a second damage proc to Incinerate; I -really- like that idea. Also, good point about the HOs in AD. Thinking about it for a while I realized that without Grant Cover the DDR in it would be even more crucial, especially for ITFs.

Is there anything else I might have overlooked? Also, are there any Shielders out there who have taken Tough, OwtS, and Aid Self and have comments on their performance?

Thanks again, I really appreciate it!


 

Posted

If you're using Scorch > Incin > Scorch > Cremate, I would move the Hecatombs to Scorch and put the Mako's in Incinerate instead. This gives the purple proc twice the chance to fire. Exchange the Hecatomb Dam/Rech for a Dam: Superior if you do this (since Scorch recharges fast enough that you don't need as much recharge enhancement in it).

I also wouldn't give up slotting BotZ in CJ. It gives two large defense bonuses for 3 slots and you'll pay through the nose in slot efficiency to get that defense back elsewhere.

Instead of 3 Aegis each in Deflection/Tough, consider 5 Aegis in Tough and a Resistance common IO and the Steadfast +3 def in Deflection. Aegis gives twice the AoE defense at 5 slots that it does at 3 slots so there's little reason to 3-slot it twice in this case.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
If you're using Scorch > Incin > Scorch > Cremate, I would move the Hecatombs to Scorch and put the Mako's in Incinerate instead. This gives the purple proc twice the chance to fire. Exchange the Hecatomb Dam/Rech for a Dam: Superior if you do this (since Scorch recharges fast enough that you don't need as much recharge enhancement in it).
Also a good suggestion. I did encounter a slight problem... If I swap the two then Incinerate ends up with 66% recharge enhancement from Mako's, plus my global recharge (57.5% currently), for a total recharge boost of 123%. I was under the impression that I would need about 145% total recharge to make the chain seemless or close to it; is that correct?

I might be able to tweak the overall slotting of a few other powers so that I can afford to frankenslot Incin. I'll take the advice and see what I can do, thanks!


 

Posted

Don't want to come across harsh but there's plenty that could be improved.

I'll try to make changes without boosting the cost too much. Thing like having grant cover but AD 1 slotted etc. Having the miacle in health, when having it on PP wil boost it's recov %

You don't need aidself or OWS tbh mate.

I can take on most things in-game without the need for either. Things like pylon soloing etc and farming even 54 Warriors etc.

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Is better but it's late an i've been drinking so i might wake up and be like WTF :P


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Quote:
Originally Posted by Laevateinn View Post
Instead of 3 Aegis each in Deflection/Tough, consider 5 Aegis in Tough and a Resistance common IO and the Steadfast +3 def in Deflection. Aegis gives twice the AoE defense at 5 slots that it does at 3 slots so there's little reason to 3-slot it twice in this case.
Is the only advantage to fit in the Steadfast at the cost of 1 extra slot?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Effy_On_Malibu View Post
Don't want to come across harsh but there's plenty that could be improved.

I'll try to make changes without boosting the cost too much. Thing like having grant cover but AD 1 slotted etc. Having the miacle in health, when having it on PP wil boost it's recov %

You don't need aidself or OWS tbh mate.

I can take on most things in-game without the need for either. Things like pylon soloing etc and farming even 54 Warriors etc.
Nope, not harsh. I came looking for feedback! I'd be interested in seeing your suggestions for a build that does up the cost a bit too. Keeping in mind that I have an overall defensively-oriented goal, as opposed to creating a balls-to-the-wall farmer, I'm expecting and willing to pay for my edge.

Right now I'm running with the 2nd build in my original post, which doesn't have Aid Self or OwtS, and have been doing fine like you pointed out. Pylons and +4 Praetorian baddies haven't been a problem, but I don't feel as sturdy as I think I could be for level 51-52 AVs and the Patrons in the STF. My little crew likes to do horrible, nasty things to its Scrappers and, since the Dark/SR that had been tanking our STFs wanted to bring something else in the future, I get to take over. I could just bring my Stone tank, but would be boring.

I like the idea of keeping Grant Cover, though I do notice that Tough and Deflection in this example don't have much Resistance (or End for Tough) slotted... Though I do suppose the End wouldn't be a big problem considering my recovery.

Do the Enzymes in Weave and BA work the way Mid's is saying they do, in-game? Slotting the debuff HOs in this instance provides a bigger boost than the buff HOs? Also, does putting the Miracle +Rec in PP boost the overall Recovery in-game still? I was under the impression that had recently been fixed (along with health enhancements no longer affecting the %). If it's like that in game then I'm absolutely changing that over.

Thanks for taking the time to offer up the build, definitely gives me some food for thought.


 

Posted

I new i'd responded to an fm/sd build thread i'm just going to review it as i'd had a few last night an can't remember what i changed etc.

On another note, did i read right you might be taking over tanking Lord Recluse on Statemans Taskforce? If so i've tried it and basically get one shotted :P The guys tough as hell.

Regarding the healing uniques, i believe it was just the Numina that got fixed?

And yes the Devs still ain't found a way for the game to understand the difference between def de-buff and defence buff hamies So slotting them really is as good as it's looks

I'll look through my builds, are you after a purpled up build?


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

That's really interesting! Thank you for pointing that out, I had never thought of it. Also, it sounds like you're spot on about the Numina's/Miracle thing:

Quote:
Invention

* Fixed a bug that would cause Numina's Convalescence: +Regen/+Recovery to have its effects boosted by being slotted in a power with enhancements that would increase regeneration or recovery rates.
No mention of the Miracle +Rec thus far. With fixes to the Numina having finally come it seems like fixes to the other IO oddities may be around the corner, but who knows. Nice benefit of a swapped slot, as it is.

And yeah, I'll get to play patty cake with Recluse. The really hairy part of the encounter has been the very beginning, while the +ToHit tower is still up. Our little crew is designed to drop it pretty fast, but until it goes down it's like fighting Rularru eyeballs... Bad mojo on a Defense-centric char. I can compensate by using insps, but having well slotted Tough+OwtS and the +3 Res PvP IO puts me almost to the Scrapper res cap on S/L for 2 minutes and at/near the HP cap. That's getting pretty close to my Stoney, if only for short periods of time.

I'm mainly looking for a build that can work in as much survivability as possible but still have passable offense, and if the purples can be used to get me where I want to be, I'm all for it! If you have ideas for a more traditional Farm build too I'd be happy to see it, otherwise there's always the 50 million other threads on it that I can (and was planning on) digging through for ideas, so you don't have to repeat yourself here. I love the alt builds feature.